1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551
|
/*
* Copyright 1993 Network Computing Devices, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name Network Computing Devices, Inc. not be
* used in advertising or publicity pertaining to distribution of this
* software without specific, written prior permission.
*
* THIS SOFTWARE IS PROVIDED `AS-IS'. NETWORK COMPUTING DEVICES, INC.,
* DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING WITHOUT
* LIMITATION ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NONINFRINGEMENT. IN NO EVENT SHALL NETWORK
* COMPUTING DEVICES, INC., BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING
* SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOSS OF USE, DATA,
* OR PROFITS, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF
* WHETHER IN AN ACTION IN CONTRACT, TORT OR NEGLIGENCE, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* $NCDId: @(#)resource.c,v 1.3 1994/04/07 20:56:02 greg Exp $
*/
/************************************************************
Some portions derived from:
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts,
and the Massachusetts Institute of Technology, Cambridge, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the names of Digital or MIT not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
********************************************************/
/* Routines to manage various kinds of resources:
*
* CreateNewResourceType, CreateNewResourceClass, InitClientResources,
* FakeClientID, AddResource, FreeResource, FreeClientResources,
* FreeAllResources, LookupIDByType, LookupIDByClass
*/
/*
* A resource ID is a 32 bit quantity, the upper 3 bits of which are
* off-limits for client-visible resources. The next 7 bits are
* used as client ID, and the low 22 bits come from the client.
* A resource ID is "hashed" by extracting and xoring subfields
* (varying with the size of the hash table).
*
* It is sometimes necessary for the server to create an ID that looks
* like it belongs to a client. This ID, however, must not be one
* the client actually can create, or we have the potential for conflict.
* The 30th bit of the ID is reserved for the server's use for this
* purpose. By setting CLIENT_ID(id) to the client, the SERVER_BIT to
* 1, and an otherwise arbitrary ID in the low 22 bits, we can create a
* resource "owned" by the client.
*/
#include <audio/audio.h>
#include <audio/Aproto.h>
#include "misc.h"
#include "os.h"
#include "dixstruct.h"
#include "opaque.h"
extern void MarkClientException(ClientPtr client);
#define SERVER_MINID 32
#define INITBUCKETS 64
#define INITHASHSIZE 6
#define MAXHASHSIZE 11
typedef struct _Resource {
struct _Resource *next;
AuID id;
RESTYPE type;
pointer value;
} ResourceRec, *ResourcePtr;
#define NullResource ((ResourcePtr)NULL)
typedef struct _ClientResource {
ResourcePtr *resources;
int elements;
int buckets;
int hashsize; /* log(2)(buckets) */
AuID fakeID;
AuID endFakeID;
AuID expectID;
} ClientResourceRec;
static RESTYPE lastResourceType;
static RESTYPE lastResourceClass;
static RESTYPE TypeAuMask;
static void RebuildTable(int client);
typedef int (*DeleteType)(pointer, AuID);
static DeleteType *DeleteFuncs = (DeleteType *) NULL;
RESTYPE
CreateNewResourceType(DeleteType deleteFunc)
{
RESTYPE next = lastResourceType + 1;
DeleteType *funcs;
if (next & lastResourceClass)
return 0;
funcs = (DeleteType *) xrealloc(DeleteFuncs,
(next + 1) * sizeof(DeleteType));
if (!funcs)
return 0;
lastResourceType = next;
DeleteFuncs = funcs;
DeleteFuncs[next] = deleteFunc;
return next;
}
RESTYPE
CreateNewResourceClass(void)
{
RESTYPE next = lastResourceClass >> 1;
if (next & lastResourceType)
return 0;
lastResourceClass = next;
TypeAuMask = next - 1;
return next;
}
ClientResourceRec clientTable[MAXCLIENTS];
/*****************
* InitClientResources
* When a new client is created, call this to allocate space
* in resource table
*****************/
Bool
InitClientResources(ClientPtr client)
{
int i, j;
if (client == serverClient) {
lastResourceType = RT_LASTPREDEF;
lastResourceClass = RC_LASTPREDEF;
TypeAuMask = RC_LASTPREDEF - 1;
if (DeleteFuncs)
xfree(DeleteFuncs);
DeleteFuncs = (DeleteType *) xalloc((lastResourceType + 1) *
sizeof(DeleteType));
if (!DeleteFuncs)
return FALSE;
DeleteFuncs[RT_NONE & TypeAuMask] = (int (*)()) NoopDDA;
}
clientTable[i = client->index].resources =
(ResourcePtr *) xalloc(INITBUCKETS * sizeof(ResourcePtr));
if (!clientTable[i].resources)
return FALSE;
clientTable[i].buckets = INITBUCKETS;
clientTable[i].elements = 0;
clientTable[i].hashsize = INITHASHSIZE;
/* Many IDs allocated from the server client are visible to clients,
* so we don't use the SERVER_BIT for them, but we have to start
* past the magic value constants used in the protocol. For normal
* clients, we can start from zero, with SERVER_BIT set.
*/
clientTable[i].fakeID = client->clientAsMask |
(client->index ? SERVER_BIT : SERVER_MINID);
clientTable[i].endFakeID =
(clientTable[i].fakeID | RESOURCE_ID_MASK) + 1;
clientTable[i].expectID = client->clientAsMask;
for (j = 0; j < INITBUCKETS; j++) {
clientTable[i].resources[j] = NullResource;
}
return TRUE;
}
static int
Hash(int client, AuID id)
{
id &= RESOURCE_ID_MASK;
switch (clientTable[client].hashsize) {
case 6:
return ((int) (0x03F & (id ^ (id >> 6) ^ (id >> 12))));
case 7:
return ((int) (0x07F & (id ^ (id >> 7) ^ (id >> 13))));
case 8:
return ((int) (0x0FF & (id ^ (id >> 8) ^ (id >> 16))));
case 9:
return ((int) (0x1FF & (id ^ (id >> 9))));
case 10:
return ((int) (0x3FF & (id ^ (id >> 10))));
case 11:
return ((int) (0x7FF & (id ^ (id >> 11))));
}
return -1;
}
static AuID
AvailableID(int client, AuID id, AuID maxid,
AuID goodid)
{
ResourcePtr res;
if ((goodid >= id) && (goodid <= maxid))
return goodid;
for (; id <= maxid; id++) {
res = clientTable[client].resources[Hash(client, id)];
while (res && (res->id != id))
res = res->next;
if (!res)
return id;
}
return 0;
}
/*
* Return the next usable fake client ID.
*
* Normally this is just the next one in line, but if we've used the last
* in the range, we need to find a new range of safe IDs to avoid
* over-running another client.
*/
AuID
FakeClientID(int client)
{
AuID id, maxid;
ResourcePtr *resp;
ResourcePtr res;
int i;
AuID goodid;
id = clientTable[client].fakeID++;
if (id != clientTable[client].endFakeID)
return id;
id = ((AuMask) client << CLIENTOFFSET) | (client ? SERVER_BIT :
SERVER_MINID);
maxid = id | RESOURCE_ID_MASK;
goodid = 0;
for (resp = clientTable[client].resources, i =
clientTable[client].buckets; --i >= 0;) {
for (res = *resp++; res; res = res->next) {
if ((res->id < id) || (res->id > maxid))
continue;
if (((res->id - id) >= (maxid - res->id)) ?
(goodid = AvailableID(client, id, res->id - 1, goodid)) :
!(goodid =
AvailableID(client, res->id + 1, maxid, goodid)))
maxid = res->id - 1;
else
id = res->id + 1;
}
}
if (id > maxid) {
if (!client)
FatalError("FakeClientID: server internal ids exhausted\n");
MarkClientException(clients[client]);
id = ((AuMask) client << CLIENTOFFSET) | (SERVER_BIT * 3);
maxid = id | RESOURCE_ID_MASK;
}
clientTable[client].fakeID = id + 1;
clientTable[client].endFakeID = maxid + 1;
return id;
}
Bool
AddResource(AuID id, RESTYPE type, pointer value)
{
int client;
ClientResourceRec *rrec;
ResourcePtr res, *head;
client = CLIENT_ID(id);
rrec = &clientTable[client];
/* JET 3/17/2007 - Luigi Auriemma's nasbugs, attack #2. can
force nasd to terminate by specifying a non-existant clientid
to this request. Normally all proto requests are made via
libaudio, in which case this situation should never happen.
However, if you talk protocol to the server directly... Well,
we will log the condition when it occurs, but will not
terminate the server.
It occurs to me that X servers should be vulnerable to this
DOS, since this code is present in X11 too. :) */
if (!rrec->buckets) {
ErrorF("AddResource(%x, %x, %x), client=%d (client not in use)\n",
id, type, (unsigned long) value, client);
return FALSE;
}
if ((rrec->elements >= 4 * rrec->buckets) &&
(rrec->hashsize < MAXHASHSIZE))
RebuildTable(client);
head = &rrec->resources[Hash(client, id)];
res = (ResourcePtr) xalloc(sizeof(ResourceRec));
if (!res) {
(*DeleteFuncs[type & TypeAuMask]) (value, id);
return FALSE;
}
res->next = *head;
res->id = id;
res->type = type;
res->value = value;
*head = res;
rrec->elements++;
if (!(id & SERVER_BIT) && (id >= rrec->expectID))
rrec->expectID = id + 1;
return TRUE;
}
static void
RebuildTable(int client)
{
int j;
ResourcePtr res, next;
ResourcePtr **tails, *resources;
ResourcePtr **tptr, *rptr;
/*
* For now, preserve insertion order, since some ddx layers depend
* on resources being free in the opposite order they are added.
*/
j = 2 * clientTable[client].buckets;
tails = (ResourcePtr **) ALLOCATE_LOCAL(j * sizeof(ResourcePtr *));
if (!tails)
return;
resources = (ResourcePtr *) xalloc(j * sizeof(ResourcePtr));
if (!resources) {
DEALLOCATE_LOCAL(tails);
return;
}
for (rptr = resources, tptr = tails; --j >= 0; rptr++, tptr++) {
*rptr = NullResource;
*tptr = rptr;
}
clientTable[client].hashsize++;
for (j = clientTable[client].buckets,
rptr = clientTable[client].resources; --j >= 0; rptr++) {
for (res = *rptr; res; res = next) {
next = res->next;
res->next = NullResource;
tptr = &tails[Hash(client, res->id)];
**tptr = res;
*tptr = &res->next;
}
}
DEALLOCATE_LOCAL(tails);
clientTable[client].buckets *= 2;
xfree(clientTable[client].resources);
clientTable[client].resources = resources;
}
void
FreeResource(AuID id, RESTYPE skipDeleteFuncType)
{
int cid;
ResourcePtr res;
ResourcePtr *prev, *head;
int *eltptr;
int elements;
Bool gotOne = FALSE;
if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) {
head = &clientTable[cid].resources[Hash(cid, id)];
eltptr = &clientTable[cid].elements;
prev = head;
while ((res = *prev)) {
if (res->id == id) {
RESTYPE rtype = res->type;
*prev = res->next;
elements = --*eltptr;
if (rtype != skipDeleteFuncType)
(*DeleteFuncs[rtype & TypeAuMask]) (res->value,
res->id);
xfree(res);
if (*eltptr != elements)
prev = head; /* prev may no longer be valid */
gotOne = TRUE;
} else
prev = &res->next;
}
}
if (!gotOne)
FatalError("Freeing resource id=%X which isn't there", id);
}
void
FreeResourceByType(AuID id, RESTYPE type, Bool skipFree)
{
int cid;
ResourcePtr res;
ResourcePtr *prev, *head;
if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) {
head = &clientTable[cid].resources[Hash(cid, id)];
prev = head;
while ((res = *prev)) {
if (res->id == id && res->type == type) {
*prev = res->next;
if (!skipFree)
(*DeleteFuncs[type & TypeAuMask]) (res->value,
res->id);
xfree(res);
break;
} else
prev = &res->next;
}
}
}
/*
* Change the value associated with a resource id. Caller
* is responsible for "doing the right thing" with the old
* data
*/
Bool
ChangeResourceValue(AuID id, RESTYPE rtype, pointer value)
{
int cid;
ResourcePtr res;
if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) {
res = clientTable[cid].resources[Hash(cid, id)];
for (; res; res = res->next)
if ((res->id == id) && (res->type == rtype)) {
res->value = value;
return TRUE;
}
}
return FALSE;
}
void
FreeClientResources(ClientPtr client)
{
ResourcePtr *resources;
ResourcePtr this;
int j;
/* This routine shouldn't be called with a null client, but just in
case ... */
if (!client)
return;
resources = clientTable[client->index].resources;
for (j = 0; j < clientTable[client->index].buckets; j++) {
/* It may seem silly to update the head of this resource list as
we delete the members, since the entire list will be deleted any way,
but there are some resource deletion functions "FreeClientPixels" for
one which do a LookupID on another resource id (a Colormap id in this
case), so the resource list must be kept valid up to the point that
it is deleted, so every time we delete a resource, we must update the
head, just like in FreeResource. I hope that this doesn't slow down
mass deletion appreciably. PRH */
ResourcePtr *head;
head = &resources[j];
for (this = *head; this; this = *head) {
RESTYPE rtype = this->type;
*head = this->next;
(*DeleteFuncs[rtype & TypeAuMask]) (this->value, this->id);
xfree(this);
}
}
xfree(clientTable[client->index].resources);
clientTable[client->index].buckets = 0;
}
void
FreeAllResources(void)
{
int i;
for (i = currentMaxClients; --i >= 0;) {
if (clientTable[i].buckets)
FreeClientResources(clients[i]);
}
}
Bool
LegalNewID(AuID id, ClientPtr client)
{
return ((client->clientAsMask == (id & ~RESOURCE_ID_MASK)) &&
((clientTable[client->index].expectID <= id) ||
!LookupIDByClass(id, RC_ANY)));
}
/*
* LookupIDByType returns the object with the given id and type, else NULL.
*/
pointer
LookupIDByType(AuID id, RESTYPE rtype)
{
int cid;
ResourcePtr res;
if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) {
res = clientTable[cid].resources[Hash(cid, id)];
for (; res; res = res->next)
if ((res->id == id) && (res->type == rtype))
return res->value;
}
return (pointer) NULL;
}
/*
* LookupIDByClass returns the object with the given id and any one of the
* given classes, else NULL.
*/
pointer
LookupIDByClass(AuID id, RESTYPE classes)
{
int cid;
ResourcePtr res;
if (((cid = CLIENT_ID(id)) < MAXCLIENTS) && clientTable[cid].buckets) {
res = clientTable[cid].resources[Hash(cid, id)];
for (; res; res = res->next)
if ((res->id == id) && (res->type & classes))
return res->value;
}
return (pointer) NULL;
}
|