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/* nbdkit
* Copyright Red Hat
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of Red Hat nor the names of its contributors may be
* used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY RED HAT AND CONTRIBUTORS ''AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RED HAT OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <config.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdint.h>
#include <inttypes.h>
#include <string.h>
#include <time.h>
#include <assert.h>
#include <nbdkit-filter.h>
#include "minmax.h"
#include "ispowerof2.h"
#include "random.h"
enum mode {
COSMIC_RAYS,
STUCK_BITS,
STUCK_WIRES,
};
static const char *evil_mode_to_string (enum mode);
static enum mode evil_mode = STUCK_BITS;
static double evil_probability = -1; /* default depends on mode */
static double evil_stuck_probability = 1.0;
static uint32_t evil_seed;
/* Probabilities < ε are treated as zero to avoid both divide by zero
* problems and potentially exploding values in calculations.
*/
#define EPSILON 1e-12
/* Probabilities > MAXP are treated as 100%. This is because our
* algorithm below can corrupt at most 1 bit per byte and doesn't make
* progress otherwise.
*/
#define MAXP (1.0/8.0)
static void
evil_load (void)
{
evil_seed = time (NULL);
}
static int
evil_config (nbdkit_next_config *next, nbdkit_backend *nxdata,
const char *key, const char *value)
{
if (strcmp (key, "evil") == 0 || strcmp (key, "evil-mode") == 0) {
if (strcmp (value, "cosmic-rays") == 0 ||
strcmp (value, "cosmic") == 0) {
evil_mode = COSMIC_RAYS;
return 0;
}
else if (strcmp (value, "stuck-bits") == 0 ||
strcmp (value, "stuck-bit") == 0 ||
strcmp (value, "stuck") == 0) {
evil_mode = STUCK_BITS;
return 0;
}
else if (strcmp (value, "stuck-wires") == 0 ||
strcmp (value, "stuck-wire") == 0) {
evil_mode = STUCK_WIRES;
return 0;
}
else {
nbdkit_error ("evil: unknown mode: %s", value);
return -1;
}
}
else if (strcmp (key, "evil-probability") == 0) {
if (nbdkit_parse_probability ("evil-probability", value,
&evil_probability) == -1)
return -1;
if (evil_probability > 1) {
nbdkit_error ("%s: probability out of range, should be [0..1]", key);
return -1;
}
return 0;
}
else if (strcmp (key, "evil-stuck-probability") == 0) {
if (nbdkit_parse_probability ("evil-stuck-probability", value,
&evil_stuck_probability) == -1)
return -1;
if (evil_stuck_probability > 1) {
nbdkit_error ("%s: probability out of range, should be [0..1]", key);
return -1;
}
return 0;
}
else if (strcmp (key, "evil-seed") == 0) {
if (nbdkit_parse_uint32_t ("evil-seed", value, &evil_seed) == -1)
return -1;
return 0;
}
else
return next (nxdata, key, value);
}
static int
evil_config_complete (nbdkit_next_config_complete *next,
nbdkit_backend *nxdata)
{
if (evil_probability < 0) {
/* Choose default probability based on the chosen mode. */
switch (evil_mode) {
case COSMIC_RAYS:
case STUCK_BITS:
evil_probability = 1e-8;
break;
case STUCK_WIRES:
evil_probability = 1e-6;
}
}
return next (nxdata);
}
#define evil_config_help \
"evil=cosmic-rays|stuck-bits|stuck-wires\n" \
" Set the mode (default: cosmic-rays).\n" \
"evil-probability=PROB Probability of flipped or stuck bit.\n" \
"evil-seed=SEED Random number seed.\n" \
"evil-stuck-probability=PROB Probability of stuck bit being stuck."
/* This is the heart of the algorithm, the function which corrupts
* the buffer after reading it from the plugin.
*
* The observation is that if we have a block of (eg) size 10**6 bits
* and our probability of finding a corrupt bit is (eg) 1/10**4, then
* we expect approximately 100 bits in the block to be corrupted.
*
* For stuck bits we want the corrupted bits to be the same on each
* access, either relative to the backing disk (STUCK_BITS) or to the
* request (STUCK_WIRES).
*
* Instead of creating an expensive bitmap ahead of time covering the
* whole disk, we can use the random number generator with a fixed
* seed derived from the offset of the start of the block. We can
* then choose a random number uniformly in the range [0..2*(1/P)) (in
* the example [0..2*10**4)) as the distance to the next corrupt bit.
* We jump forwards, corrupt that bit, and repeat until we reach the
* end of the block.
*
* "Corrupted" in this case can mean flipped by cosmic rays or stuck,
* depending on the filter mode.
*
* On average this will choose the right number of bits in the block.
* (Although their distribution will be suboptimal. In a uniform
* distribution it should be possible for two corrupted bits to be
* greater than 2*(1/P) apart, but the above algorithm would not do
* this. Also this algorithm cannot corrupt two bits in the same
* byte. In practice this probably doesn't matter as long as P is
* small.)
*
* Note that "block" != "buffer", especially in the STUCK_BITS mode.
* We iterate over blocks as above, but only corrupt a bit when it
* happens to coincide with the buffer we have just read.
*
* We choose the block size adaptively so that at least 100 bits in
* the block will be corrupted. The block size must be a power of 2.
* The block size thus depends on the probability.
*/
enum corruption_type { FLIP, STUCK };
static uint64_t block_size; /* in bytes */
static struct random_state state; /* only used for cosmic-rays */
static int
evil_thread_model (int next_thread_model)
{
switch (evil_mode) {
case COSMIC_RAYS:
/* Because cosmic-rays uses the global random state we need to
* tighten the thread model.
*/
return NBDKIT_THREAD_MODEL_SERIALIZE_REQUESTS;
case STUCK_BITS:
case STUCK_WIRES:
return NBDKIT_THREAD_MODEL_PARALLEL;
}
abort ();
}
static int
evil_get_ready (int thread_model)
{
switch (evil_mode) {
case COSMIC_RAYS:
xsrandom ((uint64_t) evil_seed, &state);
break;
case STUCK_BITS:
case STUCK_WIRES:
;
}
/* Choose the block size based on the probability, so that at least
* 100 bits are expected to be corrupted in the block. Block size
* must be a power of 2.
*
* Example: P = 1e-4
* => ideal block_size = 100 / 1e-4 = 1e6 (bits) = 1e6 / 8 (bytes)
* => next power of 2 block_size = 131072 = 2**17
* => expected bits per block = ~104
*/
if (evil_probability < EPSILON || evil_probability > MAXP)
block_size = 1024*1024; /* unused so value doesn't matter */
else
block_size = next_power_of_2 ((uint64_t) (100. / evil_probability) / 8);
nbdkit_debug ("evil: mode: %s, P: %lg, seed: %" PRIu32,
evil_mode_to_string (evil_mode),
evil_probability, evil_seed);
nbdkit_debug ("evil: block_size: %" PRIu64 " (2**%d)",
block_size, log_2_bits (block_size));
nbdkit_debug ("evil: expected bits per block: %g",
8 * block_size * evil_probability);
return 0;
}
static void corrupt_all_bits (uint8_t *buf, uint32_t count,
struct random_state *rs,
enum corruption_type ct);
static uint8_t corrupt_one_bit (uint8_t byte, unsigned bit,
uint64_t rand, enum corruption_type ct);
static void
corrupt_buffer (uint8_t *buf, uint32_t count, uint64_t offset_in_block,
struct random_state *rs, enum corruption_type ct)
{
/* No corruption, and avoids a divide by zero below. */
if (evil_probability < EPSILON) return;
/* 100% corruption, avoids lack of progress in the loop below. */
if (evil_probability > MAXP) {
corrupt_all_bits (buf, count, rs, ct);
return;
}
uint64_t offs, intvl, i, randnum;
const uint64_t invp2 = (uint64_t) (2.0 / evil_probability);
assert ((offset_in_block & ~(block_size-1)) == 0);
/* Iterate over the whole block from the start. */
for (offs = 0; offs < offset_in_block + count; ) {
/* Choose the length of the interval to the next corrupted bit, by
* picking a random number in [0..2*(1/P)].
*
* Remember this is in bits!
*/
intvl = xrandom (rs) % invp2;
/* Consume one more random state. We may or may not use this.
* But we need to always consume two random states per iteration
* to make the output predictable.
*/
randnum = xrandom (rs);
/* Adjust offs to that byte. */
offs += intvl / 8;
/* If we have gone past the end of buffer, stop. */
if (offs >= offset_in_block + count) break;
/* If the current offs lies within the buffer, corrupt a bit. */
if (offs >= offset_in_block) {
i = offs - offset_in_block;
assert (i < count);
buf[i] = corrupt_one_bit (buf[i], intvl & 7, randnum, ct);
}
}
}
static void
corrupt_all_bits (uint8_t *buf, uint32_t count,
struct random_state *rs, enum corruption_type ct)
{
size_t i;
unsigned bit;
uint8_t b;
uint64_t randnum;
/* This is used when MAXP < P <= 100%. We treat it the same as 100%
* and corrupt all bits.
*/
for (i = 0; i < count; ++i) {
b = buf[i];
for (bit = 0; bit < 8; ++bit) {
randnum = xrandom (rs);
b = corrupt_one_bit (b, bit, randnum, ct);
}
buf[i] = b;
}
}
static uint8_t
corrupt_one_bit (uint8_t byte, unsigned bit,
uint64_t randnum, enum corruption_type ct)
{
const unsigned mask = 1 << bit;
switch (ct) {
case FLIP:
byte ^= mask;
break;
case STUCK:
randnum &= 0xffffffff;
if (evil_stuck_probability * 0x100000000 > randnum) {
if (randnum & 1) /* stuck high or low? */
byte |= mask;
else
byte &= ~mask;
}
}
return byte;
}
/* Read data. */
static int
evil_pread (nbdkit_next *next,
void *handle, void *buf, uint32_t count, uint64_t offset,
uint32_t flags, int *err)
{
uint64_t seed, bstart, len;
struct random_state local_state;
if (next->pread (next, buf, count, offset, flags, err) == -1)
return -1;
switch (evil_mode) {
case COSMIC_RAYS:
/* Use the global random state because we want to flip bits at random. */
corrupt_buffer (buf, count, 0, &state, FLIP);
break;
case STUCK_BITS:
/* Split the request to align with blocks. */
bstart = offset & ~(block_size-1);
while (count > 0) {
/* Set the seed so we corrupt the same bits relative to the offset. */
seed = (int64_t) evil_seed + bstart;
xsrandom (seed, &local_state);
/* If the buffer straddles two blocks, shorten to just the part
* inside the first block.
*/
len = MIN (count, bstart + block_size - offset);
corrupt_buffer (buf, len, offset - bstart, &local_state, STUCK);
bstart += block_size;
offset += len;
buf += len;
count -= len;
}
break;
case STUCK_WIRES:
/* Set the seed so we corrupt the same bits in every request. */
seed = (int64_t) evil_seed;
xsrandom (seed, &local_state);
corrupt_buffer (buf, count, 0, &local_state, STUCK);
break;
}
return 0;
}
static const char *
evil_mode_to_string (enum mode mode)
{
switch (mode) {
case COSMIC_RAYS: return "cosmic-rays";
case STUCK_BITS: return "stuck-bits";
case STUCK_WIRES: return "stuck-wires";
}
abort ();
}
static struct nbdkit_filter filter = {
.name = "evil",
.longname = "nbdkit evil filter",
.load = evil_load,
.config = evil_config,
.config_complete = evil_config_complete,
.config_help = evil_config_help,
.thread_model = evil_thread_model,
.get_ready = evil_get_ready,
.pread = evil_pread,
};
NBDKIT_REGISTER_FILTER (filter)
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