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/*
* Copyright 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <nbtk/nbtk.h>
int
main (int argc, char *argv[])
{
ClutterActor *stage, *texture, *frame;
GError *err = NULL;
clutter_init (&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 500, 300);
texture = clutter_texture_new_from_file ("rounded-corner.png", &err);
if (err)
{
g_critical ("%s", err->message);
return 1;
}
frame = nbtk_texture_frame_new (CLUTTER_TEXTURE (texture), 25, 25, 25, 25);
clutter_actor_set_position (frame, 50, 50);
clutter_actor_set_size (frame, 400, 200);
clutter_container_add (CLUTTER_CONTAINER (stage), frame, NULL);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}
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