1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta name="generator" content=
"HTML Tidy for Linux/x86 (vers 1st December 2004), see www.w3.org">
<title>NCURSES Programming HOWTO</title>
<meta name="GENERATOR" content=
"Modular DocBook HTML Stylesheet Version 1.7">
</head>
<body class="ARTICLE" bgcolor="#FFFFFF" text="#000000" link=
"#0000FF" vlink="#840084" alink="#0000FF">
<div class="ARTICLE">
<div class="TITLEPAGE">
<h1 class="TITLE"><a name="AEN2" id="AEN2">NCURSES Programming
HOWTO</a></h1>
<h3 class="AUTHOR"><a name="AEN4" id="AEN4">Pradeep Padala</a></h3>
<div class="AFFILIATION">
<div class="ADDRESS">
<p class="ADDRESS"><code class="EMAIL"><<a href=
"mailto:ppadala@gmail.com">ppadala@gmail.com</a>></code></p>
</div>
</div>
<p class="PUBDATE">v1.9, 2005-06-20<br></p>
<div class="REVHISTORY">
<table width="100%" border="0">
<tr>
<th align="left" valign="top" colspan="3"><b>Revision
History</b></th>
</tr>
<tr>
<td align="left">Revision 1.9</td>
<td align="left">2005-06-20</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">The license has been changed to the
MIT-style license used by NCURSES. Note that the programs are also
re-licensed under this.</td>
</tr>
<tr>
<td align="left">Revision 1.8</td>
<td align="left">2005-06-17</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Lots of updates. Added references and
perl examples. Changes to examples. Many grammatical and stylistic
changes to the content. Changes to NCURSES history.</td>
</tr>
<tr>
<td align="left">Revision 1.7.1</td>
<td align="left">2002-06-25</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added a README file for building and
instructions for building from source.</td>
</tr>
<tr>
<td align="left">Revision 1.7</td>
<td align="left">2002-06-25</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added "Other formats" section and made
a lot of fancy changes to the programs. Inlining of programs is
gone.</td>
</tr>
<tr>
<td align="left">Revision 1.6.1</td>
<td align="left">2002-02-24</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Removed the old Changelog section,
cleaned the makefiles</td>
</tr>
<tr>
<td align="left">Revision 1.6</td>
<td align="left">2002-02-16</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Corrected a lot of spelling mistakes,
added ACS variables section</td>
</tr>
<tr>
<td align="left">Revision 1.5</td>
<td align="left">2002-01-05</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Changed structure to present proper
TOC</td>
</tr>
<tr>
<td align="left">Revision 1.3.1</td>
<td align="left">2001-07-26</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Corrected maintainers paragraph,
Corrected stable release number</td>
</tr>
<tr>
<td align="left">Revision 1.3</td>
<td align="left">2001-07-24</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added copyright notices to main
document (LDP license) and programs (GPL), Corrected
printw_example.</td>
</tr>
<tr>
<td align="left">Revision 1.2</td>
<td align="left">2001-06-05</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Incorporated ravi's changes. Mainly to
introduction, menu, form, justforfun sections</td>
</tr>
<tr>
<td align="left">Revision 1.1</td>
<td align="left">2001-05-22</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added "a word about window" section,
Added scanw_example.</td>
</tr>
</table>
</div>
<div>
<div class="ABSTRACT"><a name="AEN67" id="AEN67"></a>
<p><em>This document is intended to be an "All in One" guide for
programming with ncurses and its sister libraries. We graduate from
a simple "Hello World" program to more complex form manipulation.
No prior experience in ncurses is assumed. Send comments to
<a href="mailto:ppadala@gmail.com" target="_top">this
address</a></em></p>
</div>
</div>
<hr></div>
<div class="TOC">
<dl>
<dt><b>Table of Contents</b></dt>
<dt>1. <a href="#INTRO">Introduction</a></dt>
<dd>
<dl>
<dt>1.1. <a href="#WHATIS">What is NCURSES?</a></dt>
<dt>1.2. <a href="#WHATCANWEDO">What we can do with
NCURSES</a></dt>
<dt>1.3. <a href="#WHERETOGETIT">Where to get it</a></dt>
<dt>1.4. <a href="#PURPOSE">Purpose/Scope of the document</a></dt>
<dt>1.5. <a href="#ABOUTPROGRAMS">About the Programs</a></dt>
<dt>1.6. <a href="#OTHERFORMATS">Other Formats of the
document</a></dt>
<dt>1.7. <a href="#CREDITS">Credits</a></dt>
<dt>1.8. <a href="#WISHLIST">Wish List</a></dt>
<dt>1.9. <a href="#COPYRIGHT">Copyright</a></dt>
</dl>
</dd>
<dt>2. <a href="#HELLOWORLD">Hello World !!!</a></dt>
<dd>
<dl>
<dt>2.1. <a href="#COMPILECURSES">Compiling With the NCURSES
Library</a></dt>
<dt>2.2. <a href="#DISSECTION">Dissection</a></dt>
</dl>
</dd>
<dt>3. <a href="#GORY">The Gory Details</a></dt>
<dt>4. <a href="#INIT">Initialization</a></dt>
<dd>
<dl>
<dt>4.1. <a href="#ABOUTINIT">Initialization functions</a></dt>
<dt>4.2. <a href="#RAWCBREAK">raw() and cbreak()</a></dt>
<dt>4.3. <a href="#ECHONOECHO">echo() and noecho()</a></dt>
<dt>4.4. <a href="#KEYPAD">keypad()</a></dt>
<dt>4.5. <a href="#HALFDELAY">halfdelay()</a></dt>
<dt>4.6. <a href="#MISCINIT">Miscellaneous Initialization
functions</a></dt>
<dt>4.7. <a href="#INITEX">An Example</a></dt>
</dl>
</dd>
<dt>5. <a href="#AWORDWINDOWS">A Word about Windows</a></dt>
<dt>6. <a href="#PRINTW">Output functions</a></dt>
<dd>
<dl>
<dt>6.1. <a href="#ADDCHCLASS">addch() class of functions</a></dt>
<dt>6.2. <a href="#AEN298">mvaddch(), waddch() and
mvwaddch()</a></dt>
<dt>6.3. <a href="#PRINTWCLASS">printw() class of
functions</a></dt>
<dt>6.4. <a href="#ADDSTRCLASS">addstr() class of
functions</a></dt>
<dt>6.5. <a href="#ACAUTION">A word of caution</a></dt>
</dl>
</dd>
<dt>7. <a href="#SCANW">Input functions</a></dt>
<dd>
<dl>
<dt>7.1. <a href="#GETCHCLASS">getch() class of functions</a></dt>
<dt>7.2. <a href="#SCANWCLASS">scanw() class of functions</a></dt>
<dt>7.3. <a href="#GETSTRCLASS">getstr() class of
functions</a></dt>
<dt>7.4. <a href="#GETSTREX">Some examples</a></dt>
</dl>
</dd>
<dt>8. <a href="#ATTRIB">Attributes</a></dt>
<dd>
<dl>
<dt>8.1. <a href="#ATTRIBDETAILS">The details</a></dt>
<dt>8.2. <a href="#ATTRONVSATTRSET">attron() vs attrset()</a></dt>
<dt>8.3. <a href="#ATTR_GET">attr_get()</a></dt>
<dt>8.4. <a href="#ATTR_FUNCS">attr_ functions</a></dt>
<dt>8.5. <a href="#WATTRFUNCS">wattr functions</a></dt>
<dt>8.6. <a href="#CHGAT">chgat() functions</a></dt>
</dl>
</dd>
<dt>9. <a href="#WINDOWS">Windows</a></dt>
<dd>
<dl>
<dt>9.1. <a href="#WINDOWBASICS">The basics</a></dt>
<dt>9.2. <a href="#LETBEWINDOW">Let there be a Window !!!</a></dt>
<dt>9.3. <a href="#BORDEREXEXPL">Explanation</a></dt>
<dt>9.4. <a href="#OTHERSTUFF">The other stuff in the
example</a></dt>
<dt>9.5. <a href="#OTHERBORDERFUNCS">Other Border
functions</a></dt>
</dl>
</dd>
<dt>10. <a href="#COLOR">Colors</a></dt>
<dd>
<dl>
<dt>10.1. <a href="#COLORBASICS">The basics</a></dt>
<dt>10.2. <a href="#CHANGECOLORDEFS">Changing Color
Definitions</a></dt>
<dt>10.3. <a href="#COLORCONTENT">Color Content</a></dt>
</dl>
</dd>
<dt>11. <a href="#KEYS">Interfacing with the key board</a></dt>
<dd>
<dl>
<dt>11.1. <a href="#KEYSBASICS">The Basics</a></dt>
<dt>11.2. <a href="#SIMPLEKEYEX">A Simple Key Usage
example</a></dt>
</dl>
</dd>
<dt>12. <a href="#MOUSE">Interfacing with the mouse</a></dt>
<dd>
<dl>
<dt>12.1. <a href="#MOUSEBASICS">The Basics</a></dt>
<dt>12.2. <a href="#GETTINGEVENTS">Getting the events</a></dt>
<dt>12.3. <a href="#MOUSETOGETHER">Putting it all Together</a></dt>
<dt>12.4. <a href="#MISCMOUSEFUNCS">Miscellaneous
Functions</a></dt>
</dl>
</dd>
<dt>13. <a href="#SCREEN">Screen Manipulation</a></dt>
<dd>
<dl>
<dt>13.1. <a href="#GETYX">getyx() functions</a></dt>
<dt>13.2. <a href="#SCREENDUMP">Screen Dumping</a></dt>
<dt>13.3. <a href="#WINDOWDUMP">Window Dumping</a></dt>
</dl>
</dd>
<dt>14. <a href="#MISC">Miscellaneous features</a></dt>
<dd>
<dl>
<dt>14.1. <a href="#CURSSET">curs_set()</a></dt>
<dt>14.2. <a href="#TEMPLEAVE">Temporarily Leaving Curses
mode</a></dt>
<dt>14.3. <a href="#ACSVARS">ACS_ variables</a></dt>
</dl>
</dd>
<dt>15. <a href="#OTHERLIB">Other libraries</a></dt>
<dt>16. <a href="#PANELS">Panel Library</a></dt>
<dd>
<dl>
<dt>16.1. <a href="#PANELBASICS">The Basics</a></dt>
<dt>16.2. <a href="#COMPILEPANELS">Compiling With the Panels
Library</a></dt>
<dt>16.3. <a href="#PANELBROWSING">Panel Window Browsing</a></dt>
<dt>16.4. <a href="#USERPTRUSING">Using User Pointers</a></dt>
<dt>16.5. <a href="#PANELMOVERESIZE">Moving and Resizing
Panels</a></dt>
<dt>16.6. <a href="#PANELSHOWHIDE">Hiding and Showing
Panels</a></dt>
<dt>16.7. <a href="#PANELABOVE">panel_above() and panel_below()
Functions</a></dt>
</dl>
</dd>
<dt>17. <a href="#MENUS">Menus Library</a></dt>
<dd>
<dl>
<dt>17.1. <a href="#MENUBASICS">The Basics</a></dt>
<dt>17.2. <a href="#COMPILEMENUS">Compiling With the Menu
Library</a></dt>
<dt>17.3. <a href="#MENUDRIVER">Menu Driver: The work horse of the
menu system</a></dt>
<dt>17.4. <a href="#MENUWINDOWS">Menu Windows</a></dt>
<dt>17.5. <a href="#SCROLLMENUS">Scrolling Menus</a></dt>
<dt>17.6. <a href="#MULTICOLUMN">Multi Columnar Menus</a></dt>
<dt>17.7. <a href="#MULTIVALUEMENUS">Multi Valued Menus</a></dt>
<dt>17.8. <a href="#MENUOPT">Menu Options</a></dt>
<dt>17.9. <a href="#MENUUSERPTR">The useful User Pointer</a></dt>
</dl>
</dd>
<dt>18. <a href="#FORMS">Forms Library</a></dt>
<dd>
<dl>
<dt>18.1. <a href="#FORMBASICS">The Basics</a></dt>
<dt>18.2. <a href="#COMPILEFORMS">Compiling With the Forms
Library</a></dt>
<dt>18.3. <a href="#PLAYFIELDS">Playing with Fields</a></dt>
<dt>18.4. <a href="#FORMWINDOWS">Form Windows</a></dt>
<dt>18.5. <a href="#FILEDVALIDATE">Field Validation</a></dt>
<dt>18.6. <a href="#FORMDRIVER">Form Driver: The work horse of the
forms system</a></dt>
</dl>
</dd>
<dt>19. <a href="#TOOLS">Tools and Widget Libraries</a></dt>
<dd>
<dl>
<dt>19.1. <a href="#CDK">CDK (Curses Development Kit)</a></dt>
<dt>19.2. <a href="#DIALOG">The dialog</a></dt>
<dt>19.3. <a href="#PERLCURSES">Perl Curses Modules CURSES::FORM
and CURSES::WIDGETS</a></dt>
</dl>
</dd>
<dt>20. <a href="#JUSTFORFUN">Just For Fun !!!</a></dt>
<dd>
<dl>
<dt>20.1. <a href="#GAMEOFLIFE">The Game of Life</a></dt>
<dt>20.2. <a href="#MAGIC">Magic Square</a></dt>
<dt>20.3. <a href="#HANOI">Towers of Hanoi</a></dt>
<dt>20.4. <a href="#QUEENS">Queens Puzzle</a></dt>
<dt>20.5. <a href="#SHUFFLE">Shuffle</a></dt>
<dt>20.6. <a href="#TT">Typing Tutor</a></dt>
</dl>
</dd>
<dt>21. <a href="#REF">References</a></dt>
</dl>
</div>
<div class="SECT1">
<h2 class="SECT1"><a name="INTRO" id="INTRO">1.
Introduction</a></h2>
<p>In the olden days of teletype terminals, terminals were away
from computers and were connected to them through serial cables.
The terminals could be configured by sending a series of bytes. All
the capabilities (such as moving the cursor to a new location,
erasing part of the screen, scrolling the screen, changing modes
etc.) of terminals could be accessed through these series of bytes.
These control seeuqnces are usually called escape sequences,
because they start with an escape(0x1B) character. Even today, with
proper emulation, we can send escape sequences to the emulator and
achieve the same effect on a terminal window.</p>
<p>Suppose you wanted to print a line in color. Try typing this on
your console.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">echo "^[[0;31;40mIn Color"</font>
</pre></td>
</tr>
</table>
<p>The first character is an escape character, which looks like two
characters ^ and [. To be able to print it, you have to press
CTRL+V and then the ESC key. All the others are normal printable
characters. You should be able to see the string "In Color" in red.
It stays that way and to revert back to the original mode type
this.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">echo "^[[0;37;40m"</font>
</pre></td>
</tr>
</table>
<p>Now, what do these magic characters mean? Difficult to
comprehend? They might even be different for different terminals.
So the designers of UNIX invented a mechanism named <var class=
"LITERAL">termcap</var>. It is a file that lists all the
capabilities of a particular terminal, along with the escape
sequences needed to achieve a particular effect. In the later
years, this was replaced by <var class="LITERAL">terminfo</var>.
Without delving too much into details, this mechanism allows
application programs to query the terminfo database and obtain the
control characters to be sent to a terminal or terminal
emulator.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHATIS" id="WHATIS">1.1. What is
NCURSES?</a></h3>
<p>You might be wondering, what the import of all this technical
gibberish is. In the above scenario, every application program is
supposed to query the terminfo and perform the necessary stuff
(sending control characters etc.). It soon became difficult to
manage this complexity and this gave birth to 'CURSES'. Curses is a
pun on the name "cursor optimization". The Curses library forms a
wrapper over working with raw terminal codes, and provides highly
flexible and efficient API (Application Programming Interface). It
provides functions to move the cursor, create windows, produce
colors, play with mouse etc. The application programs need not
worry about the underlying terminal capabilities.</p>
<p>So what is NCURSES? NCURSES is a clone of the original System V
Release 4.0 (SVr4) curses. It is a freely distributable library,
fully compatible with older version of curses. In short, it is a
library of functions that manages an application's display on
character-cell terminals. In the remainder of the document, the
terms curses and ncurses are used interchangeably.</p>
<p>A detailed history of NCURSES can be found in the NEWS file from
the source distribution. The current package is maintained by
<a href="mailto:dickey@his.com" target="_top">Thomas Dickey</a>.
You can contact the maintainers at <a href=
"mailto:bug-ncurses@gnu.org" target=
"_top">bug-ncurses@gnu.org</a>.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHATCANWEDO" id="WHATCANWEDO">1.2. What
we can do with NCURSES</a></h3>
<p>NCURSES not only creates a wrapper over terminal capabilities,
but also gives a robust framework to create nice looking UI (User
Interface)s in text mode. It provides functions to create windows
etc. Its sister libraries panel, menu and form provide an extension
to the basic curses library. These libraries usually come along
with curses. One can create applications that contain multiple
windows, menus, panels and forms. Windows can be managed
independently, can provide 'scrollability' and even can be
hidden.</p>
<p>Menus provide the user with an easy command selection option.
Forms allow the creation of easy-to-use data entry and display
windows. Panels extend the capabilities of ncurses to deal with
overlapping and stacked windows.</p>
<p>These are just some of the basic things we can do with ncurses.
As we move along, We will see all the capabilities of these
libraries.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHERETOGETIT" id="WHERETOGETIT">1.3.
Where to get it</a></h3>
<p>All right, now that you know what you can do with ncurses, you
must be rearing to get started. NCURSES is usually shipped with
your installation. In case you don't have the library or want to
compile it on your own, read on.</p>
<p><em>Compiling the package</em></p>
<p>NCURSES can be obtained from <a href=
"ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz" target=
"_top">ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz</a> or any
of the ftp sites mentioned in <a href=
"http://www.gnu.org/order/ftp.html" target=
"_top">http://www.gnu.org/order/ftp.html</a>.</p>
<p>Read the README and INSTALL files for details on to how to
install it. It usually involves the following operations.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> tar zxvf ncurses<version>.tar.gz # unzip and untar the archive
cd ncurses<version> # cd to the directory
./configure # configure the build according to your
# environment
make # make it
su root # become root
make install # install it</font>
</pre></td>
</tr>
</table>
<p><em>Using the RPM</em></p>
<p>NCURSES RPM can be found and downloaded from <a href=
"http://rpmfind.net" target="_top">http://rpmfind.net</a> . The RPM
can be installed with the following command after becoming
root.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> rpm -i <downloaded rpm></font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PURPOSE" id="PURPOSE">1.4. Purpose/Scope
of the document</a></h3>
<p>This document is intended to be a "All in One" guide for
programming with ncurses and its sister libraries. We graduate from
a simple "Hello World" program to more complex form manipulation.
No prior experience in ncurses is assumed. The writing is informal,
but a lot of detail is provided for each of the examples.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ABOUTPROGRAMS" id="ABOUTPROGRAMS">1.5.
About the Programs</a></h3>
<p>All the programs in the document are available in zipped form
<a href=
"http://www.tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs.tar.gz"
target="_top">here</a>. Unzip and untar it. The directory structure
looks like this.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">ncurses
|
|----> JustForFun -- just for fun programs
|----> basics -- basic programs
|----> demo -- output files go into this directory after make
| |
| |----> exe -- exe files of all example programs
|----> forms -- programs related to form library
|----> menus -- programs related to menus library
|----> panels -- programs related to panels library
|----> perl -- perl equivalents of the examples (contributed
| by Anuradha Ratnaweera)
|----> Makefile -- the top level Makefile
|----> README -- the top level README file. contains instructions
|----> COPYING -- copyright notice</font>
</pre></td>
</tr>
</table>
<p>The individual directories contain the following files.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">Description of files in each directory
--------------------------------------
JustForFun
|
|----> hanoi.c -- The Towers of Hanoi Solver
|----> life.c -- The Game of Life demo
|----> magic.c -- An Odd Order Magic Square builder
|----> queens.c -- The famous N-Queens Solver
|----> shuffle.c -- A fun game, if you have time to kill
|----> tt.c -- A very trivial typing tutor
basics
|
|----> acs_vars.c -- ACS_ variables example
|----> hello_world.c -- Simple "Hello World" Program
|----> init_func_example.c -- Initialization functions example
|----> key_code.c -- Shows the scan code of the key pressed
|----> mouse_menu.c -- A menu accessible by mouse
|----> other_border.c -- Shows usage of other border functions apa
| -- rt from box()
|----> printw_example.c -- A very simple printw() example
|----> scanw_example.c -- A very simple getstr() example
|----> simple_attr.c -- A program that can print a c file with
| -- comments in attribute
|----> simple_color.c -- A simple example demonstrating colors
|----> simple_key.c -- A menu accessible with keyboard UP, DOWN
| -- arrows
|----> temp_leave.c -- Demonstrates temporarily leaving curses mode
|----> win_border.c -- Shows Creation of windows and borders
|----> with_chgat.c -- chgat() usage example
forms
|
|----> form_attrib.c -- Usage of field attributes
|----> form_options.c -- Usage of field options
|----> form_simple.c -- A simple form example
|----> form_win.c -- Demo of windows associated with forms
menus
|
|----> menu_attrib.c -- Usage of menu attributes
|----> menu_item_data.c -- Usage of item_name() etc.. functions
|----> menu_multi_column.c -- Creates multi columnar menus
|----> menu_scroll.c -- Demonstrates scrolling capability of menus
|----> menu_simple.c -- A simple menu accessed by arrow keys
|----> menu_toggle.c -- Creates multi valued menus and explains
| -- REQ_TOGGLE_ITEM
|----> menu_userptr.c -- Usage of user pointer
|----> menu_win.c -- Demo of windows associated with menus
panels
|
|----> panel_browse.c -- Panel browsing through tab. Usage of user
| -- pointer
|----> panel_hide.c -- Hiding and Un hiding of panels
|----> panel_resize.c -- Moving and resizing of panels
|----> panel_simple.c -- A simple panel example
perl
|----> 01-10.pl -- Perl equivalents of first ten example programs</font>
</pre></td>
</tr>
</table>
<p>There is a top level Makefile included in the main directory. It
builds all the files and puts the ready-to-use exes in demo/exe
directory. You can also do selective make by going into the
corresponding directory. Each directory contains a README file
explaining the purpose of each c file in the directory.</p>
<p>For every example, I have included path name for the file
relative to the examples directory.</p>
<p>If you prefer browsing individual programs, point your browser
to <a href=
"http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/"
target=
"_top">http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/</a></p>
<p>All the programs are released under the same license that is
used by ncurses (MIT-style). This gives you the ability to do
pretty much anything other than claiming them as yours. Feel free
to use them in your programs as appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERFORMATS" id="OTHERFORMATS">1.6.
Other Formats of the document</a></h3>
<p>This howto is also availabe in various other formats on the
tldp.org site. Here are the links to other formats of this
document.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="LISTFORMATS" id="LISTFORMATS">1.6.1.
Readily available formats from tldp.org</a></h4>
<ul>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/pdf/NCURSES-Programming-HOWTO.pdf"
target="_top">Acrobat PDF Format</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/ps/NCURSES-Programming-HOWTO.ps.gz"
target="_top">PostScript Format</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html/NCURSES-Programming-HOWTO-html.tar.gz"
target="_top">In Multiple HTML pages</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html"
target="_top">In One big HTML format</a></p>
</li>
</ul>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="BUILDSOURCE" id="BUILDSOURCE">1.6.2.
Building from source</a></h4>
<p>If above links are broken or if you want to experiment with sgml
read on.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> Get both the source and the tar,gzipped programs, available at
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
NCURSES-HOWTO/NCURSES-Programming-HOWTO.sgml
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
NCURSES-HOWTO/ncurses_programs.tar.gz
Unzip ncurses_programs.tar.gz with
tar zxvf ncurses_programs.tar.gz
Use jade to create various formats. For example if you just want to create
the multiple html files, you would use
jade -t sgml -i html -d <path to docbook html stylesheet>
NCURSES-Programming-HOWTO.sgml
to get pdf, first create a single html file of the HOWTO with
jade -t sgml -i html -d <path to docbook html stylesheet> -V nochunks
NCURSES-Programming-HOWTO.sgml > NCURSES-ONE-BIG-FILE.html
then use htmldoc to get pdf file with
htmldoc --size universal -t pdf --firstpage p1 -f <output file name.pdf>
NCURSES-ONE-BIG-FILE.html
for ps, you would use
htmldoc --size universal -t ps --firstpage p1 -f <output file name.ps>
NCURSES-ONE-BIG-FILE.html</font>
</pre></td>
</tr>
</table>
<p>See <a href="http://www.tldp.org/LDP/LDP-Author-Guide/" target=
"_top">LDP Author guide</a> for more details. If all else failes,
mail me at <a href="ppadala@gmail.com" target=
"_top">ppadala@gmail.com</a></p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CREDITS" id="CREDITS">1.7.
Credits</a></h3>
<p>I thank <a href="mailto:sharath_1@usa.net" target=
"_top">Sharath</a> and Emre Akbas for helping me with few sections.
The introduction was initially written by sharath. I rewrote it
with few excerpts taken from his initial work. Emre helped in
writing printw and scanw sections.</p>
<p>Perl equivalents of the example programs are contributed by
<a href="mailto:Aratnaweera@virtusa.com" target="_top">Anuradha
Ratnaweera</a>.</p>
<p>Then comes <a href="mailto:parimi@ece.arizona.edu" target=
"_top">Ravi Parimi</a>, my dearest friend, who has been on this
project before even one line was written. He constantly bombarded
me with suggestions and patiently reviewed the whole text. He also
checked each program on Linux and Solaris.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WISHLIST" id="WISHLIST">1.8. Wish
List</a></h3>
<p>This is the wish list, in the order of priority. If you have a
wish or you want to work on completing the wish, mail <a href=
"mailto:ppadala@gmail.com" target="_top">me</a>.</p>
<ul>
<li>
<p>Add examples to last parts of forms section.</p>
</li>
<li>
<p>Prepare a Demo showing all the programs and allow the user to
browse through description of each program. Let the user compile
and see the program in action. A dialog based interface is
preferred.</p>
</li>
<li>
<p>Add debug info. _tracef, _tracemouse stuff.</p>
</li>
<li>
<p>Accessing termcap, terminfo using functions provided by ncurses
package.</p>
</li>
<li>
<p>Working on two terminals simultaneously.</p>
</li>
<li>
<p>Add more stuff to miscellaneous section.</p>
</li>
</ul>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COPYRIGHT" id="COPYRIGHT">1.9.
Copyright</a></h3>
<p>Copyright © 2001 by Pradeep Padala.</p>
<p>Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, distribute with modifications,
sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the
following conditions:</p>
<p>The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.</p>
<p>Except as contained in this notice, the name(s) of the above
copyright holders shall not be used in advertising or otherwise to
promote the sale, use or other dealings in this Software without
prior written authorization.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="HELLOWORLD" id="HELLOWORLD">2. Hello
World !!!</a></h2>
<p>Welcome to the world of curses. Before we plunge into the
library and look into its various features, let's write a simple
program and say hello to the world.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILECURSES" id="COMPILECURSES">2.1.
Compiling With the NCURSES Library</a></h3>
<p>To use ncurses library functions, you have to include ncurses.h
in your programs. To link the program with ncurses the flag
-lncurses should be added.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> #include <ncurses.h>
.
.
.
compile and link: gcc <program file> -lncurses</font>
</pre></td>
</tr>
</table>
<div class="EXAMPLE"><a name="BHW" id="BHW"></a>
<p><b>Example 1. The Hello World !!! Program</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr(); /* Start curses mode */
printw("Hello World !!!"); /* Print Hello World */
refresh(); /* Print it on to the real screen */
getch(); /* Wait for user input */
endwin(); /* End curses mode */
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="DISSECTION" id="DISSECTION">2.2.
Dissection</a></h3>
<p>The above program prints "Hello World !!!" to the screen and
exits. This program shows how to initialize curses and do screen
manipulation and end curses mode. Let's dissect it line by
line.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ABOUT-INITSCR" id="ABOUT-INITSCR">2.2.1.
About initscr()</a></h4>
<p>The function initscr() initializes the terminal in curses mode.
In some implementations, it clears the screen and presents a blank
screen. To do any screen manipulation using curses package this has
to be called first. This function initializes the curses system and
allocates memory for our present window (called <var class=
"LITERAL">stdscr</var>) and some other data-structures. Under
extreme cases this function might fail due to insufficient memory
to allocate memory for curses library's data structures.</p>
<p>After this is done, we can do a variety of initializations to
customize our curses settings. These details will be explained
<a href="#INIT">later</a> .</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="MYST-REFRESH" id="MYST-REFRESH">2.2.2.
The mysterious refresh()</a></h4>
<p>The next line printw prints the string "Hello World !!!" on to
the screen. This function is analogous to normal printf in all
respects except that it prints the data on a window called stdscr
at the current (y,x) co-ordinates. Since our present co-ordinates
are at 0,0 the string is printed at the left hand corner of the
window.</p>
<p>This brings us to that mysterious refresh(). Well, when we
called printw the data is actually written to an imaginary window,
which is not updated on the screen yet. The job of printw is to
update a few flags and data structures and write the data to a
buffer corresponding to stdscr. In order to show it on the screen,
we need to call refresh() and tell the curses system to dump the
contents on the screen.</p>
<p>The philosophy behind all this is to allow the programmer to do
multiple updates on the imaginary screen or windows and do a
refresh once all his screen update is done. refresh() checks the
window and updates only the portion which has been changed. This
improves performance and offers greater flexibility too. But, it is
sometimes frustrating to beginners. A common mistake committed by
beginners is to forget to call refresh() after they did some update
through printw() class of functions. I still forget to add it
sometimes :-)</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ABOUT-ENDWIN" id="ABOUT-ENDWIN">2.2.3.
About endwin()</a></h4>
<p>And finally don't forget to end the curses mode. Otherwise your
terminal might behave strangely after the program quits. endwin()
frees the memory taken by curses sub-system and its data structures
and puts the terminal in normal mode. This function must be called
after you are done with the curses mode.</p>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="GORY" id="GORY">3. The Gory
Details</a></h2>
<p>Now that we have seen how to write a simple curses program let's
get into the details. There are many functions that help customize
what you see on screen and many features which can be put to full
use.</p>
<p>Here we go...</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="INIT" id="INIT">4.
Initialization</a></h2>
<p>We now know that to initialize curses system the function
initscr() has to be called. There are functions which can be called
after this initialization to customize our curses session. We may
ask the curses system to set the terminal in raw mode or initialize
color or initialize the mouse etc.. Let's discuss some of the
functions that are normally called immediately after initscr();</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ABOUTINIT" id="ABOUTINIT">4.1.
Initialization functions</a></h3>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="RAWCBREAK" id="RAWCBREAK">4.2. raw() and
cbreak()</a></h3>
<p>Normally the terminal driver buffers the characters a user types
until a new line or carriage return is encountered. But most
programs require that the characters be available as soon as the
user types them. The above two functions are used to disable line
buffering. The difference between these two functions is in the way
control characters like suspend (CTRL-Z), interrupt and quit
(CTRL-C) are passed to the program. In the raw() mode these
characters are directly passed to the program without generating a
signal. In the <var class="LITERAL">cbreak()</var> mode these
control characters are interpreted as any other character by the
terminal driver. I personally prefer to use raw() as I can exercise
greater control over what the user does.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ECHONOECHO" id="ECHONOECHO">4.3. echo()
and noecho()</a></h3>
<p>These functions control the echoing of characters typed by the
user to the terminal. <var class="LITERAL">noecho()</var> switches
off echoing. The reason you might want to do this is to gain more
control over echoing or to suppress unnecessary echoing while
taking input from the user through the getch() etc. functions. Most
of the interactive programs call <var class=
"LITERAL">noecho()</var> at initialization and do the echoing of
characters in a controlled manner. It gives the programmer the
flexibility of echoing characters at any place in the window
without updating current (y,x) co-ordinates.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="KEYPAD" id="KEYPAD">4.4.
keypad()</a></h3>
<p>This is my favorite initialization function. It enables the
reading of function keys like F1, F2, arrow keys etc. Almost every
interactive program enables this, as arrow keys are a major part of
any User Interface. Do <var class="LITERAL">keypad(stdscr,
TRUE)</var> to enable this feature for the regular screen (stdscr).
You will learn more about key management in later sections of this
document.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="HALFDELAY" id="HALFDELAY">4.5.
halfdelay()</a></h3>
<p>This function, though not used very often, is a useful one at
times. halfdelay()is called to enable the half-delay mode, which is
similar to the cbreak() mode in that characters typed are
immediately available to program. However, it waits for 'X' tenths
of a second for input and then returns ERR, if no input is
available. 'X' is the timeout value passed to the function
halfdelay(). This function is useful when you want to ask the user
for input, and if he doesn't respond with in certain time, we can
do some thing else. One possible example is a timeout at the
password prompt.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MISCINIT" id="MISCINIT">4.6.
Miscellaneous Initialization functions</a></h3>
<p>There are few more functions which are called at initialization
to customize curses behavior. They are not used as extensively as
those mentioned above. Some of them are explained where
appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="INITEX" id="INITEX">4.7. An
Example</a></h3>
<p>Let's write a program which will clarify the usage of these
functions.</p>
<div class="EXAMPLE"><a name="BINFU" id="BINFU"></a>
<p><b>Example 2. Initialization Function Usage example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{ int ch;
initscr(); /* Start curses mode */
raw(); /* Line buffering disabled */
keypad(stdscr, TRUE); /* We get F1, F2 etc.. */
noecho(); /* Don't echo() while we do getch */
printw("Type any character to see it in bold\n");
ch = getch(); /* If raw() hadn't been called
* we have to press enter before it
* gets to the program */
if(ch == KEY_F(1)) /* Without keypad enabled this will */
printw("F1 Key pressed");/* not get to us either */
/* Without noecho() some ugly escape
* charachters might have been printed
* on screen */
else
{ printw("The pressed key is ");
attron(A_BOLD);
printw("%c", ch);
attroff(A_BOLD);
}
refresh(); /* Print it on to the real screen */
getch(); /* Wait for user input */
endwin(); /* End curses mode */
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This program is self-explanatory. But I used functions which
aren't explained yet. The function <var class=
"LITERAL">getch()</var> is used to get a character from user. It is
equivalent to normal <var class="LITERAL">getchar()</var> except
that we can disable the line buffering to avoid <enter> after
input. Look for more about <var class="LITERAL">getch()</var>and
reading keys in the <a href="#KEYS">key management section</a> .
The functions attron and attroff are used to switch some attributes
on and off respectively. In the example I used them to print the
character in bold. These functions are explained in detail
later.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="AWORDWINDOWS" id="AWORDWINDOWS">5. A
Word about Windows</a></h2>
<p>Before we plunge into the myriad ncurses functions, let me clear
few things about windows. Windows are explained in detail in
following <a href="#WINDOWS">sections</a></p>
<p>A Window is an imaginary screen defined by curses system. A
window does not mean a bordered window which you usually see on
Win9X platforms. When curses is initialized, it creates a default
window named <var class="LITERAL">stdscr</var> which represents
your 80x25 (or the size of window in which you are running) screen.
If you are doing simple tasks like printing few strings, reading
input etc., you can safely use this single window for all of your
purposes. You can also create windows and call functions which
explicitly work on the specified window.</p>
<p>For example, if you call</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> printw("Hi There !!!");
refresh();</font>
</pre></td>
</tr>
</table>
<p>It prints the string on stdscr at the present cursor position.
Similarly the call to refresh(), works on stdscr only.</p>
<p>Say you have created <a href="#WINDOWS">windows</a> then you
have to call a function with a 'w' added to the usual function.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> wprintw(win, "Hi There !!!");
wrefresh(win);</font>
</pre></td>
</tr>
</table>
<p>As you will see in the rest of the document, naming of functions
follow the same convention. For each function there usually are
three more functions.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> printw(string); /* Print on stdscr at present cursor position */
mvprintw(y, x, string);/* Move to (y, x) then print string */
wprintw(win, string); /* Print on window win at present cursor position */
/* in the window */
mvwprintw(win, y, x, string); /* Move to (y, x) relative to window */
/* co-ordinates and then print */</font>
</pre></td>
</tr>
</table>
<p>Usually the w-less functions are macros which expand to
corresponding w-function with stdscr as the window parameter.</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="PRINTW" id="PRINTW">6. Output
functions</a></h2>
<p>I guess you can't wait any more to see some action. Back to our
odyssey of curses functions. Now that curses is initialized, let's
interact with world.</p>
<p>There are three classes of functions which you can use to do
output on screen.</p>
<ol type="1">
<li>
<p>addch() class: Print single character with attributes</p>
</li>
<li>
<p>printw() class: Print formatted output similar to printf()</p>
</li>
<li>
<p>addstr() class: Print strings</p>
</li>
</ol>
<p>These functions can be used interchangeably and it's a matter of
style as to which class is used. Let's see each one in detail.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ADDCHCLASS" id="ADDCHCLASS">6.1. addch()
class of functions</a></h3>
<p>These functions put a single character into the current cursor
location and advance the position of the cursor. You can give the
character to be printed but they usually are used to print a
character with some attributes. Attributes are explained in detail
in later <a href="#ATTRIB">sections</a> of the document. If a
character is associated with an attribute(bold, reverse video
etc.), when curses prints the character, it is printed in that
attribute.</p>
<p>In order to combine a character with some attributes, you have
two options:</p>
<ul>
<li>
<p>By OR'ing a single character with the desired attribute macros.
These attribute macros could be found in the header file
<var class="LITERAL">ncurses.h</var>. For example, you want to
print a character ch(of type char) bold and underlined, you would
call addch() as below.</p>
<table border="0" bgcolor="#E0E0E0" width="90%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> addch(ch | A_BOLD | A_UNDERLINE);</font>
</pre></td>
</tr>
</table>
</li>
<li>
<p>By using functions like <var class=
"LITERAL">attrset(),attron(),attroff()</var>. These functions are
explained in the <a href="#ATTRIB">Attributes</a> section. Briefly,
they manipulate the current attributes of the given window. Once
set, the character printed in the window are associated with the
attributes until it is turned off.</p>
</li>
</ul>
<p>Additionally, <var class="LITERAL">curses</var> provides some
special characters for character-based graphics. You can draw
tables, horizontal or vertical lines, etc. You can find all
avaliable characters in the header file <var class=
"LITERAL">ncurses.h</var>. Try looking for macros beginning with
<var class="LITERAL">ACS_</var> in this file.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="AEN298" id="AEN298">6.2. mvaddch(),
waddch() and mvwaddch()</a></h3>
<p><var class="LITERAL">mvaddch()</var> is used to move the cursor
to a given point, and then print. Thus, the calls:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> move(row,col); /* moves the cursor to row<em>th</em> row and col<em>th</em> column */
addch(ch);</font>
</pre></td>
</tr>
</table>
can be replaced by
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> mvaddch(row,col,ch);</font>
</pre></td>
</tr>
</table>
<p><var class="LITERAL">waddch()</var> is similar to <var class=
"LITERAL">addch()</var>, except that it adds a character into the
given window. (Note that <var class="LITERAL">addch()</var> adds a
character into the window <var class="LITERAL">stdscr</var>.)</p>
<p>In a similar fashion <var class="LITERAL">mvwaddch()</var>
function is used to add a character into the given window at the
given coordinates.</p>
<p>Now, we are familiar with the basic output function <var class=
"LITERAL">addch()</var>. But, if we want to print a string, it
would be very annoying to print it character by character.
Fortunately, <var class="LITERAL">ncurses</var> provides
<var class="LITERAL">printf</var><em>-like</em> or <var class=
"LITERAL">puts</var><em>-like</em> functions.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PRINTWCLASS" id="PRINTWCLASS">6.3.
printw() class of functions</a></h3>
<p>These functions are similar to <var class=
"LITERAL">printf()</var> with the added capability of printing at
any position on the screen.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="PRINTWMVPRINTW" id=
"PRINTWMVPRINTW">6.3.1. printw() and mvprintw</a></h4>
<p>These two functions work much like <var class=
"LITERAL">printf()</var>. <var class="LITERAL">mvprintw()</var> can
be used to move the cursor to a position and then print. If you
want to move the cursor first and then print using <var class=
"LITERAL">printw()</var> function, use <var class=
"LITERAL">move()</var> first and then use <var class=
"LITERAL">printw()</var> though I see no point why one should avoid
using <var class="LITERAL">mvprintw()</var>, you have the
flexibility to manipulate.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WPRINTWMVWPRINTW" id=
"WPRINTWMVWPRINTW">6.3.2. wprintw() and mvwprintw</a></h4>
<p>These two functions are similar to above two except that they
print in the corresponding window given as argument.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VWPRINTW" id="VWPRINTW">6.3.3.
vwprintw()</a></h4>
<p>This function is similar to <var class=
"LITERAL">vprintf()</var>. This can be used when variable number of
arguments are to be printed.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SIMPLEPRINTWEX" id=
"SIMPLEPRINTWEX">6.3.4. A Simple printw example</a></h4>
<div class="EXAMPLE"><a name="BPREX" id="BPREX"></a>
<p><b>Example 3. A Simple printw example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
#include <string.h>
int main()
{
char mesg[]="Just a string"; /* message to be appeared on the screen */
int row,col; /* to store the number of rows and *
* the number of colums of the screen */
initscr(); /* start the curses mode */
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
/* print the message at the center of the screen */
mvprintw(row-2,0,"This screen has %d rows and %d columns\n",row,col);
printw("Try resizing your window(if possible) and then run this program again");
refresh();
getch();
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Above program demonstrates how easy it is to use <var class=
"LITERAL">printw</var>. You just feed the coordinates and the
message to be appeared on the screen, then it does what you
want.</p>
<p>The above program introduces us to a new function <var class=
"LITERAL">getmaxyx()</var>, a macro defined in <var class=
"LITERAL">ncurses.h</var>. It gives the number of columns and the
number of rows in a given window. <var class=
"LITERAL">getmaxyx()</var> does this by updating the variables
given to it. Since <var class="LITERAL">getmaxyx()</var> is not a
function we don't pass pointers to it, we just give two integer
variables.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ADDSTRCLASS" id="ADDSTRCLASS">6.4.
addstr() class of functions</a></h3>
<p><var class="LITERAL">addstr()</var> is used to put a character
string into a given window. This function is similar to calling
<var class="LITERAL">addch()</var> once for each character in a
given string. This is true for all output functions. There are
other functions from this family such as <var class=
"LITERAL">mvaddstr(),mvwaddstr()</var> and <var class=
"LITERAL">waddstr()</var>, which obey the naming convention of
curses.(e.g. mvaddstr() is similar to the respective calls move()
and then addstr().) Another function of this family is addnstr(),
which takes an integer parameter(say n) additionally. This function
puts at most n characters into the screen. If n is negative, then
the entire string will be added.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ACAUTION" id="ACAUTION">6.5. A word of
caution</a></h3>
<p>All these functions take y co-ordinate first and then x in their
arguments. A common mistake by beginners is to pass x,y in that
order. If you are doing too many manipulations of (y,x)
co-ordinates, think of dividing the screen into windows and
manipulate each one separately. Windows are explained in the
<a href="#WINDOWS">windows</a> section.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="SCANW" id="SCANW">7. Input
functions</a></h2>
<p>Well, printing without taking input, is boring. Let's see
functions which allow us to get input from user. These functions
also can be divided into three categories.</p>
<ol type="1">
<li>
<p>getch() class: Get a character</p>
</li>
<li>
<p>scanw() class: Get formatted input</p>
</li>
<li>
<p>getstr() class: Get strings</p>
</li>
</ol>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETCHCLASS" id="GETCHCLASS">7.1. getch()
class of functions</a></h3>
<p>These functions read a single character from the terminal. But
there are several subtle facts to consider. For example if you
don't use the function cbreak(), curses will not read your input
characters contiguously but will begin read them only after a new
line or an EOF is encountered. In order to avoid this, the cbreak()
function must used so that characters are immediately available to
your program. Another widely used function is noecho(). As the name
suggests, when this function is set (used), the characters that are
keyed in by the user will not show up on the screen. The two
functions cbreak() and noecho() are typical examples of key
management. Functions of this genre are explained in the <a href=
"#KEYS">key management section</a> .</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCANWCLASS" id="SCANWCLASS">7.2. scanw()
class of functions</a></h3>
<p>These functions are similar to <var class=
"LITERAL">scanf()</var> with the added capability of getting the
input from any location on the screen.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SCANWMVSCANW" id="SCANWMVSCANW">7.2.1.
scanw() and mvscanw</a></h4>
<p>The usage of these functions is similar to that of <var class=
"LITERAL">sscanf()</var>, where the line to be scanned is provided
by <var class="LITERAL">wgetstr()</var> function. That is, these
functions call to <var class="LITERAL">wgetstr()</var>
function(explained below) and uses the resulting line for a
scan.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WSCANWMVWSCANW" id=
"WSCANWMVWSCANW">7.2.2. wscanw() and mvwscanw()</a></h4>
<p>These are similar to above two functions except that they read
from a window, which is supplied as one of the arguments to these
functions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VWSCANW" id="VWSCANW">7.2.3.
vwscanw()</a></h4>
<p>This function is similar to <var class="LITERAL">vscanf()</var>.
This can be used when a variable number of arguments are to be
scanned.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETSTRCLASS" id="GETSTRCLASS">7.3.
getstr() class of functions</a></h3>
<p>These functions are used to get strings from the terminal. In
essence, this function performs the same task as would be achieved
by a series of calls to <var class="LITERAL">getch()</var> until a
newline, carriage return, or end-of-file is received. The resulting
string of characters are pointed to by <var class=
"LITERAL">str</var>, which is a character pointer provided by the
user.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETSTREX" id="GETSTREX">7.4. Some
examples</a></h3>
<div class="EXAMPLE"><a name="BSCEX" id="BSCEX"></a>
<p><b>Example 4. A Simple scanw example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
#include <string.h>
int main()
{
char mesg[]="Enter a string: "; /* message to be appeared on the screen */
char str[80];
int row,col; /* to store the number of rows and *
* the number of colums of the screen */
initscr(); /* start the curses mode */
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
/* print the message at the center of the screen */
getstr(str);
mvprintw(LINES - 2, 0, "You Entered: %s", str);
getch();
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="ATTRIB" id="ATTRIB">8.
Attributes</a></h2>
<p>We have seen an example of how attributes can be used to print
characters with some special effects. Attributes, when set
prudently, can present information in an easy, understandable
manner. The following program takes a C file as input and prints
the file with comments in bold. Scan through the code.</p>
<div class="EXAMPLE"><a name="BSIAT" id="BSIAT"></a>
<p><b>Example 5. A Simple Attributes example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">/* pager functionality by Joseph Spainhour" <spainhou@bellsouth.net> */
#include <ncurses.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
int ch, prev, row, col;
prev = EOF;
FILE *fp;
int y, x;
if(argc != 2)
{
printf("Usage: %s <a c file name>\n", argv[0]);
exit(1);
}
fp = fopen(argv[1], "r");
if(fp == NULL)
{
perror("Cannot open input file");
exit(1);
}
initscr(); /* Start curses mode */
getmaxyx(stdscr, row, col); /* find the boundaries of the screeen */
while((ch = fgetc(fp)) != EOF) /* read the file till we reach the end */
{
getyx(stdscr, y, x); /* get the current curser position */
if(y == (row - 1)) /* are we are at the end of the screen */
{
printw("<-Press Any Key->"); /* tell the user to press a key */
getch();
clear(); /* clear the screen */
move(0, 0); /* start at the beginning of the screen */
}
if(prev == '/' && ch == '*') /* If it is / and * then only
* switch bold on */
{
attron(A_BOLD); /* cut bold on */
getyx(stdscr, y, x); /* get the current curser position */
move(y, x - 1); /* back up one space */
printw("%c%c", '/', ch); /* The actual printing is done here */
}
else
printw("%c", ch);
refresh();
if(prev == '*' && ch == '/')
attroff(A_BOLD); /* Switch it off once we got *
* and then / */
prev = ch;
}
endwin(); /* End curses mode */
fclose(fp);
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Don't worry about all those initialization and other crap.
Concentrate on the while loop. It reads each character in the file
and searches for the pattern /*. Once it spots the pattern, it
switches the BOLD attribute on with <var class=
"LITERAL">attron()</var> . When we get the pattern */ it is
switched off by <var class="LITERAL">attroff()</var> .</p>
<p>The above program also introduces us to two useful functions
<var class="LITERAL">getyx()</var> and <var class=
"LITERAL">move()</var>. The first function gets the co-ordinates of
the present cursor into the variables y, x. Since getyx() is a
macro we don't have to pass pointers to variables. The function
<var class="LITERAL">move()</var> moves the cursor to the
co-ordinates given to it.</p>
<p>The above program is really a simple one which doesn't do much.
On these lines one could write a more useful program which reads a
C file, parses it and prints it in different colors. One could even
extend it to other languages as well.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRIBDETAILS" id="ATTRIBDETAILS">8.1.
The details</a></h3>
<p>Let's get into more details of attributes. The functions
<var class="LITERAL">attron(), attroff(), attrset()</var> , and
their sister functions <var class="LITERAL">attr_get()</var> etc..
can be used to switch attributes on/off , get attributes and
produce a colorful display.</p>
<p>The functions attron and attroff take a bit-mask of attributes
and switch them on or off, respectively. The following video
attributes, which are defined in <curses.h> can be passed to
these functions.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">
A_NORMAL Normal display (no highlight)
A_STANDOUT Best highlighting mode of the terminal.
A_UNDERLINE Underlining
A_REVERSE Reverse video
A_BLINK Blinking
A_DIM Half bright
A_BOLD Extra bright or bold
A_PROTECT Protected mode
A_INVIS Invisible or blank mode
A_ALTCHARSET Alternate character set
A_CHARTEXT Bit-mask to extract a character
COLOR_PAIR(n) Color-pair number n
</font>
</pre></td>
</tr>
</table>
<p>The last one is the most colorful one :-) Colors are explained
in the <a href="#color" target="_top">next sections</a>.</p>
<p>We can OR(|) any number of above attributes to get a combined
effect. If you wanted reverse video with blinking characters you
can use</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> attron(A_REVERSE | A_BLINK);</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRONVSATTRSET" id=
"ATTRONVSATTRSET">8.2. attron() vs attrset()</a></h3>
<p>Then what is the difference between attron() and attrset()?
attrset sets the attributes of window whereas attron just switches
on the attribute given to it. So attrset() fully overrides whatever
attributes the window previously had and sets it to the new
attribute(s). Similarly attroff() just switches off the
attribute(s) given to it as an argument. This gives us the
flexibility of managing attributes easily.But if you use them
carelessly you may loose track of what attributes the window has
and garble the display. This is especially true while managing
menus with colors and highlighting. So decide on a consistent
policy and stick to it. You can always use <var class=
"LITERAL">standend()</var> which is equivalent to <var class=
"LITERAL">attrset(A_NORMAL)</var> which turns off all attributes
and brings you to normal mode.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTR_GET" id="ATTR_GET">8.3.
attr_get()</a></h3>
<p>The function attr_get() gets the current attributes and color
pair of the window. Though we might not use this as often as the
above functions, this is useful in scanning areas of screen. Say we
wanted to do some complex update on screen and we are not sure what
attribute each character is associated with. Then this function can
be used with either attrset or attron to produce the desired
effect.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTR_FUNCS" id="ATTR_FUNCS">8.4. attr_
functions</a></h3>
<p>There are series of functions like attr_set(), attr_on etc..
These are similar to above functions except that they take
parameters of type <var class="LITERAL">attr_t</var>.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WATTRFUNCS" id="WATTRFUNCS">8.5. wattr
functions</a></h3>
<p>For each of the above functions we have a corresponding function
with 'w' which operates on a particular window. The above functions
operate on stdscr.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CHGAT" id="CHGAT">8.6. chgat()
functions</a></h3>
<p>The function chgat() is listed in the end of the man page
curs_attr. It actually is a useful one. This function can be used
to set attributes for a group of characters without moving. I mean
it !!! without moving the cursor :-) It changes the attributes of a
given number of characters starting at the current cursor
location.</p>
<p>We can give -1 as the character count to update till end of
line. If you want to change attributes of characters from current
position to end of line, just use this.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> chgat(-1, A_REVERSE, 0, NULL);</font>
</pre></td>
</tr>
</table>
<p>This function is useful when changing attributes for characters
that are already on the screen. Move to the character from which
you want to change and change the attribute.</p>
<p>Other functions wchgat(), mvchgat(), wchgat() behave similarly
except that the w functions operate on the particular window. The
mv functions first move the cursor then perform the work given to
them. Actually chgat is a macro which is replaced by a wchgat()
with stdscr as the window. Most of the "w-less" functions are
macros.</p>
<div class="EXAMPLE"><a name="BWICH" id="BWICH"></a>
<p><b>Example 6. Chgat() Usage example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
int main(int argc, char *argv[])
{ initscr(); /* Start curses mode */
start_color(); /* Start color functionality */
init_pair(1, COLOR_CYAN, COLOR_BLACK);
printw("A Big string which i didn't care to type fully ");
mvchgat(0, 0, -1, A_BLINK, 1, NULL);
/*
* First two parameters specify the position at which to start
* Third parameter number of characters to update. -1 means till
* end of line
* Forth parameter is the normal attribute you wanted to give
* to the charcter
* Fifth is the color index. It is the index given during init_pair()
* use 0 if you didn't want color
* Sixth one is always NULL
*/
refresh();
getch();
endwin(); /* End curses mode */
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This example also introduces us to the color world of curses.
Colors will be explained in detail later. Use 0 for no color.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="WINDOWS" id="WINDOWS">9.
Windows</a></h2>
<p>Windows form the most important concept in curses. You have seen
the standard window stdscr above where all the functions implicitly
operated on this window. Now to make design even a simplest GUI,
you need to resort to windows. The main reason you may want to use
windows is to manipulate parts of the screen separately, for better
efficiency, by updating only the windows that need to be changed
and for a better design. I would say the last reason is the most
important in going for windows. You should always strive for a
better and easy-to-manage design in your programs. If you are
writing big, complex GUIs this is of pivotal importance before you
start doing anything.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WINDOWBASICS" id="WINDOWBASICS">9.1. The
basics</a></h3>
<p>A Window can be created by calling the function <var class=
"LITERAL">newwin()</var>. It doesn't create any thing on the screen
actually. It allocates memory for a structure to manipulate the
window and updates the structure with data regarding the window
like it's size, beginy, beginx etc.. Hence in curses, a window is
just an abstraction of an imaginary window, which can be
manipulated independent of other parts of screen. The function
newwin() returns a pointer to structure WINDOW, which can be passed
to window related functions like wprintw() etc.. Finally the window
can be destroyed with delwin(). It will deallocate the memory
associated with the window structure.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="LETBEWINDOW" id="LETBEWINDOW">9.2. Let
there be a Window !!!</a></h3>
<p>What fun is it, if a window is created and we can't see it. So
the fun part begins by displaying the window. The function
<var class="LITERAL">box()</var> can be used to draw a border
around the window. Let's explore these functions in more detail in
this example.</p>
<div class="EXAMPLE"><a name="BWIBO" id="BWIBO"></a>
<p><b>Example 7. Window Border example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
WINDOW *create_newwin(int height, int width, int starty, int startx);
void destroy_win(WINDOW *local_win);
int main(int argc, char *argv[])
{ WINDOW *my_win;
int startx, starty, width, height;
int ch;
initscr(); /* Start curses mode */
cbreak(); /* Line buffering disabled, Pass on
* everty thing to me */
keypad(stdscr, TRUE); /* I need that nifty F1 */
height = 3;
width = 10;
starty = (LINES - height) / 2; /* Calculating for a center placement */
startx = (COLS - width) / 2; /* of the window */
printw("Press F1 to exit");
refresh();
my_win = create_newwin(height, width, starty, startx);
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_LEFT:
destroy_win(my_win);
my_win = create_newwin(height, width, starty,--startx);
break;
case KEY_RIGHT:
destroy_win(my_win);
my_win = create_newwin(height, width, starty,++startx);
break;
case KEY_UP:
destroy_win(my_win);
my_win = create_newwin(height, width, --starty,startx);
break;
case KEY_DOWN:
destroy_win(my_win);
my_win = create_newwin(height, width, ++starty,startx);
break;
}
}
endwin(); /* End curses mode */
return 0;
}
WINDOW *create_newwin(int height, int width, int starty, int startx)
{ WINDOW *local_win;
local_win = newwin(height, width, starty, startx);
box(local_win, 0 , 0); /* 0, 0 gives default characters
* for the vertical and horizontal
* lines */
wrefresh(local_win); /* Show that box */
return local_win;
}
void destroy_win(WINDOW *local_win)
{
/* box(local_win, ' ', ' '); : This won't produce the desired
* result of erasing the window. It will leave it's four corners
* and so an ugly remnant of window.
*/
wborder(local_win, ' ', ' ', ' ',' ',' ',' ',' ',' ');
/* The parameters taken are
* 1. win: the window on which to operate
* 2. ls: character to be used for the left side of the window
* 3. rs: character to be used for the right side of the window
* 4. ts: character to be used for the top side of the window
* 5. bs: character to be used for the bottom side of the window
* 6. tl: character to be used for the top left corner of the window
* 7. tr: character to be used for the top right corner of the window
* 8. bl: character to be used for the bottom left corner of the window
* 9. br: character to be used for the bottom right corner of the window
*/
wrefresh(local_win);
delwin(local_win);
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="BORDEREXEXPL" id="BORDEREXEXPL">9.3.
Explanation</a></h3>
<p>Don't scream. I know it's a big example. But I have to explain
some important things here :-). This program creates a rectangular
window that can be moved with left, right, up, down arrow keys. It
repeatedly creates and destroys windows as user press a key. Don't
go beyond the screen limits. Checking for those limits is left as
an exercise for the reader. Let's dissect it by line by line.</p>
<p>The <var class="LITERAL">create_newwin()</var> function creates
a window with <var class="LITERAL">newwin()</var> and displays a
border around it with box. The function <var class=
"LITERAL">destroy_win()</var> first erases the window from screen
by painting a border with ' ' character and then calling
<var class="LITERAL">delwin()</var> to deallocate memory related to
it. Depending on the key the user presses, starty or startx is
changed and a new window is created.</p>
<p>In the destroy_win, as you can see, I used wborder instead of
box. The reason is written in the comments (You missed it. I know.
Read the code :-)). wborder draws a border around the window with
the characters given to it as the 4 corner points and the 4 lines.
To put it clearly, if you have called wborder as below:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> wborder(win, '|', '|', '-', '-', '+', '+', '+', '+');</font>
</pre></td>
</tr>
</table>
<p>it produces some thing like</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> +------------+
| |
| |
| |
| |
| |
| |
+------------+</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERSTUFF" id="OTHERSTUFF">9.4. The
other stuff in the example</a></h3>
<p>You can also see in the above examples, that I have used the
variables COLS, LINES which are initialized to the screen sizes
after initscr(). They can be useful in finding screen dimensions
and finding the center co-ordinate of the screen as above. The
function <var class="LITERAL">getch()</var> as usual gets the key
from keyboard and according to the key it does the corresponding
work. This type of switch- case is very common in any GUI based
programs.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERBORDERFUNCS" id=
"OTHERBORDERFUNCS">9.5. Other Border functions</a></h3>
<p>Above program is grossly inefficient in that with each press of
a key, a window is destroyed and another is created. So let's write
a more efficient program which uses other border related
functions.</p>
<p>The following program uses <var class="LITERAL">mvhline()</var>
and <var class="LITERAL">mvvline()</var> to achieve similar effect.
These two functions are simple. They create a horizontal or
vertical line of the specified length at the specified
position.</p>
<div class="EXAMPLE"><a name="BOTBO" id="BOTBO"></a>
<p><b>Example 8. More border functions</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
typedef struct _win_border_struct {
chtype ls, rs, ts, bs,
tl, tr, bl, br;
}WIN_BORDER;
typedef struct _WIN_struct {
int startx, starty;
int height, width;
WIN_BORDER border;
}WIN;
void init_win_params(WIN *p_win);
void print_win_params(WIN *p_win);
void create_box(WIN *win, bool flag);
int main(int argc, char *argv[])
{ WIN win;
int ch;
initscr(); /* Start curses mode */
start_color(); /* Start the color functionality */
cbreak(); /* Line buffering disabled, Pass on
* everty thing to me */
keypad(stdscr, TRUE); /* I need that nifty F1 */
noecho();
init_pair(1, COLOR_CYAN, COLOR_BLACK);
/* Initialize the window parameters */
init_win_params(&win);
print_win_params(&win);
attron(COLOR_PAIR(1));
printw("Press F1 to exit");
refresh();
attroff(COLOR_PAIR(1));
create_box(&win, TRUE);
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_LEFT:
create_box(&win, FALSE);
--win.startx;
create_box(&win, TRUE);
break;
case KEY_RIGHT:
create_box(&win, FALSE);
++win.startx;
create_box(&win, TRUE);
break;
case KEY_UP:
create_box(&win, FALSE);
--win.starty;
create_box(&win, TRUE);
break;
case KEY_DOWN:
create_box(&win, FALSE);
++win.starty;
create_box(&win, TRUE);
break;
}
}
endwin(); /* End curses mode */
return 0;
}
void init_win_params(WIN *p_win)
{
p_win->height = 3;
p_win->width = 10;
p_win->starty = (LINES - p_win->height)/2;
p_win->startx = (COLS - p_win->width)/2;
p_win->border.ls = '|';
p_win->border.rs = '|';
p_win->border.ts = '-';
p_win->border.bs = '-';
p_win->border.tl = '+';
p_win->border.tr = '+';
p_win->border.bl = '+';
p_win->border.br = '+';
}
void print_win_params(WIN *p_win)
{
#ifdef _DEBUG
mvprintw(25, 0, "%d %d %d %d", p_win->startx, p_win->starty,
p_win->width, p_win->height);
refresh();
#endif
}
void create_box(WIN *p_win, bool flag)
{ int i, j;
int x, y, w, h;
x = p_win->startx;
y = p_win->starty;
w = p_win->width;
h = p_win->height;
if(flag == TRUE)
{ mvaddch(y, x, p_win->border.tl);
mvaddch(y, x + w, p_win->border.tr);
mvaddch(y + h, x, p_win->border.bl);
mvaddch(y + h, x + w, p_win->border.br);
mvhline(y, x + 1, p_win->border.ts, w - 1);
mvhline(y + h, x + 1, p_win->border.bs, w - 1);
mvvline(y + 1, x, p_win->border.ls, h - 1);
mvvline(y + 1, x + w, p_win->border.rs, h - 1);
}
else
for(j = y; j <= y + h; ++j)
for(i = x; i <= x + w; ++i)
mvaddch(j, i, ' ');
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="COLOR" id="COLOR">10. Colors</a></h2>
<div class="SECT2">
<h3 class="SECT2"><a name="COLORBASICS" id="COLORBASICS">10.1. The
basics</a></h3>
<p>Life seems dull with no colors. Curses has a nice mechanism to
handle colors. Let's get into the thick of the things with a small
program.</p>
<div class="EXAMPLE"><a name="BSICO" id="BSICO"></a>
<p><b>Example 9. A Simple Color example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string);
int main(int argc, char *argv[])
{ initscr(); /* Start curses mode */
if(has_colors() == FALSE)
{ endwin();
printf("Your terminal does not support color\n");
exit(1);
}
start_color(); /* Start color */
init_pair(1, COLOR_RED, COLOR_BLACK);
attron(COLOR_PAIR(1));
print_in_middle(stdscr, LINES / 2, 0, 0, "Viola !!! In color ...");
attroff(COLOR_PAIR(1));
getch();
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
mvwprintw(win, y, x, "%s", string);
refresh();
}
</span></font>
</pre></td>
</tr>
</table>
</div>
<p>As you can see, to start using color, you should first call the
function <var class="LITERAL">start_color()</var>. After that, you
can use color capabilities of your terminals using various
functions. To find out whether a terminal has color capabilities or
not, you can use <var class="LITERAL">has_colors()</var> function,
which returns FALSE if the terminal does not support color.</p>
<p>Curses initializes all the colors supported by terminal when
start_color() is called. These can be accessed by the define
constants like <var class="LITERAL">COLOR_BLACK</var> etc. Now to
actually start using colors, you have to define pairs. Colors are
always used in pairs. That means you have to use the function
<var class="LITERAL">init_pair()</var> to define the foreground and
background for the pair number you give. After that that pair
number can be used as a normal attribute with <var class=
"LITERAL">COLOR_PAIR()</var>function. This may seem to be
cumbersome at first. But this elegant solution allows us to manage
color pairs very easily. To appreciate it, you have to look into
the the source code of "dialog", a utility for displaying dialog
boxes from shell scripts. The developers have defined foreground
and background combinations for all the colors they might need and
initialized at the beginning. This makes it very easy to set
attributes just by accessing a pair which we already have defined
as a constant.</p>
<p>The following colors are defined in <var class=
"LITERAL">curses.h</var>. You can use these as parameters for
various color functions.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> COLOR_BLACK 0
COLOR_RED 1
COLOR_GREEN 2
COLOR_YELLOW 3
COLOR_BLUE 4
COLOR_MAGENTA 5
COLOR_CYAN 6
COLOR_WHITE 7</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CHANGECOLORDEFS" id=
"CHANGECOLORDEFS">10.2. Changing Color Definitions</a></h3>
<p>The function <var class="LITERAL">init_color()</var>can be used
to change the rgb values for the colors defined by curses
initially. Say you wanted to lighten the intensity of red color by
a minuscule. Then you can use this function as</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> init_color(COLOR_RED, 700, 0, 0);
/* param 1 : color name
* param 2, 3, 4 : rgb content min = 0, max = 1000 */</font>
</pre></td>
</tr>
</table>
<p>If your terminal cannot change the color definitions, the
function returns ERR. The function <var class=
"LITERAL">can_change_color()</var> can be used to find out whether
the terminal has the capability of changing color content or not.
The rgb content is scaled from 0 to 1000. Initially RED color is
defined with content 1000(r), 0(g), 0(b).</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COLORCONTENT" id="COLORCONTENT">10.3.
Color Content</a></h3>
<p>The functions <var class="LITERAL">color_content()</var> and
<var class="LITERAL">pair_content()</var> can be used to find the
color content and foreground, background combination for the
pair.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="KEYS" id="KEYS">11. Interfacing with the
key board</a></h2>
<div class="SECT2">
<h3 class="SECT2"><a name="KEYSBASICS" id="KEYSBASICS">11.1. The
Basics</a></h3>
<p>No GUI is complete without a strong user interface and to
interact with the user, a curses program should be sensitive to key
presses or the mouse actions done by the user. Let's deal with the
keys first.</p>
<p>As you have seen in almost all of the above examples, it's very
easy to get key input from the user. A simple way of getting key
presses is to use <var class="LITERAL">getch()</var> function. The
cbreak mode should be enabled to read keys when you are interested
in reading individual key hits rather than complete lines of text
(which usually end with a carriage return). keypad should be
enabled to get the Functions keys, arrow keys etc. See the
initialization section for details.</p>
<p><var class="LITERAL">getch()</var> returns an integer
corresponding to the key pressed. If it is a normal character, the
integer value will be equivalent to the character. Otherwise it
returns a number which can be matched with the constants defined in
<var class="LITERAL">curses.h</var>. For example if the user
presses F1, the integer returned is 265. This can be checked using
the macro KEY_F() defined in curses.h. This makes reading keys
portable and easy to manage.</p>
<p>For example, if you call getch() like this</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> int ch;
ch = getch();</font>
</pre></td>
</tr>
</table>
<p>getch() will wait for the user to press a key, (unless you
specified a timeout) and when user presses a key, the corresponding
integer is returned. Then you can check the value returned with the
constants defined in curses.h to match against the keys you
want.</p>
<p>The following code piece will do that job.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> if(ch == KEY_LEFT)
printw("Left arrow is pressed\n");</font>
</pre></td>
</tr>
</table>
<p>Let's write a small program which creates a menu which can be
navigated by up and down arrows.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SIMPLEKEYEX" id="SIMPLEKEYEX">11.2. A
Simple Key Usage example</a></h3>
<div class="EXAMPLE"><a name="BSIKE" id="BSIKE"></a>
<p><b>Example 10. A Simple Key Usage example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <stdio.h>
#include <ncurses.h>
#define WIDTH 30
#define HEIGHT 10
int startx = 0;
int starty = 0;
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int n_choices = sizeof(choices) / sizeof(char *);
void print_menu(WINDOW *menu_win, int highlight);
int main()
{ WINDOW *menu_win;
int highlight = 1;
int choice = 0;
int c;
initscr();
clear();
noecho();
cbreak(); /* Line buffering disabled. pass on everything */
startx = (80 - WIDTH) / 2;
starty = (24 - HEIGHT) / 2;
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
keypad(menu_win, TRUE);
mvprintw(0, 0, "Use arrow keys to go up and down, Press enter to select a choice");
refresh();
print_menu(menu_win, highlight);
while(1)
{ c = wgetch(menu_win);
switch(c)
{ case KEY_UP:
if(highlight == 1)
highlight = n_choices;
else
--highlight;
break;
case KEY_DOWN:
if(highlight == n_choices)
highlight = 1;
else
++highlight;
break;
case 10:
choice = highlight;
break;
default:
mvprintw(24, 0, "Charcter pressed is = %3d Hopefully it can be printed as '%c'", c, c);
refresh();
break;
}
print_menu(menu_win, highlight);
if(choice != 0) /* User did a choice come out of the infinite loop */
break;
}
mvprintw(23, 0, "You chose choice %d with choice string %s\n", choice, choices[choice - 1]);
clrtoeol();
refresh();
endwin();
return 0;
}
void print_menu(WINDOW *menu_win, int highlight)
{
int x, y, i;
x = 2;
y = 2;
box(menu_win, 0, 0);
for(i = 0; i < n_choices; ++i)
{ if(highlight == i + 1) /* High light the present choice */
{ wattron(menu_win, A_REVERSE);
mvwprintw(menu_win, y, x, "%s", choices[i]);
wattroff(menu_win, A_REVERSE);
}
else
mvwprintw(menu_win, y, x, "%s", choices[i]);
++y;
}
wrefresh(menu_win);
}
</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MOUSE" id="MOUSE">12. Interfacing with
the mouse</a></h2>
<p>Now that you have seen how to get keys, lets do the same thing
from mouse. Usually each UI allows the user to interact with both
keyboard and mouse.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MOUSEBASICS" id="MOUSEBASICS">12.1. The
Basics</a></h3>
<p>Before you do any thing else, the events you want to receive
have to be enabled with <var class="LITERAL">mousemask()</var>.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> mousemask( mmask_t newmask, /* The events you want to listen to */
mmask_t *oldmask) /* The old events mask */</font>
</pre></td>
</tr>
</table>
<p>The first parameter to above function is a bit mask of events
you would like to listen. By default, all the events are turned
off. The bit mask <var class="LITERAL">ALL_MOUSE_EVENTS</var> can
be used to get all the events.</p>
<p>The following are all the event masks:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> Name Description
---------------------------------------------------------------------
BUTTON1_PRESSED mouse button 1 down
BUTTON1_RELEASED mouse button 1 up
BUTTON1_CLICKED mouse button 1 clicked
BUTTON1_DOUBLE_CLICKED mouse button 1 double clicked
BUTTON1_TRIPLE_CLICKED mouse button 1 triple clicked
BUTTON2_PRESSED mouse button 2 down
BUTTON2_RELEASED mouse button 2 up
BUTTON2_CLICKED mouse button 2 clicked
BUTTON2_DOUBLE_CLICKED mouse button 2 double clicked
BUTTON2_TRIPLE_CLICKED mouse button 2 triple clicked
BUTTON3_PRESSED mouse button 3 down
BUTTON3_RELEASED mouse button 3 up
BUTTON3_CLICKED mouse button 3 clicked
BUTTON3_DOUBLE_CLICKED mouse button 3 double clicked
BUTTON3_TRIPLE_CLICKED mouse button 3 triple clicked
BUTTON4_PRESSED mouse button 4 down
BUTTON4_RELEASED mouse button 4 up
BUTTON4_CLICKED mouse button 4 clicked
BUTTON4_DOUBLE_CLICKED mouse button 4 double clicked
BUTTON4_TRIPLE_CLICKED mouse button 4 triple clicked
BUTTON_SHIFT shift was down during button state change
BUTTON_CTRL control was down during button state change
BUTTON_ALT alt was down during button state change
ALL_MOUSE_EVENTS report all button state changes
REPORT_MOUSE_POSITION report mouse movement</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETTINGEVENTS" id="GETTINGEVENTS">12.2.
Getting the events</a></h3>
<p>Once a class of mouse events have been enabled, getch() class of
functions return KEY_MOUSE every time some mouse event happens.
Then the mouse event can be retrieved with <var class=
"LITERAL">getmouse()</var>.</p>
<p>The code approximately looks like this:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> MEVENT event;
ch = getch();
if(ch == KEY_MOUSE)
if(getmouse(&event) == OK)
. /* Do some thing with the event */
.
.</font>
</pre></td>
</tr>
</table>
<p>getmouse() returns the event into the pointer given to it. It's
a structure which contains</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> typedef struct
{
short id; /* ID to distinguish multiple devices */
int x, y, z; /* event coordinates */
mmask_t bstate; /* button state bits */
} </font>
</pre></td>
</tr>
</table>
<p>The <var class="LITERAL">bstate</var> is the main variable we
are interested in. It tells the button state of the mouse.</p>
<p>Then with a code snippet like the following, we can find out
what happened.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> if(event.bstate & BUTTON1_PRESSED)
printw("Left Button Pressed");</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MOUSETOGETHER" id="MOUSETOGETHER">12.3.
Putting it all Together</a></h3>
<p>That's pretty much interfacing with mouse. Let's create the same
menu and enable mouse interaction. To make things simpler, key
handling is removed.</p>
<div class="EXAMPLE"><a name="BMOME" id="BMOME"></a>
<p><b>Example 11. Access the menu with mouse !!!</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
#define WIDTH 30
#define HEIGHT 10
int startx = 0;
int starty = 0;
char *choices[] = { "Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int n_choices = sizeof(choices) / sizeof(char *);
void print_menu(WINDOW *menu_win, int highlight);
void report_choice(int mouse_x, int mouse_y, int *p_choice);
int main()
{ int c, choice = 0;
WINDOW *menu_win;
MEVENT event;
/* Initialize curses */
initscr();
clear();
noecho();
cbreak(); //Line buffering disabled. pass on everything
/* Try to put the window in the middle of screen */
startx = (80 - WIDTH) / 2;
starty = (24 - HEIGHT) / 2;
attron(A_REVERSE);
mvprintw(23, 1, "Click on Exit to quit (Works best in a virtual console)");
refresh();
attroff(A_REVERSE);
/* Print the menu for the first time */
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
print_menu(menu_win, 1);
/* Get all the mouse events */
mousemask(ALL_MOUSE_EVENTS, NULL);
while(1)
{ c = wgetch(menu_win);
switch(c)
{ case KEY_MOUSE:
if(getmouse(&event) == OK)
{ /* When the user clicks left mouse button */
if(event.bstate & BUTTON1_PRESSED)
{ report_choice(event.x + 1, event.y + 1, &choice);
if(choice == -1) //Exit chosen
goto end;
mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
refresh();
}
}
print_menu(menu_win, choice);
break;
}
}
end:
endwin();
return 0;
}
void print_menu(WINDOW *menu_win, int highlight)
{
int x, y, i;
x = 2;
y = 2;
box(menu_win, 0, 0);
for(i = 0; i < n_choices; ++i)
{ if(highlight == i + 1)
{ wattron(menu_win, A_REVERSE);
mvwprintw(menu_win, y, x, "%s", choices[i]);
wattroff(menu_win, A_REVERSE);
}
else
mvwprintw(menu_win, y, x, "%s", choices[i]);
++y;
}
wrefresh(menu_win);
}
/* Report the choice according to mouse position */
void report_choice(int mouse_x, int mouse_y, int *p_choice)
{ int i,j, choice;
i = startx + 2;
j = starty + 3;
for(choice = 0; choice < n_choices; ++choice)
if(mouse_y == j + choice && mouse_x >= i && mouse_x <= i + strlen(choices[choice]))
{ if(choice == n_choices - 1)
*p_choice = -1;
else
*p_choice = choice + 1;
break;
}
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MISCMOUSEFUNCS" id=
"MISCMOUSEFUNCS">12.4. Miscellaneous Functions</a></h3>
<p>The functions mouse_trafo() and wmouse_trafo() can be used to
convert to mouse co-ordinates to screen relative co-ordinates. See
curs_mouse(3X) man page for details.</p>
<p>The mouseinterval function sets the maximum time (in thousands
of a second) that can elapse between press and release events in
order for them to be recognized as a click. This function returns
the previous interval value. The default is one fifth of a
second.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="SCREEN" id="SCREEN">13. Screen
Manipulation</a></h2>
<p>In this section, we will look into some functions, which allow
us to manage the screen efficiently and to write some fancy
programs. This is especially important in writing games.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETYX" id="GETYX">13.1. getyx()
functions</a></h3>
<p>The function <var class="LITERAL">getyx()</var> can be used to
find out the present cursor co-ordinates. It will fill the values
of x and y co-ordinates in the arguments given to it. Since getyx()
is a macro you don't have to pass the address of the variables. It
can be called as</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> getyx(win, y, x);
/* win: window pointer
* y, x: y, x co-ordinates will be put into this variables
*/</font>
</pre></td>
</tr>
</table>
<p>The function getparyx() gets the beginning co-ordinates of the
sub window relative to the main window. This is some times useful
to update a sub window. When designing fancy stuff like writing
multiple menus, it becomes difficult to store the menu positions,
their first option co-ordinates etc. A simple solution to this
problem, is to create menus in sub windows and later find the
starting co-ordinates of the menus by using getparyx().</p>
<p>The functions getbegyx() and getmaxyx() store current window's
beginning and maximum co-ordinates. These functions are useful in
the same way as above in managing the windows and sub windows
effectively.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCREENDUMP" id="SCREENDUMP">13.2. Screen
Dumping</a></h3>
<p>While writing games, some times it becomes necessary to store
the state of the screen and restore it back to the same state. The
function scr_dump() can be used to dump the screen contents to a
file given as an argument. Later it can be restored by scr_restore
function. These two simple functions can be used effectively to
maintain a fast moving game with changing scenarios.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WINDOWDUMP" id="WINDOWDUMP">13.3. Window
Dumping</a></h3>
<p>To store and restore windows, the functions <var class=
"LITERAL">putwin()</var> and <var class="LITERAL">getwin()</var>
can be used. <var class="LITERAL">putwin()</var> puts the present
window state into a file, which can be later restored by
<var class="LITERAL">getwin()</var>.</p>
<p>The function <var class="LITERAL">copywin()</var> can be used to
copy a window completely onto another window. It takes the source
and destination windows as parameters and according to the
rectangle specified, it copies the rectangular region from source
to destination window. It's last parameter specifies whether to
overwrite or just overlay the contents on to the destination
window. If this argument is true, then the copying is
non-destructive.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MISC" id="MISC">14. Miscellaneous
features</a></h2>
<p>Now you know enough features to write a good curses program,
with all bells and whistles. There are some miscellaneous functions
which are useful in various cases. Let's go headlong into some of
those.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CURSSET" id="CURSSET">14.1.
curs_set()</a></h3>
<p>This function can be used to make the cursor invisible. The
parameter to this function should be</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> 0 : invisible or
1 : normal or
2 : very visible.</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="TEMPLEAVE" id="TEMPLEAVE">14.2.
Temporarily Leaving Curses mode</a></h3>
<p>Some times you may want to get back to cooked mode (normal line
buffering mode) temporarily. In such a case you will first need to
save the tty modes with a call to <var class=
"LITERAL">def_prog_mode()</var> and then call <var class=
"LITERAL">endwin()</var> to end the curses mode. This will leave
you in the original tty mode. To get back to curses once you are
done, call <var class="LITERAL">reset_prog_mode()</var> . This
function returns the tty to the state stored by <var class=
"LITERAL">def_prog_mode()</var>. Then do refresh(), and you are
back to the curses mode. Here is an example showing the sequence of
things to be done.</p>
<div class="EXAMPLE"><a name="BTELE" id="BTELE"></a>
<p><b>Example 12. Temporarily Leaving Curses Mode</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr(); /* Start curses mode */
printw("Hello World !!!\n"); /* Print Hello World */
refresh(); /* Print it on to the real screen */
def_prog_mode(); /* Save the tty modes */
endwin(); /* End curses mode temporarily */
system("/bin/sh"); /* Do whatever you like in cooked mode */
reset_prog_mode(); /* Return to the previous tty mode*/
/* stored by def_prog_mode() */
refresh(); /* Do refresh() to restore the */
/* Screen contents */
printw("Another String\n"); /* Back to curses use the full */
refresh(); /* capabilities of curses */
endwin(); /* End curses mode */
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ACSVARS" id="ACSVARS">14.3. ACS_
variables</a></h3>
<p>If you have ever programmed in DOS, you know about those nifty
characters in extended character set. They are printable only on
some terminals. NCURSES functions like <var class=
"LITERAL">box()</var> use these characters. All these variables
start with ACS meaning alternative character set. You might have
noticed me using these characters in some of the programs above.
Here's an example showing all the characters.</p>
<div class="EXAMPLE"><a name="BACSVARS" id="BACSVARS"></a>
<p><b>Example 13. ACS Variables Example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr();
printw("Upper left corner "); addch(ACS_ULCORNER); printw("\n");
printw("Lower left corner "); addch(ACS_LLCORNER); printw("\n");
printw("Lower right corner "); addch(ACS_LRCORNER); printw("\n");
printw("Tee pointing right "); addch(ACS_LTEE); printw("\n");
printw("Tee pointing left "); addch(ACS_RTEE); printw("\n");
printw("Tee pointing up "); addch(ACS_BTEE); printw("\n");
printw("Tee pointing down "); addch(ACS_TTEE); printw("\n");
printw("Horizontal line "); addch(ACS_HLINE); printw("\n");
printw("Vertical line "); addch(ACS_VLINE); printw("\n");
printw("Large Plus or cross over "); addch(ACS_PLUS); printw("\n");
printw("Scan Line 1 "); addch(ACS_S1); printw("\n");
printw("Scan Line 3 "); addch(ACS_S3); printw("\n");
printw("Scan Line 7 "); addch(ACS_S7); printw("\n");
printw("Scan Line 9 "); addch(ACS_S9); printw("\n");
printw("Diamond "); addch(ACS_DIAMOND); printw("\n");
printw("Checker board (stipple) "); addch(ACS_CKBOARD); printw("\n");
printw("Degree Symbol "); addch(ACS_DEGREE); printw("\n");
printw("Plus/Minus Symbol "); addch(ACS_PLMINUS); printw("\n");
printw("Bullet "); addch(ACS_BULLET); printw("\n");
printw("Arrow Pointing Left "); addch(ACS_LARROW); printw("\n");
printw("Arrow Pointing Right "); addch(ACS_RARROW); printw("\n");
printw("Arrow Pointing Down "); addch(ACS_DARROW); printw("\n");
printw("Arrow Pointing Up "); addch(ACS_UARROW); printw("\n");
printw("Board of squares "); addch(ACS_BOARD); printw("\n");
printw("Lantern Symbol "); addch(ACS_LANTERN); printw("\n");
printw("Solid Square Block "); addch(ACS_BLOCK); printw("\n");
printw("Less/Equal sign "); addch(ACS_LEQUAL); printw("\n");
printw("Greater/Equal sign "); addch(ACS_GEQUAL); printw("\n");
printw("Pi "); addch(ACS_PI); printw("\n");
printw("Not equal "); addch(ACS_NEQUAL); printw("\n");
printw("UK pound sign "); addch(ACS_STERLING); printw("\n");
refresh();
getch();
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="OTHERLIB" id="OTHERLIB">15. Other
libraries</a></h2>
<p>Apart from the curses library, there are few text mode
libraries, which provide more functionality and a lot of features.
The following sections explain three standard libraries which are
usually distributed along with curses.</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="PANELS" id="PANELS">16. Panel
Library</a></h2>
<p>Now that you are proficient in curses, you wanted to do some
thing big. You created a lot of overlapping windows to give a
professional windows-type look. Unfortunately, it soon becomes
difficult to manage these. The multiple refreshes, updates plunge
you into a nightmare. The overlapping windows create blotches,
whenever you forget to refresh the windows in the proper order.</p>
<p>Don't despair. There's an elegant solution provided in panels
library. In the words of developers of ncurses</p>
<p><em>When your interface design is such that windows may dive
deeper into the visibility stack or pop to the top at runtime, the
resulting book-keeping can be tedious and difficult to get right.
Hence the panels library.</em></p>
<p>If you have lot of overlapping windows, then panels library is
the way to go. It obviates the need of doing series of
wnoutrefresh(), doupdate() and relieves the burden of doing it
correctly(bottom up). The library maintains information about the
order of windows, their overlapping and update the screen properly.
So why wait? Let's take a close peek into panels.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELBASICS" id="PANELBASICS">16.1. The
Basics</a></h3>
<p>Panel object is a window that is implicitly treated as part of a
deck including all other panel objects. The deck is treated as a
stack with the top panel being completely visible and the other
panels may or may not be obscured according to their positions. So
the basic idea is to create a stack of overlapping panels and use
panels library to display them correctly. There is a function
similar to refresh() which, when called , displays panels in the
correct order. Functions are provided to hide or show panels, move
panels, change its size etc.. The overlapping problem is managed by
the panels library during all the calls to these functions.</p>
<p>The general flow of a panel program goes like this:</p>
<ol type="1">
<li>
<p>Create the windows (with newwin()) to be attached to the
panels.</p>
</li>
<li>
<p>Create panels with the chosen visibility order. Stack them up
according to the desired visibility. The function new_panel() is
used to created panels.</p>
</li>
<li>
<p>Call update_panels() to write the panels to the virtual screen
in correct visibility order. Do a doupdate() to show it on the
screen.</p>
</li>
<li>
<p>Mainpulate the panels with show_panel(), hide_panel(),
move_panel() etc. Make use of helper functions like panel_hidden()
and panel_window(). Make use of user pointer to store custom data
for a panel. Use the functions set_panel_userptr() and
panel_userptr() to set and get the user pointer for a panel.</p>
</li>
<li>
<p>When you are done with the panel use del_panel() to delete the
panel.</p>
</li>
</ol>
<p>Let's make the concepts clear, with some programs. The following
is a simple program which creates 3 overlapping panels and shows
them on the screen.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEPANELS" id="COMPILEPANELS">16.2.
Compiling With the Panels Library</a></h3>
<p>To use panels library functions, you have to include panel.h and
to link the program with panels library the flag -lpanel should be
added along with -lncurses in that order.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> #include <panel.h>
.
.
.
compile and link: gcc <program file> -lpanel -lncurses</font>
</pre></td>
</tr>
</table>
<div class="EXAMPLE"><a name="PPASI" id="PPASI"></a>
<p><b>Example 14. Panel basics</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <panel.h>
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
int lines = 10, cols = 40, y = 2, x = 4, i;
initscr();
cbreak();
noecho();
/* Create windows for the panels */
my_wins[0] = newwin(lines, cols, y, x);
my_wins[1] = newwin(lines, cols, y + 1, x + 5);
my_wins[2] = newwin(lines, cols, y + 2, x + 10);
/*
* Create borders around the windows so that you can see the effect
* of panels
*/
for(i = 0; i < 3; ++i)
box(my_wins[i], 0, 0);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
doupdate();
getch();
endwin();
}
</span></font>
</pre></td>
</tr>
</table>
</div>
<p>As you can see, above program follows a simple flow as
explained. The windows are created with newwin() and then they are
attached to panels with new_panel(). As we attach one panel after
another, the stack of panels gets updated. To put them on screen
update_panels() and doupdate() are called.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELBROWSING" id="PANELBROWSING">16.3.
Panel Window Browsing</a></h3>
<p>A slightly complicated example is given below. This program
creates 3 windows which can be cycled through using tab. Have a
look at the code.</p>
<div class="EXAMPLE"><a name="PPABR" id="PPABR"></a>
<p><b>Example 15. Panel Window Browsing Example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <panel.h>
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL *top;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Set up the user pointers to the next panel */
set_panel_userptr(my_panels[0], my_panels[1]);
set_panel_userptr(my_panels[1], my_panels[2]);
set_panel_userptr(my_panels[2], my_panels[0]);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
doupdate();
top = my_panels[2];
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 9:
top = (PANEL *)panel_userptr(top);
top_panel(top);
break;
}
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="USERPTRUSING" id="USERPTRUSING">16.4.
Using User Pointers</a></h3>
<p>In the above example I used user pointers to find out the next
window in the cycle. We can attach custom information to the panel
by specifying a user pointer, which can point to any information
you want to store. In this case I stored the pointer to the next
panel in the cycle. User pointer for a panel can be set with the
function <var class="LITERAL">set_panel_userptr()</var>. It can be
accessed using the function <var class=
"LITERAL">panel_userptr()</var> which will return the user pointer
for the panel given as argument. After finding the next panel in
the cycle It's brought to the top by the function top_panel(). This
function brings the panel given as argument to the top of the panel
stack.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELMOVERESIZE" id=
"PANELMOVERESIZE">16.5. Moving and Resizing Panels</a></h3>
<p>The function <var class="LITERAL">move_panel()</var> can be used
to move a panel to the desired location. It does not change the
position of the panel in the stack. Make sure that you use
move_panel() instead mvwin() on the window associated with the
panel.</p>
<p>Resizing a panel is slightly complex. There is no straight
forward function just to resize the window associated with a panel.
A solution to resize a panel is to create a new window with the
desired sizes, change the window associated with the panel using
replace_panel(). Don't forget to delete the old window. The window
associated with a panel can be found by using the function
panel_window().</p>
<p>The following program shows these concepts, in supposedly simple
program. You can cycle through the window with <TAB> as
usual. To resize or move the active panel press 'r' for resize 'm'
for moving. Then use arrow keys to resize or move it to the desired
way and press enter to end your resizing or moving. This example
makes use of user data to get the required data to do the
operations.</p>
<div class="EXAMPLE"><a name="PPARE" id="PPARE"></a>
<p><b>Example 16. Panel Moving and Resizing example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <panel.h>
typedef struct _PANEL_DATA {
int x, y, w, h;
char label[80];
int label_color;
PANEL *next;
}PANEL_DATA;
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
void set_user_ptrs(PANEL **panels, int n);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL_DATA *top;
PANEL *stack_top;
WINDOW *temp_win, *old_win;
int ch;
int newx, newy, neww, newh;
int size = FALSE, move = FALSE;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
set_user_ptrs(my_panels, 3);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
doupdate();
stack_top = my_panels[2];
top = (PANEL_DATA *)panel_userptr(stack_top);
newx = top->x;
newy = top->y;
neww = top->w;
newh = top->h;
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 9: /* Tab */
top = (PANEL_DATA *)panel_userptr(stack_top);
top_panel(top->next);
stack_top = top->next;
top = (PANEL_DATA *)panel_userptr(stack_top);
newx = top->x;
newy = top->y;
neww = top->w;
newh = top->h;
break;
case 'r': /* Re-Size*/
size = TRUE;
attron(COLOR_PAIR(4));
mvprintw(LINES - 4, 0, "Entered Resizing :Use Arrow Keys to resize and press <ENTER> to end resizing");
refresh();
attroff(COLOR_PAIR(4));
break;
case 'm': /* Move */
attron(COLOR_PAIR(4));
mvprintw(LINES - 4, 0, "Entered Moving: Use Arrow Keys to Move and press <ENTER> to end moving");
refresh();
attroff(COLOR_PAIR(4));
move = TRUE;
break;
case KEY_LEFT:
if(size == TRUE)
{ --newx;
++neww;
}
if(move == TRUE)
--newx;
break;
case KEY_RIGHT:
if(size == TRUE)
{ ++newx;
--neww;
}
if(move == TRUE)
++newx;
break;
case KEY_UP:
if(size == TRUE)
{ --newy;
++newh;
}
if(move == TRUE)
--newy;
break;
case KEY_DOWN:
if(size == TRUE)
{ ++newy;
--newh;
}
if(move == TRUE)
++newy;
break;
case 10: /* Enter */
move(LINES - 4, 0);
clrtoeol();
refresh();
if(size == TRUE)
{ old_win = panel_window(stack_top);
temp_win = newwin(newh, neww, newy, newx);
replace_panel(stack_top, temp_win);
win_show(temp_win, top->label, top->label_color);
delwin(old_win);
size = FALSE;
}
if(move == TRUE)
{ move_panel(stack_top, newy, newx);
move = FALSE;
}
break;
}
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
refresh();
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Set the PANEL_DATA structures for individual panels */
void set_user_ptrs(PANEL **panels, int n)
{ PANEL_DATA *ptrs;
WINDOW *win;
int x, y, w, h, i;
char temp[80];
ptrs = (PANEL_DATA *)calloc(n, sizeof(PANEL_DATA));
for(i = 0;i < n; ++i)
{ win = panel_window(panels[i]);
getbegyx(win, y, x);
getmaxyx(win, h, w);
ptrs[i].x = x;
ptrs[i].y = y;
ptrs[i].w = w;
ptrs[i].h = h;
sprintf(temp, "Window Number %d", i + 1);
strcpy(ptrs[i].label, temp);
ptrs[i].label_color = i + 1;
if(i + 1 == n)
ptrs[i].next = panels[0];
else
ptrs[i].next = panels[i + 1];
set_panel_userptr(panels[i], &ptrs[i]);
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Concentrate on the main while loop. Once it finds out the type
of key pressed, it takes appropriate action. If 'r' is pressed
resizing mode is started. After this the new sizes are updated as
the user presses the arrow keys. When the user presses
<ENTER> present selection ends and panel is resized by using
the concept explained. While in resizing mode the program doesn't
show how the window is getting resized. It's left as an exercise to
the reader to print a dotted border while it gets resized to a new
position.</p>
<p>When the user presses 'm' the move mode starts. This is a bit
simpler than resizing. As the arrow keys are pressed the new
position is updated and pressing of <ENTER> causes the panel
to be moved by calling the function move_panel().</p>
<p>In this program the user data which is represented as
PANEL_DATA, plays very important role in finding the associated
information with a panel. As written in the comments, the
PANEL_DATA stores the panel sizes, label, label color and a pointer
to the next panel in the cycle.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELSHOWHIDE" id="PANELSHOWHIDE">16.6.
Hiding and Showing Panels</a></h3>
<p>A Panel can be hidden by using the function hide_panel(). This
function merely removes it form the stack of panels, thus hiding it
on the screen once you do update_panels() and doupdate(). It
doesn't destroy the PANEL structure associated with the hidden
panel. It can be shown again by using the show_panel()
function.</p>
<p>The following program shows the hiding of panels. Press 'a' or
'b' or 'c' to show or hide first, second and third windows
respectively. It uses a user data with a small variable hide, which
keeps track of whether the window is hidden or not. For some reason
the function <var class="LITERAL">panel_hidden()</var> which tells
whether a panel is hidden or not is not working. A bug report was
also presented by Michael Andres <a href=
"http://www.geocrawler.com/archives/3/344/1999/9/0/2643549/"
target="_top">here</a></p>
<div class="EXAMPLE"><a name="PPAHI" id="PPAHI"></a>
<p><b>Example 17. Panel Hiding and Showing example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <panel.h>
typedef struct _PANEL_DATA {
int hide; /* TRUE if panel is hidden */
}PANEL_DATA;
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL_DATA panel_datas[3];
PANEL_DATA *temp;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Initialize panel datas saying that nothing is hidden */
panel_datas[0].hide = FALSE;
panel_datas[1].hide = FALSE;
panel_datas[2].hide = FALSE;
set_panel_userptr(my_panels[0], &panel_datas[0]);
set_panel_userptr(my_panels[1], &panel_datas[1]);
set_panel_userptr(my_panels[2], &panel_datas[2]);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Show or Hide a window with 'a'(first window) 'b'(Second Window) 'c'(Third Window)");
mvprintw(LINES - 2, 0, "F1 to Exit");
attroff(COLOR_PAIR(4));
doupdate();
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 'a':
temp = (PANEL_DATA *)panel_userptr(my_panels[0]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[0]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[0]);
temp->hide = FALSE;
}
break;
case 'b':
temp = (PANEL_DATA *)panel_userptr(my_panels[1]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[1]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[1]);
temp->hide = FALSE;
}
break;
case 'c':
temp = (PANEL_DATA *)panel_userptr(my_panels[2]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[2]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[2]);
temp->hide = FALSE;
}
break;
}
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELABOVE" id="PANELABOVE">16.7.
panel_above() and panel_below() Functions</a></h3>
<p>The functions <var class="LITERAL">panel_above()</var> and
<var class="LITERAL">panel_below()</var> can be used to find out
the panel above and below a panel. If the argument to these
functions is NULL, then they return a pointer to bottom panel and
top panel respectively.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MENUS" id="MENUS">17. Menus
Library</a></h2>
<p>The menus library provides a nice extension to basic curses,
through which you can create menus. It provides a set of functions
to create menus. But they have to be customized to give a nicer
look, with colors etc. Let's get into the details.</p>
<p>A menu is a screen display that assists the user to choose some
subset of a given set of items. To put it simple, a menu is a
collection of items from which one or more items can be chosen.
Some readers might not be aware of multiple item selection
capability. Menu library provides functionality to write menus from
which the user can chose more than one item as the preferred
choice. This is dealt with in a later section. Now it is time for
some rudiments.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUBASICS" id="MENUBASICS">17.1. The
Basics</a></h3>
<p>To create menus, you first create items, and then post the menu
to the display. After that, all the processing of user responses is
done in an elegant function menu_driver() which is the work horse
of any menu program.</p>
<p>The general flow of control of a menu program looks like
this.</p>
<ol type="1">
<li>
<p>Initialize curses</p>
</li>
<li>
<p>Create items using new_item(). You can specify a name and
description for the items.</p>
</li>
<li>
<p>Create the menu with new_menu() by specifying the items to be
attached with.</p>
</li>
<li>
<p>Post the menu with menu_post() and refresh the screen.</p>
</li>
<li>
<p>Process the user requests with a loop and do necessary updates
to menu with menu_driver.</p>
</li>
<li>
<p>Unpost the menu with menu_unpost()</p>
</li>
<li>
<p>Free the memory allocated to menu by free_menu()</p>
</li>
<li>
<p>Free the memory allocated to the items with free_item()</p>
</li>
<li>
<p>End curses</p>
</li>
</ol>
<p>Let's see a program which prints a simple menu and updates the
current selection with up, down arrows.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEMENUS" id="COMPILEMENUS">17.2.
Compiling With the Menu Library</a></h3>
<p>To use menu library functions, you have to include menu.h and to
link the program with menu library the flag -lmenu should be added
along with -lncurses in that order.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> #include <menu.h>
.
.
.
compile and link: gcc <program file> -lmenu -lncurses</font>
</pre></td>
</tr>
</table>
<div class="EXAMPLE"><a name="MMESI" id="MMESI"></a>
<p><b>Example 18. Menu Basics</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
my_menu = new_menu((ITEM **)my_items);
mvprintw(LINES - 2, 0, "F1 to Exit");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
}
}
free_item(my_items[0]);
free_item(my_items[1]);
free_menu(my_menu);
endwin();
}
</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This program demonstrates the basic concepts involved in
creating a menu using menus library. First we create the items
using new_item() and then attach them to the menu with new_menu()
function. After posting the menu and refreshing the screen, the
main processing loop starts. It reads user input and takes
corresponding action. The function menu_driver() is the main work
horse of the menu system. The second parameter to this function
tells what's to be done with the menu. According to the parameter,
menu_driver() does the corresponding task. The value can be either
a menu navigational request, an ascii character, or a KEY_MOUSE
special key associated with a mouse event.</p>
<p>The menu_driver accepts following navigational requests.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> REQ_LEFT_ITEM Move left to an item.
REQ_RIGHT_ITEM Move right to an item.
REQ_UP_ITEM Move up to an item.
REQ_DOWN_ITEM Move down to an item.
REQ_SCR_ULINE Scroll up a line.
REQ_SCR_DLINE Scroll down a line.
REQ_SCR_DPAGE Scroll down a page.
REQ_SCR_UPAGE Scroll up a page.
REQ_FIRST_ITEM Move to the first item.
REQ_LAST_ITEM Move to the last item.
REQ_NEXT_ITEM Move to the next item.
REQ_PREV_ITEM Move to the previous item.
REQ_TOGGLE_ITEM Select/deselect an item.
REQ_CLEAR_PATTERN Clear the menu pattern buffer.
REQ_BACK_PATTERN Delete the previous character from the pattern buffer.
REQ_NEXT_MATCH Move to the next item matching the pattern match.
REQ_PREV_MATCH Move to the previous item matching the pattern match. </font>
</pre></td>
</tr>
</table>
<p>Don't get overwhelmed by the number of options. We will see them
slowly one after another. The options of interest in this example
are REQ_UP_ITEM and REQ_DOWN_ITEM. These two options when passed to
menu_driver, menu driver updates the current item to one item up or
down respectively.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUDRIVER" id="MENUDRIVER">17.3. Menu
Driver: The work horse of the menu system</a></h3>
<p>As you have seen in the above example, menu_driver plays an
important role in updating the menu. It is very important to
understand various options it takes and what they do. As explained
above, the second parameter to menu_driver() can be either a
navigational request, a printable character or a KEY_MOUSE key.
Let's dissect the different navigational requests.</p>
<ul>
<li>
<p><em>REQ_LEFT_ITEM and REQ_RIGHT_ITEM</em></p>
<p>A Menu can be displayed with multiple columns for more than one
item. This can be done by using the <var class=
"LITERAL">menu_format()</var>function. When a multi columnar menu
is displayed these requests cause the menu driver to move the
current selection to left or right.</p>
</li>
<li>
<p><em>REQ_UP_ITEM and REQ_DOWN_ITEM</em></p>
<p>These two options you have seen in the above example. These
options when given, makes the menu_driver to move the current
selection to an item up or down.</p>
</li>
<li>
<p><em>REQ_SCR_* options</em></p>
<p>The four options REQ_SCR_ULINE, REQ_SCR_DLINE, REQ_SCR_DPAGE,
REQ_SCR_UPAGE are related to scrolling. If all the items in the
menu cannot be displayed in the menu sub window, then the menu is
scrollable. These requests can be given to the menu_driver to do
the scrolling either one line up, down or one page down or up
respectively.</p>
</li>
<li>
<p><em>REQ_FIRST_ITEM, REQ_LAST_ITEM, REQ_NEXT_ITEM and
REQ_PREV_ITEM</em></p>
<p>These requests are self explanatory.</p>
</li>
<li>
<p><em>REQ_TOGGLE_ITEM</em></p>
<p>This request when given, toggles the present selection. This
option is to be used only in a multi valued menu. So to use this
request the option O_ONEVALUE must be off. This option can be made
off or on with set_menu_opts().</p>
</li>
<li>
<p><em>Pattern Requests</em></p>
<p>Every menu has an associated pattern buffer, which is used to
find the nearest match to the ascii characters entered by the user.
Whenever ascii characters are given to menu_driver, it puts in to
the pattern buffer. It also tries to find the nearest match to the
pattern in the items list and moves current selection to that item.
The request REQ_CLEAR_PATTERN clears the pattern buffer. The
request REQ_BACK_PATTERN deletes the previous character in the
pattern buffer. In case the pattern matches more than one item then
the matched items can be cycled through REQ_NEXT_MATCH and
REQ_PREV_MATCH which move the current selection to the next and
previous matches respectively.</p>
</li>
<li>
<p><em>Mouse Requests</em></p>
<p>In case of KEY_MOUSE requests, according to the mouse position
an action is taken accordingly. The action to be taken is explained
in the man page as,</p>
<table border="0" bgcolor="#E0E0E0" width="90%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"><em> If the second argument is the KEY_MOUSE special key, the
associated mouse event is translated into one of the above
pre-defined requests. Currently only clicks in the user
window (e.g. inside the menu display area or the decora­
tion window) are handled. If you click above the display
region of the menu, a REQ_SCR_ULINE is generated, if you
doubleclick a REQ_SCR_UPAGE is generated and if you
tripleclick a REQ_FIRST_ITEM is generated. If you click
below the display region of the menu, a REQ_SCR_DLINE is
generated, if you doubleclick a REQ_SCR_DPAGE is generated
and if you tripleclick a REQ_LAST_ITEM is generated. If
you click at an item inside the display area of the menu,
the menu cursor is positioned to that item.</em></font>
</pre></td>
</tr>
</table>
</li>
</ul>
<p>Each of the above requests will be explained in the following
lines with several examples whenever appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUWINDOWS" id="MENUWINDOWS">17.4. Menu
Windows</a></h3>
<p>Every menu created is associated with a window and a sub window.
The menu window displays any title or border associated with the
menu. The menu sub window displays the menu items currently
available for selection. But we didn't specify any window or sub
window in the simple example. When a window is not specified,
stdscr is taken as the main window, and then menu system calculates
the sub window size required for the display of items. Then items
are displayed in the calculated sub window. So let's play with
these windows and display a menu with a border and a title.</p>
<div class="EXAMPLE"><a name="MMEWI" id="MMEWI"></a>
<p><b>Example 19. Menu Windows Usage example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
(char *)NULL,
};
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 40, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
/* Set menu mark to the string " * " */
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
mvprintw(LINES - 2, 0, "F1 to exit");
refresh();
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This example creates a menu with a title, border, a fancy line
separating title and the items. As you can see, in order to attach
a window to a menu the function set_menu_win() has to be used. Then
we attach the sub window also. This displays the items in the sub
window. You can also set the mark string which gets displayed to
the left of the selected item with set_menu_mark().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCROLLMENUS" id="SCROLLMENUS">17.5.
Scrolling Menus</a></h3>
<p>If the sub window given for a window is not big enough to show
all the items, then the menu will be scrollable. When you are on
the last item in the present list, if you send REQ_DOWN_ITEM, it
gets translated into REQ_SCR_DLINE and the menu scrolls by one
item. You can manually give REQ_SCR_ operations to do scrolling.
Let's see how it can be done.</p>
<div class="EXAMPLE"><a name="MMESC" id="MMESC"></a>
<p><b>Example 20. Scrolling Menus example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Choice 8",
"Choice 9",
"Choice 10",
"Exit",
(char *)NULL,
};
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_CYAN, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 40, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
set_menu_format(my_menu, 5, 1);
/* Set menu mark to the string " * " */
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
attron(COLOR_PAIR(2));
mvprintw(LINES - 2, 0, "Use PageUp and PageDown to scoll down or up a page of items");
mvprintw(LINES - 1, 0, "Arrow Keys to navigate (F1 to Exit)");
attroff(COLOR_PAIR(2));
refresh();
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case KEY_NPAGE:
menu_driver(my_menu, REQ_SCR_DPAGE);
break;
case KEY_PPAGE:
menu_driver(my_menu, REQ_SCR_UPAGE);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This program is self-explanatory. In this example the number of
choices has been increased to ten, which is larger than our sub
window size which can hold 6 items. This message has to be
explicitly conveyed to the menu system with the function
set_menu_format(). In here we specify the number of rows and
columns we want to be displayed for a single page. We can specify
any number of items to be shown, in the rows variables, if it is
less than the height of the sub window. If the key pressed by the
user is a PAGE UP or PAGE DOWN, the menu is scrolled a page due to
the requests (REQ_SCR_DPAGE and REQ_SCR_UPAGE) given to
menu_driver().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MULTICOLUMN" id="MULTICOLUMN">17.6.
Multi Columnar Menus</a></h3>
<p>In the above example you have seen how to use the function
set_menu_format(). I didn't mention what the cols variable (third
parameter) does. Well, If your sub window is wide enough, you can
opt to display more than one item per row. This can be specified in
the cols variable. To make things simpler, the following example
doesn't show descriptions for the items.</p>
<div class="EXAMPLE"><a name="MMEMUCO" id="MMEMUCO"></a>
<p><b>Example 21. Milt Columnar Menus Example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5",
"Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10",
"Choice 11", "Choice 12", "Choice 13", "Choice 14", "Choice 15",
"Choice 16", "Choice 17", "Choice 18", "Choice 19", "Choice 20",
"Exit",
(char *)NULL,
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_CYAN, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Set menu option not to show the description */
menu_opts_off(my_menu, O_SHOWDESC);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 70, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 68, 3, 1));
set_menu_format(my_menu, 5, 3);
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
attron(COLOR_PAIR(2));
mvprintw(LINES - 3, 0, "Use PageUp and PageDown to scroll");
mvprintw(LINES - 2, 0, "Use Arrow Keys to navigate (F1 to Exit)");
attroff(COLOR_PAIR(2));
refresh();
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case KEY_LEFT:
menu_driver(my_menu, REQ_LEFT_ITEM);
break;
case KEY_RIGHT:
menu_driver(my_menu, REQ_RIGHT_ITEM);
break;
case KEY_NPAGE:
menu_driver(my_menu, REQ_SCR_DPAGE);
break;
case KEY_PPAGE:
menu_driver(my_menu, REQ_SCR_UPAGE);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Watch the function call to set_menu_format(). It specifies the
number of columns to be 3, thus displaying 3 items per row. We have
also switched off the showing descriptions with the function
menu_opts_off(). There are couple of functions set_menu_opts(),
menu_opts_on() and menu_opts() which can be used to manipulate menu
options. The following menu options can be specified.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> O_ONEVALUE
Only one item can be selected for this menu.
O_SHOWDESC
Display the item descriptions when the menu is
posted.
O_ROWMAJOR
Display the menu in row-major order.
O_IGNORECASE
Ignore the case when pattern-matching.
O_SHOWMATCH
Move the cursor to within the item name while pat­
tern-matching.
O_NONCYCLIC
Don't wrap around next-item and previous-item,
requests to the other end of the menu.</font>
</pre></td>
</tr>
</table>
<p>All options are on by default. You can switch specific
attributes on or off with menu_opts_on() and menu_opts_off()
functions. You can also use set_menu_opts() to directly specify the
options. The argument to this function should be a OR ed value of
some of those above constants. The function menu_opts() can be used
to find out a menu's present options.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MULTIVALUEMENUS" id=
"MULTIVALUEMENUS">17.7. Multi Valued Menus</a></h3>
<p>You might be wondering what if you switch off the option
O_ONEVALUE. Then the menu becomes multi-valued. That means you can
select more than one item. This brings us to the request
REQ_TOGGLE_ITEM. Let's see it in action.</p>
<div class="EXAMPLE"><a name="MMETO" id="MMETO"></a>
<p><b>Example 22. Multi Valued Menus example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
my_menu = new_menu((ITEM **)my_items);
/* Make the menu multi valued */
menu_opts_off(my_menu, O_ONEVALUE);
mvprintw(LINES - 3, 0, "Use <SPACE> to select or unselect an item.");
mvprintw(LINES - 2, 0, "<ENTER> to see presently selected items(F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case ' ':
menu_driver(my_menu, REQ_TOGGLE_ITEM);
break;
case 10: /* Enter */
{ char temp[200];
ITEM **items;
items = menu_items(my_menu);
temp[0] = '\0';
for(i = 0; i < item_count(my_menu); ++i)
if(item_value(items[i]) == TRUE)
{ strcat(temp, item_name(items[i]));
strcat(temp, " ");
}
move(20, 0);
clrtoeol();
mvprintw(20, 0, temp);
refresh();
}
break;
}
}
free_item(my_items[0]);
free_item(my_items[1]);
free_menu(my_menu);
endwin();
}
</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Whew, A lot of new functions. Let's take them one after another.
Firstly, the REQ_TOGGLE_ITEM. In a multi-valued menu, the user
should be allowed to select or un select more than one item. The
request REQ_TOGGLE_ITEM toggles the present selection. In this case
when space is pressed REQ_TOGGLE_ITEM request is sent to
menu_driver to achieve the result.</p>
<p>Now when the user presses <ENTER> we show the items he
presently selected. First we find out the items associated with the
menu using the function menu_items(). Then we loop through the
items to find out if the item is selected or not. The function
item_value() returns TRUE if an item is selected. The function
item_count() returns the number of items in the menu. The item name
can be found with item_name(). You can also find the description
associated with an item using item_description().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUOPT" id="MENUOPT">17.8. Menu
Options</a></h3>
<p>Well, by this time you must be itching for some difference in
your menu, with lots of functionality. I know. You want Colors !!!.
You want to create nice menus similar to those text mode <a href=
"http://www.jersey.net/~debinjoe/games/" target="_top">dos
games</a>. The functions set_menu_fore() and set_menu_back() can be
used to change the attribute of the selected item and unselected
item. The names are misleading. They don't change menu's foreground
or background which would have been useless.</p>
<p>The function set_menu_grey() can be used to set the display
attribute for the non-selectable items in the menu. This brings us
to the interesting option for an item the one and only
O_SELECTABLE. We can turn it off by the function item_opts_off()
and after that that item is not selectable. It's like a grayed item
in those fancy windows menus. Let's put these concepts in practice
with this example</p>
<div class="EXAMPLE"><a name="MMEAT" id="MMEAT"></a>
<p><b>Example 23. Menu Options example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
item_opts_off(my_items[3], O_SELECTABLE);
item_opts_off(my_items[6], O_SELECTABLE);
/* Create menu */
my_menu = new_menu((ITEM **)my_items);
/* Set fore ground and back ground of the menu */
set_menu_fore(my_menu, COLOR_PAIR(1) | A_REVERSE);
set_menu_back(my_menu, COLOR_PAIR(2));
set_menu_grey(my_menu, COLOR_PAIR(3));
/* Post the menu */
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case 10: /* Enter */
move(20, 0);
clrtoeol();
mvprintw(20, 0, "Item selected is : %s",
item_name(current_item(my_menu)));
pos_menu_cursor(my_menu);
break;
}
}
unpost_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
free_menu(my_menu);
endwin();
}
</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUUSERPTR" id="MENUUSERPTR">17.9. The
useful User Pointer</a></h3>
<p>We can associate a user pointer with each item in the menu. It
works the same way as user pointer in panels. It's not touched by
menu system. You can store any thing you like in that. I usually
use it to store the function to be executed when the menu option is
chosen (It's selected and may be the user pressed
<ENTER>);</p>
<div class="EXAMPLE"><a name="MMEUS" id="MMEUS"></a>
<p><b>Example 24. Menu User Pointer Usage</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
void func(char *name);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
{ my_items[i] = new_item(choices[i], choices[i]);
/* Set the user pointer */
set_item_userptr(my_items[i], func);
}
my_items[n_choices] = (ITEM *)NULL;
/* Create menu */
my_menu = new_menu((ITEM **)my_items);
/* Post the menu */
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case 10: /* Enter */
{ ITEM *cur;
void (*p)(char *);
cur = current_item(my_menu);
p = item_userptr(cur);
p((char *)item_name(cur));
pos_menu_cursor(my_menu);
break;
}
break;
}
}
unpost_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
free_menu(my_menu);
endwin();
}
void func(char *name)
{ move(20, 0);
clrtoeol();
mvprintw(20, 0, "Item selected is : %s", name);
} </span></font>
</pre></td>
</tr>
</table>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="FORMS" id="FORMS">18. Forms
Library</a></h2>
<p>Well. If you have seen those forms on web pages which take input
from users and do various kinds of things, you might be wondering
how would any one create such forms in text mode display. It's
quite difficult to write those nifty forms in plain ncurses. Forms
library tries to provide a basic frame work to build and maintain
forms with ease. It has lot of features(functions) which manage
validation, dynamic expansion of fields etc.. Let's see it in full
flow.</p>
<p>A form is a collection of fields; each field can be either a
label(static text) or a data-entry location. The forms also library
provides functions to divide forms into multiple pages.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMBASICS" id="FORMBASICS">18.1. The
Basics</a></h3>
<p>Forms are created in much the same way as menus. First the
fields related to the form are created with new_field(). You can
set options for the fields, so that they can be displayed with some
fancy attributes, validated before the field looses focus etc..
Then the fields are attached to form. After this, the form can be
posted to display and is ready to receive inputs. On the similar
lines to menu_driver(), the form is manipulated with form_driver().
We can send requests to form_driver to move focus to a certain
field, move cursor to end of the field etc.. After the user enters
values in the fields and validation done, form can be unposted and
memory allocated can be freed.</p>
<p>The general flow of control of a forms program looks like
this.</p>
<ol type="1">
<li>
<p>Initialize curses</p>
</li>
<li>
<p>Create fields using new_field(). You can specify the height and
width of the field, and its position on the form.</p>
</li>
<li>
<p>Create the forms with new_form() by specifying the fields to be
attached with.</p>
</li>
<li>
<p>Post the form with form_post() and refresh the screen.</p>
</li>
<li>
<p>Process the user requests with a loop and do necessary updates
to form with form_driver.</p>
</li>
<li>
<p>Unpost the menu with form_unpost()</p>
</li>
<li>
<p>Free the memory allocated to menu by free_form()</p>
</li>
<li>
<p>Free the memory allocated to the items with free_field()</p>
</li>
<li>
<p>End curses</p>
</li>
</ol>
<p>As you can see, working with forms library is much similar to
handling menu library. The following examples will explore various
aspects of form processing. Let's start the journey with a simple
example. first.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEFORMS" id="COMPILEFORMS">18.2.
Compiling With the Forms Library</a></h3>
<p>To use forms library functions, you have to include form.h and
to link the program with forms library the flag -lform should be
added along with -lncurses in that order.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"> #include <form.h>
.
.
.
compile and link: gcc <program file> -lform -lncurses</font>
</pre></td>
</tr>
</table>
<div class="EXAMPLE"><a name="FFOSI" id="FFOSI"></a>
<p><b>Example 25. Forms Basics</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <form.h>
int main()
{ FIELD *field[3];
FORM *my_form;
int ch;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize the fields */
field[0] = new_field(1, 10, 4, 18, 0, 0);
field[1] = new_field(1, 10, 6, 18, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_back(field[0], A_UNDERLINE); /* Print a line for the option */
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
mvprintw(4, 10, "Value 1:");
mvprintw(6, 10, "Value 2:");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Above example is pretty straight forward. It creates two fields
with <var class="LITERAL">new_field()</var>. new_field() takes
height, width, starty, startx, number of offscreen rows and number
of additional working buffers. The fifth argument number of
offscreen rows specifies how much of the field to be shown. If it
is zero, the entire field is always displayed otherwise the form
will be scrollable when the user accesses not displayed parts of
the field. The forms library allocates one buffer per field to
store the data user enters. Using the last parameter to new_field()
we can specify it to allocate some additional buffers. These can be
used for any purpose you like.</p>
<p>After creating the fields, back ground attribute of both of them
is set to an underscore with set_field_back(). The AUTOSKIP option
is turned off using field_opts_off(). If this option is turned on,
focus will move to the next field in the form once the active field
is filled up completely.</p>
<p>After attaching the fields to the form, it is posted. Here on,
user inputs are processed in the while loop, by making
corresponding requests to form_driver. The details of all the
requests to the form_driver() are explained later.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PLAYFIELDS" id="PLAYFIELDS">18.3.
Playing with Fields</a></h3>
<p>Each form field is associated with a lot of attributes. They can
be manipulated to get the required effect and to have fun !!!. So
why wait?</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FETCHINFO" id="FETCHINFO">18.3.1.
Fetching Size and Location of Field</a></h4>
<p>The parameters we have given at the time of creation of a field
can be retrieved with field_info(). It returns height, width,
starty, startx, number of offscreen rows, and number of additional
buffers into the parameters given to it. It is a sort of inverse of
new_field().</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int field_info( FIELD *field, /* field from which to fetch */
int *height, *int width, /* field size */
int *top, int *left, /* upper left corner */
int *offscreen, /* number of offscreen rows */
int *nbuf); /* number of working buffers */</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="MOVEFIELD" id="MOVEFIELD">18.3.2. Moving
the field</a></h4>
<p>The location of the field can be moved to a different position
with move_field().</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int move_field( FIELD *field, /* field to alter */
int top, int left); /* new upper-left corner */</font>
</pre></td>
</tr>
</table>
<p>As usual, the changed position can be queried with
field_infor().</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="JUSTIFYFIELD" id="JUSTIFYFIELD">18.3.3.
Field Justification</a></h4>
<p>The justification to be done for the field can be fixed using
the function set_field_just().</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> int set_field_just(FIELD *field, /* field to alter */
int justmode); /* mode to set */
int field_just(FIELD *field); /* fetch justify mode of field */</font>
</pre></td>
</tr>
</table>
<p>The justification mode valued accepted and returned by these
functions are NO_JUSTIFICATION, JUSTIFY_RIGHT, JUSTIFY_LEFT, or
JUSTIFY_CENTER.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDDISPATTRIB" id=
"FIELDDISPATTRIB">18.3.4. Field Display Attributes</a></h4>
<p>As you have seen, in the above example, display attribute for
the fields can be set with set_field_fore() and setfield_back().
These functions set foreground and background attribute of the
fields. You can also specify a pad character which will be filled
in the unfilled portion of the field. The pad character is set with
a call to set_field_pad(). Default pad value is a space. The
functions field_fore(), field_back, field_pad() can be used to
query the present foreground, background attributes and pad
character for the field. The following list gives the usage of
functions.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> int set_field_fore(FIELD *field, /* field to alter */
chtype attr); /* attribute to set */
chtype field_fore(FIELD *field); /* field to query */
/* returns foreground attribute */
int set_field_back(FIELD *field, /* field to alter */
chtype attr); /* attribute to set */
chtype field_back(FIELD *field); /* field to query */
/* returns background attribute */
int set_field_pad(FIELD *field, /* field to alter */
int pad); /* pad character to set */
chtype field_pad(FIELD *field); /* field to query */
/* returns present pad character */ </font>
</pre></td>
</tr>
</table>
<p>Though above functions seem quite simple, using colors with
set_field_fore() may be frustrating in the beginning. Let me first
explain about foreground and background attributes of a field. The
foreground attribute is associated with the character. That means a
character in the field is printed with the attribute you have set
with set_field_fore(). Background attribute is the attribute used
to fill background of field, whether any character is there or not.
So what about colors? Since colors are always defined in pairs,
what is the right way to display colored fields? Here's an example
clarifying color attributes.</p>
<div class="EXAMPLE"><a name="FFOAT" id="FFOAT"></a>
<p><b>Example 26. Form Attributes example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <form.h>
int main()
{ FIELD *field[3];
FORM *my_form;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize few color pairs */
init_pair(1, COLOR_WHITE, COLOR_BLUE);
init_pair(2, COLOR_WHITE, COLOR_BLUE);
/* Initialize the fields */
field[0] = new_field(1, 10, 4, 18, 0, 0);
field[1] = new_field(1, 10, 6, 18, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_fore(field[0], COLOR_PAIR(1));/* Put the field with blue background */
set_field_back(field[0], COLOR_PAIR(2));/* and white foreground (characters */
/* are printed in white */
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
set_current_field(my_form, field[0]); /* Set focus to the colored field */
mvprintw(4, 10, "Value 1:");
mvprintw(6, 10, "Value 2:");
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>Play with the color pairs and try to understand the foreground
and background attributes. In my programs using color attributes, I
usually set only the background with set_field_back(). Curses
simply doesn't allow defining individual color attributes.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDOPTIONBITS" id=
"FIELDOPTIONBITS">18.3.5. Field Option Bits</a></h4>
<p>There is also a large collection of field option bits you can
set to control various aspects of forms processing. You can
manipulate them with these functions:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_opts(FIELD *field, /* field to alter */
int attr); /* attribute to set */
int field_opts_on(FIELD *field, /* field to alter */
int attr); /* attributes to turn on */
int field_opts_off(FIELD *field, /* field to alter */
int attr); /* attributes to turn off */
int field_opts(FIELD *field); /* field to query */ </font>
</pre></td>
</tr>
</table>
<p>The function set_field_opts() can be used to directly set
attributes of a field or you can choose to switch a few attributes
on and off with field_opts_on() and field_opts_off() selectively.
Anytime you can query the attributes of a field with field_opts().
The following is the list of available options. By default, all
options are on.</p>
<div class="VARIABLELIST">
<dl>
<dt>O_VISIBLE</dt>
<dd>
<p>Controls whether the field is visible on the screen. Can be used
during form processing to hide or pop up fields depending on the
value of parent fields.</p>
</dd>
<dt>O_ACTIVE</dt>
<dd>
<p>Controls whether the field is active during forms processing
(i.e. visited by form navigation keys). Can be used to make labels
or derived fields with buffer values alterable by the forms
application, not the user.</p>
</dd>
<dt>O_PUBLIC</dt>
<dd>
<p>Controls whether data is displayed during field entry. If this
option is turned off on a field, the library will accept and edit
data in that field, but it will not be displayed and the visible
field cursor will not move. You can turn off the O_PUBLIC bit to
define password fields.</p>
</dd>
<dt>O_EDIT</dt>
<dd>
<p>Controls whether the field's data can be modified. When this
option is off, all editing requests except <var class=
"LITERAL">REQ_PREV_CHOICE</var> and <var class=
"LITERAL">REQ_NEXT_CHOICE</var>will fail. Such read-only fields may
be useful for help messages.</p>
</dd>
<dt>O_WRAP</dt>
<dd>
<p>Controls word-wrapping in multi-line fields. Normally, when any
character of a (blank-separated) word reaches the end of the
current line, the entire word is wrapped to the next line (assuming
there is one). When this option is off, the word will be split
across the line break.</p>
</dd>
<dt>O_BLANK</dt>
<dd>
<p>Controls field blanking. When this option is on, entering a
character at the first field position erases the entire field
(except for the just-entered character).</p>
</dd>
<dt>O_AUTOSKIP</dt>
<dd>
<p>Controls automatic skip to next field when this one fills.
Normally, when the forms user tries to type more data into a field
than will fit, the editing location jumps to next field. When this
option is off, the user's cursor will hang at the end of the field.
This option is ignored in dynamic fields that have not reached
their size limit.</p>
</dd>
<dt>O_NULLOK</dt>
<dd>
<p>Controls whether validation is applied to blank fields.
Normally, it is not; the user can leave a field blank without
invoking the usual validation check on exit. If this option is off
on a field, exit from it will invoke a validation check.</p>
</dd>
<dt>O_PASSOK</dt>
<dd>
<p>Controls whether validation occurs on every exit, or only after
the field is modified. Normally the latter is true. Setting
O_PASSOK may be useful if your field's validation function may
change during forms processing.</p>
</dd>
<dt>O_STATIC</dt>
<dd>
<p>Controls whether the field is fixed to its initial dimensions.
If you turn this off, the field becomes dynamic and will stretch to
fit entered data.</p>
</dd>
</dl>
</div>
<p>A field's options cannot be changed while the field is currently
selected. However, options may be changed on posted fields that are
not current.</p>
<p>The option values are bit-masks and can be composed with
logical-or in the obvious way. You have seen the usage of switching
off O_AUTOSKIP option. The following example clarifies usage of
some more options. Other options are explained where
appropriate.</p>
<div class="EXAMPLE"><a name="FFOOP" id="FFOOP"></a>
<p><b>Example 27. Field Options Usage example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <form.h>
#define STARTX 15
#define STARTY 4
#define WIDTH 25
#define N_FIELDS 3
int main()
{ FIELD *field[N_FIELDS];
FORM *my_form;
int ch, i;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize the fields */
for(i = 0; i < N_FIELDS - 1; ++i)
field[i] = new_field(1, WIDTH, STARTY + i * 2, STARTX, 0, 0);
field[N_FIELDS - 1] = NULL;
/* Set field options */
set_field_back(field[1], A_UNDERLINE); /* Print a line for the option */
field_opts_off(field[0], O_ACTIVE); /* This field is a static label */
field_opts_off(field[1], O_PUBLIC); /* This filed is like a password field*/
field_opts_off(field[1], O_AUTOSKIP); /* To avoid entering the same field */
/* after last character is entered */
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
set_field_just(field[0], JUSTIFY_CENTER); /* Center Justification */
set_field_buffer(field[0], 0, "This is a static Field");
/* Initialize the field */
mvprintw(STARTY, STARTX - 10, "Field 1:");
mvprintw(STARTY + 2, STARTX - 10, "Field 2:");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span></font>
</pre></td>
</tr>
</table>
</div>
<p>This example, though useless, shows the usage of options. If
used properly, they can present information very effectively in a
form. The second field being not O_PUBLIC, does not show the
characters you are typing.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDSTATUS" id="FIELDSTATUS">18.3.6.
Field Status</a></h4>
<p>The field status specifies whether the field has got edited or
not. It is initially set to FALSE and when user enters something
and the data buffer gets modified it becomes TRUE. So a field's
status can be queried to find out whether it has been modified or
not. The following functions can assist in those operations.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_status(FIELD *field, /* field to alter */
int status); /* status to set */
int field_status(FIELD *field); /* fetch status of field */</font>
</pre></td>
</tr>
</table>
<p>It's better to check the field's status only after after leaving
the field, as data buffer might not have been updated yet as the
validation is still due. To guarantee that right status is
returned, call field_status() either (1) in the field's exit
validation check routine, (2) from the field's or form's
initialization or termination hooks, or (3) just after a
REQ_VALIDATION request has been processed by the forms driver</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDUSERPTR" id="FIELDUSERPTR">18.3.7.
Field User Pointer</a></h4>
<p>Every field structure contains one pointer that can be used by
the user for various purposes. It is not touched by forms library
and can be used for any purpose by the user. The following
functions set and fetch user pointer.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">int set_field_userptr(FIELD *field,
char *userptr); /* the user pointer you wish to associate */
/* with the field */
char *field_userptr(FIELD *field); /* fetch user pointer of the field */</font>
</pre></td>
</tr>
</table>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VARIABLESIZEFIELDS" id=
"VARIABLESIZEFIELDS">18.3.8. Variable-Sized Fields</a></h4>
<p>If you want a dynamically changing field with variable width,
this is the feature you want to put to full use. This will allow
the user to enter more data than the original size of the field and
let the field grow. According to the field orientation it will
scroll horizontally or vertically to incorporate the new data.</p>
<p>To make a field dynamically growable, the option O_STATIC should
be turned off. This can be done with a</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"> field_opts_off(field_pointer, O_STATIC);</font>
</pre></td>
</tr>
</table>
<p>But it's usually not advisable to allow a field to grow
infinitely. You can set a maximum limit to the growth of the field
with</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_max_field(FIELD *field, /* Field on which to operate */
int max_growth); /* maximum growth allowed for the field */</font>
</pre></td>
</tr>
</table>
<p>The field info for a dynamically growable field can be retrieved
by</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int dynamic_field_info( FIELD *field, /* Field on which to operate */
int *prows, /* number of rows will be filled in this */
int *pcols, /* number of columns will be filled in this*/
int *pmax) /* maximum allowable growth will be filled */
/* in this */</font>
</pre></td>
</tr>
</table>
Though field_info work as usual, it is advisable to use this
function to get the proper attributes of a dynamically growable
field.
<p>Recall the library routine new_field; a new field created with
height set to one will be defined to be a one line field. A new
field created with height greater than one will be defined to be a
multi line field.</p>
<p>A one line field with O_STATIC turned off (dynamically growable
field) will contain a single fixed row, but the number of columns
can increase if the user enters more data than the initial field
will hold. The number of columns displayed will remain fixed and
the additional data will scroll horizontally.</p>
<p>A multi line field with O_STATIC turned off (dynamically
growable field) will contain a fixed number of columns, but the
number of rows can increase if the user enters more data than the
initial field will hold. The number of rows displayed will remain
fixed and the additional data will scroll vertically.</p>
<p>The above two paragraphs pretty much describe a dynamically
growable field's behavior. The way other parts of forms library
behaves is described below:</p>
<ol type="1">
<li>
<p>The field option O_AUTOSKIP will be ignored if the option
O_STATIC is off and there is no maximum growth specified for the
field. Currently, O_AUTOSKIP generates an automatic REQ_NEXT_FIELD
form driver request when the user types in the last character
position of a field. On a growable field with no maximum growth
specified, there is no last character position. If a maximum growth
is specified, the O_AUTOSKIP option will work as normal if the
field has grown to its maximum size.</p>
</li>
<li>
<p>The field justification will be ignored if the option O_STATIC
is off. Currently, set_field_just can be used to JUSTIFY_LEFT,
JUSTIFY_RIGHT, JUSTIFY_CENTER the contents of a one line field. A
growable one line field will, by definition, grow and scroll
horizontally and may contain more data than can be justified. The
return from field_just will be unchanged.</p>
</li>
<li>
<p>The overloaded form driver request REQ_NEW_LINE will operate the
same way regardless of the O_NL_OVERLOAD form option if the field
option O_STATIC is off and there is no maximum growth specified for
the field. Currently, if the form option O_NL_OVERLOAD is on,
REQ_NEW_LINE implicitly generates a REQ_NEXT_FIELD if called from
the last line of a field. If a field can grow without bound, there
is no last line, so REQ_NEW_LINE will never implicitly generate a
REQ_NEXT_FIELD. If a maximum growth limit is specified and the
O_NL_OVERLOAD form option is on, REQ_NEW_LINE will only implicitly
generate REQ_NEXT_FIELD if the field has grown to its maximum size
and the user is on the last line.</p>
</li>
<li>
<p>The library call dup_field will work as usual; it will duplicate
the field, including the current buffer size and contents of the
field being duplicated. Any specified maximum growth will also be
duplicated.</p>
</li>
<li>
<p>The library call link_field will work as usual; it will
duplicate all field attributes and share buffers with the field
being linked. If the O_STATIC field option is subsequently changed
by a field sharing buffers, how the system reacts to an attempt to
enter more data into the field than the buffer will currently hold
will depend on the setting of the option in the current field.</p>
</li>
<li>
<p>The library call field_info will work as usual; the variable
nrow will contain the value of the original call to new_field. The
user should use dynamic_field_info, described above, to query the
current size of the buffer.</p>
</li>
</ol>
<p>Some of the above points make sense only after explaining form
driver. We will be looking into that in next few sections.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMWINDOWS" id="FORMWINDOWS">18.4. Form
Windows</a></h3>
<p>The form windows concept is pretty much similar to menu windows.
Every form is associated with a main window and a sub window. The
form main window displays any title or border associated or
whatever the user wishes. Then the sub window contains all the
fields and displays them according to their position. This gives
the flexibility of manipulating fancy form displaying very
easily.</p>
<p>Since this is pretty much similar to menu windows, I am
providing an example with out much explanation. The functions are
similar and they work the same way.</p>
<div class="EXAMPLE"><a name="FFOWI" id="FFOWI"></a>
<p><b>Example 28. Form Windows Example</b></p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000"><span class=
"INLINEMEDIAOBJECT">#include <form.h>
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{
FIELD *field[3];
FORM *my_form;
WINDOW *my_form_win;
int ch, rows, cols;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize few color pairs */
init_pair(1, COLOR_RED, COLOR_BLACK);
/* Initialize the fields */
field[0] = new_field(1, 10, 6, 1, 0, 0);
field[1] = new_field(1, 10, 8, 1, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_back(field[0], A_UNDERLINE);
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
/* Calculate the area required for the form */
scale_form(my_form, &rows, &cols);
/* Create the window to be associated with the form */
my_form_win = newwin(rows + 4, cols + 4, 4, 4);
keypad(my_form_win, TRUE);
/* Set main window and sub window */
set_form_win(my_form, my_form_win);
set_form_sub(my_form, derwin(my_form_win, rows, cols, 2, 2));
/* Print a border around the main window and print a title */
box(my_form_win, 0, 0);
print_in_middle(my_form_win, 1, 0, cols + 4, "My Form", COLOR_PAIR(1));
post_form(my_form);
wrefresh(my_form_win);
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
refresh();
/* Loop through to get user requests */
while((ch = wgetch(my_form_win)) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span></font>
</pre></td>
</tr>
</table>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FILEDVALIDATE" id="FILEDVALIDATE">18.5.
Field Validation</a></h3>
<p>By default, a field will accept any data input by the user. It
is possible to attach validation to the field. Then any attempt by
the user to leave the field, while it contains data that doesn't
match the validation type will fail. Some validation types also
have a character-validity check for each time a character is
entered in the field.</p>
<p>Validation can be attached to a field with the following
function.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
FIELDTYPE *ftype, /* type to associate */
...); /* additional arguments*/</font>
</pre></td>
</tr>
</table>
Once set, the validation type for a field can be queried with
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">FIELDTYPE *field_type(FIELD *field); /* field to query */</font>
</pre></td>
</tr>
</table>
<p>The form driver validates the data in a field only when data is
entered by the end-user. Validation does not occur when</p>
<ul>
<li>
<p>the application program changes the field value by calling
set_field_buffer.</p>
</li>
<li>
<p>linked field values are changed indirectly -- by changing the
field to which they are linked</p>
</li>
</ul>
<p>The following are the pre-defined validation types. You can also
specify custom validation, though it's a bit tricky and
cumbersome.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1069" id=
"AEN1069"></a>TYPE_ALPHA</h1>
<p>This field type accepts alphabetic data; no blanks, no digits,
no special characters (this is checked at character-entry time). It
is set up with:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_ALPHA, /* type to associate */
int width); /* maximum width of field */</font>
</pre></td>
</tr>
</table>
<p>The width argument sets a minimum width of data. The user has to
enter at-least width number of characters before he can leave the
field. Typically you'll want to set this to the field width; if
it's greater than the field width, the validation check will always
fail. A minimum width of zero makes field completion optional.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1073" id=
"AEN1073"></a>TYPE_ALNUM</h1>
<p>This field type accepts alphabetic data and digits; no blanks,
no special characters (this is checked at character-entry time). It
is set up with:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_ALNUM, /* type to associate */
int width); /* maximum width of field */</font>
</pre></td>
</tr>
</table>
<p>The width argument sets a minimum width of data. As with
TYPE_ALPHA, typically you'll want to set this to the field width;
if it's greater than the field width, the validation check will
always fail. A minimum width of zero makes field completion
optional.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1077" id=
"AEN1077"></a>TYPE_ENUM</h1>
<p>This type allows you to restrict a field's values to be among a
specified set of string values (for example, the two-letter postal
codes for U.S. states). It is set up with:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_ENUM, /* type to associate */
char **valuelist; /* list of possible values */
int checkcase; /* case-sensitive? */
int checkunique); /* must specify uniquely? */</font>
</pre></td>
</tr>
</table>
<p>The valuelist parameter must point at a NULL-terminated list of
valid strings. The checkcase argument, if true, makes comparison
with the string case-sensitive.</p>
<p>When the user exits a TYPE_ENUM field, the validation procedure
tries to complete the data in the buffer to a valid entry. If a
complete choice string has been entered, it is of course valid. But
it is also possible to enter a prefix of a valid string and have it
completed for you.</p>
<p>By default, if you enter such a prefix and it matches more than
one value in the string list, the prefix will be completed to the
first matching value. But the checkunique argument, if true,
requires prefix matches to be unique in order to be valid.</p>
<p>The REQ_NEXT_CHOICE and REQ_PREV_CHOICE input requests can be
particularly useful with these fields.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1084" id=
"AEN1084"></a>TYPE_INTEGER</h1>
<p>This field type accepts an integer. It is set up as follows:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_INTEGER, /* type to associate */
int padding, /* # places to zero-pad to */
int vmin, int vmax); /* valid range */</font>
</pre></td>
</tr>
</table>
<p>Valid characters consist of an optional leading minus and
digits. The range check is performed on exit. If the range maximum
is less than or equal to the minimum, the range is ignored.</p>
<p>If the value passes its range check, it is padded with as many
leading zero digits as necessary to meet the padding argument.</p>
<p>A TYPE_INTEGER value buffer can conveniently be interpreted with
the C library function atoi(3).</p>
<h1 class="BRIDGEHEAD"><a name="AEN1090" id=
"AEN1090"></a>TYPE_NUMERIC</h1>
<p>This field type accepts a decimal number. It is set up as
follows:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_NUMERIC, /* type to associate */
int padding, /* # places of precision */
int vmin, int vmax); /* valid range */</font>
</pre></td>
</tr>
</table>
<p>Valid characters consist of an optional leading minus and
digits. possibly including a decimal point. The range check is
performed on exit. If the range maximum is less than or equal to
the minimum, the range is ignored.</p>
<p>If the value passes its range check, it is padded with as many
trailing zero digits as necessary to meet the padding argument.</p>
<p>A TYPE_NUMERIC value buffer can conveniently be interpreted with
the C library function atof(3).</p>
<h1 class="BRIDGEHEAD"><a name="AEN1096" id=
"AEN1096"></a>TYPE_REGEXP</h1>
<p>This field type accepts data matching a regular expression. It
is set up as follows:</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_field_type(FIELD *field, /* field to alter */
TYPE_REGEXP, /* type to associate */
char *regexp); /* expression to match */</font>
</pre></td>
</tr>
</table>
<p>The syntax for regular expressions is that of regcomp(3). The
check for regular-expression match is performed on exit.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMDRIVER" id="FORMDRIVER">18.6. Form
Driver: The work horse of the forms system</a></h3>
<p>As in the menu system, form_driver() plays a very important role
in forms system. All types of requests to forms system should be
funneled through form_driver().</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int form_driver(FORM *form, /* form on which to operate */
int request) /* form request code */</font>
</pre></td>
</tr>
</table>
<p>As you have seen some of the examples above, you have to be in a
loop looking for user input and then decide whether it's a field
data or a form request. The form requests are then passed to
form_driver() to do the work.</p>
<p>The requests roughly can be divided into following categories.
Different requests and their usage is explained below:</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="PAGENAVREQ" id="PAGENAVREQ">18.6.1. Page
Navigation Requests</a></h4>
<p>These requests cause page-level moves through the form,
triggering display of a new form screen. A form can be made of
multiple pages. If you have a big form with lot of fields and
logical sections, then you can divide the form into pages. The
function set_new_page() to set a new page at the field
specified.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">int set_new_page(FIELD *field,/* Field at which page break to be set or unset */
bool new_page_flag); /* should be TRUE to put a break */</font>
</pre></td>
</tr>
</table>
<p>The following requests allow you to move to different pages</p>
<ul>
<li>
<p><em>REQ_NEXT_PAGE</em> Move to the next form page.</p>
</li>
<li>
<p><em>REQ_PREV_PAGE</em> Move to the previous form page.</p>
</li>
<li>
<p><em>REQ_FIRST_PAGE</em> Move to the first form page.</p>
</li>
<li>
<p><em>REQ_LAST_PAGE</em> Move to the last form page.</p>
</li>
</ul>
<p>These requests treat the list as cyclic; that is, REQ_NEXT_PAGE
from the last page goes to the first, and REQ_PREV_PAGE from the
first page goes to the last.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="INTERFIELDNAVREQ" id=
"INTERFIELDNAVREQ">18.6.2. Inter-Field Navigation Requests</a></h4>
<p>These requests handle navigation between fields on the same
page.</p>
<ul>
<li>
<p><em>REQ_NEXT_FIELD</em> Move to next field.</p>
</li>
<li>
<p><em>REQ_PREV_FIELD</em> Move to previous field.</p>
</li>
<li>
<p><em>REQ_FIRST_FIELD</em> Move to the first field.</p>
</li>
<li>
<p><em>REQ_LAST_FIELD</em> Move to the last field.</p>
</li>
<li>
<p><em>REQ_SNEXT_FIELD</em> Move to sorted next field.</p>
</li>
<li>
<p><em>REQ_SPREV_FIELD</em> Move to sorted previous field.</p>
</li>
<li>
<p><em>REQ_SFIRST_FIELD</em> Move to the sorted first field.</p>
</li>
<li>
<p><em>REQ_SLAST_FIELD</em> Move to the sorted last field.</p>
</li>
<li>
<p><em>REQ_LEFT_FIELD</em> Move left to field.</p>
</li>
<li>
<p><em>REQ_RIGHT_FIELD</em> Move right to field.</p>
</li>
<li>
<p><em>REQ_UP_FIELD</em> Move up to field.</p>
</li>
<li>
<p><em>REQ_DOWN_FIELD</em> Move down to field.</p>
</li>
</ul>
<p>These requests treat the list of fields on a page as cyclic;
that is, REQ_NEXT_FIELD from the last field goes to the first, and
REQ_PREV_FIELD from the first field goes to the last. The order of
the fields for these (and the REQ_FIRST_FIELD and REQ_LAST_FIELD
requests) is simply the order of the field pointers in the form
array (as set up by new_form() or set_form_fields()</p>
<p>It is also possible to traverse the fields as if they had been
sorted in screen-position order, so the sequence goes left-to-right
and top-to-bottom. To do this, use the second group of four
sorted-movement requests.</p>
<p>Finally, it is possible to move between fields using visual
directions up, down, right, and left. To accomplish this, use the
third group of four requests. Note, however, that the position of a
form for purposes of these requests is its upper-left corner.</p>
<p>For example, suppose you have a multi-line field B, and two
single-line fields A and C on the same line with B, with A to the
left of B and C to the right of B. A REQ_MOVE_RIGHT from A will go
to B only if A, B, and C all share the same first line; otherwise
it will skip over B to C.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="INTRAFIELDNAVREQ" id=
"INTRAFIELDNAVREQ">18.6.3. Intra-Field Navigation Requests</a></h4>
<p>These requests drive movement of the edit cursor within the
currently selected field.</p>
<ul>
<li>
<p><em>REQ_NEXT_CHAR</em> Move to next character.</p>
</li>
<li>
<p><em>REQ_PREV_CHAR</em> Move to previous character.</p>
</li>
<li>
<p><em>REQ_NEXT_LINE</em> Move to next line.</p>
</li>
<li>
<p><em>REQ_PREV_LINE</em> Move to previous line.</p>
</li>
<li>
<p><em>REQ_NEXT_WORD</em> Move to next word.</p>
</li>
<li>
<p><em>REQ_PREV_WORD</em> Move to previous word.</p>
</li>
<li>
<p><em>REQ_BEG_FIELD</em> Move to beginning of field.</p>
</li>
<li>
<p><em>REQ_END_FIELD</em> Move to end of field.</p>
</li>
<li>
<p><em>REQ_BEG_LINE</em> Move to beginning of line.</p>
</li>
<li>
<p><em>REQ_END_LINE</em> Move to end of line.</p>
</li>
<li>
<p><em>REQ_LEFT_CHAR</em> Move left in field.</p>
</li>
<li>
<p><em>REQ_RIGHT_CHAR</em> Move right in field.</p>
</li>
<li>
<p><em>REQ_UP_CHAR</em> Move up in field.</p>
</li>
<li>
<p><em>REQ_DOWN_CHAR</em> Move down in field.</p>
</li>
</ul>
<p>Each word is separated from the previous and next characters by
whitespace. The commands to move to beginning and end of line or
field look for the first or last non-pad character in their
ranges.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SCROLLREQ" id="SCROLLREQ">18.6.4.
Scrolling Requests</a></h4>
<p>Fields that are dynamic and have grown and fields explicitly
created with offscreen rows are scrollable. One-line fields scroll
horizontally; multi-line fields scroll vertically. Most scrolling
is triggered by editing and intra-field movement (the library
scrolls the field to keep the cursor visible). It is possible to
explicitly request scrolling with the following requests:</p>
<ul>
<li>
<p><em>REQ_SCR_FLINE</em> Scroll vertically forward a line.</p>
</li>
<li>
<p><em>REQ_SCR_BLINE</em> Scroll vertically backward a line.</p>
</li>
<li>
<p><em>REQ_SCR_FPAGE</em> Scroll vertically forward a page.</p>
</li>
<li>
<p><em>REQ_SCR_BPAGE</em> Scroll vertically backward a page.</p>
</li>
<li>
<p><em>REQ_SCR_FHPAGE</em> Scroll vertically forward half a
page.</p>
</li>
<li>
<p><em>REQ_SCR_BHPAGE</em> Scroll vertically backward half a
page.</p>
</li>
<li>
<p><em>REQ_SCR_FCHAR</em> Scroll horizontally forward a
character.</p>
</li>
<li>
<p><em>REQ_SCR_BCHAR</em> Scroll horizontally backward a
character.</p>
</li>
<li>
<p><em>REQ_SCR_HFLINE</em> Scroll horizontally one field width
forward.</p>
</li>
<li>
<p><em>REQ_SCR_HBLINE</em> Scroll horizontally one field width
backward.</p>
</li>
<li>
<p><em>REQ_SCR_HFHALF</em> Scroll horizontally one half field width
forward.</p>
</li>
<li>
<p><em>REQ_SCR_HBHALF</em> Scroll horizontally one half field width
backward.</p>
</li>
</ul>
<p>For scrolling purposes, a page of a field is the height of its
visible part.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="EDITREQ" id="EDITREQ">18.6.5. Editing
Requests</a></h4>
<p>When you pass the forms driver an ASCII character, it is treated
as a request to add the character to the field's data buffer.
Whether this is an insertion or a replacement depends on the
field's edit mode (insertion is the default.</p>
<p>The following requests support editing the field and changing
the edit mode:</p>
<ul>
<li>
<p><em>REQ_INS_MODE</em> Set insertion mode.</p>
</li>
<li>
<p><em>REQ_OVL_MODE</em> Set overlay mode.</p>
</li>
<li>
<p><em>REQ_NEW_LINE</em> New line request (see below for
explanation).</p>
</li>
<li>
<p><em>REQ_INS_CHAR</em> Insert space at character location.</p>
</li>
<li>
<p><em>REQ_INS_LINE</em> Insert blank line at character
location.</p>
</li>
<li>
<p><em>REQ_DEL_CHAR</em> Delete character at cursor.</p>
</li>
<li>
<p><em>REQ_DEL_PREV</em> Delete previous word at cursor.</p>
</li>
<li>
<p><em>REQ_DEL_LINE</em> Delete line at cursor.</p>
</li>
<li>
<p><em>REQ_DEL_WORD</em> Delete word at cursor.</p>
</li>
<li>
<p><em>REQ_CLR_EOL</em> Clear to end of line.</p>
</li>
<li>
<p><em>REQ_CLR_EOF</em> Clear to end of field.</p>
</li>
<li>
<p><em>REQ_CLR_FIELD</em> Clear entire field.</p>
</li>
</ul>
<p>The behavior of the REQ_NEW_LINE and REQ_DEL_PREV requests is
complicated and partly controlled by a pair of forms options. The
special cases are triggered when the cursor is at the beginning of
a field, or on the last line of the field.</p>
<p>First, we consider REQ_NEW_LINE:</p>
<p>The normal behavior of REQ_NEW_LINE in insert mode is to break
the current line at the position of the edit cursor, inserting the
portion of the current line after the cursor as a new line
following the current and moving the cursor to the beginning of
that new line (you may think of this as inserting a newline in the
field buffer).</p>
<p>The normal behavior of REQ_NEW_LINE in overlay mode is to clear
the current line from the position of the edit cursor to end of
line. The cursor is then moved to the beginning of the next
line.</p>
<p>However, REQ_NEW_LINE at the beginning of a field, or on the
last line of a field, instead does a REQ_NEXT_FIELD. O_NL_OVERLOAD
option is off, this special action is disabled.</p>
<p>Now, let us consider REQ_DEL_PREV:</p>
<p>The normal behavior of REQ_DEL_PREV is to delete the previous
character. If insert mode is on, and the cursor is at the start of
a line, and the text on that line will fit on the previous one, it
instead appends the contents of the current line to the previous
one and deletes the current line (you may think of this as deleting
a newline from the field buffer).</p>
<p>However, REQ_DEL_PREV at the beginning of a field is instead
treated as a REQ_PREV_FIELD.</p>
<p>If the O_BS_OVERLOAD option is off, this special action is
disabled and the forms driver just returns E_REQUEST_DENIED.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ORDERREQ" id="ORDERREQ">18.6.6. Order
Requests</a></h4>
<p>If the type of your field is ordered, and has associated
functions for getting the next and previous values of the type from
a given value, there are requests that can fetch that value into
the field buffer:</p>
<ul>
<li>
<p><em>REQ_NEXT_CHOICE</em> Place the successor value of the
current value in the buffer.</p>
</li>
<li>
<p><em>REQ_PREV_CHOICE</em> Place the predecessor value of the
current value in the buffer.</p>
</li>
</ul>
<p>Of the built-in field types, only TYPE_ENUM has built-in
successor and predecessor functions. When you define a field type
of your own (see Custom Validation Types), you can associate our
own ordering functions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="APPLICCOMMANDS" id=
"APPLICCOMMANDS">18.6.7. Application Commands</a></h4>
<p>Form requests are represented as integers above the curses value
greater than KEY_MAX and less than or equal to the constant
MAX_COMMAND. A value within this range gets ignored by
form_driver(). So this can be used for any purpose by the
application. It can be treated as an application specific action
and take corresponding action.</p>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="TOOLS" id="TOOLS">19. Tools and Widget
Libraries</a></h2>
<p>Now that you have seen the capabilities of ncurses and its
sister libraries, you are rolling your sleeves up and gearing for a
project that heavily manipulates screen. But wait.. It can be
pretty difficult to write and maintain complex GUI widgets in plain
ncurses or even with the additional libraries. There are some
ready-to-use tools and widget libraries that can be used instead of
writing your own widgets. You can use some of them, get ideas from
the code, or even extend them.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CDK" id="CDK">19.1. CDK (Curses
Development Kit)</a></h3>
<p>In the author's words</p>
<p><em>CDK stands for 'Curses Development Kit' and it currently
contains 21 ready to use widgets which facilitate the speedy
development of full screen curses programs.</em></p>
<p>The kit provides some useful widgets, which can be used in your
programs directly. It's pretty well written and the documentation
is very good. The examples in the examples directory can be a good
place to start for beginners. The CDK can be downloaded from
<a href="http://invisible-island.net/cdk/" target=
"_top">http://invisible-island.net/cdk/</a> . Follow the
instructions in README file to install it.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WIDGETLIST" id="WIDGETLIST">19.1.1.
Widget List</a></h4>
<p>The following is the list of widgets provided with cdk and their
description.</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color="#000000">Widget Type Quick Description
===========================================================================
Alphalist Allows a user to select from a list of words, with
the ability to narrow the search list by typing in a
few characters of the desired word.
Buttonbox This creates a multiple button widget.
Calendar Creates a little simple calendar widget.
Dialog Prompts the user with a message, and the user
can pick an answer from the buttons provided.
Entry Allows the user to enter various types of information.
File Selector A file selector built from Cdk base widgets. This
example shows how to create more complicated widgets
using the Cdk widget library.
Graph Draws a graph.
Histogram Draws a histogram.
Item List Creates a pop up field which allows the user to select
one of several choices in a small field. Very useful
for things like days of the week or month names.
Label Displays messages in a pop up box, or the label can be
considered part of the screen.
Marquee Displays a message in a scrolling marquee.
Matrix Creates a complex matrix with lots of options.
Menu Creates a pull-down menu interface.
Multiple Line Entry A multiple line entry field. Very useful
for long fields. (like a description
field)
Radio List Creates a radio button list.
Scale Creates a numeric scale. Used for allowing a user to
pick a numeric value and restrict them to a range of
values.
Scrolling List Creates a scrolling list/menu list.
Scrolling Window Creates a scrolling log file viewer. Can add
information into the window while its running.
A good widget for displaying the progress of
something. (akin to a console window)
Selection List Creates a multiple option selection list.
Slider Akin to the scale widget, this widget provides a
visual slide bar to represent the numeric value.
Template Creates a entry field with character sensitive
positions. Used for pre-formatted fields like
dates and phone numbers.
Viewer This is a file/information viewer. Very useful
when you need to display loads of information.
===========================================================================</font>
</pre></td>
</tr>
</table>
<p>A few of the widgets are modified by Thomas Dickey in recent
versions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="CDKATTRACT" id="CDKATTRACT">19.1.2. Some
Attractive Features</a></h4>
<p>Apart from making our life easier with readily usable widgets,
cdk solves one frustrating problem with printing multi colored
strings, justified strings elegantly. Special formatting tags can
be embedded in the strings which are passed to CDK functions. For
Example</p>
<p>If the string</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000">"</B/1>This line should have a yellow foreground and a blue
background.<!1>"</font>
</pre></td>
</tr>
</table>
<p>given as a parameter to newCDKLabel(), it prints the line with
yellow foreground and blue background. There are other tags
available for justifying string, embedding special drawing
characters etc.. Please refer to the man page cdk_display(3X) for
details. The man page explains the usage with nice examples.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="CDKCONCLUSION" id=
"CDKCONCLUSION">19.1.3. Conclusion</a></h4>
<p>All in all, CDK is a well-written package of widgets, which if
used properly can form a strong frame work for developing complex
GUI.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="DIALOG" id="DIALOG">19.2. The
dialog</a></h3>
<p>Long long ago, in September 1994, when few people knew linux,
Jeff Tranter wrote an <a href=
"http://www2.linuxjournal.com/lj-issues/issue5/2807.html" target=
"_top">article</a> on dialog in Linux Journal. He starts the
article with these words..</p>
<p><em>Linux is based on the Unix operating system, but also
features a number of unique and useful kernel features and
application programs that often go beyond what is available under
Unix. One little-known gem is "dialog", a utility for creating
professional-looking dialog boxes from within shell scripts. This
article presents a tutorial introduction to the dialog utility, and
shows examples of how and where it can be used</em></p>
<p>As he explains, dialog is a real gem in making
professional-looking dialog boxes with ease. It creates a variety
of dialog boxes, menus, check lists etc.. It is usually installed
by default. If not, you can download it from <a href=
"http://invisible-island.net/dialog/" target="_top">Thomas
Dickey</a>'s site.</p>
<p>The above-mentioned article gives a very good overview of its
uses and capabilites. The man page has more details. It can be used
in variety of situations. One good example is building of linux
kernel in text mode. Linux kernel uses a modified version of dialog
tailored for its needs.</p>
<p>dialog was initially designed to be used with shell scripts. If
you want to use its functionality in a c program, then you can use
libdialog. The documentation regarding this is sparse. Definitive
reference is the dialog.h header file which comes with the library.
You may need to hack here and there to get the required output. The
source is easily customizable. I have used it on a number of
occasions by modifying the code.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PERLCURSES" id="PERLCURSES">19.3. Perl
Curses Modules CURSES::FORM and CURSES::WIDGETS</a></h3>
<p>The perl module Curses, Curses::Form and Curses::Widgets give
access to curses from perl. If you have curses and basic perl is
installed, you can get these modules from <a href=
"http://www.cpan.org/modules/01modules.index.html" target=
"_top">CPAN All Modules page</a>. Get the three zipped modules in
the Curses category. Once installed you can use these modules from
perl scripts like any other module. For more information on perl
modules see perlmod man page. The above modules come with good
documentation and they have some demo scripts to test the
functionality. Though the widgets provided are very rudimentary,
these modules provide good access to curses library from perl.</p>
<p>Some of my code examples are converted to perl by Anuradha
Ratnaweera and they are available in the <var class=
"LITERAL">perl</var> directory.</p>
<p>For more information see man pages Curses(3) , Curses::Form(3)
and Curses::Widgets(3). These pages are installed only when the
above modules are acquired and installed.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="JUSTFORFUN" id="JUSTFORFUN">20. Just For
Fun !!!</a></h2>
<p>This section contains few programs written by me just for fun.
They don't signify a better programming practice or the best way of
using ncurses. They are provided here so as to allow beginners to
get ideas and add more programs to this section. If you have
written a couple of nice, simple programs in curses and want them
to included here, contact <a href="mailto:ppadala@gmail.com"
target="_top">me</a>.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GAMEOFLIFE" id="GAMEOFLIFE">20.1. The
Game of Life</a></h3>
<p>Game of life is a wonder of math. In <a href=
"http://www.math.com/students/wonders/life/life.html" target=
"_top">Paul Callahan</a>'s words</p>
<table border="0" bgcolor="#E0E0E0" width="100%">
<tr>
<td>
<pre class="PROGRAMLISTING">
<font color=
"#000000"><em>The Game of Life (or simply Life) is not a game in the conventional sense. There
are no players, and no winning or losing. Once the "pieces" are placed in the
starting position, the rules determine everything that happens later.
Nevertheless, Life is full of surprises! In most cases, it is impossible to look
at a starting position (or pattern) and see what will happen in the future. The
only way to find out is to follow the rules of the game.</em></font>
</pre></td>
</tr>
</table>
<p>This program starts with a simple inverted U pattern and shows
how wonderful life works. There is a lot of room for improvement in
the program. You can let the user enter pattern of his choice or
even take input from a file. You can also change rules and play
with a lot of variations. Search on <a href="http://www.google.com"
target="_top">google</a> for interesting information on game of
life.</p>
<p><em>File Path: JustForFun/life.c</em></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MAGIC" id="MAGIC">20.2. Magic
Square</a></h3>
<p>Magic Square, another wonder of math, is very simple to
understand but very difficult to make. In a magic square sum of the
numbers in each row, each column is equal. Even diagnol sum can be
equal. There are many variations which have special properties.</p>
<p>This program creates a simple magic square of odd order.</p>
<p><em>File Path: JustForFun/magic.c</em></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="HANOI" id="HANOI">20.3. Towers of
Hanoi</a></h3>
<p>The famous towers of hanoi solver. The aim of the game is to
move the disks on the first peg to last peg, using middle peg as a
temporary stay. The catch is not to place a larger disk over a
small disk at any time.</p>
<p><em>File Path: JustForFun/hanoi.c</em></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="QUEENS" id="QUEENS">20.4. Queens
Puzzle</a></h3>
<p>The objective of the famous N-Queen puzzle is to put N queens on
a N X N chess board without attacking each other.</p>
<p>This program solves it with a simple backtracking technique.</p>
<p><em>File Path: JustForFun/queens.c</em></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SHUFFLE" id="SHUFFLE">20.5.
Shuffle</a></h3>
<p>A fun game, if you have time to kill.</p>
<p><em>File Path: JustForFun/shuffle.c</em></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="TT" id="TT">20.6. Typing Tutor</a></h3>
<p>A simple typing tutor, I created more out of need than for ease
of use. If you know how to put your fingers correctly on the
keyboard, but lack practice, this can be helpful.</p>
<p><em>File Path: JustForFun/tt.c</em></p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="REF" id="REF">21. References</a></h2>
<ul>
<li>
<p>NCURSES man pages</p>
</li>
<li>
<p>NCURSES FAQ at <a href=
"http://invisible-island.net/ncurses/ncurses.faq.html" target=
"_top">http://invisible-island.net/ncurses/ncurses.faq.html</a></p>
</li>
<li>
<p>Writing programs with NCURSES by Eric Raymond and Zeyd M.
Ben-Halim at <a href=
"http://invisible-island.net/ncurses/ncurses-intro.html" target=
"_top">http://invisible-island.net/ncurses/ncurses-intro.html</a> -
somewhat obsolete. I was inspired by this document and the
structure of this HOWTO follows from the original document</p>
</li>
</ul>
</div>
</div>
</body>
</html>
|