1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471 4472 4473 4474 4475 4476 4477 4478 4479 4480 4481 4482 4483 4484 4485 4486 4487 4488 4489 4490 4491 4492 4493 4494 4495 4496 4497 4498 4499 4500 4501 4502 4503 4504 4505 4506 4507 4508 4509 4510 4511 4512 4513 4514 4515 4516 4517 4518 4519 4520 4521 4522 4523 4524 4525 4526 4527 4528 4529 4530 4531 4532 4533 4534 4535 4536 4537 4538 4539 4540 4541 4542 4543 4544 4545 4546 4547 4548 4549 4550 4551 4552 4553 4554 4555 4556 4557 4558 4559 4560 4561 4562 4563 4564 4565 4566 4567 4568 4569 4570 4571 4572 4573 4574 4575 4576 4577 4578 4579 4580 4581 4582 4583 4584 4585 4586 4587 4588 4589 4590 4591 4592 4593 4594 4595 4596 4597 4598 4599 4600 4601 4602 4603 4604 4605 4606 4607 4608 4609 4610 4611 4612 4613 4614 4615 4616 4617 4618 4619 4620 4621 4622 4623 4624 4625 4626 4627 4628 4629 4630 4631 4632 4633 4634 4635 4636 4637 4638 4639 4640 4641 4642 4643 4644 4645 4646 4647 4648 4649 4650 4651 4652 4653 4654 4655 4656 4657 4658 4659 4660 4661 4662 4663 4664 4665 4666 4667 4668 4669 4670 4671 4672 4673 4674 4675 4676 4677 4678 4679 4680 4681 4682 4683 4684 4685 4686 4687 4688 4689 4690 4691 4692 4693 4694 4695 4696 4697 4698 4699 4700 4701 4702 4703 4704 4705 4706 4707 4708 4709 4710 4711 4712 4713 4714 4715 4716 4717 4718 4719 4720 4721 4722 4723 4724 4725 4726 4727 4728 4729 4730 4731 4732 4733 4734 4735 4736 4737 4738 4739 4740 4741 4742 4743 4744 4745 4746 4747 4748 4749 4750 4751 4752 4753 4754 4755 4756 4757 4758 4759 4760 4761 4762 4763 4764 4765 4766 4767 4768 4769 4770 4771 4772 4773 4774 4775 4776 4777 4778 4779 4780 4781 4782 4783 4784 4785 4786 4787 4788 4789 4790 4791 4792 4793 4794 4795 4796 4797 4798 4799 4800 4801 4802 4803 4804 4805 4806 4807 4808 4809 4810 4811 4812 4813 4814 4815 4816 4817 4818 4819 4820 4821 4822 4823 4824 4825 4826 4827 4828 4829 4830 4831 4832 4833 4834 4835 4836 4837 4838 4839 4840 4841 4842 4843 4844 4845 4846 4847 4848 4849 4850 4851 4852 4853 4854 4855 4856 4857 4858 4859 4860 4861 4862 4863 4864 4865 4866 4867 4868 4869 4870 4871 4872 4873 4874 4875 4876 4877 4878 4879 4880 4881 4882 4883 4884 4885 4886 4887 4888 4889 4890 4891 4892 4893 4894 4895 4896 4897 4898 4899 4900 4901 4902 4903 4904 4905 4906 4907 4908 4909 4910 4911 4912 4913 4914 4915 4916 4917 4918 4919 4920 4921 4922 4923 4924 4925 4926 4927 4928 4929 4930 4931 4932 4933 4934 4935 4936 4937 4938 4939 4940 4941 4942 4943 4944 4945 4946 4947 4948 4949 4950 4951 4952 4953 4954 4955 4956 4957 4958 4959 4960 4961 4962 4963 4964 4965 4966 4967 4968 4969 4970 4971 4972 4973 4974 4975 4976 4977 4978 4979 4980 4981 4982 4983 4984 4985 4986 4987 4988 4989 4990 4991 4992 4993 4994 4995 4996 4997 4998 4999 5000 5001 5002 5003 5004 5005 5006 5007 5008 5009 5010 5011 5012 5013 5014 5015 5016 5017 5018 5019 5020 5021 5022 5023 5024 5025 5026 5027 5028 5029 5030 5031 5032 5033 5034 5035 5036 5037 5038 5039 5040 5041 5042 5043 5044 5045 5046 5047 5048 5049 5050 5051 5052 5053 5054 5055 5056 5057 5058 5059 5060 5061 5062 5063 5064 5065 5066 5067 5068 5069 5070 5071 5072 5073 5074 5075 5076 5077 5078 5079 5080 5081 5082 5083 5084 5085 5086 5087 5088 5089 5090 5091 5092 5093 5094 5095 5096 5097 5098 5099 5100 5101 5102 5103 5104 5105 5106 5107 5108 5109 5110 5111 5112 5113 5114 5115 5116 5117 5118 5119 5120 5121 5122 5123 5124 5125 5126 5127 5128 5129 5130 5131 5132 5133 5134 5135 5136 5137 5138 5139 5140 5141 5142 5143 5144 5145 5146 5147 5148 5149 5150 5151 5152 5153 5154 5155 5156 5157 5158 5159 5160 5161 5162 5163 5164 5165 5166 5167 5168 5169 5170 5171 5172 5173 5174 5175 5176 5177 5178 5179 5180 5181 5182 5183 5184 5185 5186 5187 5188 5189 5190 5191 5192 5193 5194 5195 5196 5197 5198 5199 5200 5201 5202 5203 5204 5205 5206 5207 5208 5209 5210 5211 5212 5213 5214 5215 5216 5217 5218 5219 5220 5221 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5252 5253 5254 5255 5256 5257 5258 5259 5260 5261 5262 5263 5264 5265 5266 5267 5268 5269 5270 5271 5272 5273 5274 5275 5276 5277 5278 5279 5280 5281 5282 5283 5284 5285 5286 5287 5288 5289 5290 5291 5292 5293 5294 5295 5296 5297 5298 5299 5300 5301 5302 5303 5304 5305 5306 5307 5308 5309 5310 5311 5312 5313 5314 5315 5316 5317 5318 5319 5320 5321 5322 5323 5324 5325 5326 5327 5328 5329 5330 5331 5332 5333 5334 5335 5336 5337 5338 5339 5340 5341 5342 5343 5344 5345 5346 5347 5348 5349 5350 5351 5352 5353 5354 5355 5356 5357 5358 5359 5360 5361 5362 5363 5364 5365 5366 5367 5368 5369 5370 5371 5372 5373 5374 5375 5376 5377 5378 5379 5380 5381 5382 5383 5384 5385 5386 5387 5388 5389 5390 5391 5392 5393 5394 5395 5396 5397 5398 5399 5400 5401 5402 5403 5404 5405 5406 5407 5408 5409 5410 5411 5412 5413 5414 5415 5416 5417 5418 5419 5420 5421 5422 5423 5424 5425 5426 5427 5428 5429 5430 5431 5432 5433 5434 5435 5436 5437 5438 5439 5440 5441 5442 5443 5444 5445 5446 5447 5448 5449 5450 5451 5452 5453 5454 5455 5456 5457 5458 5459 5460 5461 5462 5463 5464 5465 5466 5467 5468 5469 5470 5471 5472 5473 5474 5475 5476 5477 5478 5479 5480 5481 5482 5483 5484 5485 5486 5487 5488 5489 5490 5491 5492 5493 5494 5495 5496 5497 5498 5499 5500 5501 5502 5503 5504 5505 5506 5507 5508 5509 5510 5511 5512 5513 5514 5515 5516 5517 5518 5519 5520 5521 5522 5523 5524 5525 5526 5527 5528 5529 5530 5531 5532 5533 5534 5535 5536 5537 5538 5539 5540 5541 5542 5543 5544 5545 5546 5547 5548 5549 5550 5551 5552 5553 5554 5555 5556 5557 5558 5559 5560 5561 5562 5563 5564 5565 5566 5567 5568 5569 5570 5571 5572 5573 5574 5575 5576 5577 5578 5579 5580 5581 5582 5583 5584 5585 5586 5587 5588 5589 5590 5591 5592 5593 5594 5595 5596 5597 5598 5599 5600 5601 5602 5603 5604 5605 5606 5607 5608 5609 5610 5611 5612 5613 5614 5615 5616 5617 5618 5619 5620 5621 5622 5623 5624 5625 5626 5627 5628 5629 5630 5631 5632 5633 5634 5635 5636 5637 5638 5639 5640 5641 5642 5643 5644 5645 5646 5647 5648 5649 5650 5651 5652 5653 5654 5655 5656 5657 5658 5659 5660 5661 5662 5663 5664 5665 5666 5667 5668 5669 5670 5671 5672 5673 5674 5675 5676 5677 5678 5679 5680 5681 5682 5683 5684 5685 5686 5687 5688 5689 5690 5691 5692 5693 5694 5695 5696 5697 5698 5699 5700 5701 5702 5703 5704 5705 5706 5707 5708 5709 5710 5711 5712 5713 5714 5715 5716 5717 5718 5719 5720 5721 5722 5723 5724 5725 5726 5727 5728 5729 5730 5731 5732 5733 5734 5735 5736 5737 5738 5739 5740 5741 5742 5743 5744 5745 5746 5747 5748 5749 5750 5751 5752 5753 5754 5755 5756 5757 5758 5759 5760 5761 5762 5763 5764 5765 5766 5767 5768 5769 5770 5771 5772 5773 5774 5775 5776 5777 5778 5779 5780 5781 5782 5783 5784 5785 5786 5787 5788 5789 5790 5791 5792 5793 5794 5795 5796 5797 5798 5799 5800 5801 5802 5803 5804 5805 5806 5807 5808 5809 5810 5811 5812 5813 5814 5815 5816 5817 5818 5819 5820 5821 5822 5823 5824 5825 5826 5827 5828 5829 5830 5831 5832 5833 5834 5835 5836 5837 5838 5839 5840 5841 5842 5843 5844 5845 5846 5847 5848 5849 5850 5851 5852 5853 5854 5855 5856 5857 5858 5859 5860 5861 5862 5863 5864 5865 5866 5867 5868 5869 5870 5871 5872 5873 5874 5875 5876 5877 5878 5879 5880 5881 5882 5883 5884 5885 5886 5887 5888 5889 5890 5891 5892 5893 5894 5895 5896 5897 5898 5899 5900 5901 5902 5903 5904 5905 5906 5907 5908 5909 5910 5911 5912 5913 5914 5915 5916 5917 5918 5919 5920 5921 5922 5923 5924 5925 5926 5927 5928 5929 5930 5931 5932 5933 5934 5935 5936 5937 5938 5939 5940 5941 5942 5943 5944 5945 5946 5947 5948 5949 5950 5951 5952 5953 5954 5955 5956 5957 5958 5959 5960 5961 5962 5963 5964 5965 5966 5967 5968 5969 5970 5971 5972 5973 5974 5975 5976 5977 5978 5979 5980 5981 5982 5983 5984 5985 5986 5987 5988 5989 5990 5991 5992 5993 5994 5995 5996 5997 5998 5999 6000 6001 6002 6003 6004 6005 6006 6007 6008 6009 6010 6011 6012 6013 6014 6015 6016 6017 6018 6019 6020 6021 6022 6023 6024 6025 6026 6027 6028 6029 6030 6031 6032 6033 6034 6035 6036 6037 6038 6039 6040 6041 6042 6043 6044 6045 6046 6047 6048 6049 6050 6051 6052 6053 6054 6055 6056 6057 6058 6059 6060 6061 6062 6063 6064 6065 6066 6067 6068 6069 6070 6071 6072 6073 6074 6075 6076 6077 6078 6079 6080 6081 6082 6083 6084 6085 6086 6087 6088 6089 6090 6091 6092 6093 6094 6095 6096 6097 6098 6099 6100 6101 6102 6103 6104 6105 6106 6107 6108 6109 6110 6111 6112 6113 6114 6115 6116 6117 6118 6119 6120 6121 6122 6123 6124 6125 6126 6127 6128 6129 6130 6131 6132 6133 6134 6135 6136 6137 6138 6139 6140 6141 6142 6143 6144 6145 6146 6147 6148 6149 6150 6151 6152 6153 6154 6155 6156 6157 6158 6159 6160 6161 6162 6163 6164 6165 6166 6167 6168 6169 6170 6171 6172 6173 6174 6175 6176 6177 6178 6179 6180 6181 6182 6183 6184 6185 6186 6187 6188 6189 6190 6191 6192 6193 6194 6195 6196 6197 6198 6199 6200 6201 6202 6203 6204 6205 6206 6207 6208 6209 6210 6211 6212 6213 6214 6215 6216 6217 6218 6219 6220 6221 6222 6223 6224 6225 6226 6227 6228 6229 6230 6231 6232 6233 6234 6235 6236 6237 6238 6239 6240 6241 6242 6243 6244 6245 6246 6247 6248 6249 6250 6251 6252 6253 6254 6255 6256 6257 6258 6259 6260 6261 6262 6263 6264 6265 6266 6267 6268 6269 6270 6271 6272 6273 6274 6275 6276 6277 6278 6279 6280 6281 6282 6283 6284 6285 6286 6287 6288 6289 6290 6291 6292 6293 6294 6295 6296 6297 6298 6299 6300 6301 6302 6303 6304 6305 6306 6307 6308 6309 6310 6311 6312 6313 6314 6315 6316 6317 6318 6319 6320 6321 6322 6323 6324 6325 6326 6327 6328 6329 6330 6331 6332 6333 6334 6335 6336 6337 6338 6339 6340 6341 6342 6343 6344 6345 6346 6347 6348 6349 6350 6351 6352 6353 6354 6355 6356 6357 6358 6359 6360 6361 6362 6363 6364 6365 6366 6367 6368 6369 6370 6371 6372 6373 6374 6375 6376 6377 6378 6379 6380 6381 6382 6383 6384 6385 6386 6387 6388 6389 6390 6391 6392 6393 6394 6395 6396 6397 6398 6399 6400 6401 6402 6403 6404 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 6415 6416 6417 6418 6419 6420 6421 6422 6423 6424 6425 6426 6427 6428 6429 6430 6431 6432 6433 6434 6435 6436 6437 6438 6439 6440 6441 6442 6443 6444 6445 6446 6447 6448 6449 6450 6451 6452 6453 6454 6455 6456 6457 6458 6459 6460 6461 6462 6463 6464 6465 6466 6467 6468 6469 6470 6471 6472 6473 6474 6475 6476 6477 6478 6479 6480 6481 6482 6483 6484 6485 6486 6487 6488 6489 6490 6491 6492 6493 6494 6495 6496 6497 6498 6499 6500 6501 6502 6503 6504 6505 6506 6507 6508 6509 6510 6511 6512 6513 6514 6515 6516 6517 6518 6519 6520 6521 6522 6523 6524 6525 6526 6527 6528 6529 6530 6531 6532 6533 6534 6535 6536 6537 6538 6539 6540 6541 6542 6543 6544 6545 6546 6547 6548 6549 6550 6551 6552 6553 6554 6555 6556 6557 6558 6559 6560 6561 6562 6563 6564 6565 6566 6567 6568 6569 6570 6571 6572 6573 6574 6575 6576 6577 6578 6579 6580 6581 6582 6583 6584 6585 6586 6587 6588 6589 6590 6591 6592 6593 6594 6595 6596 6597 6598 6599 6600 6601 6602 6603 6604 6605 6606 6607 6608 6609 6610 6611 6612 6613 6614 6615 6616 6617 6618 6619 6620 6621 6622 6623 6624 6625 6626 6627 6628 6629 6630 6631 6632 6633 6634 6635 6636 6637 6638 6639 6640 6641 6642 6643 6644 6645 6646 6647 6648 6649 6650 6651 6652 6653 6654 6655 6656 6657 6658 6659 6660 6661 6662 6663 6664 6665 6666 6667 6668 6669 6670 6671 6672 6673 6674 6675 6676 6677 6678 6679 6680 6681 6682 6683 6684 6685 6686 6687 6688 6689 6690 6691 6692 6693 6694 6695 6696 6697 6698 6699 6700 6701 6702 6703 6704 6705 6706 6707 6708 6709 6710 6711 6712 6713 6714 6715 6716 6717 6718 6719 6720 6721 6722 6723 6724 6725 6726 6727 6728 6729 6730 6731 6732 6733 6734 6735 6736 6737 6738 6739 6740 6741 6742 6743 6744 6745 6746 6747 6748 6749 6750 6751 6752 6753 6754 6755 6756 6757 6758 6759 6760 6761 6762 6763 6764 6765 6766 6767 6768 6769 6770 6771 6772 6773 6774 6775 6776 6777 6778 6779 6780 6781 6782 6783 6784 6785 6786 6787 6788 6789 6790 6791 6792 6793 6794 6795 6796 6797 6798 6799 6800 6801 6802 6803 6804 6805 6806 6807 6808 6809 6810 6811 6812 6813 6814 6815 6816 6817 6818 6819 6820 6821 6822 6823 6824 6825 6826 6827 6828 6829 6830 6831 6832 6833 6834 6835 6836 6837 6838 6839 6840 6841 6842 6843 6844 6845 6846 6847 6848 6849 6850 6851 6852 6853 6854 6855 6856 6857 6858 6859 6860 6861 6862 6863 6864 6865 6866 6867 6868 6869 6870 6871 6872 6873 6874 6875 6876 6877 6878 6879 6880 6881 6882 6883 6884 6885 6886 6887 6888 6889 6890 6891 6892 6893 6894 6895 6896 6897 6898 6899 6900 6901 6902 6903 6904 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6915 6916 6917 6918 6919 6920 6921 6922 6923 6924 6925 6926 6927 6928 6929 6930 6931 6932 6933 6934 6935 6936 6937 6938 6939 6940 6941 6942 6943 6944 6945 6946 6947 6948 6949 6950 6951 6952 6953 6954 6955 6956 6957 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 6969 6970 6971 6972 6973 6974 6975 6976 6977 6978 6979 6980 6981 6982 6983 6984 6985 6986 6987 6988 6989 6990 6991 6992 6993 6994 6995 6996 6997 6998 6999 7000 7001 7002 7003 7004 7005 7006 7007 7008 7009 7010 7011 7012 7013 7014 7015 7016 7017 7018 7019 7020 7021 7022 7023 7024 7025 7026 7027 7028 7029 7030 7031 7032 7033 7034 7035 7036 7037 7038 7039 7040 7041 7042 7043 7044 7045 7046 7047 7048 7049 7050 7051 7052 7053 7054 7055 7056 7057 7058 7059 7060 7061 7062 7063 7064 7065 7066 7067 7068 7069 7070 7071 7072 7073 7074 7075 7076 7077 7078 7079 7080 7081 7082 7083 7084 7085 7086 7087 7088 7089 7090 7091 7092 7093 7094 7095 7096 7097 7098 7099 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 7123 7124 7125 7126 7127 7128 7129 7130 7131 7132 7133 7134 7135 7136 7137 7138 7139 7140 7141 7142 7143 7144 7145 7146 7147 7148 7149 7150 7151 7152 7153 7154 7155 7156 7157 7158 7159 7160 7161 7162 7163 7164 7165 7166 7167 7168 7169 7170 7171 7172 7173 7174 7175 7176 7177 7178 7179 7180 7181 7182 7183 7184 7185 7186 7187 7188 7189 7190 7191 7192 7193 7194 7195 7196 7197 7198 7199 7200 7201 7202 7203 7204 7205 7206 7207 7208 7209 7210 7211 7212 7213 7214 7215 7216 7217 7218 7219 7220 7221 7222 7223 7224 7225 7226 7227 7228 7229 7230 7231 7232 7233 7234 7235 7236 7237 7238 7239 7240 7241 7242 7243 7244 7245 7246 7247 7248 7249 7250 7251 7252 7253 7254 7255 7256 7257 7258 7259 7260 7261 7262 7263 7264 7265 7266 7267 7268 7269 7270 7271 7272 7273 7274 7275 7276 7277 7278 7279 7280 7281 7282 7283 7284 7285 7286 7287 7288 7289 7290 7291 7292 7293 7294 7295 7296 7297 7298 7299 7300 7301 7302 7303 7304 7305 7306 7307 7308 7309 7310 7311 7312 7313 7314 7315 7316 7317 7318 7319 7320 7321 7322 7323 7324 7325 7326 7327 7328 7329 7330 7331 7332 7333 7334 7335 7336 7337 7338 7339 7340 7341 7342 7343 7344 7345 7346 7347 7348 7349 7350 7351 7352 7353 7354 7355 7356 7357 7358 7359 7360 7361 7362 7363 7364 7365 7366 7367 7368 7369 7370 7371 7372 7373 7374 7375 7376 7377 7378 7379 7380 7381 7382 7383 7384 7385 7386 7387 7388 7389 7390 7391 7392 7393 7394 7395 7396 7397 7398 7399 7400 7401 7402 7403 7404 7405 7406 7407 7408 7409 7410 7411 7412 7413 7414 7415
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="generator" content=
"HTML Tidy for Linux (vers 25 March 2009), see www.w3.org">
<title>NCURSES Programming HOWTO</title>
<meta name="GENERATOR" content=
"Modular DocBook HTML Stylesheet Version 1.79">
</head>
<body class="ARTICLE" bgcolor="#FFFFFF" text="#000000" link=
"#0000FF" vlink="#840084" alink="#0000FF">
<div class="ARTICLE">
<div class="TITLEPAGE">
<h1 class="TITLE"><a name="AEN2" id="AEN2">NCURSES
Programming HOWTO</a></h1>
<h3 class="AUTHOR"><a name="AEN4" id="AEN4">Pradeep
Padala</a></h3>
<div class="AFFILIATION">
<div class="ADDRESS">
<p class="ADDRESS"><code class="EMAIL"><<a href=
"mailto:ppadala@gmail.com">ppadala@gmail.com</a>></code></p>
</div>
</div>
<p class="PUBDATE">v1.9, 2005-06-20<br></p>
<div class="REVHISTORY">
<table width="100%" border="0" summary="revisions">
<tr>
<th align="left" valign="top" colspan="3"><b>Revision
History</b></th>
</tr>
<tr>
<td align="left">Revision 1.9</td>
<td align="left">2005-06-20</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">The license has been
changed to the MIT-style license used by NCURSES. Note
that the programs are also re-licensed under this.</td>
</tr>
<tr>
<td align="left">Revision 1.8</td>
<td align="left">2005-06-17</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Lots of updates. Added
references and perl examples. Changes to examples. Many
grammatical and stylistic changes to the content.
Changes to NCURSES history.</td>
</tr>
<tr>
<td align="left">Revision 1.7.1</td>
<td align="left">2002-06-25</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added a README file for
building and instructions for building from
source.</td>
</tr>
<tr>
<td align="left">Revision 1.7</td>
<td align="left">2002-06-25</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added "Other formats"
section and made a lot of fancy changes to the
programs. Inlining of programs is gone.</td>
</tr>
<tr>
<td align="left">Revision 1.6.1</td>
<td align="left">2002-02-24</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Removed the old Changelog
section, cleaned the makefiles</td>
</tr>
<tr>
<td align="left">Revision 1.6</td>
<td align="left">2002-02-16</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Corrected a lot of
spelling mistakes, added ACS variables section</td>
</tr>
<tr>
<td align="left">Revision 1.5</td>
<td align="left">2002-01-05</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Changed structure to
present proper TOC</td>
</tr>
<tr>
<td align="left">Revision 1.3.1</td>
<td align="left">2001-07-26</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Corrected maintainers
paragraph, Corrected stable release number</td>
</tr>
<tr>
<td align="left">Revision 1.3</td>
<td align="left">2001-07-24</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added copyright notices to
main document (LDP license) and programs (GPL),
Corrected printw_example.</td>
</tr>
<tr>
<td align="left">Revision 1.2</td>
<td align="left">2001-06-05</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Incorporated ravi's
changes. Mainly to introduction, menu, form, justforfun
sections</td>
</tr>
<tr>
<td align="left">Revision 1.1</td>
<td align="left">2001-05-22</td>
<td align="left">Revised by: ppadala</td>
</tr>
<tr>
<td align="left" colspan="3">Added "a word about
window" section, Added scanw_example.</td>
</tr>
</table>
</div>
<div>
<div class="ABSTRACT">
<a name="AEN67" id="AEN67"></a>
<p><span class="emphasis"><i class="EMPHASIS">This
document is intended to be an "All in One" guide for
programming with ncurses and its sister libraries. We
graduate from a simple "Hello World" program to more
complex form manipulation. No prior experience in ncurses
is assumed. Send comments to <a href=
"mailto:ppadala@gmail.com" target="_top">this
address</a></i></span></p>
</div>
</div>
<hr>
</div>
<div class="TOC">
<dl>
<dt><b>Table of Contents</b></dt>
<dt>1. <a href="#INTRO">Introduction</a></dt>
<dd>
<dl>
<dt>1.1. <a href="#WHATIS">What is NCURSES?</a></dt>
<dt>1.2. <a href="#WHATCANWEDO">What we can do with
NCURSES</a></dt>
<dt>1.3. <a href="#WHERETOGETIT">Where to get
it</a></dt>
<dt>1.4. <a href="#PURPOSE">Purpose/Scope of the
document</a></dt>
<dt>1.5. <a href="#ABOUTPROGRAMS">About the
Programs</a></dt>
<dt>1.6. <a href="#OTHERFORMATS">Other Formats of the
document</a></dt>
<dd>
<dl>
<dt>1.6.1. <a href="#LISTFORMATS">Readily available
formats from tldp.org</a></dt>
<dt>1.6.2. <a href="#BUILDSOURCE">Building from
source</a></dt>
</dl>
</dd>
<dt>1.7. <a href="#CREDITS">Credits</a></dt>
<dt>1.8. <a href="#WISHLIST">Wish List</a></dt>
<dt>1.9. <a href="#COPYRIGHT">Copyright</a></dt>
</dl>
</dd>
<dt>2. <a href="#HELLOWORLD">Hello World !!!</a></dt>
<dd>
<dl>
<dt>2.1. <a href="#COMPILECURSES">Compiling With the
NCURSES Library</a></dt>
<dt>2.2. <a href="#DISSECTION">Dissection</a></dt>
<dd>
<dl>
<dt>2.2.1. <a href="#ABOUT-INITSCR">About
initscr()</a></dt>
<dt>2.2.2. <a href="#MYST-REFRESH">The mysterious
refresh()</a></dt>
<dt>2.2.3. <a href="#ABOUT-ENDWIN">About
endwin()</a></dt>
</dl>
</dd>
</dl>
</dd>
<dt>3. <a href="#GORY">The Gory Details</a></dt>
<dt>4. <a href="#INIT">Initialization</a></dt>
<dd>
<dl>
<dt>4.1. <a href="#ABOUTINIT">Initialization
functions</a></dt>
<dt>4.2. <a href="#RAWCBREAK">raw() and
cbreak()</a></dt>
<dt>4.3. <a href="#ECHONOECHO">echo() and
noecho()</a></dt>
<dt>4.4. <a href="#KEYPAD">keypad()</a></dt>
<dt>4.5. <a href="#HALFDELAY">halfdelay()</a></dt>
<dt>4.6. <a href="#MISCINIT">Miscellaneous
Initialization functions</a></dt>
<dt>4.7. <a href="#INITEX">An Example</a></dt>
</dl>
</dd>
<dt>5. <a href="#AWORDWINDOWS">A Word about
Windows</a></dt>
<dt>6. <a href="#PRINTW">Output functions</a></dt>
<dd>
<dl>
<dt>6.1. <a href="#ADDCHCLASS">addch() class of
functions</a></dt>
<dt>6.2. <a href="#AEN298">mvaddch(), waddch() and
mvwaddch()</a></dt>
<dt>6.3. <a href="#PRINTWCLASS">printw() class of
functions</a></dt>
<dd>
<dl>
<dt>6.3.1. <a href="#PRINTWMVPRINTW">printw() and
mvprintw</a></dt>
<dt>6.3.2. <a href="#WPRINTWMVWPRINTW">wprintw()
and mvwprintw</a></dt>
<dt>6.3.3. <a href="#VWPRINTW">vw_printw()</a></dt>
<dt>6.3.4. <a href="#SIMPLEPRINTWEX">A Simple
printw example</a></dt>
</dl>
</dd>
<dt>6.4. <a href="#ADDSTRCLASS">addstr() class of
functions</a></dt>
<dt>6.5. <a href="#ACAUTION">A word of caution</a></dt>
</dl>
</dd>
<dt>7. <a href="#SCANW">Input functions</a></dt>
<dd>
<dl>
<dt>7.1. <a href="#GETCHCLASS">getch() class of
functions</a></dt>
<dt>7.2. <a href="#SCANWCLASS">scanw() class of
functions</a></dt>
<dd>
<dl>
<dt>7.2.1. <a href="#SCANWMVSCANW">scanw() and
mvscanw</a></dt>
<dt>7.2.2. <a href="#WSCANWMVWSCANW">wscanw() and
mvwscanw()</a></dt>
<dt>7.2.3. <a href="#VWSCANW">vw_scanw()</a></dt>
</dl>
</dd>
<dt>7.3. <a href="#GETSTRCLASS">getstr() class of
functions</a></dt>
<dt>7.4. <a href="#GETSTREX">Some examples</a></dt>
</dl>
</dd>
<dt>8. <a href="#ATTRIB">Attributes</a></dt>
<dd>
<dl>
<dt>8.1. <a href="#ATTRIBDETAILS">The details</a></dt>
<dt>8.2. <a href="#ATTRONVSATTRSET">attron() vs
attrset()</a></dt>
<dt>8.3. <a href="#ATTRGET">attr_get()</a></dt>
<dt>8.4. <a href="#ATTRFUNCS">attr_ functions</a></dt>
<dt>8.5. <a href="#WATTRFUNCS">wattr functions</a></dt>
<dt>8.6. <a href="#CHGAT">chgat() functions</a></dt>
</dl>
</dd>
<dt>9. <a href="#WINDOWS">Windows</a></dt>
<dd>
<dl>
<dt>9.1. <a href="#WINDOWBASICS">The basics</a></dt>
<dt>9.2. <a href="#LETBEWINDOW">Let there be a Window
!!!</a></dt>
<dt>9.3. <a href="#BORDEREXEXPL">Explanation</a></dt>
<dt>9.4. <a href="#OTHERSTUFF">The other stuff in the
example</a></dt>
<dt>9.5. <a href="#OTHERBORDERFUNCS">Other Border
functions</a></dt>
</dl>
</dd>
<dt>10. <a href="#COLOR">Colors</a></dt>
<dd>
<dl>
<dt>10.1. <a href="#COLORBASICS">The basics</a></dt>
<dt>10.2. <a href="#CHANGECOLORDEFS">Changing Color
Definitions</a></dt>
<dt>10.3. <a href="#COLORCONTENT">Color
Content</a></dt>
</dl>
</dd>
<dt>11. <a href="#KEYS">Interfacing with the key
board</a></dt>
<dd>
<dl>
<dt>11.1. <a href="#KEYSBASICS">The Basics</a></dt>
<dt>11.2. <a href="#SIMPLEKEYEX">A Simple Key Usage
example</a></dt>
</dl>
</dd>
<dt>12. <a href="#MOUSE">Interfacing with the
mouse</a></dt>
<dd>
<dl>
<dt>12.1. <a href="#MOUSEBASICS">The Basics</a></dt>
<dt>12.2. <a href="#GETTINGEVENTS">Getting the
events</a></dt>
<dt>12.3. <a href="#MOUSETOGETHER">Putting it all
Together</a></dt>
<dt>12.4. <a href="#MISCMOUSEFUNCS">Miscellaneous
Functions</a></dt>
</dl>
</dd>
<dt>13. <a href="#SCREEN">Screen Manipulation</a></dt>
<dd>
<dl>
<dt>13.1. <a href="#GETYX">getyx() functions</a></dt>
<dt>13.2. <a href="#SCREENDUMP">Screen Dumping</a></dt>
<dt>13.3. <a href="#WINDOWDUMP">Window Dumping</a></dt>
</dl>
</dd>
<dt>14. <a href="#MISC">Miscellaneous features</a></dt>
<dd>
<dl>
<dt>14.1. <a href="#CURSSET">curs_set()</a></dt>
<dt>14.2. <a href="#TEMPLEAVE">Temporarily Leaving
Curses mode</a></dt>
<dt>14.3. <a href="#ACSVARS">ACS_ variables</a></dt>
</dl>
</dd>
<dt>15. <a href="#OTHERLIB">Other libraries</a></dt>
<dt>16. <a href="#PANELS">Panel Library</a></dt>
<dd>
<dl>
<dt>16.1. <a href="#PANELBASICS">The Basics</a></dt>
<dt>16.2. <a href="#COMPILEPANELS">Compiling With the
Panels Library</a></dt>
<dt>16.3. <a href="#PANELBROWSING">Panel Window
Browsing</a></dt>
<dt>16.4. <a href="#USERPTRUSING">Using User
Pointers</a></dt>
<dt>16.5. <a href="#PANELMOVERESIZE">Moving and
Resizing Panels</a></dt>
<dt>16.6. <a href="#PANELSHOWHIDE">Hiding and Showing
Panels</a></dt>
<dt>16.7. <a href="#PANELABOVE">panel_above() and
panel_below() Functions</a></dt>
</dl>
</dd>
<dt>17. <a href="#MENUS">Menus Library</a></dt>
<dd>
<dl>
<dt>17.1. <a href="#MENUBASICS">The Basics</a></dt>
<dt>17.2. <a href="#COMPILEMENUS">Compiling With the
Menu Library</a></dt>
<dt>17.3. <a href="#MENUDRIVER">Menu Driver: The work
horse of the menu system</a></dt>
<dt>17.4. <a href="#MENUWINDOWS">Menu Windows</a></dt>
<dt>17.5. <a href="#SCROLLMENUS">Scrolling
Menus</a></dt>
<dt>17.6. <a href="#MULTICOLUMN">Multi Columnar
Menus</a></dt>
<dt>17.7. <a href="#MULTIVALUEMENUS">Multi Valued
Menus</a></dt>
<dt>17.8. <a href="#MENUOPT">Menu Options</a></dt>
<dt>17.9. <a href="#MENUUSERPTR">The useful User
Pointer</a></dt>
</dl>
</dd>
<dt>18. <a href="#FORMS">Forms Library</a></dt>
<dd>
<dl>
<dt>18.1. <a href="#FORMBASICS">The Basics</a></dt>
<dt>18.2. <a href="#COMPILEFORMS">Compiling With the
Forms Library</a></dt>
<dt>18.3. <a href="#PLAYFIELDS">Playing with
Fields</a></dt>
<dd>
<dl>
<dt>18.3.1. <a href="#FETCHINFO">Fetching Size and
Location of Field</a></dt>
<dt>18.3.2. <a href="#MOVEFIELD">Moving the
field</a></dt>
<dt>18.3.3. <a href="#JUSTIFYFIELD">Field
Justification</a></dt>
<dt>18.3.4. <a href="#FIELDDISPATTRIB">Field
Display Attributes</a></dt>
<dt>18.3.5. <a href="#FIELDOPTIONBITS">Field Option
Bits</a></dt>
<dt>18.3.6. <a href="#FIELDSTATUS">Field
Status</a></dt>
<dt>18.3.7. <a href="#FIELDUSERPTR">Field User
Pointer</a></dt>
<dt>18.3.8. <a href=
"#VARIABLESIZEFIELDS">Variable-Sized
Fields</a></dt>
</dl>
</dd>
<dt>18.4. <a href="#FORMWINDOWS">Form Windows</a></dt>
<dt>18.5. <a href="#FILEDVALIDATE">Field
Validation</a></dt>
<dt>18.6. <a href="#FORMDRIVER">Form Driver: The work
horse of the forms system</a></dt>
<dd>
<dl>
<dt>18.6.1. <a href="#PAGENAVREQ">Page Navigation
Requests</a></dt>
<dt>18.6.2. <a href="#INTERFIELDNAVREQ">Inter-Field
Navigation Requests</a></dt>
<dt>18.6.3. <a href="#INTRAFIELDNAVREQ">Intra-Field
Navigation Requests</a></dt>
<dt>18.6.4. <a href="#SCROLLREQ">Scrolling
Requests</a></dt>
<dt>18.6.5. <a href="#EDITREQ">Editing
Requests</a></dt>
<dt>18.6.6. <a href="#ORDERREQ">Order
Requests</a></dt>
<dt>18.6.7. <a href="#APPLICCOMMANDS">Application
Commands</a></dt>
</dl>
</dd>
</dl>
</dd>
<dt>19. <a href="#TOOLS">Tools and Widget
Libraries</a></dt>
<dd>
<dl>
<dt>19.1. <a href="#CDK">CDK (Curses Development
Kit)</a></dt>
<dd>
<dl>
<dt>19.1.1. <a href="#WIDGETLIST">Widget
List</a></dt>
<dt>19.1.2. <a href="#CDKATTRACT">Some Attractive
Features</a></dt>
<dt>19.1.3. <a href=
"#CDKCONCLUSION">Conclusion</a></dt>
</dl>
</dd>
<dt>19.2. <a href="#DIALOG">The dialog</a></dt>
<dt>19.3. <a href="#PERLCURSES">Perl Curses Modules
CURSES::FORM and CURSES::WIDGETS</a></dt>
</dl>
</dd>
<dt>20. <a href="#JUSTFORFUN">Just For Fun !!!</a></dt>
<dd>
<dl>
<dt>20.1. <a href="#GAMEOFLIFE">The Game of
Life</a></dt>
<dt>20.2. <a href="#MAGIC">Magic Square</a></dt>
<dt>20.3. <a href="#HANOI">Towers of Hanoi</a></dt>
<dt>20.4. <a href="#QUEENS">Queens Puzzle</a></dt>
<dt>20.5. <a href="#SHUFFLE">Shuffle</a></dt>
<dt>20.6. <a href="#TT">Typing Tutor</a></dt>
</dl>
</dd>
<dt>21. <a href="#REF">References</a></dt>
</dl>
</div>
<div class="SECT1">
<h2 class="SECT1"><a name="INTRO" id="INTRO">1.
Introduction</a></h2>
<p>In the olden days of teletype terminals, terminals were
away from computers and were connected to them through serial
cables. The terminals could be configured by sending a series
of bytes. All the capabilities (such as moving the cursor to
a new location, erasing part of the screen, scrolling the
screen, changing modes etc.) of terminals could be accessed
through these series of bytes. These control seeuqnces are
usually called escape sequences, because they start with an
escape(0x1B) character. Even today, with proper emulation, we
can send escape sequences to the emulator and achieve the
same effect on a terminal window.</p>
<p>Suppose you wanted to print a line in color. Try typing
this on your console.</p>
<pre class="PROGRAMLISTING">
echo "^[[0;31;40mIn Color"
</pre>
<p>The first character is an escape character, which looks
like two characters ^ and [. To be able to print it, you have
to press CTRL+V and then the ESC key. All the others are
normal printable characters. You should be able to see the
string "In Color" in red. It stays that way and to revert
back to the original mode type this.</p>
<pre class="PROGRAMLISTING">
echo "^[[0;37;40m"
</pre>
<p>Now, what do these magic characters mean? Difficult to
comprehend? They might even be different for different
terminals. So the designers of UNIX invented a mechanism
named <tt class="LITERAL">termcap</tt>. It is a file that
lists all the capabilities of a particular terminal, along
with the escape sequences needed to achieve a particular
effect. In the later years, this was replaced by <tt class=
"LITERAL">terminfo</tt>. Without delving too much into
details, this mechanism allows application programs to query
the terminfo database and obtain the control characters to be
sent to a terminal or terminal emulator.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHATIS" id="WHATIS">1.1. What is
NCURSES?</a></h3>
<p>You might be wondering, what the import of all this
technical gibberish is. In the above scenario, every
application program is supposed to query the terminfo and
perform the necessary stuff (sending control characters
etc.). It soon became difficult to manage this complexity
and this gave birth to 'CURSES'. Curses is a pun on the
name "cursor optimization". The Curses library forms a
wrapper over working with raw terminal codes, and provides
highly flexible and efficient API (Application Programming
Interface). It provides functions to move the cursor,
create windows, produce colors, play with mouse etc. The
application programs need not worry about the underlying
terminal capabilities.</p>
<p>So what is NCURSES? NCURSES is a clone of the original
System V Release 4.0 (SVr4) curses. It is a freely
distributable library, fully compatible with older version
of curses. In short, it is a library of functions that
manages an application's display on character-cell
terminals. In the remainder of the document, the terms
curses and ncurses are used interchangeably.</p>
<p>A detailed history of NCURSES can be found in the NEWS
file from the source distribution. The current package is
maintained by <a href="mailto:dickey@his.com" target=
"_top">Thomas Dickey</a>. You can contact the maintainers
at <a href="mailto:bug-ncurses@gnu.org" target=
"_top">bug-ncurses@gnu.org</a>.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHATCANWEDO" id=
"WHATCANWEDO">1.2. What we can do with NCURSES</a></h3>
<p>NCURSES not only creates a wrapper over terminal
capabilities, but also gives a robust framework to create
nice looking UI (User Interface)s in text mode. It provides
functions to create windows etc. Its sister libraries
panel, menu and form provide an extension to the basic
curses library. These libraries usually come along with
curses. One can create applications that contain multiple
windows, menus, panels and forms. Windows can be managed
independently, can provide 'scrollability' and even can be
hidden.</p>
<p>Menus provide the user with an easy command selection
option. Forms allow the creation of easy-to-use data entry
and display windows. Panels extend the capabilities of
ncurses to deal with overlapping and stacked windows.</p>
<p>These are just some of the basic things we can do with
ncurses. As we move along, We will see all the capabilities
of these libraries.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WHERETOGETIT" id=
"WHERETOGETIT">1.3. Where to get it</a></h3>
<p>All right, now that you know what you can do with
ncurses, you must be rearing to get started. NCURSES is
usually shipped with your installation. In case you don't
have the library or want to compile it on your own, read
on.</p>
<p><span class="emphasis"><i class="EMPHASIS">Compiling the
package</i></span></p>
<p>NCURSES can be obtained from <a href=
"ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz" target=
"_top">ftp://ftp.gnu.org/pub/gnu/ncurses/ncurses.tar.gz</a>
or any of the ftp sites mentioned in <a href=
"http://www.gnu.org/order/ftp.html" target=
"_top">http://www.gnu.org/order/ftp.html</a>.</p>
<p>Read the README and INSTALL files for details on to how
to install it. It usually involves the following
operations.</p>
<pre class="PROGRAMLISTING">
tar zxvf ncurses<version>.tar.gz # unzip and untar the archive
cd ncurses<version> # cd to the directory
./configure # configure the build according to your
# environment
make # make it
su root # become root
make install # install it
</pre>
<p><span class="emphasis"><i class="EMPHASIS">Using the
RPM</i></span></p>
<p>NCURSES RPM can be found and downloaded from <a href=
"http://rpmfind.net" target="_top">http://rpmfind.net</a> .
The RPM can be installed with the following command after
becoming root.</p>
<pre class="PROGRAMLISTING">
rpm -i <downloaded rpm>
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PURPOSE" id="PURPOSE">1.4.
Purpose/Scope of the document</a></h3>
<p>This document is intended to be a "All in One" guide for
programming with ncurses and its sister libraries. We
graduate from a simple "Hello World" program to more
complex form manipulation. No prior experience in ncurses
is assumed. The writing is informal, but a lot of detail is
provided for each of the examples.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ABOUTPROGRAMS" id=
"ABOUTPROGRAMS">1.5. About the Programs</a></h3>
<p>All the programs in the document are available in zipped
form <a href=
"http://www.tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs.tar.gz"
target="_top">here</a>. Unzip and untar it. The directory
structure looks like this.</p>
<pre class="PROGRAMLISTING">
ncurses
|
|----> JustForFun -- just for fun programs
|----> basics -- basic programs
|----> demo -- output files go into this directory after make
| |
| |----> exe -- exe files of all example programs
|----> forms -- programs related to form library
|----> menus -- programs related to menus library
|----> panels -- programs related to panels library
|----> perl -- perl equivalents of the examples (contributed
| by Anuradha Ratnaweera)
|----> Makefile -- the top level Makefile
|----> README -- the top level README file. contains instructions
|----> COPYING -- copyright notice
</pre>
<p>The individual directories contain the following
files.</p>
<pre class="PROGRAMLISTING">
Description of files in each directory
--------------------------------------
JustForFun
|
|----> hanoi.c -- The Towers of Hanoi Solver
|----> life.c -- The Game of Life demo
|----> magic.c -- An Odd Order Magic Square builder
|----> queens.c -- The famous N-Queens Solver
|----> shuffle.c -- A fun game, if you have time to kill
|----> tt.c -- A very trivial typing tutor
basics
|
|----> acs_vars.c -- ACS_ variables example
|----> hello_world.c -- Simple "Hello World" Program
|----> init_func_example.c -- Initialization functions example
|----> key_code.c -- Shows the scan code of the key pressed
|----> mouse_menu.c -- A menu accessible by mouse
|----> other_border.c -- Shows usage of other border functions apa
| -- rt from box()
|----> printw_example.c -- A very simple printw() example
|----> scanw_example.c -- A very simple getstr() example
|----> simple_attr.c -- A program that can print a c file with
| -- comments in attribute
|----> simple_color.c -- A simple example demonstrating colors
|----> simple_key.c -- A menu accessible with keyboard UP, DOWN
| -- arrows
|----> temp_leave.c -- Demonstrates temporarily leaving curses mode
|----> win_border.c -- Shows Creation of windows and borders
|----> with_chgat.c -- chgat() usage example
forms
|
|----> form_attrib.c -- Usage of field attributes
|----> form_options.c -- Usage of field options
|----> form_simple.c -- A simple form example
|----> form_win.c -- Demo of windows associated with forms
menus
|
|----> menu_attrib.c -- Usage of menu attributes
|----> menu_item_data.c -- Usage of item_name() etc.. functions
|----> menu_multi_column.c -- Creates multi columnar menus
|----> menu_scroll.c -- Demonstrates scrolling capability of menus
|----> menu_simple.c -- A simple menu accessed by arrow keys
|----> menu_toggle.c -- Creates multi valued menus and explains
| -- REQ_TOGGLE_ITEM
|----> menu_userptr.c -- Usage of user pointer
|----> menu_win.c -- Demo of windows associated with menus
panels
|
|----> panel_browse.c -- Panel browsing through tab. Usage of user
| -- pointer
|----> panel_hide.c -- Hiding and Un hiding of panels
|----> panel_resize.c -- Moving and resizing of panels
|----> panel_simple.c -- A simple panel example
perl
|----> 01-10.pl -- Perl equivalents of first ten example programs
</pre>
<p>There is a top level Makefile included in the main
directory. It builds all the files and puts the
ready-to-use exes in demo/exe directory. You can also do
selective make by going into the corresponding directory.
Each directory contains a README file explaining the
purpose of each c file in the directory.</p>
<p>For every example, I have included path name for the
file relative to the examples directory.</p>
<p>If you prefer browsing individual programs, point your
browser to <a href=
"http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/"
target=
"_top">http://tldp.org/HOWTO/NCURSES-Programming-HOWTO/ncurses_programs/</a></p>
<p>All the programs are released under the same license
that is used by ncurses (MIT-style). This gives you the
ability to do pretty much anything other than claiming them
as yours. Feel free to use them in your programs as
appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERFORMATS" id=
"OTHERFORMATS">1.6. Other Formats of the document</a></h3>
<p>This howto is also availabe in various other formats on
the tldp.org site. Here are the links to other formats of
this document.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="LISTFORMATS" id=
"LISTFORMATS">1.6.1. Readily available formats from
tldp.org</a></h4>
<ul>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/pdf/NCURSES-Programming-HOWTO.pdf"
target="_top">Acrobat PDF Format</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/ps/NCURSES-Programming-HOWTO.ps.gz"
target="_top">PostScript Format</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html/NCURSES-Programming-HOWTO-html.tar.gz"
target="_top">In Multiple HTML pages</a></p>
</li>
<li>
<p><a href=
"http://www.ibiblio.org/pub/Linux/docs/HOWTO/other-formats/html_single/NCURSES-Programming-HOWTO.html"
target="_top">In One big HTML format</a></p>
</li>
</ul>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="BUILDSOURCE" id=
"BUILDSOURCE">1.6.2. Building from source</a></h4>
<p>If above links are broken or if you want to experiment
with sgml read on.</p>
<pre class="PROGRAMLISTING">
Get both the source and the tar,gzipped programs, available at
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
NCURSES-HOWTO/NCURSES-Programming-HOWTO.sgml
http://cvsview.tldp.org/index.cgi/LDP/howto/docbook/
NCURSES-HOWTO/ncurses_programs.tar.gz
Unzip ncurses_programs.tar.gz with
tar zxvf ncurses_programs.tar.gz
Use jade to create various formats. For example if you just want to create
the multiple html files, you would use
jade -t sgml -i html -d <path to docbook html stylesheet>
NCURSES-Programming-HOWTO.sgml
to get pdf, first create a single html file of the HOWTO with
jade -t sgml -i html -d <path to docbook html stylesheet> -V nochunks
NCURSES-Programming-HOWTO.sgml > NCURSES-ONE-BIG-FILE.html
then use htmldoc to get pdf file with
htmldoc --size universal -t pdf --firstpage p1 -f <output file name.pdf>
NCURSES-ONE-BIG-FILE.html
for ps, you would use
htmldoc --size universal -t ps --firstpage p1 -f <output file name.ps>
NCURSES-ONE-BIG-FILE.html
</pre>
<p>See <a href=
"http://www.tldp.org/LDP/LDP-Author-Guide/" target=
"_top">LDP Author guide</a> for more details. If all else
failes, mail me at <a href="ppadala@gmail.com" target=
"_top">ppadala@gmail.com</a></p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CREDITS" id="CREDITS">1.7.
Credits</a></h3>
<p>I thank <a href="mailto:sharath_1@usa.net" target=
"_top">Sharath</a> and Emre Akbas for helping me with few
sections. The introduction was initially written by
sharath. I rewrote it with few excerpts taken from his
initial work. Emre helped in writing printw and scanw
sections.</p>
<p>Perl equivalents of the example programs are contributed
by <a href="mailto:Aratnaweera@virtusa.com" target=
"_top">Anuradha Ratnaweera</a>.</p>
<p>Then comes <a href="mailto:parimi@ece.arizona.edu"
target="_top">Ravi Parimi</a>, my dearest friend, who has
been on this project before even one line was written. He
constantly bombarded me with suggestions and patiently
reviewed the whole text. He also checked each program on
Linux and Solaris.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WISHLIST" id="WISHLIST">1.8.
Wish List</a></h3>
<p>This is the wish list, in the order of priority. If you
have a wish or you want to work on completing the wish,
mail <a href="mailto:ppadala@gmail.com" target=
"_top">me</a>.</p>
<ul>
<li>
<p>Add examples to last parts of forms section.</p>
</li>
<li>
<p>Prepare a Demo showing all the programs and allow
the user to browse through description of each program.
Let the user compile and see the program in action. A
dialog based interface is preferred.</p>
</li>
<li>
<p>Add debug info. _tracef, _tracemouse stuff.</p>
</li>
<li>
<p>Accessing termcap, terminfo using functions provided
by ncurses package.</p>
</li>
<li>
<p>Working on two terminals simultaneously.</p>
</li>
<li>
<p>Add more stuff to miscellaneous section.</p>
</li>
</ul>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COPYRIGHT" id="COPYRIGHT">1.9.
Copyright</a></h3>
<p>Copyright © 2001 by Pradeep Padala.</p>
<p>Permission is hereby granted, free of charge, to any
person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the
Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish,
distribute, distribute with modifications, sublicense,
and/or sell copies of the Software, and to permit persons
to whom the Software is furnished to do so, subject to the
following conditions:</p>
<p>The above copyright notice and this permission notice
shall be included in all copies or substantial portions of
the Software.</p>
<p>THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</p>
<p>Except as contained in this notice, the name(s) of the
above copyright holders shall not be used in advertising or
otherwise to promote the sale, use or other dealings in
this Software without prior written authorization.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="HELLOWORLD" id="HELLOWORLD">2.
Hello World !!!</a></h2>
<p>Welcome to the world of curses. Before we plunge into the
library and look into its various features, let's write a
simple program and say hello to the world.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILECURSES" id=
"COMPILECURSES">2.1. Compiling With the NCURSES
Library</a></h3>
<p>To use ncurses library functions, you have to include
ncurses.h in your programs. To link the program with
ncurses the flag -lncurses should be added.</p>
<pre class="PROGRAMLISTING">
#include <ncurses.h>
.
.
.
compile and link: gcc <program file> -lncurses
</pre>
<div class="EXAMPLE">
<a name="BHW" id="BHW"></a>
<p><b>Example 1. The Hello World !!! Program</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr(); /* Start curses mode */
printw("Hello World !!!"); /* Print Hello World */
refresh(); /* Print it on to the real screen */
getch(); /* Wait for user input */
endwin(); /* End curses mode */
return 0;
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="DISSECTION" id="DISSECTION">2.2.
Dissection</a></h3>
<p>The above program prints "Hello World !!!" to the screen
and exits. This program shows how to initialize curses and
do screen manipulation and end curses mode. Let's dissect
it line by line.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ABOUT-INITSCR" id=
"ABOUT-INITSCR">2.2.1. About initscr()</a></h4>
<p>The function initscr() initializes the terminal in
curses mode. In some implementations, it clears the
screen and presents a blank screen. To do any screen
manipulation using curses package this has to be called
first. This function initializes the curses system and
allocates memory for our present window (called
<tt class="LITERAL">stdscr</tt>) and some other
data-structures. Under extreme cases this function might
fail due to insufficient memory to allocate memory for
curses library's data structures.</p>
<p>After this is done, we can do a variety of
initializations to customize our curses settings. These
details will be explained <a href="#INIT">later</a> .</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="MYST-REFRESH" id=
"MYST-REFRESH">2.2.2. The mysterious refresh()</a></h4>
<p>The next line printw prints the string "Hello World
!!!" on to the screen. This function is analogous to
normal printf in all respects except that it prints the
data on a window called stdscr at the current (y,x)
co-ordinates. Since our present co-ordinates are at 0,0
the string is printed at the left hand corner of the
window.</p>
<p>This brings us to that mysterious refresh(). Well,
when we called printw the data is actually written to an
imaginary window, which is not updated on the screen yet.
The job of printw is to update a few flags and data
structures and write the data to a buffer corresponding
to stdscr. In order to show it on the screen, we need to
call refresh() and tell the curses system to dump the
contents on the screen.</p>
<p>The philosophy behind all this is to allow the
programmer to do multiple updates on the imaginary screen
or windows and do a refresh once all his screen update is
done. refresh() checks the window and updates only the
portion which has been changed. This improves performance
and offers greater flexibility too. But, it is sometimes
frustrating to beginners. A common mistake committed by
beginners is to forget to call refresh() after they did
some update through printw() class of functions. I still
forget to add it sometimes :-)</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ABOUT-ENDWIN" id=
"ABOUT-ENDWIN">2.2.3. About endwin()</a></h4>
<p>And finally don't forget to end the curses mode.
Otherwise your terminal might behave strangely after the
program quits. endwin() frees the memory taken by curses
sub-system and its data structures and puts the terminal
in normal mode. This function must be called after you
are done with the curses mode.</p>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="GORY" id="GORY">3. The Gory
Details</a></h2>
<p>Now that we have seen how to write a simple curses program
let's get into the details. There are many functions that
help customize what you see on screen and many features which
can be put to full use.</p>
<p>Here we go...</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="INIT" id="INIT">4.
Initialization</a></h2>
<p>We now know that to initialize curses system the function
initscr() has to be called. There are functions which can be
called after this initialization to customize our curses
session. We may ask the curses system to set the terminal in
raw mode or initialize color or initialize the mouse etc..
Let's discuss some of the functions that are normally called
immediately after initscr();</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ABOUTINIT" id="ABOUTINIT">4.1.
Initialization functions</a></h3>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="RAWCBREAK" id="RAWCBREAK">4.2.
raw() and cbreak()</a></h3>
<p>Normally the terminal driver buffers the characters a
user types until a new line or carriage return is
encountered. But most programs require that the characters
be available as soon as the user types them. The above two
functions are used to disable line buffering. The
difference between these two functions is in the way
control characters like suspend (CTRL-Z), interrupt and
quit (CTRL-C) are passed to the program. In the raw() mode
these characters are directly passed to the program without
generating a signal. In the <tt class=
"LITERAL">cbreak()</tt> mode these control characters are
interpreted as any other character by the terminal driver.
I personally prefer to use raw() as I can exercise greater
control over what the user does.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ECHONOECHO" id="ECHONOECHO">4.3.
echo() and noecho()</a></h3>
<p>These functions control the echoing of characters typed
by the user to the terminal. <tt class=
"LITERAL">noecho()</tt> switches off echoing. The reason
you might want to do this is to gain more control over
echoing or to suppress unnecessary echoing while taking
input from the user through the getch() etc. functions.
Most of the interactive programs call <tt class=
"LITERAL">noecho()</tt> at initialization and do the
echoing of characters in a controlled manner. It gives the
programmer the flexibility of echoing characters at any
place in the window without updating current (y,x)
co-ordinates.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="KEYPAD" id="KEYPAD">4.4.
keypad()</a></h3>
<p>This is my favorite initialization function. It enables
the reading of function keys like F1, F2, arrow keys etc.
Almost every interactive program enables this, as arrow
keys are a major part of any User Interface. Do <tt class=
"LITERAL">keypad(stdscr, TRUE)</tt> to enable this feature
for the regular screen (stdscr). You will learn more about
key management in later sections of this document.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="HALFDELAY" id="HALFDELAY">4.5.
halfdelay()</a></h3>
<p>This function, though not used very often, is a useful
one at times. halfdelay()is called to enable the half-delay
mode, which is similar to the cbreak() mode in that
characters typed are immediately available to program.
However, it waits for 'X' tenths of a second for input and
then returns ERR, if no input is available. 'X' is the
timeout value passed to the function halfdelay(). This
function is useful when you want to ask the user for input,
and if he doesn't respond with in certain time, we can do
some thing else. One possible example is a timeout at the
password prompt.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MISCINIT" id="MISCINIT">4.6.
Miscellaneous Initialization functions</a></h3>
<p>There are few more functions which are called at
initialization to customize curses behavior. They are not
used as extensively as those mentioned above. Some of them
are explained where appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="INITEX" id="INITEX">4.7. An
Example</a></h3>
<p>Let's write a program which will clarify the usage of
these functions.</p>
<div class="EXAMPLE">
<a name="BINFU" id="BINFU"></a>
<p><b>Example 2. Initialization Function Usage
example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{ int ch;
initscr(); /* Start curses mode */
raw(); /* Line buffering disabled */
keypad(stdscr, TRUE); /* We get F1, F2 etc.. */
noecho(); /* Don't echo() while we do getch */
printw("Type any character to see it in bold\n");
ch = getch(); /* If raw() hadn't been called
* we have to press enter before it
* gets to the program */
if(ch == KEY_F(1)) /* Without keypad enabled this will */
printw("F1 Key pressed");/* not get to us either */
/* Without noecho() some ugly escape
* charachters might have been printed
* on screen */
else
{ printw("The pressed key is ");
attron(A_BOLD);
printw("%c", ch);
attroff(A_BOLD);
}
refresh(); /* Print it on to the real screen */
getch(); /* Wait for user input */
endwin(); /* End curses mode */
return 0;
}</span>
</pre>
</div>
<p>This program is self-explanatory. But I used functions
which aren't explained yet. The function <tt class=
"LITERAL">getch()</tt> is used to get a character from
user. It is equivalent to normal <tt class=
"LITERAL">getchar()</tt> except that we can disable the
line buffering to avoid <enter> after input. Look for
more about <tt class="LITERAL">getch()</tt>and reading keys
in the <a href="#KEYS">key management section</a> . The
functions attron and attroff are used to switch some
attributes on and off respectively. In the example I used
them to print the character in bold. These functions are
explained in detail later.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="AWORDWINDOWS" id="AWORDWINDOWS">5.
A Word about Windows</a></h2>
<p>Before we plunge into the myriad ncurses functions, let me
clear few things about windows. Windows are explained in
detail in following <a href="#WINDOWS">sections</a></p>
<p>A Window is an imaginary screen defined by curses system.
A window does not mean a bordered window which you usually
see on Win9X platforms. When curses is initialized, it
creates a default window named <tt class=
"LITERAL">stdscr</tt> which represents your 80x25 (or the
size of window in which you are running) screen. If you are
doing simple tasks like printing few strings, reading input
etc., you can safely use this single window for all of your
purposes. You can also create windows and call functions
which explicitly work on the specified window.</p>
<p>For example, if you call</p>
<pre class="PROGRAMLISTING">
printw("Hi There !!!");
refresh();
</pre>
<p>It prints the string on stdscr at the present cursor
position. Similarly the call to refresh(), works on stdscr
only.</p>
<p>Say you have created <a href="#WINDOWS">windows</a> then
you have to call a function with a 'w' added to the usual
function.</p>
<pre class="PROGRAMLISTING">
wprintw(win, "Hi There !!!");
wrefresh(win);
</pre>
<p>As you will see in the rest of the document, naming of
functions follow the same convention. For each function there
usually are three more functions.</p>
<pre class="PROGRAMLISTING">
printw(string); /* Print on stdscr at present cursor position */
mvprintw(y, x, string);/* Move to (y, x) then print string */
wprintw(win, string); /* Print on window win at present cursor position */
/* in the window */
mvwprintw(win, y, x, string); /* Move to (y, x) relative to window */
/* co-ordinates and then print */
</pre>
<p>Usually the w-less functions are macros which expand to
corresponding w-function with stdscr as the window
parameter.</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="PRINTW" id="PRINTW">6. Output
functions</a></h2>
<p>I guess you can't wait any more to see some action. Back
to our odyssey of curses functions. Now that curses is
initialized, let's interact with world.</p>
<p>There are three classes of functions which you can use to
do output on screen.</p>
<ol type="1">
<li>
<p>addch() class: Print single character with
attributes</p>
</li>
<li>
<p>printw() class: Print formatted output similar to
printf()</p>
</li>
<li>
<p>addstr() class: Print strings</p>
</li>
</ol>
<p>These functions can be used interchangeably and it's a
matter of style as to which class is used. Let's see each one
in detail.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ADDCHCLASS" id="ADDCHCLASS">6.1.
addch() class of functions</a></h3>
<p>These functions put a single character into the current
cursor location and advance the position of the cursor. You
can give the character to be printed but they usually are
used to print a character with some attributes. Attributes
are explained in detail in later <a href=
"#ATTRIB">sections</a> of the document. If a character is
associated with an attribute(bold, reverse video etc.),
when curses prints the character, it is printed in that
attribute.</p>
<p>In order to combine a character with some attributes,
you have two options:</p>
<ul>
<li>
<p>By OR'ing a single character with the desired
attribute macros. These attribute macros could be found
in the header file <tt class="LITERAL">ncurses.h</tt>.
For example, you want to print a character ch(of type
char) bold and underlined, you would call addch() as
below.</p>
<pre class="PROGRAMLISTING">
addch(ch | A_BOLD | A_UNDERLINE);
</pre>
</li>
<li>
<p>By using functions like <tt class=
"LITERAL">attrset(),attron(),attroff()</tt>. These
functions are explained in the <a href=
"#ATTRIB">Attributes</a> section. Briefly, they
manipulate the current attributes of the given window.
Once set, the character printed in the window are
associated with the attributes until it is turned
off.</p>
</li>
</ul>
<p>Additionally, <tt class="LITERAL">curses</tt> provides
some special characters for character-based graphics. You
can draw tables, horizontal or vertical lines, etc. You can
find all avaliable characters in the header file <tt class=
"LITERAL">ncurses.h</tt>. Try looking for macros beginning
with <tt class="LITERAL">ACS_</tt> in this file.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="AEN298" id="AEN298">6.2.
mvaddch(), waddch() and mvwaddch()</a></h3>
<p><tt class="LITERAL">mvaddch()</tt> is used to move the
cursor to a given point, and then print. Thus, the
calls:</p>
<pre class="PROGRAMLISTING">
move(row,col); /* moves the cursor to row<span class=
"emphasis"><i class=
"EMPHASIS">th</i></span> row and col<span class="emphasis"><i class="EMPHASIS">th</i></span> column */
addch(ch);
</pre>can be replaced by
<pre class="PROGRAMLISTING">
mvaddch(row,col,ch);
</pre>
<p><tt class="LITERAL">waddch()</tt> is similar to
<tt class="LITERAL">addch()</tt>, except that it adds a
character into the given window. (Note that <tt class=
"LITERAL">addch()</tt> adds a character into the window
<tt class="LITERAL">stdscr</tt>.)</p>
<p>In a similar fashion <tt class="LITERAL">mvwaddch()</tt>
function is used to add a character into the given window
at the given coordinates.</p>
<p>Now, we are familiar with the basic output function
<tt class="LITERAL">addch()</tt>. But, if we want to print
a string, it would be very annoying to print it character
by character. Fortunately, <tt class="LITERAL">ncurses</tt>
provides <tt class="LITERAL">printf</tt><span class=
"emphasis"><i class="EMPHASIS">-like</i></span> or
<tt class="LITERAL">puts</tt><span class=
"emphasis"><i class="EMPHASIS">-like</i></span>
functions.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PRINTWCLASS" id=
"PRINTWCLASS">6.3. printw() class of functions</a></h3>
<p>These functions are similar to <tt class=
"LITERAL">printf()</tt> with the added capability of
printing at any position on the screen.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="PRINTWMVPRINTW" id=
"PRINTWMVPRINTW">6.3.1. printw() and mvprintw</a></h4>
<p>These two functions work much like <tt class=
"LITERAL">printf()</tt>. <tt class=
"LITERAL">mvprintw()</tt> can be used to move the cursor
to a position and then print. If you want to move the
cursor first and then print using <tt class=
"LITERAL">printw()</tt> function, use <tt class=
"LITERAL">move()</tt> first and then use <tt class=
"LITERAL">printw()</tt> though I see no point why one
should avoid using <tt class="LITERAL">mvprintw()</tt>,
you have the flexibility to manipulate.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WPRINTWMVWPRINTW" id=
"WPRINTWMVWPRINTW">6.3.2. wprintw() and
mvwprintw</a></h4>
<p>These two functions are similar to above two except
that they print in the corresponding window given as
argument.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VWPRINTW" id="VWPRINTW">6.3.3.
vw_printw()</a></h4>
<p>This function is similar to <tt class=
"LITERAL">vprintf()</tt>. This can be used when variable
number of arguments are to be printed.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SIMPLEPRINTWEX" id=
"SIMPLEPRINTWEX">6.3.4. A Simple printw example</a></h4>
<div class="EXAMPLE">
<a name="BPREX" id="BPREX"></a>
<p><b>Example 3. A Simple printw example</b></p>
<pre class="PROGRAMLISTING">
<span class=
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
#include <string.h>
int main()
{
char mesg[]="Just a string"; /* message to be appeared on the screen */
int row,col; /* to store the number of rows and *
* the number of colums of the screen */
initscr(); /* start the curses mode */
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
/* print the message at the center of the screen */
mvprintw(row-2,0,"This screen has %d rows and %d columns\n",row,col);
printw("Try resizing your window(if possible) and then run this program again");
refresh();
getch();
endwin();
return 0;
}</span>
</pre>
</div>
<p>Above program demonstrates how easy it is to use
<tt class="LITERAL">printw</tt>. You just feed the
coordinates and the message to be appeared on the screen,
then it does what you want.</p>
<p>The above program introduces us to a new function
<tt class="LITERAL">getmaxyx()</tt>, a macro defined in
<tt class="LITERAL">ncurses.h</tt>. It gives the number
of columns and the number of rows in a given window.
<tt class="LITERAL">getmaxyx()</tt> does this by updating
the variables given to it. Since <tt class=
"LITERAL">getmaxyx()</tt> is not a function we don't pass
pointers to it, we just give two integer variables.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ADDSTRCLASS" id=
"ADDSTRCLASS">6.4. addstr() class of functions</a></h3>
<p><tt class="LITERAL">addstr()</tt> is used to put a
character string into a given window. This function is
similar to calling <tt class="LITERAL">addch()</tt> once
for each character in a given string. This is true for all
output functions. There are other functions from this
family such as <tt class=
"LITERAL">mvaddstr(),mvwaddstr()</tt> and <tt class=
"LITERAL">waddstr()</tt>, which obey the naming convention
of curses.(e.g. mvaddstr() is similar to the respective
calls move() and then addstr().) Another function of this
family is addnstr(), which takes an integer parameter(say
n) additionally. This function puts at most n characters
into the screen. If n is negative, then the entire string
will be added.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ACAUTION" id="ACAUTION">6.5. A
word of caution</a></h3>
<p>All these functions take y co-ordinate first and then x
in their arguments. A common mistake by beginners is to
pass x,y in that order. If you are doing too many
manipulations of (y,x) co-ordinates, think of dividing the
screen into windows and manipulate each one separately.
Windows are explained in the <a href="#WINDOWS">windows</a>
section.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="SCANW" id="SCANW">7. Input
functions</a></h2>
<p>Well, printing without taking input, is boring. Let's see
functions which allow us to get input from user. These
functions also can be divided into three categories.</p>
<ol type="1">
<li>
<p>getch() class: Get a character</p>
</li>
<li>
<p>scanw() class: Get formatted input</p>
</li>
<li>
<p>getstr() class: Get strings</p>
</li>
</ol>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETCHCLASS" id="GETCHCLASS">7.1.
getch() class of functions</a></h3>
<p>These functions read a single character from the
terminal. But there are several subtle facts to consider.
For example if you don't use the function cbreak(), curses
will not read your input characters contiguously but will
begin read them only after a new line or an EOF is
encountered. In order to avoid this, the cbreak() function
must used so that characters are immediately available to
your program. Another widely used function is noecho(). As
the name suggests, when this function is set (used), the
characters that are keyed in by the user will not show up
on the screen. The two functions cbreak() and noecho() are
typical examples of key management. Functions of this genre
are explained in the <a href="#KEYS">key management
section</a> .</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCANWCLASS" id="SCANWCLASS">7.2.
scanw() class of functions</a></h3>
<p>These functions are similar to <tt class=
"LITERAL">scanf()</tt> with the added capability of getting
the input from any location on the screen.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SCANWMVSCANW" id=
"SCANWMVSCANW">7.2.1. scanw() and mvscanw</a></h4>
<p>The usage of these functions is similar to that of
<tt class="LITERAL">sscanf()</tt>, where the line to be
scanned is provided by <tt class="LITERAL">wgetstr()</tt>
function. That is, these functions call to <tt class=
"LITERAL">wgetstr()</tt> function(explained below) and
uses the resulting line for a scan.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WSCANWMVWSCANW" id=
"WSCANWMVWSCANW">7.2.2. wscanw() and mvwscanw()</a></h4>
<p>These are similar to above two functions except that
they read from a window, which is supplied as one of the
arguments to these functions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VWSCANW" id="VWSCANW">7.2.3.
vw_scanw()</a></h4>
<p>This function is similar to <tt class=
"LITERAL">vscanf()</tt>. This can be used when a variable
number of arguments are to be scanned.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETSTRCLASS" id=
"GETSTRCLASS">7.3. getstr() class of functions</a></h3>
<p>These functions are used to get strings from the
terminal. In essence, this function performs the same task
as would be achieved by a series of calls to <tt class=
"LITERAL">getch()</tt> until a newline, carriage return, or
end-of-file is received. The resulting string of characters
are pointed to by <tt class="LITERAL">str</tt>, which is a
character pointer provided by the user.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETSTREX" id="GETSTREX">7.4.
Some examples</a></h3>
<div class="EXAMPLE">
<a name="BSCEX" id="BSCEX"></a>
<p><b>Example 4. A Simple scanw example</b></p>
<pre class="PROGRAMLISTING">
<span class=
"INLINEMEDIAOBJECT">#include <ncurses.h> /* ncurses.h includes stdio.h */
#include <string.h>
int main()
{
char mesg[]="Enter a string: "; /* message to be appeared on the screen */
char str[80];
int row,col; /* to store the number of rows and *
* the number of colums of the screen */
initscr(); /* start the curses mode */
getmaxyx(stdscr,row,col); /* get the number of rows and columns */
mvprintw(row/2,(col-strlen(mesg))/2,"%s",mesg);
/* print the message at the center of the screen */
getstr(str);
mvprintw(LINES - 2, 0, "You Entered: %s", str);
getch();
endwin();
return 0;
}</span>
</pre>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="ATTRIB" id="ATTRIB">8.
Attributes</a></h2>
<p>We have seen an example of how attributes can be used to
print characters with some special effects. Attributes, when
set prudently, can present information in an easy,
understandable manner. The following program takes a C file
as input and prints the file with comments in bold. Scan
through the code.</p>
<div class="EXAMPLE">
<a name="BSIAT" id="BSIAT"></a>
<p><b>Example 5. A Simple Attributes example</b></p>
<pre class="PROGRAMLISTING">
<span class=
"INLINEMEDIAOBJECT">/* pager functionality by Joseph Spainhour" <spainhou@bellsouth.net> */
#include <ncurses.h>
#include <stdlib.h>
int main(int argc, char *argv[])
{
int ch, prev, row, col;
prev = EOF;
FILE *fp;
int y, x;
if(argc != 2)
{
printf("Usage: %s <a c file name>\n", argv[0]);
exit(1);
}
fp = fopen(argv[1], "r");
if(fp == NULL)
{
perror("Cannot open input file");
exit(1);
}
initscr(); /* Start curses mode */
getmaxyx(stdscr, row, col); /* find the boundaries of the screeen */
while((ch = fgetc(fp)) != EOF) /* read the file till we reach the end */
{
getyx(stdscr, y, x); /* get the current curser position */
if(y == (row - 1)) /* are we are at the end of the screen */
{
printw("<-Press Any Key->"); /* tell the user to press a key */
getch();
clear(); /* clear the screen */
move(0, 0); /* start at the beginning of the screen */
}
if(prev == '/' && ch == '*') /* If it is / and * then only
* switch bold on */
{
attron(A_BOLD); /* cut bold on */
getyx(stdscr, y, x); /* get the current curser position */
move(y, x - 1); /* back up one space */
printw("%c%c", '/', ch); /* The actual printing is done here */
}
else
printw("%c", ch);
refresh();
if(prev == '*' && ch == '/')
attroff(A_BOLD); /* Switch it off once we got *
* and then / */
prev = ch;
}
endwin(); /* End curses mode */
fclose(fp);
return 0;
}</span>
</pre>
</div>
<p>Don't worry about all those initialization and other crap.
Concentrate on the while loop. It reads each character in the
file and searches for the pattern /*. Once it spots the
pattern, it switches the BOLD attribute on with <tt class=
"LITERAL">attron()</tt> . When we get the pattern */ it is
switched off by <tt class="LITERAL">attroff()</tt> .</p>
<p>The above program also introduces us to two useful
functions <tt class="LITERAL">getyx()</tt> and <tt class=
"LITERAL">move()</tt>. The first function gets the
co-ordinates of the present cursor into the variables y, x.
Since getyx() is a macro we don't have to pass pointers to
variables. The function <tt class="LITERAL">move()</tt> moves
the cursor to the co-ordinates given to it.</p>
<p>The above program is really a simple one which doesn't do
much. On these lines one could write a more useful program
which reads a C file, parses it and prints it in different
colors. One could even extend it to other languages as
well.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRIBDETAILS" id=
"ATTRIBDETAILS">8.1. The details</a></h3>
<p>Let's get into more details of attributes. The functions
<tt class="LITERAL">attron(), attroff(), attrset()</tt> ,
and their sister functions <tt class=
"LITERAL">attr_get()</tt> etc.. can be used to switch
attributes on/off , get attributes and produce a colorful
display.</p>
<p>The functions attron and attroff take a bit-mask of
attributes and switch them on or off, respectively. The
following video attributes, which are defined in
<curses.h> can be passed to these functions.</p>
<pre class="PROGRAMLISTING">
A_NORMAL Normal display (no highlight)
A_STANDOUT Best highlighting mode of the terminal.
A_UNDERLINE Underlining
A_REVERSE Reverse video
A_BLINK Blinking
A_DIM Half bright
A_BOLD Extra bright or bold
A_PROTECT Protected mode
A_INVIS Invisible or blank mode
A_ALTCHARSET Alternate character set
A_CHARTEXT Bit-mask to extract a character
COLOR_PAIR(n) Color-pair number n
</pre>
<p>The last one is the most colorful one :-) Colors are
explained in the <a href="#color" target="_top">next
sections</a>.</p>
<p>We can OR(|) any number of above attributes to get a
combined effect. If you wanted reverse video with blinking
characters you can use</p>
<pre class="PROGRAMLISTING">
attron(A_REVERSE | A_BLINK);
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRONVSATTRSET" id=
"ATTRONVSATTRSET">8.2. attron() vs attrset()</a></h3>
<p>Then what is the difference between attron() and
attrset()? attrset sets the attributes of window whereas
attron just switches on the attribute given to it. So
attrset() fully overrides whatever attributes the window
previously had and sets it to the new attribute(s).
Similarly attroff() just switches off the attribute(s)
given to it as an argument. This gives us the flexibility
of managing attributes easily.But if you use them
carelessly you may loose track of what attributes the
window has and garble the display. This is especially true
while managing menus with colors and highlighting. So
decide on a consistent policy and stick to it. You can
always use <tt class="LITERAL">standend()</tt> which is
equivalent to <tt class="LITERAL">attrset(A_NORMAL)</tt>
which turns off all attributes and brings you to normal
mode.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRGET" id="ATTRGET">8.3.
attr_get()</a></h3>
<p>The function attr_get() gets the current attributes and
color pair of the window. Though we might not use this as
often as the above functions, this is useful in scanning
areas of screen. Say we wanted to do some complex update on
screen and we are not sure what attribute each character is
associated with. Then this function can be used with either
attrset or attron to produce the desired effect.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ATTRFUNCS" id="ATTRFUNCS">8.4.
attr_ functions</a></h3>
<p>There are series of functions like attr_set(), attr_on
etc.. These are similar to above functions except that they
take parameters of type <tt class=
"LITERAL">attr_t</tt>.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WATTRFUNCS" id="WATTRFUNCS">8.5.
wattr functions</a></h3>
<p>For each of the above functions we have a corresponding
function with 'w' which operates on a particular window.
The above functions operate on stdscr.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CHGAT" id="CHGAT">8.6. chgat()
functions</a></h3>
<p>The function chgat() is listed in the end of the man
page curs_attr. It actually is a useful one. This function
can be used to set attributes for a group of characters
without moving. I mean it !!! without moving the cursor :-)
It changes the attributes of a given number of characters
starting at the current cursor location.</p>
<p>We can give -1 as the character count to update till end
of line. If you want to change attributes of characters
from current position to end of line, just use this.</p>
<pre class="PROGRAMLISTING">
chgat(-1, A_REVERSE, 0, NULL);
</pre>
<p>This function is useful when changing attributes for
characters that are already on the screen. Move to the
character from which you want to change and change the
attribute.</p>
<p>Other functions wchgat(), mvchgat(), wchgat() behave
similarly except that the w functions operate on the
particular window. The mv functions first move the cursor
then perform the work given to them. Actually chgat is a
macro which is replaced by a wchgat() with stdscr as the
window. Most of the "w-less" functions are macros.</p>
<div class="EXAMPLE">
<a name="BWICH" id="BWICH"></a>
<p><b>Example 6. Chgat() Usage example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
int main(int argc, char *argv[])
{ initscr(); /* Start curses mode */
start_color(); /* Start color functionality */
init_pair(1, COLOR_CYAN, COLOR_BLACK);
printw("A Big string which i didn't care to type fully ");
mvchgat(0, 0, -1, A_BLINK, 1, NULL);
/*
* First two parameters specify the position at which to start
* Third parameter number of characters to update. -1 means till
* end of line
* Forth parameter is the normal attribute you wanted to give
* to the charcter
* Fifth is the color index. It is the index given during init_pair()
* use 0 if you didn't want color
* Sixth one is always NULL
*/
refresh();
getch();
endwin(); /* End curses mode */
return 0;
}</span>
</pre>
</div>
<p>This example also introduces us to the color world of
curses. Colors will be explained in detail later. Use 0 for
no color.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="WINDOWS" id="WINDOWS">9.
Windows</a></h2>
<p>Windows form the most important concept in curses. You
have seen the standard window stdscr above where all the
functions implicitly operated on this window. Now to make
design even a simplest GUI, you need to resort to windows.
The main reason you may want to use windows is to manipulate
parts of the screen separately, for better efficiency, by
updating only the windows that need to be changed and for a
better design. I would say the last reason is the most
important in going for windows. You should always strive for
a better and easy-to-manage design in your programs. If you
are writing big, complex GUIs this is of pivotal importance
before you start doing anything.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WINDOWBASICS" id=
"WINDOWBASICS">9.1. The basics</a></h3>
<p>A Window can be created by calling the function
<tt class="LITERAL">newwin()</tt>. It doesn't create any
thing on the screen actually. It allocates memory for a
structure to manipulate the window and updates the
structure with data regarding the window like it's size,
beginy, beginx etc.. Hence in curses, a window is just an
abstraction of an imaginary window, which can be
manipulated independent of other parts of screen. The
function newwin() returns a pointer to structure WINDOW,
which can be passed to window related functions like
wprintw() etc.. Finally the window can be destroyed with
delwin(). It will deallocate the memory associated with the
window structure.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="LETBEWINDOW" id=
"LETBEWINDOW">9.2. Let there be a Window !!!</a></h3>
<p>What fun is it, if a window is created and we can't see
it. So the fun part begins by displaying the window. The
function <tt class="LITERAL">box()</tt> can be used to draw
a border around the window. Let's explore these functions
in more detail in this example.</p>
<div class="EXAMPLE">
<a name="BWIBO" id="BWIBO"></a>
<p><b>Example 7. Window Border example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
WINDOW *create_newwin(int height, int width, int starty, int startx);
void destroy_win(WINDOW *local_win);
int main(int argc, char *argv[])
{ WINDOW *my_win;
int startx, starty, width, height;
int ch;
initscr(); /* Start curses mode */
cbreak(); /* Line buffering disabled, Pass on
* everty thing to me */
keypad(stdscr, TRUE); /* I need that nifty F1 */
height = 3;
width = 10;
starty = (LINES - height) / 2; /* Calculating for a center placement */
startx = (COLS - width) / 2; /* of the window */
printw("Press F1 to exit");
refresh();
my_win = create_newwin(height, width, starty, startx);
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_LEFT:
destroy_win(my_win);
my_win = create_newwin(height, width, starty,--startx);
break;
case KEY_RIGHT:
destroy_win(my_win);
my_win = create_newwin(height, width, starty,++startx);
break;
case KEY_UP:
destroy_win(my_win);
my_win = create_newwin(height, width, --starty,startx);
break;
case KEY_DOWN:
destroy_win(my_win);
my_win = create_newwin(height, width, ++starty,startx);
break;
}
}
endwin(); /* End curses mode */
return 0;
}
WINDOW *create_newwin(int height, int width, int starty, int startx)
{ WINDOW *local_win;
local_win = newwin(height, width, starty, startx);
box(local_win, 0 , 0); /* 0, 0 gives default characters
* for the vertical and horizontal
* lines */
wrefresh(local_win); /* Show that box */
return local_win;
}
void destroy_win(WINDOW *local_win)
{
/* box(local_win, ' ', ' '); : This won't produce the desired
* result of erasing the window. It will leave it's four corners
* and so an ugly remnant of window.
*/
wborder(local_win, ' ', ' ', ' ',' ',' ',' ',' ',' ');
/* The parameters taken are
* 1. win: the window on which to operate
* 2. ls: character to be used for the left side of the window
* 3. rs: character to be used for the right side of the window
* 4. ts: character to be used for the top side of the window
* 5. bs: character to be used for the bottom side of the window
* 6. tl: character to be used for the top left corner of the window
* 7. tr: character to be used for the top right corner of the window
* 8. bl: character to be used for the bottom left corner of the window
* 9. br: character to be used for the bottom right corner of the window
*/
wrefresh(local_win);
delwin(local_win);
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="BORDEREXEXPL" id=
"BORDEREXEXPL">9.3. Explanation</a></h3>
<p>Don't scream. I know it's a big example. But I have to
explain some important things here :-). This program
creates a rectangular window that can be moved with left,
right, up, down arrow keys. It repeatedly creates and
destroys windows as user press a key. Don't go beyond the
screen limits. Checking for those limits is left as an
exercise for the reader. Let's dissect it by line by
line.</p>
<p>The <tt class="LITERAL">create_newwin()</tt> function
creates a window with <tt class="LITERAL">newwin()</tt> and
displays a border around it with box. The function
<tt class="LITERAL">destroy_win()</tt> first erases the
window from screen by painting a border with ' ' character
and then calling <tt class="LITERAL">delwin()</tt> to
deallocate memory related to it. Depending on the key the
user presses, starty or startx is changed and a new window
is created.</p>
<p>In the destroy_win, as you can see, I used wborder
instead of box. The reason is written in the comments (You
missed it. I know. Read the code :-)). wborder draws a
border around the window with the characters given to it as
the 4 corner points and the 4 lines. To put it clearly, if
you have called wborder as below:</p>
<pre class="PROGRAMLISTING">
wborder(win, '|', '|', '-', '-', '+', '+', '+', '+');
</pre>
<p>it produces some thing like</p>
<pre class="PROGRAMLISTING">
+------------+
| |
| |
| |
| |
| |
| |
+------------+
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERSTUFF" id="OTHERSTUFF">9.4.
The other stuff in the example</a></h3>
<p>You can also see in the above examples, that I have used
the variables COLS, LINES which are initialized to the
screen sizes after initscr(). They can be useful in finding
screen dimensions and finding the center co-ordinate of the
screen as above. The function <tt class=
"LITERAL">getch()</tt> as usual gets the key from keyboard
and according to the key it does the corresponding work.
This type of switch- case is very common in any GUI based
programs.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="OTHERBORDERFUNCS" id=
"OTHERBORDERFUNCS">9.5. Other Border functions</a></h3>
<p>Above program is grossly inefficient in that with each
press of a key, a window is destroyed and another is
created. So let's write a more efficient program which uses
other border related functions.</p>
<p>The following program uses <tt class=
"LITERAL">mvhline()</tt> and <tt class=
"LITERAL">mvvline()</tt> to achieve similar effect. These
two functions are simple. They create a horizontal or
vertical line of the specified length at the specified
position.</p>
<div class="EXAMPLE">
<a name="BOTBO" id="BOTBO"></a>
<p><b>Example 8. More border functions</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
typedef struct _win_border_struct {
chtype ls, rs, ts, bs,
tl, tr, bl, br;
}WIN_BORDER;
typedef struct _WIN_struct {
int startx, starty;
int height, width;
WIN_BORDER border;
}WIN;
void init_win_params(WIN *p_win);
void print_win_params(WIN *p_win);
void create_box(WIN *win, bool flag);
int main(int argc, char *argv[])
{ WIN win;
int ch;
initscr(); /* Start curses mode */
start_color(); /* Start the color functionality */
cbreak(); /* Line buffering disabled, Pass on
* everty thing to me */
keypad(stdscr, TRUE); /* I need that nifty F1 */
noecho();
init_pair(1, COLOR_CYAN, COLOR_BLACK);
/* Initialize the window parameters */
init_win_params(&win);
print_win_params(&win);
attron(COLOR_PAIR(1));
printw("Press F1 to exit");
refresh();
attroff(COLOR_PAIR(1));
create_box(&win, TRUE);
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_LEFT:
create_box(&win, FALSE);
--win.startx;
create_box(&win, TRUE);
break;
case KEY_RIGHT:
create_box(&win, FALSE);
++win.startx;
create_box(&win, TRUE);
break;
case KEY_UP:
create_box(&win, FALSE);
--win.starty;
create_box(&win, TRUE);
break;
case KEY_DOWN:
create_box(&win, FALSE);
++win.starty;
create_box(&win, TRUE);
break;
}
}
endwin(); /* End curses mode */
return 0;
}
void init_win_params(WIN *p_win)
{
p_win->height = 3;
p_win->width = 10;
p_win->starty = (LINES - p_win->height)/2;
p_win->startx = (COLS - p_win->width)/2;
p_win->border.ls = '|';
p_win->border.rs = '|';
p_win->border.ts = '-';
p_win->border.bs = '-';
p_win->border.tl = '+';
p_win->border.tr = '+';
p_win->border.bl = '+';
p_win->border.br = '+';
}
void print_win_params(WIN *p_win)
{
#ifdef _DEBUG
mvprintw(25, 0, "%d %d %d %d", p_win->startx, p_win->starty,
p_win->width, p_win->height);
refresh();
#endif
}
void create_box(WIN *p_win, bool flag)
{ int i, j;
int x, y, w, h;
x = p_win->startx;
y = p_win->starty;
w = p_win->width;
h = p_win->height;
if(flag == TRUE)
{ mvaddch(y, x, p_win->border.tl);
mvaddch(y, x + w, p_win->border.tr);
mvaddch(y + h, x, p_win->border.bl);
mvaddch(y + h, x + w, p_win->border.br);
mvhline(y, x + 1, p_win->border.ts, w - 1);
mvhline(y + h, x + 1, p_win->border.bs, w - 1);
mvvline(y + 1, x, p_win->border.ls, h - 1);
mvvline(y + 1, x + w, p_win->border.rs, h - 1);
}
else
for(j = y; j <= y + h; ++j)
for(i = x; i <= x + w; ++i)
mvaddch(j, i, ' ');
refresh();
}</span>
</pre>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="COLOR" id="COLOR">10.
Colors</a></h2>
<div class="SECT2">
<h3 class="SECT2"><a name="COLORBASICS" id=
"COLORBASICS">10.1. The basics</a></h3>
<p>Life seems dull with no colors. Curses has a nice
mechanism to handle colors. Let's get into the thick of the
things with a small program.</p>
<div class="EXAMPLE">
<a name="BSICO" id="BSICO"></a>
<p><b>Example 9. A Simple Color example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string);
int main(int argc, char *argv[])
{ initscr(); /* Start curses mode */
if(has_colors() == FALSE)
{ endwin();
printf("Your terminal does not support color\n");
exit(1);
}
start_color(); /* Start color */
init_pair(1, COLOR_RED, COLOR_BLACK);
attron(COLOR_PAIR(1));
print_in_middle(stdscr, LINES / 2, 0, 0, "Viola !!! In color ...");
attroff(COLOR_PAIR(1));
getch();
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
mvwprintw(win, y, x, "%s", string);
refresh();
}
</span>
</pre>
</div>
<p>As you can see, to start using color, you should first
call the function <tt class="LITERAL">start_color()</tt>.
After that, you can use color capabilities of your
terminals using various functions. To find out whether a
terminal has color capabilities or not, you can use
<tt class="LITERAL">has_colors()</tt> function, which
returns FALSE if the terminal does not support color.</p>
<p>Curses initializes all the colors supported by terminal
when start_color() is called. These can be accessed by the
define constants like <tt class="LITERAL">COLOR_BLACK</tt>
etc. Now to actually start using colors, you have to define
pairs. Colors are always used in pairs. That means you have
to use the function <tt class="LITERAL">init_pair()</tt> to
define the foreground and background for the pair number
you give. After that that pair number can be used as a
normal attribute with <tt class=
"LITERAL">COLOR_PAIR()</tt>function. This may seem to be
cumbersome at first. But this elegant solution allows us to
manage color pairs very easily. To appreciate it, you have
to look into the the source code of "dialog", a utility for
displaying dialog boxes from shell scripts. The developers
have defined foreground and background combinations for all
the colors they might need and initialized at the
beginning. This makes it very easy to set attributes just
by accessing a pair which we already have defined as a
constant.</p>
<p>The following colors are defined in <tt class=
"LITERAL">curses.h</tt>. You can use these as parameters
for various color functions.</p>
<pre class="PROGRAMLISTING">
COLOR_BLACK 0
COLOR_RED 1
COLOR_GREEN 2
COLOR_YELLOW 3
COLOR_BLUE 4
COLOR_MAGENTA 5
COLOR_CYAN 6
COLOR_WHITE 7
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CHANGECOLORDEFS" id=
"CHANGECOLORDEFS">10.2. Changing Color Definitions</a></h3>
<p>The function <tt class="LITERAL">init_color()</tt>can be
used to change the rgb values for the colors defined by
curses initially. Say you wanted to lighten the intensity
of red color by a minuscule. Then you can use this function
as</p>
<pre class="PROGRAMLISTING">
init_color(COLOR_RED, 700, 0, 0);
/* param 1 : color name
* param 2, 3, 4 : rgb content min = 0, max = 1000 */
</pre>
<p>If your terminal cannot change the color definitions,
the function returns ERR. The function <tt class=
"LITERAL">can_change_color()</tt> can be used to find out
whether the terminal has the capability of changing color
content or not. The rgb content is scaled from 0 to 1000.
Initially RED color is defined with content 1000(r), 0(g),
0(b).</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COLORCONTENT" id=
"COLORCONTENT">10.3. Color Content</a></h3>
<p>The functions <tt class="LITERAL">color_content()</tt>
and <tt class="LITERAL">pair_content()</tt> can be used to
find the color content and foreground, background
combination for the pair.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="KEYS" id="KEYS">11. Interfacing
with the key board</a></h2>
<div class="SECT2">
<h3 class="SECT2"><a name="KEYSBASICS" id=
"KEYSBASICS">11.1. The Basics</a></h3>
<p>No GUI is complete without a strong user interface and
to interact with the user, a curses program should be
sensitive to key presses or the mouse actions done by the
user. Let's deal with the keys first.</p>
<p>As you have seen in almost all of the above examples,
it's very easy to get key input from the user. A simple way
of getting key presses is to use <tt class=
"LITERAL">getch()</tt> function. The cbreak mode should be
enabled to read keys when you are interested in reading
individual key hits rather than complete lines of text
(which usually end with a carriage return). keypad should
be enabled to get the Functions keys, arrow keys etc. See
the initialization section for details.</p>
<p><tt class="LITERAL">getch()</tt> returns an integer
corresponding to the key pressed. If it is a normal
character, the integer value will be equivalent to the
character. Otherwise it returns a number which can be
matched with the constants defined in <tt class=
"LITERAL">curses.h</tt>. For example if the user presses
F1, the integer returned is 265. This can be checked using
the macro KEY_F() defined in curses.h. This makes reading
keys portable and easy to manage.</p>
<p>For example, if you call getch() like this</p>
<pre class="PROGRAMLISTING">
int ch;
ch = getch();
</pre>
<p>getch() will wait for the user to press a key, (unless
you specified a timeout) and when user presses a key, the
corresponding integer is returned. Then you can check the
value returned with the constants defined in curses.h to
match against the keys you want.</p>
<p>The following code piece will do that job.</p>
<pre class="PROGRAMLISTING">
if(ch == KEY_LEFT)
printw("Left arrow is pressed\n");
</pre>
<p>Let's write a small program which creates a menu which
can be navigated by up and down arrows.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SIMPLEKEYEX" id=
"SIMPLEKEYEX">11.2. A Simple Key Usage example</a></h3>
<div class="EXAMPLE">
<a name="BSIKE" id="BSIKE"></a>
<p><b>Example 10. A Simple Key Usage example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <stdio.h>
#include <ncurses.h>
#define WIDTH 30
#define HEIGHT 10
int startx = 0;
int starty = 0;
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int n_choices = sizeof(choices) / sizeof(char *);
void print_menu(WINDOW *menu_win, int highlight);
int main()
{ WINDOW *menu_win;
int highlight = 1;
int choice = 0;
int c;
initscr();
clear();
noecho();
cbreak(); /* Line buffering disabled. pass on everything */
startx = (80 - WIDTH) / 2;
starty = (24 - HEIGHT) / 2;
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
keypad(menu_win, TRUE);
mvprintw(0, 0, "Use arrow keys to go up and down, Press enter to select a choice");
refresh();
print_menu(menu_win, highlight);
while(1)
{ c = wgetch(menu_win);
switch(c)
{ case KEY_UP:
if(highlight == 1)
highlight = n_choices;
else
--highlight;
break;
case KEY_DOWN:
if(highlight == n_choices)
highlight = 1;
else
++highlight;
break;
case 10:
choice = highlight;
break;
default:
mvprintw(24, 0, "Charcter pressed is = %3d Hopefully it can be printed as '%c'", c, c);
refresh();
break;
}
print_menu(menu_win, highlight);
if(choice != 0) /* User did a choice come out of the infinite loop */
break;
}
mvprintw(23, 0, "You chose choice %d with choice string %s\n", choice, choices[choice - 1]);
clrtoeol();
refresh();
endwin();
return 0;
}
void print_menu(WINDOW *menu_win, int highlight)
{
int x, y, i;
x = 2;
y = 2;
box(menu_win, 0, 0);
for(i = 0; i < n_choices; ++i)
{ if(highlight == i + 1) /* High light the present choice */
{ wattron(menu_win, A_REVERSE);
mvwprintw(menu_win, y, x, "%s", choices[i]);
wattroff(menu_win, A_REVERSE);
}
else
mvwprintw(menu_win, y, x, "%s", choices[i]);
++y;
}
wrefresh(menu_win);
}
</span>
</pre>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MOUSE" id="MOUSE">12. Interfacing
with the mouse</a></h2>
<p>Now that you have seen how to get keys, lets do the same
thing from mouse. Usually each UI allows the user to interact
with both keyboard and mouse.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MOUSEBASICS" id=
"MOUSEBASICS">12.1. The Basics</a></h3>
<p>Before you do any thing else, the events you want to
receive have to be enabled with <tt class=
"LITERAL">mousemask()</tt>.</p>
<pre class="PROGRAMLISTING">
mousemask( mmask_t newmask, /* The events you want to listen to */
mmask_t *oldmask) /* The old events mask */
</pre>
<p>The first parameter to above function is a bit mask of
events you would like to listen. By default, all the events
are turned off. The bit mask <tt class=
"LITERAL">ALL_MOUSE_EVENTS</tt> can be used to get all the
events.</p>
<p>The following are all the event masks:</p>
<pre class="PROGRAMLISTING">
Name Description
---------------------------------------------------------------------
BUTTON1_PRESSED mouse button 1 down
BUTTON1_RELEASED mouse button 1 up
BUTTON1_CLICKED mouse button 1 clicked
BUTTON1_DOUBLE_CLICKED mouse button 1 double clicked
BUTTON1_TRIPLE_CLICKED mouse button 1 triple clicked
BUTTON2_PRESSED mouse button 2 down
BUTTON2_RELEASED mouse button 2 up
BUTTON2_CLICKED mouse button 2 clicked
BUTTON2_DOUBLE_CLICKED mouse button 2 double clicked
BUTTON2_TRIPLE_CLICKED mouse button 2 triple clicked
BUTTON3_PRESSED mouse button 3 down
BUTTON3_RELEASED mouse button 3 up
BUTTON3_CLICKED mouse button 3 clicked
BUTTON3_DOUBLE_CLICKED mouse button 3 double clicked
BUTTON3_TRIPLE_CLICKED mouse button 3 triple clicked
BUTTON4_PRESSED mouse button 4 down
BUTTON4_RELEASED mouse button 4 up
BUTTON4_CLICKED mouse button 4 clicked
BUTTON4_DOUBLE_CLICKED mouse button 4 double clicked
BUTTON4_TRIPLE_CLICKED mouse button 4 triple clicked
BUTTON_SHIFT shift was down during button state change
BUTTON_CTRL control was down during button state change
BUTTON_ALT alt was down during button state change
ALL_MOUSE_EVENTS report all button state changes
REPORT_MOUSE_POSITION report mouse movement
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETTINGEVENTS" id=
"GETTINGEVENTS">12.2. Getting the events</a></h3>
<p>Once a class of mouse events have been enabled, getch()
class of functions return KEY_MOUSE every time some mouse
event happens. Then the mouse event can be retrieved with
<tt class="LITERAL">getmouse()</tt>.</p>
<p>The code approximately looks like this:</p>
<pre class="PROGRAMLISTING">
MEVENT event;
ch = getch();
if(ch == KEY_MOUSE)
if(getmouse(&event) == OK)
. /* Do some thing with the event */
.
.
</pre>
<p>getmouse() returns the event into the pointer given to
it. It's a structure which contains</p>
<pre class="PROGRAMLISTING">
typedef struct
{
short id; /* ID to distinguish multiple devices */
int x, y, z; /* event coordinates */
mmask_t bstate; /* button state bits */
}
</pre>
<p>The <tt class="LITERAL">bstate</tt> is the main variable
we are interested in. It tells the button state of the
mouse.</p>
<p>Then with a code snippet like the following, we can find
out what happened.</p>
<pre class="PROGRAMLISTING">
if(event.bstate & BUTTON1_PRESSED)
printw("Left Button Pressed");
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MOUSETOGETHER" id=
"MOUSETOGETHER">12.3. Putting it all Together</a></h3>
<p>That's pretty much interfacing with mouse. Let's create
the same menu and enable mouse interaction. To make things
simpler, key handling is removed.</p>
<div class="EXAMPLE">
<a name="BMOME" id="BMOME"></a>
<p><b>Example 11. Access the menu with mouse !!!</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
#define WIDTH 30
#define HEIGHT 10
int startx = 0;
int starty = 0;
char *choices[] = { "Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int n_choices = sizeof(choices) / sizeof(char *);
void print_menu(WINDOW *menu_win, int highlight);
void report_choice(int mouse_x, int mouse_y, int *p_choice);
int main()
{ int c, choice = 0;
WINDOW *menu_win;
MEVENT event;
/* Initialize curses */
initscr();
clear();
noecho();
cbreak(); //Line buffering disabled. pass on everything
/* Try to put the window in the middle of screen */
startx = (80 - WIDTH) / 2;
starty = (24 - HEIGHT) / 2;
attron(A_REVERSE);
mvprintw(23, 1, "Click on Exit to quit (Works best in a virtual console)");
refresh();
attroff(A_REVERSE);
/* Print the menu for the first time */
menu_win = newwin(HEIGHT, WIDTH, starty, startx);
print_menu(menu_win, 1);
/* Get all the mouse events */
mousemask(ALL_MOUSE_EVENTS, NULL);
while(1)
{ c = wgetch(menu_win);
switch(c)
{ case KEY_MOUSE:
if(getmouse(&event) == OK)
{ /* When the user clicks left mouse button */
if(event.bstate & BUTTON1_PRESSED)
{ report_choice(event.x + 1, event.y + 1, &choice);
if(choice == -1) //Exit chosen
goto end;
mvprintw(22, 1, "Choice made is : %d String Chosen is \"%10s\"", choice, choices[choice - 1]);
refresh();
}
}
print_menu(menu_win, choice);
break;
}
}
end:
endwin();
return 0;
}
void print_menu(WINDOW *menu_win, int highlight)
{
int x, y, i;
x = 2;
y = 2;
box(menu_win, 0, 0);
for(i = 0; i < n_choices; ++i)
{ if(highlight == i + 1)
{ wattron(menu_win, A_REVERSE);
mvwprintw(menu_win, y, x, "%s", choices[i]);
wattroff(menu_win, A_REVERSE);
}
else
mvwprintw(menu_win, y, x, "%s", choices[i]);
++y;
}
wrefresh(menu_win);
}
/* Report the choice according to mouse position */
void report_choice(int mouse_x, int mouse_y, int *p_choice)
{ int i,j, choice;
i = startx + 2;
j = starty + 3;
for(choice = 0; choice < n_choices; ++choice)
if(mouse_y == j + choice && mouse_x >= i && mouse_x <= i + strlen(choices[choice]))
{ if(choice == n_choices - 1)
*p_choice = -1;
else
*p_choice = choice + 1;
break;
}
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MISCMOUSEFUNCS" id=
"MISCMOUSEFUNCS">12.4. Miscellaneous Functions</a></h3>
<p>The functions mouse_trafo() and wmouse_trafo() can be
used to convert to mouse co-ordinates to screen relative
co-ordinates. See curs_mouse(3X) man page for details.</p>
<p>The mouseinterval function sets the maximum time (in
thousands of a second) that can elapse between press and
release events in order for them to be recognized as a
click. This function returns the previous interval value.
The default is one fifth of a second.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="SCREEN" id="SCREEN">13. Screen
Manipulation</a></h2>
<p>In this section, we will look into some functions, which
allow us to manage the screen efficiently and to write some
fancy programs. This is especially important in writing
games.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GETYX" id="GETYX">13.1. getyx()
functions</a></h3>
<p>The function <tt class="LITERAL">getyx()</tt> can be
used to find out the present cursor co-ordinates. It will
fill the values of x and y co-ordinates in the arguments
given to it. Since getyx() is a macro you don't have to
pass the address of the variables. It can be called as</p>
<pre class="PROGRAMLISTING">
getyx(win, y, x);
/* win: window pointer
* y, x: y, x co-ordinates will be put into this variables
*/
</pre>
<p>The function getparyx() gets the beginning co-ordinates
of the sub window relative to the main window. This is some
times useful to update a sub window. When designing fancy
stuff like writing multiple menus, it becomes difficult to
store the menu positions, their first option co-ordinates
etc. A simple solution to this problem, is to create menus
in sub windows and later find the starting co-ordinates of
the menus by using getparyx().</p>
<p>The functions getbegyx() and getmaxyx() store current
window's beginning and maximum co-ordinates. These
functions are useful in the same way as above in managing
the windows and sub windows effectively.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCREENDUMP" id=
"SCREENDUMP">13.2. Screen Dumping</a></h3>
<p>While writing games, some times it becomes necessary to
store the state of the screen and restore it back to the
same state. The function scr_dump() can be used to dump the
screen contents to a file given as an argument. Later it
can be restored by scr_restore function. These two simple
functions can be used effectively to maintain a fast moving
game with changing scenarios.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="WINDOWDUMP" id=
"WINDOWDUMP">13.3. Window Dumping</a></h3>
<p>To store and restore windows, the functions <tt class=
"LITERAL">putwin()</tt> and <tt class=
"LITERAL">getwin()</tt> can be used. <tt class=
"LITERAL">putwin()</tt> puts the present window state into
a file, which can be later restored by <tt class=
"LITERAL">getwin()</tt>.</p>
<p>The function <tt class="LITERAL">copywin()</tt> can be
used to copy a window completely onto another window. It
takes the source and destination windows as parameters and
according to the rectangle specified, it copies the
rectangular region from source to destination window. It's
last parameter specifies whether to overwrite or just
overlay the contents on to the destination window. If this
argument is true, then the copying is non-destructive.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MISC" id="MISC">14. Miscellaneous
features</a></h2>
<p>Now you know enough features to write a good curses
program, with all bells and whistles. There are some
miscellaneous functions which are useful in various cases.
Let's go headlong into some of those.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CURSSET" id="CURSSET">14.1.
curs_set()</a></h3>
<p>This function can be used to make the cursor invisible.
The parameter to this function should be</p>
<pre class="PROGRAMLISTING">
0 : invisible or
1 : normal or
2 : very visible.
</pre>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="TEMPLEAVE" id="TEMPLEAVE">14.2.
Temporarily Leaving Curses mode</a></h3>
<p>Some times you may want to get back to cooked mode
(normal line buffering mode) temporarily. In such a case
you will first need to save the tty modes with a call to
<tt class="LITERAL">def_prog_mode()</tt> and then call
<tt class="LITERAL">endwin()</tt> to end the curses mode.
This will leave you in the original tty mode. To get back
to curses once you are done, call <tt class=
"LITERAL">reset_prog_mode()</tt> . This function returns
the tty to the state stored by <tt class=
"LITERAL">def_prog_mode()</tt>. Then do refresh(), and you
are back to the curses mode. Here is an example showing the
sequence of things to be done.</p>
<div class="EXAMPLE">
<a name="BTELE" id="BTELE"></a>
<p><b>Example 12. Temporarily Leaving Curses Mode</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr(); /* Start curses mode */
printw("Hello World !!!\n"); /* Print Hello World */
refresh(); /* Print it on to the real screen */
def_prog_mode(); /* Save the tty modes */
endwin(); /* End curses mode temporarily */
system("/bin/sh"); /* Do whatever you like in cooked mode */
reset_prog_mode(); /* Return to the previous tty mode*/
/* stored by def_prog_mode() */
refresh(); /* Do refresh() to restore the */
/* Screen contents */
printw("Another String\n"); /* Back to curses use the full */
refresh(); /* capabilities of curses */
endwin(); /* End curses mode */
return 0;
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="ACSVARS" id="ACSVARS">14.3. ACS_
variables</a></h3>
<p>If you have ever programmed in DOS, you know about those
nifty characters in extended character set. They are
printable only on some terminals. NCURSES functions like
<tt class="LITERAL">box()</tt> use these characters. All
these variables start with ACS meaning alternative
character set. You might have noticed me using these
characters in some of the programs above. Here's an example
showing all the characters.</p>
<div class="EXAMPLE">
<a name="BACSVARS" id="BACSVARS"></a>
<p><b>Example 13. ACS Variables Example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <ncurses.h>
int main()
{
initscr();
printw("Upper left corner "); addch(ACS_ULCORNER); printw("\n");
printw("Lower left corner "); addch(ACS_LLCORNER); printw("\n");
printw("Lower right corner "); addch(ACS_LRCORNER); printw("\n");
printw("Tee pointing right "); addch(ACS_LTEE); printw("\n");
printw("Tee pointing left "); addch(ACS_RTEE); printw("\n");
printw("Tee pointing up "); addch(ACS_BTEE); printw("\n");
printw("Tee pointing down "); addch(ACS_TTEE); printw("\n");
printw("Horizontal line "); addch(ACS_HLINE); printw("\n");
printw("Vertical line "); addch(ACS_VLINE); printw("\n");
printw("Large Plus or cross over "); addch(ACS_PLUS); printw("\n");
printw("Scan Line 1 "); addch(ACS_S1); printw("\n");
printw("Scan Line 3 "); addch(ACS_S3); printw("\n");
printw("Scan Line 7 "); addch(ACS_S7); printw("\n");
printw("Scan Line 9 "); addch(ACS_S9); printw("\n");
printw("Diamond "); addch(ACS_DIAMOND); printw("\n");
printw("Checker board (stipple) "); addch(ACS_CKBOARD); printw("\n");
printw("Degree Symbol "); addch(ACS_DEGREE); printw("\n");
printw("Plus/Minus Symbol "); addch(ACS_PLMINUS); printw("\n");
printw("Bullet "); addch(ACS_BULLET); printw("\n");
printw("Arrow Pointing Left "); addch(ACS_LARROW); printw("\n");
printw("Arrow Pointing Right "); addch(ACS_RARROW); printw("\n");
printw("Arrow Pointing Down "); addch(ACS_DARROW); printw("\n");
printw("Arrow Pointing Up "); addch(ACS_UARROW); printw("\n");
printw("Board of squares "); addch(ACS_BOARD); printw("\n");
printw("Lantern Symbol "); addch(ACS_LANTERN); printw("\n");
printw("Solid Square Block "); addch(ACS_BLOCK); printw("\n");
printw("Less/Equal sign "); addch(ACS_LEQUAL); printw("\n");
printw("Greater/Equal sign "); addch(ACS_GEQUAL); printw("\n");
printw("Pi "); addch(ACS_PI); printw("\n");
printw("Not equal "); addch(ACS_NEQUAL); printw("\n");
printw("UK pound sign "); addch(ACS_STERLING); printw("\n");
refresh();
getch();
endwin();
return 0;
}</span>
</pre>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="OTHERLIB" id="OTHERLIB">15. Other
libraries</a></h2>
<p>Apart from the curses library, there are few text mode
libraries, which provide more functionality and a lot of
features. The following sections explain three standard
libraries which are usually distributed along with
curses.</p>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="PANELS" id="PANELS">16. Panel
Library</a></h2>
<p>Now that you are proficient in curses, you wanted to do
some thing big. You created a lot of overlapping windows to
give a professional windows-type look. Unfortunately, it soon
becomes difficult to manage these. The multiple refreshes,
updates plunge you into a nightmare. The overlapping windows
create blotches, whenever you forget to refresh the windows
in the proper order.</p>
<p>Don't despair. There's an elegant solution provided in
panels library. In the words of developers of ncurses</p>
<p><span class="emphasis"><i class="EMPHASIS">When your
interface design is such that windows may dive deeper into
the visibility stack or pop to the top at runtime, the
resulting book-keeping can be tedious and difficult to get
right. Hence the panels library.</i></span></p>
<p>If you have lot of overlapping windows, then panels
library is the way to go. It obviates the need of doing
series of wnoutrefresh(), doupdate() and relieves the burden
of doing it correctly(bottom up). The library maintains
information about the order of windows, their overlapping and
update the screen properly. So why wait? Let's take a close
peek into panels.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELBASICS" id=
"PANELBASICS">16.1. The Basics</a></h3>
<p>Panel object is a window that is implicitly treated as
part of a deck including all other panel objects. The deck
is treated as a stack with the top panel being completely
visible and the other panels may or may not be obscured
according to their positions. So the basic idea is to
create a stack of overlapping panels and use panels library
to display them correctly. There is a function similar to
refresh() which, when called , displays panels in the
correct order. Functions are provided to hide or show
panels, move panels, change its size etc.. The overlapping
problem is managed by the panels library during all the
calls to these functions.</p>
<p>The general flow of a panel program goes like this:</p>
<ol type="1">
<li>
<p>Create the windows (with newwin()) to be attached to
the panels.</p>
</li>
<li>
<p>Create panels with the chosen visibility order.
Stack them up according to the desired visibility. The
function new_panel() is used to created panels.</p>
</li>
<li>
<p>Call update_panels() to write the panels to the
virtual screen in correct visibility order. Do a
doupdate() to show it on the screen.</p>
</li>
<li>
<p>Mainpulate the panels with show_panel(),
hide_panel(), move_panel() etc. Make use of helper
functions like panel_hidden() and panel_window(). Make
use of user pointer to store custom data for a panel.
Use the functions set_panel_userptr() and
panel_userptr() to set and get the user pointer for a
panel.</p>
</li>
<li>
<p>When you are done with the panel use del_panel() to
delete the panel.</p>
</li>
</ol>
<p>Let's make the concepts clear, with some programs. The
following is a simple program which creates 3 overlapping
panels and shows them on the screen.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEPANELS" id=
"COMPILEPANELS">16.2. Compiling With the Panels
Library</a></h3>
<p>To use panels library functions, you have to include
panel.h and to link the program with panels library the
flag -lpanel should be added along with -lncurses in that
order.</p>
<pre class="PROGRAMLISTING">
#include <panel.h>
.
.
.
compile and link: gcc <program file> -lpanel -lncurses
</pre>
<div class="EXAMPLE">
<a name="PPASI" id="PPASI"></a>
<p><b>Example 14. Panel basics</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <panel.h>
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
int lines = 10, cols = 40, y = 2, x = 4, i;
initscr();
cbreak();
noecho();
/* Create windows for the panels */
my_wins[0] = newwin(lines, cols, y, x);
my_wins[1] = newwin(lines, cols, y + 1, x + 5);
my_wins[2] = newwin(lines, cols, y + 2, x + 10);
/*
* Create borders around the windows so that you can see the effect
* of panels
*/
for(i = 0; i < 3; ++i)
box(my_wins[i], 0, 0);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
doupdate();
getch();
endwin();
}
</span>
</pre>
</div>
<p>As you can see, above program follows a simple flow as
explained. The windows are created with newwin() and then
they are attached to panels with new_panel(). As we attach
one panel after another, the stack of panels gets updated.
To put them on screen update_panels() and doupdate() are
called.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELBROWSING" id=
"PANELBROWSING">16.3. Panel Window Browsing</a></h3>
<p>A slightly complicated example is given below. This
program creates 3 windows which can be cycled through using
tab. Have a look at the code.</p>
<div class="EXAMPLE">
<a name="PPABR" id="PPABR"></a>
<p><b>Example 15. Panel Window Browsing Example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <panel.h>
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL *top;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Set up the user pointers to the next panel */
set_panel_userptr(my_panels[0], my_panels[1]);
set_panel_userptr(my_panels[1], my_panels[2]);
set_panel_userptr(my_panels[2], my_panels[0]);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
doupdate();
top = my_panels[2];
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 9:
top = (PANEL *)panel_userptr(top);
top_panel(top);
break;
}
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="USERPTRUSING" id=
"USERPTRUSING">16.4. Using User Pointers</a></h3>
<p>In the above example I used user pointers to find out
the next window in the cycle. We can attach custom
information to the panel by specifying a user pointer,
which can point to any information you want to store. In
this case I stored the pointer to the next panel in the
cycle. User pointer for a panel can be set with the
function <tt class="LITERAL">set_panel_userptr()</tt>. It
can be accessed using the function <tt class=
"LITERAL">panel_userptr()</tt> which will return the user
pointer for the panel given as argument. After finding the
next panel in the cycle It's brought to the top by the
function top_panel(). This function brings the panel given
as argument to the top of the panel stack.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELMOVERESIZE" id=
"PANELMOVERESIZE">16.5. Moving and Resizing Panels</a></h3>
<p>The function <tt class="LITERAL">move_panel()</tt> can
be used to move a panel to the desired location. It does
not change the position of the panel in the stack. Make
sure that you use move_panel() instead mvwin() on the
window associated with the panel.</p>
<p>Resizing a panel is slightly complex. There is no
straight forward function just to resize the window
associated with a panel. A solution to resize a panel is to
create a new window with the desired sizes, change the
window associated with the panel using replace_panel().
Don't forget to delete the old window. The window
associated with a panel can be found by using the function
panel_window().</p>
<p>The following program shows these concepts, in
supposedly simple program. You can cycle through the window
with <TAB> as usual. To resize or move the active
panel press 'r' for resize 'm' for moving. Then use arrow
keys to resize or move it to the desired way and press
enter to end your resizing or moving. This example makes
use of user data to get the required data to do the
operations.</p>
<div class="EXAMPLE">
<a name="PPARE" id="PPARE"></a>
<p><b>Example 16. Panel Moving and Resizing
example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <panel.h>
typedef struct _PANEL_DATA {
int x, y, w, h;
char label[80];
int label_color;
PANEL *next;
}PANEL_DATA;
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
void set_user_ptrs(PANEL **panels, int n);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL_DATA *top;
PANEL *stack_top;
WINDOW *temp_win, *old_win;
int ch;
int newx, newy, neww, newh;
int size = FALSE, move = FALSE;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
set_user_ptrs(my_panels, 3);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
doupdate();
stack_top = my_panels[2];
top = (PANEL_DATA *)panel_userptr(stack_top);
newx = top->x;
newy = top->y;
neww = top->w;
newh = top->h;
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 9: /* Tab */
top = (PANEL_DATA *)panel_userptr(stack_top);
top_panel(top->next);
stack_top = top->next;
top = (PANEL_DATA *)panel_userptr(stack_top);
newx = top->x;
newy = top->y;
neww = top->w;
newh = top->h;
break;
case 'r': /* Re-Size*/
size = TRUE;
attron(COLOR_PAIR(4));
mvprintw(LINES - 4, 0, "Entered Resizing :Use Arrow Keys to resize and press <ENTER> to end resizing");
refresh();
attroff(COLOR_PAIR(4));
break;
case 'm': /* Move */
attron(COLOR_PAIR(4));
mvprintw(LINES - 4, 0, "Entered Moving: Use Arrow Keys to Move and press <ENTER> to end moving");
refresh();
attroff(COLOR_PAIR(4));
move = TRUE;
break;
case KEY_LEFT:
if(size == TRUE)
{ --newx;
++neww;
}
if(move == TRUE)
--newx;
break;
case KEY_RIGHT:
if(size == TRUE)
{ ++newx;
--neww;
}
if(move == TRUE)
++newx;
break;
case KEY_UP:
if(size == TRUE)
{ --newy;
++newh;
}
if(move == TRUE)
--newy;
break;
case KEY_DOWN:
if(size == TRUE)
{ ++newy;
--newh;
}
if(move == TRUE)
++newy;
break;
case 10: /* Enter */
move(LINES - 4, 0);
clrtoeol();
refresh();
if(size == TRUE)
{ old_win = panel_window(stack_top);
temp_win = newwin(newh, neww, newy, newx);
replace_panel(stack_top, temp_win);
win_show(temp_win, top->label, top->label_color);
delwin(old_win);
size = FALSE;
}
if(move == TRUE)
{ move_panel(stack_top, newy, newx);
move = FALSE;
}
break;
}
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Use 'm' for moving, 'r' for resizing");
mvprintw(LINES - 2, 0, "Use tab to browse through the windows (F1 to Exit)");
attroff(COLOR_PAIR(4));
refresh();
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Set the PANEL_DATA structures for individual panels */
void set_user_ptrs(PANEL **panels, int n)
{ PANEL_DATA *ptrs;
WINDOW *win;
int x, y, w, h, i;
char temp[80];
ptrs = (PANEL_DATA *)calloc(n, sizeof(PANEL_DATA));
for(i = 0;i < n; ++i)
{ win = panel_window(panels[i]);
getbegyx(win, y, x);
getmaxyx(win, h, w);
ptrs[i].x = x;
ptrs[i].y = y;
ptrs[i].w = w;
ptrs[i].h = h;
sprintf(temp, "Window Number %d", i + 1);
strcpy(ptrs[i].label, temp);
ptrs[i].label_color = i + 1;
if(i + 1 == n)
ptrs[i].next = panels[0];
else
ptrs[i].next = panels[i + 1];
set_panel_userptr(panels[i], &ptrs[i]);
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
<p>Concentrate on the main while loop. Once it finds out
the type of key pressed, it takes appropriate action. If
'r' is pressed resizing mode is started. After this the new
sizes are updated as the user presses the arrow keys. When
the user presses <ENTER> present selection ends and
panel is resized by using the concept explained. While in
resizing mode the program doesn't show how the window is
getting resized. It's left as an exercise to the reader to
print a dotted border while it gets resized to a new
position.</p>
<p>When the user presses 'm' the move mode starts. This is
a bit simpler than resizing. As the arrow keys are pressed
the new position is updated and pressing of <ENTER>
causes the panel to be moved by calling the function
move_panel().</p>
<p>In this program the user data which is represented as
PANEL_DATA, plays very important role in finding the
associated information with a panel. As written in the
comments, the PANEL_DATA stores the panel sizes, label,
label color and a pointer to the next panel in the
cycle.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELSHOWHIDE" id=
"PANELSHOWHIDE">16.6. Hiding and Showing Panels</a></h3>
<p>A Panel can be hidden by using the function
hide_panel(). This function merely removes it form the
stack of panels, thus hiding it on the screen once you do
update_panels() and doupdate(). It doesn't destroy the
PANEL structure associated with the hidden panel. It can be
shown again by using the show_panel() function.</p>
<p>The following program shows the hiding of panels. Press
'a' or 'b' or 'c' to show or hide first, second and third
windows respectively. It uses a user data with a small
variable hide, which keeps track of whether the window is
hidden or not. For some reason the function <tt class=
"LITERAL">panel_hidden()</tt> which tells whether a panel
is hidden or not is not working. A bug report was also
presented by Michael Andres <a href=
"http://www.geocrawler.com/archives/3/344/1999/9/0/2643549/"
target="_top">here</a></p>
<div class="EXAMPLE">
<a name="PPAHI" id="PPAHI"></a>
<p><b>Example 17. Panel Hiding and Showing
example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <panel.h>
typedef struct _PANEL_DATA {
int hide; /* TRUE if panel is hidden */
}PANEL_DATA;
#define NLINES 10
#define NCOLS 40
void init_wins(WINDOW **wins, int n);
void win_show(WINDOW *win, char *label, int label_color);
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ WINDOW *my_wins[3];
PANEL *my_panels[3];
PANEL_DATA panel_datas[3];
PANEL_DATA *temp;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize all the colors */
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_BLUE, COLOR_BLACK);
init_pair(4, COLOR_CYAN, COLOR_BLACK);
init_wins(my_wins, 3);
/* Attach a panel to each window */ /* Order is bottom up */
my_panels[0] = new_panel(my_wins[0]); /* Push 0, order: stdscr-0 */
my_panels[1] = new_panel(my_wins[1]); /* Push 1, order: stdscr-0-1 */
my_panels[2] = new_panel(my_wins[2]); /* Push 2, order: stdscr-0-1-2 */
/* Initialize panel datas saying that nothing is hidden */
panel_datas[0].hide = FALSE;
panel_datas[1].hide = FALSE;
panel_datas[2].hide = FALSE;
set_panel_userptr(my_panels[0], &panel_datas[0]);
set_panel_userptr(my_panels[1], &panel_datas[1]);
set_panel_userptr(my_panels[2], &panel_datas[2]);
/* Update the stacking order. 2nd panel will be on top */
update_panels();
/* Show it on the screen */
attron(COLOR_PAIR(4));
mvprintw(LINES - 3, 0, "Show or Hide a window with 'a'(first window) 'b'(Second Window) 'c'(Third Window)");
mvprintw(LINES - 2, 0, "F1 to Exit");
attroff(COLOR_PAIR(4));
doupdate();
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case 'a':
temp = (PANEL_DATA *)panel_userptr(my_panels[0]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[0]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[0]);
temp->hide = FALSE;
}
break;
case 'b':
temp = (PANEL_DATA *)panel_userptr(my_panels[1]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[1]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[1]);
temp->hide = FALSE;
}
break;
case 'c':
temp = (PANEL_DATA *)panel_userptr(my_panels[2]);
if(temp->hide == FALSE)
{ hide_panel(my_panels[2]);
temp->hide = TRUE;
}
else
{ show_panel(my_panels[2]);
temp->hide = FALSE;
}
break;
}
update_panels();
doupdate();
}
endwin();
return 0;
}
/* Put all the windows */
void init_wins(WINDOW **wins, int n)
{ int x, y, i;
char label[80];
y = 2;
x = 10;
for(i = 0; i < n; ++i)
{ wins[i] = newwin(NLINES, NCOLS, y, x);
sprintf(label, "Window Number %d", i + 1);
win_show(wins[i], label, i + 1);
y += 3;
x += 7;
}
}
/* Show the window with a border and a label */
void win_show(WINDOW *win, char *label, int label_color)
{ int startx, starty, height, width;
getbegyx(win, starty, startx);
getmaxyx(win, height, width);
box(win, 0, 0);
mvwaddch(win, 2, 0, ACS_LTEE);
mvwhline(win, 2, 1, ACS_HLINE, width - 2);
mvwaddch(win, 2, width - 1, ACS_RTEE);
print_in_middle(win, 1, 0, width, label, COLOR_PAIR(label_color));
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PANELABOVE" id=
"PANELABOVE">16.7. panel_above() and panel_below()
Functions</a></h3>
<p>The functions <tt class="LITERAL">panel_above()</tt> and
<tt class="LITERAL">panel_below()</tt> can be used to find
out the panel above and below a panel. If the argument to
these functions is NULL, then they return a pointer to
bottom panel and top panel respectively.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="MENUS" id="MENUS">17. Menus
Library</a></h2>
<p>The menus library provides a nice extension to basic
curses, through which you can create menus. It provides a set
of functions to create menus. But they have to be customized
to give a nicer look, with colors etc. Let's get into the
details.</p>
<p>A menu is a screen display that assists the user to choose
some subset of a given set of items. To put it simple, a menu
is a collection of items from which one or more items can be
chosen. Some readers might not be aware of multiple item
selection capability. Menu library provides functionality to
write menus from which the user can chose more than one item
as the preferred choice. This is dealt with in a later
section. Now it is time for some rudiments.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUBASICS" id=
"MENUBASICS">17.1. The Basics</a></h3>
<p>To create menus, you first create items, and then post
the menu to the display. After that, all the processing of
user responses is done in an elegant function menu_driver()
which is the work horse of any menu program.</p>
<p>The general flow of control of a menu program looks like
this.</p>
<ol type="1">
<li>
<p>Initialize curses</p>
</li>
<li>
<p>Create items using new_item(). You can specify a
name and description for the items.</p>
</li>
<li>
<p>Create the menu with new_menu() by specifying the
items to be attached with.</p>
</li>
<li>
<p>Post the menu with menu_post() and refresh the
screen.</p>
</li>
<li>
<p>Process the user requests with a loop and do
necessary updates to menu with menu_driver.</p>
</li>
<li>
<p>Unpost the menu with menu_unpost()</p>
</li>
<li>
<p>Free the memory allocated to menu by free_menu()</p>
</li>
<li>
<p>Free the memory allocated to the items with
free_item()</p>
</li>
<li>
<p>End curses</p>
</li>
</ol>
<p>Let's see a program which prints a simple menu and
updates the current selection with up, down arrows.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEMENUS" id=
"COMPILEMENUS">17.2. Compiling With the Menu
Library</a></h3>
<p>To use menu library functions, you have to include
menu.h and to link the program with menu library the flag
-lmenu should be added along with -lncurses in that
order.</p>
<pre class="PROGRAMLISTING">
#include <menu.h>
.
.
.
compile and link: gcc <program file> -lmenu -lncurses
</pre>
<div class="EXAMPLE">
<a name="MMESI" id="MMESI"></a>
<p><b>Example 18. Menu Basics</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
my_menu = new_menu((ITEM **)my_items);
mvprintw(LINES - 2, 0, "F1 to Exit");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
}
}
free_item(my_items[0]);
free_item(my_items[1]);
free_menu(my_menu);
endwin();
}
</span>
</pre>
</div>
<p>This program demonstrates the basic concepts involved in
creating a menu using menus library. First we create the
items using new_item() and then attach them to the menu
with new_menu() function. After posting the menu and
refreshing the screen, the main processing loop starts. It
reads user input and takes corresponding action. The
function menu_driver() is the main work horse of the menu
system. The second parameter to this function tells what's
to be done with the menu. According to the parameter,
menu_driver() does the corresponding task. The value can be
either a menu navigational request, an ascii character, or
a KEY_MOUSE special key associated with a mouse event.</p>
<p>The menu_driver accepts following navigational
requests.</p>
<pre class="PROGRAMLISTING">
REQ_LEFT_ITEM Move left to an item.
REQ_RIGHT_ITEM Move right to an item.
REQ_UP_ITEM Move up to an item.
REQ_DOWN_ITEM Move down to an item.
REQ_SCR_ULINE Scroll up a line.
REQ_SCR_DLINE Scroll down a line.
REQ_SCR_DPAGE Scroll down a page.
REQ_SCR_UPAGE Scroll up a page.
REQ_FIRST_ITEM Move to the first item.
REQ_LAST_ITEM Move to the last item.
REQ_NEXT_ITEM Move to the next item.
REQ_PREV_ITEM Move to the previous item.
REQ_TOGGLE_ITEM Select/deselect an item.
REQ_CLEAR_PATTERN Clear the menu pattern buffer.
REQ_BACK_PATTERN Delete the previous character from the pattern buffer.
REQ_NEXT_MATCH Move to the next item matching the pattern match.
REQ_PREV_MATCH Move to the previous item matching the pattern match.
</pre>
<p>Don't get overwhelmed by the number of options. We will
see them slowly one after another. The options of interest
in this example are REQ_UP_ITEM and REQ_DOWN_ITEM. These
two options when passed to menu_driver, menu driver updates
the current item to one item up or down respectively.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUDRIVER" id=
"MENUDRIVER">17.3. Menu Driver: The work horse of the menu
system</a></h3>
<p>As you have seen in the above example, menu_driver plays
an important role in updating the menu. It is very
important to understand various options it takes and what
they do. As explained above, the second parameter to
menu_driver() can be either a navigational request, a
printable character or a KEY_MOUSE key. Let's dissect the
different navigational requests.</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_LEFT_ITEM and
REQ_RIGHT_ITEM</i></span></p>
<p>A Menu can be displayed with multiple columns for
more than one item. This can be done by using the
<tt class="LITERAL">menu_format()</tt>function. When a
multi columnar menu is displayed these requests cause
the menu driver to move the current selection to left
or right.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_UP_ITEM and REQ_DOWN_ITEM</i></span></p>
<p>These two options you have seen in the above
example. These options when given, makes the
menu_driver to move the current selection to an item up
or down.</p>
</li>
<li>
<p><span class="emphasis"><i class="EMPHASIS">REQ_SCR_*
options</i></span></p>
<p>The four options REQ_SCR_ULINE, REQ_SCR_DLINE,
REQ_SCR_DPAGE, REQ_SCR_UPAGE are related to scrolling.
If all the items in the menu cannot be displayed in the
menu sub window, then the menu is scrollable. These
requests can be given to the menu_driver to do the
scrolling either one line up, down or one page down or
up respectively.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_FIRST_ITEM, REQ_LAST_ITEM, REQ_NEXT_ITEM
and REQ_PREV_ITEM</i></span></p>
<p>These requests are self explanatory.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_TOGGLE_ITEM</i></span></p>
<p>This request when given, toggles the present
selection. This option is to be used only in a multi
valued menu. So to use this request the option
O_ONEVALUE must be off. This option can be made off or
on with set_menu_opts().</p>
</li>
<li>
<p><span class="emphasis"><i class="EMPHASIS">Pattern
Requests</i></span></p>
<p>Every menu has an associated pattern buffer, which
is used to find the nearest match to the ascii
characters entered by the user. Whenever ascii
characters are given to menu_driver, it puts in to the
pattern buffer. It also tries to find the nearest match
to the pattern in the items list and moves current
selection to that item. The request REQ_CLEAR_PATTERN
clears the pattern buffer. The request REQ_BACK_PATTERN
deletes the previous character in the pattern buffer.
In case the pattern matches more than one item then the
matched items can be cycled through REQ_NEXT_MATCH and
REQ_PREV_MATCH which move the current selection to the
next and previous matches respectively.</p>
</li>
<li>
<p><span class="emphasis"><i class="EMPHASIS">Mouse
Requests</i></span></p>
<p>In case of KEY_MOUSE requests, according to the
mouse position an action is taken accordingly. The
action to be taken is explained in the man page as,</p>
<pre class="PROGRAMLISTING">
<span class="emphasis"><i class=
"EMPHASIS"> If the second argument is the KEY_MOUSE special key, the
associated mouse event is translated into one of the above
pre-defined requests. Currently only clicks in the user
window (e.g. inside the menu display area or the decora­
tion window) are handled. If you click above the display
region of the menu, a REQ_SCR_ULINE is generated, if you
doubleclick a REQ_SCR_UPAGE is generated and if you
tripleclick a REQ_FIRST_ITEM is generated. If you click
below the display region of the menu, a REQ_SCR_DLINE is
generated, if you doubleclick a REQ_SCR_DPAGE is generated
and if you tripleclick a REQ_LAST_ITEM is generated. If
you click at an item inside the display area of the menu,
the menu cursor is positioned to that item.</i></span>
</pre>
</li>
</ul>
<p>Each of the above requests will be explained in the
following lines with several examples whenever
appropriate.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUWINDOWS" id=
"MENUWINDOWS">17.4. Menu Windows</a></h3>
<p>Every menu created is associated with a window and a sub
window. The menu window displays any title or border
associated with the menu. The menu sub window displays the
menu items currently available for selection. But we didn't
specify any window or sub window in the simple example.
When a window is not specified, stdscr is taken as the main
window, and then menu system calculates the sub window size
required for the display of items. Then items are displayed
in the calculated sub window. So let's play with these
windows and display a menu with a border and a title.</p>
<div class="EXAMPLE">
<a name="MMEWI" id="MMEWI"></a>
<p><b>Example 19. Menu Windows Usage example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Exit",
(char *)NULL,
};
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 40, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
/* Set menu mark to the string " * " */
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
mvprintw(LINES - 2, 0, "F1 to exit");
refresh();
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
<p>This example creates a menu with a title, border, a
fancy line separating title and the items. As you can see,
in order to attach a window to a menu the function
set_menu_win() has to be used. Then we attach the sub
window also. This displays the items in the sub window. You
can also set the mark string which gets displayed to the
left of the selected item with set_menu_mark().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SCROLLMENUS" id=
"SCROLLMENUS">17.5. Scrolling Menus</a></h3>
<p>If the sub window given for a window is not big enough
to show all the items, then the menu will be scrollable.
When you are on the last item in the present list, if you
send REQ_DOWN_ITEM, it gets translated into REQ_SCR_DLINE
and the menu scrolls by one item. You can manually give
REQ_SCR_ operations to do scrolling. Let's see how it can
be done.</p>
<div class="EXAMPLE">
<a name="MMESC" id="MMESC"></a>
<p><b>Example 20. Scrolling Menus example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Choice 8",
"Choice 9",
"Choice 10",
"Exit",
(char *)NULL,
};
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_CYAN, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 40, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 38, 3, 1));
set_menu_format(my_menu, 5, 1);
/* Set menu mark to the string " * " */
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
print_in_middle(my_menu_win, 1, 0, 40, "My Menu", COLOR_PAIR(1));
mvwaddch(my_menu_win, 2, 0, ACS_LTEE);
mvwhline(my_menu_win, 2, 1, ACS_HLINE, 38);
mvwaddch(my_menu_win, 2, 39, ACS_RTEE);
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
attron(COLOR_PAIR(2));
mvprintw(LINES - 2, 0, "Use PageUp and PageDown to scoll down or up a page of items");
mvprintw(LINES - 1, 0, "Arrow Keys to navigate (F1 to Exit)");
attroff(COLOR_PAIR(2));
refresh();
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case KEY_NPAGE:
menu_driver(my_menu, REQ_SCR_DPAGE);
break;
case KEY_PPAGE:
menu_driver(my_menu, REQ_SCR_UPAGE);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
<p>This program is self-explanatory. In this example the
number of choices has been increased to ten, which is
larger than our sub window size which can hold 6 items.
This message has to be explicitly conveyed to the menu
system with the function set_menu_format(). In here we
specify the number of rows and columns we want to be
displayed for a single page. We can specify any number of
items to be shown, in the rows variables, if it is less
than the height of the sub window. If the key pressed by
the user is a PAGE UP or PAGE DOWN, the menu is scrolled a
page due to the requests (REQ_SCR_DPAGE and REQ_SCR_UPAGE)
given to menu_driver().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MULTICOLUMN" id=
"MULTICOLUMN">17.6. Multi Columnar Menus</a></h3>
<p>In the above example you have seen how to use the
function set_menu_format(). I didn't mention what the cols
variable (third parameter) does. Well, If your sub window
is wide enough, you can opt to display more than one item
per row. This can be specified in the cols variable. To
make things simpler, the following example doesn't show
descriptions for the items.</p>
<div class="EXAMPLE">
<a name="MMEMUCO" id="MMEMUCO"></a>
<p><b>Example 21. Milt Columnar Menus Example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5",
"Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10",
"Choice 11", "Choice 12", "Choice 13", "Choice 14", "Choice 15",
"Choice 16", "Choice 17", "Choice 18", "Choice 19", "Choice 20",
"Exit",
(char *)NULL,
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
WINDOW *my_menu_win;
int n_choices, i;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_CYAN, COLOR_BLACK);
/* Create items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
/* Crate menu */
my_menu = new_menu((ITEM **)my_items);
/* Set menu option not to show the description */
menu_opts_off(my_menu, O_SHOWDESC);
/* Create the window to be associated with the menu */
my_menu_win = newwin(10, 70, 4, 4);
keypad(my_menu_win, TRUE);
/* Set main window and sub window */
set_menu_win(my_menu, my_menu_win);
set_menu_sub(my_menu, derwin(my_menu_win, 6, 68, 3, 1));
set_menu_format(my_menu, 5, 3);
set_menu_mark(my_menu, " * ");
/* Print a border around the main window and print a title */
box(my_menu_win, 0, 0);
attron(COLOR_PAIR(2));
mvprintw(LINES - 3, 0, "Use PageUp and PageDown to scroll");
mvprintw(LINES - 2, 0, "Use Arrow Keys to navigate (F1 to Exit)");
attroff(COLOR_PAIR(2));
refresh();
/* Post the menu */
post_menu(my_menu);
wrefresh(my_menu_win);
while((c = wgetch(my_menu_win)) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case KEY_LEFT:
menu_driver(my_menu, REQ_LEFT_ITEM);
break;
case KEY_RIGHT:
menu_driver(my_menu, REQ_RIGHT_ITEM);
break;
case KEY_NPAGE:
menu_driver(my_menu, REQ_SCR_DPAGE);
break;
case KEY_PPAGE:
menu_driver(my_menu, REQ_SCR_UPAGE);
break;
}
wrefresh(my_menu_win);
}
/* Unpost and free all the memory taken up */
unpost_menu(my_menu);
free_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
endwin();
}</span>
</pre>
</div>
<p>Watch the function call to set_menu_format(). It
specifies the number of columns to be 3, thus displaying 3
items per row. We have also switched off the showing
descriptions with the function menu_opts_off(). There are
couple of functions set_menu_opts(), menu_opts_on() and
menu_opts() which can be used to manipulate menu options.
The following menu options can be specified.</p>
<pre class="PROGRAMLISTING">
O_ONEVALUE
Only one item can be selected for this menu.
O_SHOWDESC
Display the item descriptions when the menu is
posted.
O_ROWMAJOR
Display the menu in row-major order.
O_IGNORECASE
Ignore the case when pattern-matching.
O_SHOWMATCH
Move the cursor to within the item name while pat­
tern-matching.
O_NONCYCLIC
Don't wrap around next-item and previous-item,
requests to the other end of the menu.
</pre>
<p>All options are on by default. You can switch specific
attributes on or off with menu_opts_on() and
menu_opts_off() functions. You can also use set_menu_opts()
to directly specify the options. The argument to this
function should be a OR ed value of some of those above
constants. The function menu_opts() can be used to find out
a menu's present options.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MULTIVALUEMENUS" id=
"MULTIVALUEMENUS">17.7. Multi Valued Menus</a></h3>
<p>You might be wondering what if you switch off the option
O_ONEVALUE. Then the menu becomes multi-valued. That means
you can select more than one item. This brings us to the
request REQ_TOGGLE_ITEM. Let's see it in action.</p>
<div class="EXAMPLE">
<a name="MMETO" id="MMETO"></a>
<p><b>Example 22. Multi Valued Menus example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
my_menu = new_menu((ITEM **)my_items);
/* Make the menu multi valued */
menu_opts_off(my_menu, O_ONEVALUE);
mvprintw(LINES - 3, 0, "Use <SPACE> to select or unselect an item.");
mvprintw(LINES - 2, 0, "<ENTER> to see presently selected items(F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case ' ':
menu_driver(my_menu, REQ_TOGGLE_ITEM);
break;
case 10: /* Enter */
{ char temp[200];
ITEM **items;
items = menu_items(my_menu);
temp[0] = '\0';
for(i = 0; i < item_count(my_menu); ++i)
if(item_value(items[i]) == TRUE)
{ strcat(temp, item_name(items[i]));
strcat(temp, " ");
}
move(20, 0);
clrtoeol();
mvprintw(20, 0, temp);
refresh();
}
break;
}
}
free_item(my_items[0]);
free_item(my_items[1]);
free_menu(my_menu);
endwin();
}
</span>
</pre>
</div>
<p>Whew, A lot of new functions. Let's take them one after
another. Firstly, the REQ_TOGGLE_ITEM. In a multi-valued
menu, the user should be allowed to select or un select
more than one item. The request REQ_TOGGLE_ITEM toggles the
present selection. In this case when space is pressed
REQ_TOGGLE_ITEM request is sent to menu_driver to achieve
the result.</p>
<p>Now when the user presses <ENTER> we show the
items he presently selected. First we find out the items
associated with the menu using the function menu_items().
Then we loop through the items to find out if the item is
selected or not. The function item_value() returns TRUE if
an item is selected. The function item_count() returns the
number of items in the menu. The item name can be found
with item_name(). You can also find the description
associated with an item using item_description().</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUOPT" id="MENUOPT">17.8. Menu
Options</a></h3>
<p>Well, by this time you must be itching for some
difference in your menu, with lots of functionality. I
know. You want Colors !!!. You want to create nice menus
similar to those text mode <a href=
"http://www.jersey.net/~debinjoe/games/" target="_top">dos
games</a>. The functions set_menu_fore() and
set_menu_back() can be used to change the attribute of the
selected item and unselected item. The names are
misleading. They don't change menu's foreground or
background which would have been useless.</p>
<p>The function set_menu_grey() can be used to set the
display attribute for the non-selectable items in the menu.
This brings us to the interesting option for an item the
one and only O_SELECTABLE. We can turn it off by the
function item_opts_off() and after that that item is not
selectable. It's like a grayed item in those fancy windows
menus. Let's put these concepts in practice with this
example</p>
<div class="EXAMPLE">
<a name="MMEAT" id="MMEAT"></a>
<p><b>Example 23. Menu Options example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
my_items[i] = new_item(choices[i], choices[i]);
my_items[n_choices] = (ITEM *)NULL;
item_opts_off(my_items[3], O_SELECTABLE);
item_opts_off(my_items[6], O_SELECTABLE);
/* Create menu */
my_menu = new_menu((ITEM **)my_items);
/* Set fore ground and back ground of the menu */
set_menu_fore(my_menu, COLOR_PAIR(1) | A_REVERSE);
set_menu_back(my_menu, COLOR_PAIR(2));
set_menu_grey(my_menu, COLOR_PAIR(3));
/* Post the menu */
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case 10: /* Enter */
move(20, 0);
clrtoeol();
mvprintw(20, 0, "Item selected is : %s",
item_name(current_item(my_menu)));
pos_menu_cursor(my_menu);
break;
}
}
unpost_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
free_menu(my_menu);
endwin();
}
</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MENUUSERPTR" id=
"MENUUSERPTR">17.9. The useful User Pointer</a></h3>
<p>We can associate a user pointer with each item in the
menu. It works the same way as user pointer in panels. It's
not touched by menu system. You can store any thing you
like in that. I usually use it to store the function to be
executed when the menu option is chosen (It's selected and
may be the user pressed <ENTER>);</p>
<div class="EXAMPLE">
<a name="MMEUS" id="MMEUS"></a>
<p><b>Example 24. Menu User Pointer Usage</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <curses.h>
#include <menu.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define CTRLD 4
char *choices[] = {
"Choice 1",
"Choice 2",
"Choice 3",
"Choice 4",
"Choice 5",
"Choice 6",
"Choice 7",
"Exit",
};
void func(char *name);
int main()
{ ITEM **my_items;
int c;
MENU *my_menu;
int n_choices, i;
ITEM *cur_item;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
init_pair(1, COLOR_RED, COLOR_BLACK);
init_pair(2, COLOR_GREEN, COLOR_BLACK);
init_pair(3, COLOR_MAGENTA, COLOR_BLACK);
/* Initialize items */
n_choices = ARRAY_SIZE(choices);
my_items = (ITEM **)calloc(n_choices + 1, sizeof(ITEM *));
for(i = 0; i < n_choices; ++i)
{ my_items[i] = new_item(choices[i], choices[i]);
/* Set the user pointer */
set_item_userptr(my_items[i], func);
}
my_items[n_choices] = (ITEM *)NULL;
/* Create menu */
my_menu = new_menu((ITEM **)my_items);
/* Post the menu */
mvprintw(LINES - 3, 0, "Press <ENTER> to see the option selected");
mvprintw(LINES - 2, 0, "Up and Down arrow keys to naviage (F1 to Exit)");
post_menu(my_menu);
refresh();
while((c = getch()) != KEY_F(1))
{ switch(c)
{ case KEY_DOWN:
menu_driver(my_menu, REQ_DOWN_ITEM);
break;
case KEY_UP:
menu_driver(my_menu, REQ_UP_ITEM);
break;
case 10: /* Enter */
{ ITEM *cur;
void (*p)(char *);
cur = current_item(my_menu);
p = item_userptr(cur);
p((char *)item_name(cur));
pos_menu_cursor(my_menu);
break;
}
break;
}
}
unpost_menu(my_menu);
for(i = 0; i < n_choices; ++i)
free_item(my_items[i]);
free_menu(my_menu);
endwin();
}
void func(char *name)
{ move(20, 0);
clrtoeol();
mvprintw(20, 0, "Item selected is : %s", name);
} </span>
</pre>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="FORMS" id="FORMS">18. Forms
Library</a></h2>
<p>Well. If you have seen those forms on web pages which take
input from users and do various kinds of things, you might be
wondering how would any one create such forms in text mode
display. It's quite difficult to write those nifty forms in
plain ncurses. Forms library tries to provide a basic frame
work to build and maintain forms with ease. It has lot of
features(functions) which manage validation, dynamic
expansion of fields etc.. Let's see it in full flow.</p>
<p>A form is a collection of fields; each field can be either
a label(static text) or a data-entry location. The forms also
library provides functions to divide forms into multiple
pages.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMBASICS" id=
"FORMBASICS">18.1. The Basics</a></h3>
<p>Forms are created in much the same way as menus. First
the fields related to the form are created with
new_field(). You can set options for the fields, so that
they can be displayed with some fancy attributes, validated
before the field looses focus etc.. Then the fields are
attached to form. After this, the form can be posted to
display and is ready to receive inputs. On the similar
lines to menu_driver(), the form is manipulated with
form_driver(). We can send requests to form_driver to move
focus to a certain field, move cursor to end of the field
etc.. After the user enters values in the fields and
validation done, form can be unposted and memory allocated
can be freed.</p>
<p>The general flow of control of a forms program looks
like this.</p>
<ol type="1">
<li>
<p>Initialize curses</p>
</li>
<li>
<p>Create fields using new_field(). You can specify the
height and width of the field, and its position on the
form.</p>
</li>
<li>
<p>Create the forms with new_form() by specifying the
fields to be attached with.</p>
</li>
<li>
<p>Post the form with form_post() and refresh the
screen.</p>
</li>
<li>
<p>Process the user requests with a loop and do
necessary updates to form with form_driver.</p>
</li>
<li>
<p>Unpost the menu with form_unpost()</p>
</li>
<li>
<p>Free the memory allocated to menu by free_form()</p>
</li>
<li>
<p>Free the memory allocated to the items with
free_field()</p>
</li>
<li>
<p>End curses</p>
</li>
</ol>
<p>As you can see, working with forms library is much
similar to handling menu library. The following examples
will explore various aspects of form processing. Let's
start the journey with a simple example. first.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="COMPILEFORMS" id=
"COMPILEFORMS">18.2. Compiling With the Forms
Library</a></h3>
<p>To use forms library functions, you have to include
form.h and to link the program with forms library the flag
-lform should be added along with -lncurses in that
order.</p>
<pre class="PROGRAMLISTING">
#include <form.h>
.
.
.
compile and link: gcc <program file> -lform -lncurses
</pre>
<div class="EXAMPLE">
<a name="FFOSI" id="FFOSI"></a>
<p><b>Example 25. Forms Basics</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <form.h>
int main()
{ FIELD *field[3];
FORM *my_form;
int ch;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize the fields */
field[0] = new_field(1, 10, 4, 18, 0, 0);
field[1] = new_field(1, 10, 6, 18, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_back(field[0], A_UNDERLINE); /* Print a line for the option */
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
mvprintw(4, 10, "Value 1:");
mvprintw(6, 10, "Value 2:");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span>
</pre>
</div>
<p>Above example is pretty straight forward. It creates two
fields with <tt class="LITERAL">new_field()</tt>.
new_field() takes height, width, starty, startx, number of
offscreen rows and number of additional working buffers.
The fifth argument number of offscreen rows specifies how
much of the field to be shown. If it is zero, the entire
field is always displayed otherwise the form will be
scrollable when the user accesses not displayed parts of
the field. The forms library allocates one buffer per field
to store the data user enters. Using the last parameter to
new_field() we can specify it to allocate some additional
buffers. These can be used for any purpose you like.</p>
<p>After creating the fields, back ground attribute of both
of them is set to an underscore with set_field_back(). The
AUTOSKIP option is turned off using field_opts_off(). If
this option is turned on, focus will move to the next field
in the form once the active field is filled up
completely.</p>
<p>After attaching the fields to the form, it is posted.
Here on, user inputs are processed in the while loop, by
making corresponding requests to form_driver. The details
of all the requests to the form_driver() are explained
later.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PLAYFIELDS" id=
"PLAYFIELDS">18.3. Playing with Fields</a></h3>
<p>Each form field is associated with a lot of attributes.
They can be manipulated to get the required effect and to
have fun !!!. So why wait?</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FETCHINFO" id=
"FETCHINFO">18.3.1. Fetching Size and Location of
Field</a></h4>
<p>The parameters we have given at the time of creation
of a field can be retrieved with field_info(). It returns
height, width, starty, startx, number of offscreen rows,
and number of additional buffers into the parameters
given to it. It is a sort of inverse of new_field().</p>
<pre class="PROGRAMLISTING">
int field_info( FIELD *field, /* field from which to fetch */
int *height, *int width, /* field size */
int *top, int *left, /* upper left corner */
int *offscreen, /* number of offscreen rows */
int *nbuf); /* number of working buffers */
</pre>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="MOVEFIELD" id=
"MOVEFIELD">18.3.2. Moving the field</a></h4>
<p>The location of the field can be moved to a different
position with move_field().</p>
<pre class="PROGRAMLISTING">
int move_field( FIELD *field, /* field to alter */
int top, int left); /* new upper-left corner */
</pre>
<p>As usual, the changed position can be queried with
field_infor().</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="JUSTIFYFIELD" id=
"JUSTIFYFIELD">18.3.3. Field Justification</a></h4>
<p>The justification to be done for the field can be
fixed using the function set_field_just().</p>
<pre class="PROGRAMLISTING">
int set_field_just(FIELD *field, /* field to alter */
int justmode); /* mode to set */
int field_just(FIELD *field); /* fetch justify mode of field */
</pre>
<p>The justification mode valued accepted and returned by
these functions are NO_JUSTIFICATION, JUSTIFY_RIGHT,
JUSTIFY_LEFT, or JUSTIFY_CENTER.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDDISPATTRIB" id=
"FIELDDISPATTRIB">18.3.4. Field Display
Attributes</a></h4>
<p>As you have seen, in the above example, display
attribute for the fields can be set with set_field_fore()
and setfield_back(). These functions set foreground and
background attribute of the fields. You can also specify
a pad character which will be filled in the unfilled
portion of the field. The pad character is set with a
call to set_field_pad(). Default pad value is a space.
The functions field_fore(), field_back, field_pad() can
be used to query the present foreground, background
attributes and pad character for the field. The following
list gives the usage of functions.</p>
<pre class="PROGRAMLISTING">
int set_field_fore(FIELD *field, /* field to alter */
chtype attr); /* attribute to set */
chtype field_fore(FIELD *field); /* field to query */
/* returns foreground attribute */
int set_field_back(FIELD *field, /* field to alter */
chtype attr); /* attribute to set */
chtype field_back(FIELD *field); /* field to query */
/* returns background attribute */
int set_field_pad(FIELD *field, /* field to alter */
int pad); /* pad character to set */
chtype field_pad(FIELD *field); /* field to query */
/* returns present pad character */
</pre>
<p>Though above functions seem quite simple, using colors
with set_field_fore() may be frustrating in the
beginning. Let me first explain about foreground and
background attributes of a field. The foreground
attribute is associated with the character. That means a
character in the field is printed with the attribute you
have set with set_field_fore(). Background attribute is
the attribute used to fill background of field, whether
any character is there or not. So what about colors?
Since colors are always defined in pairs, what is the
right way to display colored fields? Here's an example
clarifying color attributes.</p>
<div class="EXAMPLE">
<a name="FFOAT" id="FFOAT"></a>
<p><b>Example 26. Form Attributes example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <form.h>
int main()
{ FIELD *field[3];
FORM *my_form;
int ch;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize few color pairs */
init_pair(1, COLOR_WHITE, COLOR_BLUE);
init_pair(2, COLOR_WHITE, COLOR_BLUE);
/* Initialize the fields */
field[0] = new_field(1, 10, 4, 18, 0, 0);
field[1] = new_field(1, 10, 6, 18, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_fore(field[0], COLOR_PAIR(1));/* Put the field with blue background */
set_field_back(field[0], COLOR_PAIR(2));/* and white foreground (characters */
/* are printed in white */
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
set_current_field(my_form, field[0]); /* Set focus to the colored field */
mvprintw(4, 10, "Value 1:");
mvprintw(6, 10, "Value 2:");
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span>
</pre>
</div>
<p>Play with the color pairs and try to understand the
foreground and background attributes. In my programs
using color attributes, I usually set only the background
with set_field_back(). Curses simply doesn't allow
defining individual color attributes.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDOPTIONBITS" id=
"FIELDOPTIONBITS">18.3.5. Field Option Bits</a></h4>
<p>There is also a large collection of field option bits
you can set to control various aspects of forms
processing. You can manipulate them with these
functions:</p>
<pre class="PROGRAMLISTING">
int set_field_opts(FIELD *field, /* field to alter */
int attr); /* attribute to set */
int field_opts_on(FIELD *field, /* field to alter */
int attr); /* attributes to turn on */
int field_opts_off(FIELD *field, /* field to alter */
int attr); /* attributes to turn off */
int field_opts(FIELD *field); /* field to query */
</pre>
<p>The function set_field_opts() can be used to directly
set attributes of a field or you can choose to switch a
few attributes on and off with field_opts_on() and
field_opts_off() selectively. Anytime you can query the
attributes of a field with field_opts(). The following is
the list of available options. By default, all options
are on.</p>
<div class="VARIABLELIST">
<dl>
<dt>O_VISIBLE</dt>
<dd>
<p>Controls whether the field is visible on the
screen. Can be used during form processing to hide
or pop up fields depending on the value of parent
fields.</p>
</dd>
<dt>O_ACTIVE</dt>
<dd>
<p>Controls whether the field is active during
forms processing (i.e. visited by form navigation
keys). Can be used to make labels or derived fields
with buffer values alterable by the forms
application, not the user.</p>
</dd>
<dt>O_PUBLIC</dt>
<dd>
<p>Controls whether data is displayed during field
entry. If this option is turned off on a field, the
library will accept and edit data in that field,
but it will not be displayed and the visible field
cursor will not move. You can turn off the O_PUBLIC
bit to define password fields.</p>
</dd>
<dt>O_EDIT</dt>
<dd>
<p>Controls whether the field's data can be
modified. When this option is off, all editing
requests except <tt class=
"LITERAL">REQ_PREV_CHOICE</tt> and <tt class=
"LITERAL">REQ_NEXT_CHOICE</tt>will fail. Such
read-only fields may be useful for help
messages.</p>
</dd>
<dt>O_WRAP</dt>
<dd>
<p>Controls word-wrapping in multi-line fields.
Normally, when any character of a (blank-separated)
word reaches the end of the current line, the
entire word is wrapped to the next line (assuming
there is one). When this option is off, the word
will be split across the line break.</p>
</dd>
<dt>O_BLANK</dt>
<dd>
<p>Controls field blanking. When this option is on,
entering a character at the first field position
erases the entire field (except for the
just-entered character).</p>
</dd>
<dt>O_AUTOSKIP</dt>
<dd>
<p>Controls automatic skip to next field when this
one fills. Normally, when the forms user tries to
type more data into a field than will fit, the
editing location jumps to next field. When this
option is off, the user's cursor will hang at the
end of the field. This option is ignored in dynamic
fields that have not reached their size limit.</p>
</dd>
<dt>O_NULLOK</dt>
<dd>
<p>Controls whether validation is applied to blank
fields. Normally, it is not; the user can leave a
field blank without invoking the usual validation
check on exit. If this option is off on a field,
exit from it will invoke a validation check.</p>
</dd>
<dt>O_PASSOK</dt>
<dd>
<p>Controls whether validation occurs on every
exit, or only after the field is modified. Normally
the latter is true. Setting O_PASSOK may be useful
if your field's validation function may change
during forms processing.</p>
</dd>
<dt>O_STATIC</dt>
<dd>
<p>Controls whether the field is fixed to its
initial dimensions. If you turn this off, the field
becomes dynamic and will stretch to fit entered
data.</p>
</dd>
</dl>
</div>
<p>A field's options cannot be changed while the field is
currently selected. However, options may be changed on
posted fields that are not current.</p>
<p>The option values are bit-masks and can be composed
with logical-or in the obvious way. You have seen the
usage of switching off O_AUTOSKIP option. The following
example clarifies usage of some more options. Other
options are explained where appropriate.</p>
<div class="EXAMPLE">
<a name="FFOOP" id="FFOOP"></a>
<p><b>Example 27. Field Options Usage example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <form.h>
#define STARTX 15
#define STARTY 4
#define WIDTH 25
#define N_FIELDS 3
int main()
{ FIELD *field[N_FIELDS];
FORM *my_form;
int ch, i;
/* Initialize curses */
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize the fields */
for(i = 0; i < N_FIELDS - 1; ++i)
field[i] = new_field(1, WIDTH, STARTY + i * 2, STARTX, 0, 0);
field[N_FIELDS - 1] = NULL;
/* Set field options */
set_field_back(field[1], A_UNDERLINE); /* Print a line for the option */
field_opts_off(field[0], O_ACTIVE); /* This field is a static label */
field_opts_off(field[1], O_PUBLIC); /* This filed is like a password field*/
field_opts_off(field[1], O_AUTOSKIP); /* To avoid entering the same field */
/* after last character is entered */
/* Create the form and post it */
my_form = new_form(field);
post_form(my_form);
refresh();
set_field_just(field[0], JUSTIFY_CENTER); /* Center Justification */
set_field_buffer(field[0], 0, "This is a static Field");
/* Initialize the field */
mvprintw(STARTY, STARTX - 10, "Field 1:");
mvprintw(STARTY + 2, STARTX - 10, "Field 2:");
refresh();
/* Loop through to get user requests */
while((ch = getch()) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}</span>
</pre>
</div>
<p>This example, though useless, shows the usage of
options. If used properly, they can present information
very effectively in a form. The second field being not
O_PUBLIC, does not show the characters you are
typing.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDSTATUS" id=
"FIELDSTATUS">18.3.6. Field Status</a></h4>
<p>The field status specifies whether the field has got
edited or not. It is initially set to FALSE and when user
enters something and the data buffer gets modified it
becomes TRUE. So a field's status can be queried to find
out whether it has been modified or not. The following
functions can assist in those operations.</p>
<pre class="PROGRAMLISTING">
int set_field_status(FIELD *field, /* field to alter */
int status); /* status to set */
int field_status(FIELD *field); /* fetch status of field */
</pre>
<p>It's better to check the field's status only after
after leaving the field, as data buffer might not have
been updated yet as the validation is still due. To
guarantee that right status is returned, call
field_status() either (1) in the field's exit validation
check routine, (2) from the field's or form's
initialization or termination hooks, or (3) just after a
REQ_VALIDATION request has been processed by the forms
driver</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="FIELDUSERPTR" id=
"FIELDUSERPTR">18.3.7. Field User Pointer</a></h4>
<p>Every field structure contains one pointer that can be
used by the user for various purposes. It is not touched
by forms library and can be used for any purpose by the
user. The following functions set and fetch user
pointer.</p>
<pre class="PROGRAMLISTING">
int set_field_userptr(FIELD *field,
char *userptr); /* the user pointer you wish to associate */
/* with the field */
char *field_userptr(FIELD *field); /* fetch user pointer of the field */
</pre>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="VARIABLESIZEFIELDS" id=
"VARIABLESIZEFIELDS">18.3.8. Variable-Sized
Fields</a></h4>
<p>If you want a dynamically changing field with variable
width, this is the feature you want to put to full use.
This will allow the user to enter more data than the
original size of the field and let the field grow.
According to the field orientation it will scroll
horizontally or vertically to incorporate the new
data.</p>
<p>To make a field dynamically growable, the option
O_STATIC should be turned off. This can be done with
a</p>
<pre class="PROGRAMLISTING">
field_opts_off(field_pointer, O_STATIC);
</pre>
<p>But it's usually not advisable to allow a field to
grow infinitely. You can set a maximum limit to the
growth of the field with</p>
<pre class="PROGRAMLISTING">
int set_max_field(FIELD *field, /* Field on which to operate */
int max_growth); /* maximum growth allowed for the field */
</pre>
<p>The field info for a dynamically growable field can be
retrieved by</p>
<pre class="PROGRAMLISTING">
int dynamic_field_info( FIELD *field, /* Field on which to operate */
int *prows, /* number of rows will be filled in this */
int *pcols, /* number of columns will be filled in this*/
int *pmax) /* maximum allowable growth will be filled */
/* in this */
</pre>Though field_info work as usual, it is advisable to use this
function to get the proper attributes of a dynamically growable
field.
<p>Recall the library routine new_field; a new field
created with height set to one will be defined to be a
one line field. A new field created with height greater
than one will be defined to be a multi line field.</p>
<p>A one line field with O_STATIC turned off (dynamically
growable field) will contain a single fixed row, but the
number of columns can increase if the user enters more
data than the initial field will hold. The number of
columns displayed will remain fixed and the additional
data will scroll horizontally.</p>
<p>A multi line field with O_STATIC turned off
(dynamically growable field) will contain a fixed number
of columns, but the number of rows can increase if the
user enters more data than the initial field will hold.
The number of rows displayed will remain fixed and the
additional data will scroll vertically.</p>
<p>The above two paragraphs pretty much describe a
dynamically growable field's behavior. The way other
parts of forms library behaves is described below:</p>
<ol type="1">
<li>
<p>The field option O_AUTOSKIP will be ignored if the
option O_STATIC is off and there is no maximum growth
specified for the field. Currently, O_AUTOSKIP
generates an automatic REQ_NEXT_FIELD form driver
request when the user types in the last character
position of a field. On a growable field with no
maximum growth specified, there is no last character
position. If a maximum growth is specified, the
O_AUTOSKIP option will work as normal if the field
has grown to its maximum size.</p>
</li>
<li>
<p>The field justification will be ignored if the
option O_STATIC is off. Currently, set_field_just can
be used to JUSTIFY_LEFT, JUSTIFY_RIGHT,
JUSTIFY_CENTER the contents of a one line field. A
growable one line field will, by definition, grow and
scroll horizontally and may contain more data than
can be justified. The return from field_just will be
unchanged.</p>
</li>
<li>
<p>The overloaded form driver request REQ_NEW_LINE
will operate the same way regardless of the
O_NL_OVERLOAD form option if the field option
O_STATIC is off and there is no maximum growth
specified for the field. Currently, if the form
option O_NL_OVERLOAD is on, REQ_NEW_LINE implicitly
generates a REQ_NEXT_FIELD if called from the last
line of a field. If a field can grow without bound,
there is no last line, so REQ_NEW_LINE will never
implicitly generate a REQ_NEXT_FIELD. If a maximum
growth limit is specified and the O_NL_OVERLOAD form
option is on, REQ_NEW_LINE will only implicitly
generate REQ_NEXT_FIELD if the field has grown to its
maximum size and the user is on the last line.</p>
</li>
<li>
<p>The library call dup_field will work as usual; it
will duplicate the field, including the current
buffer size and contents of the field being
duplicated. Any specified maximum growth will also be
duplicated.</p>
</li>
<li>
<p>The library call link_field will work as usual; it
will duplicate all field attributes and share buffers
with the field being linked. If the O_STATIC field
option is subsequently changed by a field sharing
buffers, how the system reacts to an attempt to enter
more data into the field than the buffer will
currently hold will depend on the setting of the
option in the current field.</p>
</li>
<li>
<p>The library call field_info will work as usual;
the variable nrow will contain the value of the
original call to new_field. The user should use
dynamic_field_info, described above, to query the
current size of the buffer.</p>
</li>
</ol>
<p>Some of the above points make sense only after
explaining form driver. We will be looking into that in
next few sections.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMWINDOWS" id=
"FORMWINDOWS">18.4. Form Windows</a></h3>
<p>The form windows concept is pretty much similar to menu
windows. Every form is associated with a main window and a
sub window. The form main window displays any title or
border associated or whatever the user wishes. Then the sub
window contains all the fields and displays them according
to their position. This gives the flexibility of
manipulating fancy form displaying very easily.</p>
<p>Since this is pretty much similar to menu windows, I am
providing an example with out much explanation. The
functions are similar and they work the same way.</p>
<div class="EXAMPLE">
<a name="FFOWI" id="FFOWI"></a>
<p><b>Example 28. Form Windows Example</b></p>
<pre class="PROGRAMLISTING">
<span class="INLINEMEDIAOBJECT">#include <form.h>
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color);
int main()
{
FIELD *field[3];
FORM *my_form;
WINDOW *my_form_win;
int ch, rows, cols;
/* Initialize curses */
initscr();
start_color();
cbreak();
noecho();
keypad(stdscr, TRUE);
/* Initialize few color pairs */
init_pair(1, COLOR_RED, COLOR_BLACK);
/* Initialize the fields */
field[0] = new_field(1, 10, 6, 1, 0, 0);
field[1] = new_field(1, 10, 8, 1, 0, 0);
field[2] = NULL;
/* Set field options */
set_field_back(field[0], A_UNDERLINE);
field_opts_off(field[0], O_AUTOSKIP); /* Don't go to next field when this */
/* Field is filled up */
set_field_back(field[1], A_UNDERLINE);
field_opts_off(field[1], O_AUTOSKIP);
/* Create the form and post it */
my_form = new_form(field);
/* Calculate the area required for the form */
scale_form(my_form, &rows, &cols);
/* Create the window to be associated with the form */
my_form_win = newwin(rows + 4, cols + 4, 4, 4);
keypad(my_form_win, TRUE);
/* Set main window and sub window */
set_form_win(my_form, my_form_win);
set_form_sub(my_form, derwin(my_form_win, rows, cols, 2, 2));
/* Print a border around the main window and print a title */
box(my_form_win, 0, 0);
print_in_middle(my_form_win, 1, 0, cols + 4, "My Form", COLOR_PAIR(1));
post_form(my_form);
wrefresh(my_form_win);
mvprintw(LINES - 2, 0, "Use UP, DOWN arrow keys to switch between fields");
refresh();
/* Loop through to get user requests */
while((ch = wgetch(my_form_win)) != KEY_F(1))
{ switch(ch)
{ case KEY_DOWN:
/* Go to next field */
form_driver(my_form, REQ_NEXT_FIELD);
/* Go to the end of the present buffer */
/* Leaves nicely at the last character */
form_driver(my_form, REQ_END_LINE);
break;
case KEY_UP:
/* Go to previous field */
form_driver(my_form, REQ_PREV_FIELD);
form_driver(my_form, REQ_END_LINE);
break;
default:
/* If this is a normal character, it gets */
/* Printed */
form_driver(my_form, ch);
break;
}
}
/* Un post form and free the memory */
unpost_form(my_form);
free_form(my_form);
free_field(field[0]);
free_field(field[1]);
endwin();
return 0;
}
void print_in_middle(WINDOW *win, int starty, int startx, int width, char *string, chtype color)
{ int length, x, y;
float temp;
if(win == NULL)
win = stdscr;
getyx(win, y, x);
if(startx != 0)
x = startx;
if(starty != 0)
y = starty;
if(width == 0)
width = 80;
length = strlen(string);
temp = (width - length)/ 2;
x = startx + (int)temp;
wattron(win, color);
mvwprintw(win, y, x, "%s", string);
wattroff(win, color);
refresh();
}</span>
</pre>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FILEDVALIDATE" id=
"FILEDVALIDATE">18.5. Field Validation</a></h3>
<p>By default, a field will accept any data input by the
user. It is possible to attach validation to the field.
Then any attempt by the user to leave the field, while it
contains data that doesn't match the validation type will
fail. Some validation types also have a character-validity
check for each time a character is entered in the
field.</p>
<p>Validation can be attached to a field with the following
function.</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
FIELDTYPE *ftype, /* type to associate */
...); /* additional arguments*/
</pre>Once set, the validation type for a field can be queried with
<pre class="PROGRAMLISTING">
FIELDTYPE *field_type(FIELD *field); /* field to query */
</pre>
<p>The form driver validates the data in a field only when
data is entered by the end-user. Validation does not occur
when</p>
<ul>
<li>
<p>the application program changes the field value by
calling set_field_buffer.</p>
</li>
<li>
<p>linked field values are changed indirectly -- by
changing the field to which they are linked</p>
</li>
</ul>
<p>The following are the pre-defined validation types. You
can also specify custom validation, though it's a bit
tricky and cumbersome.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1069" id=
"AEN1069"></a>TYPE_ALPHA</h1>
<p>This field type accepts alphabetic data; no blanks, no
digits, no special characters (this is checked at
character-entry time). It is set up with:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_ALPHA, /* type to associate */
int width); /* minimum width of field */
</pre>
<p>The width argument sets a minimum width of data. The
user has to enter at-least width number of characters
before he can leave the field. Typically you'll want to set
this to the field width; if it's greater than the field
width, the validation check will always fail. A minimum
width of zero makes field completion optional.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1073" id=
"AEN1073"></a>TYPE_ALNUM</h1>
<p>This field type accepts alphabetic data and digits; no
blanks, no special characters (this is checked at
character-entry time). It is set up with:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_ALNUM, /* type to associate */
int width); /* minimum width of field */
</pre>
<p>The width argument sets a minimum width of data. As with
TYPE_ALPHA, typically you'll want to set this to the field
width; if it's greater than the field width, the validation
check will always fail. A minimum width of zero makes field
completion optional.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1077" id=
"AEN1077"></a>TYPE_ENUM</h1>
<p>This type allows you to restrict a field's values to be
among a specified set of string values (for example, the
two-letter postal codes for U.S. states). It is set up
with:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_ENUM, /* type to associate */
char **valuelist; /* list of possible values */
int checkcase; /* case-sensitive? */
int checkunique); /* must specify uniquely? */
</pre>
<p>The valuelist parameter must point at a NULL-terminated
list of valid strings. The checkcase argument, if true,
makes comparison with the string case-sensitive.</p>
<p>When the user exits a TYPE_ENUM field, the validation
procedure tries to complete the data in the buffer to a
valid entry. If a complete choice string has been entered,
it is of course valid. But it is also possible to enter a
prefix of a valid string and have it completed for you.</p>
<p>By default, if you enter such a prefix and it matches
more than one value in the string list, the prefix will be
completed to the first matching value. But the checkunique
argument, if true, requires prefix matches to be unique in
order to be valid.</p>
<p>The REQ_NEXT_CHOICE and REQ_PREV_CHOICE input requests
can be particularly useful with these fields.</p>
<h1 class="BRIDGEHEAD"><a name="AEN1084" id=
"AEN1084"></a>TYPE_INTEGER</h1>
<p>This field type accepts an integer. It is set up as
follows:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_INTEGER, /* type to associate */
int padding, /* # places to zero-pad to */
int vmin, int vmax); /* valid range */
</pre>
<p>Valid characters consist of an optional leading minus
and digits. The range check is performed on exit. If the
range maximum is less than or equal to the minimum, the
range is ignored.</p>
<p>If the value passes its range check, it is padded with
as many leading zero digits as necessary to meet the
padding argument.</p>
<p>A TYPE_INTEGER value buffer can conveniently be
interpreted with the C library function atoi(3).</p>
<h1 class="BRIDGEHEAD"><a name="AEN1090" id=
"AEN1090"></a>TYPE_NUMERIC</h1>
<p>This field type accepts a decimal number. It is set up
as follows:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_NUMERIC, /* type to associate */
int padding, /* # places of precision */
int vmin, int vmax); /* valid range */
</pre>
<p>Valid characters consist of an optional leading minus
and digits. possibly including a decimal point. The range
check is performed on exit. If the range maximum is less
than or equal to the minimum, the range is ignored.</p>
<p>If the value passes its range check, it is padded with
as many trailing zero digits as necessary to meet the
padding argument.</p>
<p>A TYPE_NUMERIC value buffer can conveniently be
interpreted with the C library function atof(3).</p>
<h1 class="BRIDGEHEAD"><a name="AEN1096" id=
"AEN1096"></a>TYPE_REGEXP</h1>
<p>This field type accepts data matching a regular
expression. It is set up as follows:</p>
<pre class="PROGRAMLISTING">
int set_field_type(FIELD *field, /* field to alter */
TYPE_REGEXP, /* type to associate */
char *regexp); /* expression to match */
</pre>
<p>The syntax for regular expressions is that of
regcomp(3). The check for regular-expression match is
performed on exit.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="FORMDRIVER" id=
"FORMDRIVER">18.6. Form Driver: The work horse of the forms
system</a></h3>
<p>As in the menu system, form_driver() plays a very
important role in forms system. All types of requests to
forms system should be funneled through form_driver().</p>
<pre class="PROGRAMLISTING">
int form_driver(FORM *form, /* form on which to operate */
int request) /* form request code */
</pre>
<p>As you have seen some of the examples above, you have to
be in a loop looking for user input and then decide whether
it's a field data or a form request. The form requests are
then passed to form_driver() to do the work.</p>
<p>The requests roughly can be divided into following
categories. Different requests and their usage is explained
below:</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="PAGENAVREQ" id=
"PAGENAVREQ">18.6.1. Page Navigation Requests</a></h4>
<p>These requests cause page-level moves through the
form, triggering display of a new form screen. A form can
be made of multiple pages. If you have a big form with
lot of fields and logical sections, then you can divide
the form into pages. The function set_new_page() to set a
new page at the field specified.</p>
<pre class="PROGRAMLISTING">
int set_new_page(FIELD *field,/* Field at which page break to be set or unset */
bool new_page_flag); /* should be TRUE to put a break */
</pre>
<p>The following requests allow you to move to different
pages</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_PAGE</i></span> Move to the next
form page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_PAGE</i></span> Move to the
previous form page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_FIRST_PAGE</i></span> Move to the
first form page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_LAST_PAGE</i></span> Move to the last
form page.</p>
</li>
</ul>
<p>These requests treat the list as cyclic; that is,
REQ_NEXT_PAGE from the last page goes to the first, and
REQ_PREV_PAGE from the first page goes to the last.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="INTERFIELDNAVREQ" id=
"INTERFIELDNAVREQ">18.6.2. Inter-Field Navigation
Requests</a></h4>
<p>These requests handle navigation between fields on the
same page.</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_FIELD</i></span> Move to next
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_FIELD</i></span> Move to previous
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_FIRST_FIELD</i></span> Move to the
first field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_LAST_FIELD</i></span> Move to the last
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SNEXT_FIELD</i></span> Move to sorted
next field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SPREV_FIELD</i></span> Move to sorted
previous field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SFIRST_FIELD</i></span> Move to the
sorted first field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SLAST_FIELD</i></span> Move to the
sorted last field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_LEFT_FIELD</i></span> Move left to
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_RIGHT_FIELD</i></span> Move right to
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_UP_FIELD</i></span> Move up to
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DOWN_FIELD</i></span> Move down to
field.</p>
</li>
</ul>
<p>These requests treat the list of fields on a page as
cyclic; that is, REQ_NEXT_FIELD from the last field goes
to the first, and REQ_PREV_FIELD from the first field
goes to the last. The order of the fields for these (and
the REQ_FIRST_FIELD and REQ_LAST_FIELD requests) is
simply the order of the field pointers in the form array
(as set up by new_form() or set_form_fields()</p>
<p>It is also possible to traverse the fields as if they
had been sorted in screen-position order, so the sequence
goes left-to-right and top-to-bottom. To do this, use the
second group of four sorted-movement requests.</p>
<p>Finally, it is possible to move between fields using
visual directions up, down, right, and left. To
accomplish this, use the third group of four requests.
Note, however, that the position of a form for purposes
of these requests is its upper-left corner.</p>
<p>For example, suppose you have a multi-line field B,
and two single-line fields A and C on the same line with
B, with A to the left of B and C to the right of B. A
REQ_MOVE_RIGHT from A will go to B only if A, B, and C
all share the same first line; otherwise it will skip
over B to C.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="INTRAFIELDNAVREQ" id=
"INTRAFIELDNAVREQ">18.6.3. Intra-Field Navigation
Requests</a></h4>
<p>These requests drive movement of the edit cursor
within the currently selected field.</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_CHAR</i></span> Move to next
character.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_CHAR</i></span> Move to previous
character.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_LINE</i></span> Move to next
line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_LINE</i></span> Move to previous
line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_WORD</i></span> Move to next
word.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_WORD</i></span> Move to previous
word.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_BEG_FIELD</i></span> Move to beginning
of field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_END_FIELD</i></span> Move to end of
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_BEG_LINE</i></span> Move to beginning
of line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_END_LINE</i></span> Move to end of
line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_LEFT_CHAR</i></span> Move left in
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_RIGHT_CHAR</i></span> Move right in
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_UP_CHAR</i></span> Move up in
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DOWN_CHAR</i></span> Move down in
field.</p>
</li>
</ul>
<p>Each word is separated from the previous and next
characters by whitespace. The commands to move to
beginning and end of line or field look for the first or
last non-pad character in their ranges.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="SCROLLREQ" id=
"SCROLLREQ">18.6.4. Scrolling Requests</a></h4>
<p>Fields that are dynamic and have grown and fields
explicitly created with offscreen rows are scrollable.
One-line fields scroll horizontally; multi-line fields
scroll vertically. Most scrolling is triggered by editing
and intra-field movement (the library scrolls the field
to keep the cursor visible). It is possible to explicitly
request scrolling with the following requests:</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_FLINE</i></span> Scroll vertically
forward a line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_BLINE</i></span> Scroll vertically
backward a line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_FPAGE</i></span> Scroll vertically
forward a page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_BPAGE</i></span> Scroll vertically
backward a page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_FHPAGE</i></span> Scroll
vertically forward half a page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_BHPAGE</i></span> Scroll
vertically backward half a page.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_FCHAR</i></span> Scroll
horizontally forward a character.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_BCHAR</i></span> Scroll
horizontally backward a character.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_HFLINE</i></span> Scroll
horizontally one field width forward.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_HBLINE</i></span> Scroll
horizontally one field width backward.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_HFHALF</i></span> Scroll
horizontally one half field width forward.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_SCR_HBHALF</i></span> Scroll
horizontally one half field width backward.</p>
</li>
</ul>
<p>For scrolling purposes, a page of a field is the
height of its visible part.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="EDITREQ" id="EDITREQ">18.6.5.
Editing Requests</a></h4>
<p>When you pass the forms driver an ASCII character, it
is treated as a request to add the character to the
field's data buffer. Whether this is an insertion or a
replacement depends on the field's edit mode (insertion
is the default.</p>
<p>The following requests support editing the field and
changing the edit mode:</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_INS_MODE</i></span> Set insertion
mode.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_OVL_MODE</i></span> Set overlay
mode.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEW_LINE</i></span> New line request
(see below for explanation).</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_INS_CHAR</i></span> Insert space at
character location.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_INS_LINE</i></span> Insert blank line
at character location.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DEL_CHAR</i></span> Delete character
at cursor.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DEL_PREV</i></span> Delete previous
word at cursor.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DEL_LINE</i></span> Delete line at
cursor.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_DEL_WORD</i></span> Delete word at
cursor.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_CLR_EOL</i></span> Clear to end of
line.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_CLR_EOF</i></span> Clear to end of
field.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_CLR_FIELD</i></span> Clear entire
field.</p>
</li>
</ul>
<p>The behavior of the REQ_NEW_LINE and REQ_DEL_PREV
requests is complicated and partly controlled by a pair
of forms options. The special cases are triggered when
the cursor is at the beginning of a field, or on the last
line of the field.</p>
<p>First, we consider REQ_NEW_LINE:</p>
<p>The normal behavior of REQ_NEW_LINE in insert mode is
to break the current line at the position of the edit
cursor, inserting the portion of the current line after
the cursor as a new line following the current and moving
the cursor to the beginning of that new line (you may
think of this as inserting a newline in the field
buffer).</p>
<p>The normal behavior of REQ_NEW_LINE in overlay mode is
to clear the current line from the position of the edit
cursor to end of line. The cursor is then moved to the
beginning of the next line.</p>
<p>However, REQ_NEW_LINE at the beginning of a field, or
on the last line of a field, instead does a
REQ_NEXT_FIELD. O_NL_OVERLOAD option is off, this special
action is disabled.</p>
<p>Now, let us consider REQ_DEL_PREV:</p>
<p>The normal behavior of REQ_DEL_PREV is to delete the
previous character. If insert mode is on, and the cursor
is at the start of a line, and the text on that line will
fit on the previous one, it instead appends the contents
of the current line to the previous one and deletes the
current line (you may think of this as deleting a newline
from the field buffer).</p>
<p>However, REQ_DEL_PREV at the beginning of a field is
instead treated as a REQ_PREV_FIELD.</p>
<p>If the O_BS_OVERLOAD option is off, this special
action is disabled and the forms driver just returns
E_REQUEST_DENIED.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="ORDERREQ" id=
"ORDERREQ">18.6.6. Order Requests</a></h4>
<p>If the type of your field is ordered, and has
associated functions for getting the next and previous
values of the type from a given value, there are requests
that can fetch that value into the field buffer:</p>
<ul>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_NEXT_CHOICE</i></span> Place the
successor value of the current value in the
buffer.</p>
</li>
<li>
<p><span class="emphasis"><i class=
"EMPHASIS">REQ_PREV_CHOICE</i></span> Place the
predecessor value of the current value in the
buffer.</p>
</li>
</ul>
<p>Of the built-in field types, only TYPE_ENUM has
built-in successor and predecessor functions. When you
define a field type of your own (see Custom Validation
Types), you can associate our own ordering functions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="APPLICCOMMANDS" id=
"APPLICCOMMANDS">18.6.7. Application Commands</a></h4>
<p>Form requests are represented as integers above the
curses value greater than KEY_MAX and less than or equal
to the constant MAX_COMMAND. A value within this range
gets ignored by form_driver(). So this can be used for
any purpose by the application. It can be treated as an
application specific action and take corresponding
action.</p>
</div>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="TOOLS" id="TOOLS">19. Tools and
Widget Libraries</a></h2>
<p>Now that you have seen the capabilities of ncurses and its
sister libraries, you are rolling your sleeves up and gearing
for a project that heavily manipulates screen. But wait.. It
can be pretty difficult to write and maintain complex GUI
widgets in plain ncurses or even with the additional
libraries. There are some ready-to-use tools and widget
libraries that can be used instead of writing your own
widgets. You can use some of them, get ideas from the code,
or even extend them.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="CDK" id="CDK">19.1. CDK (Curses
Development Kit)</a></h3>
<p>In the author's words</p>
<p><span class="emphasis"><i class="EMPHASIS">CDK stands
for 'Curses Development Kit' and it currently contains 21
ready to use widgets which facilitate the speedy
development of full screen curses programs.</i></span></p>
<p>The kit provides some useful widgets, which can be used
in your programs directly. It's pretty well written and the
documentation is very good. The examples in the examples
directory can be a good place to start for beginners. The
CDK can be downloaded from <a href=
"https://invisible-island.net/cdk/" target=
"_top">https://invisible-island.net/cdk/</a> . Follow the
instructions in README file to install it.</p>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="WIDGETLIST" id=
"WIDGETLIST">19.1.1. Widget List</a></h4>
<p>The following is the list of widgets provided with cdk
and their description.</p>
<pre class="PROGRAMLISTING">
Widget Type Quick Description
===========================================================================
Alphalist Allows a user to select from a list of words, with
the ability to narrow the search list by typing in a
few characters of the desired word.
Buttonbox This creates a multiple button widget.
Calendar Creates a little simple calendar widget.
Dialog Prompts the user with a message, and the user
can pick an answer from the buttons provided.
Entry Allows the user to enter various types of information.
File Selector A file selector built from Cdk base widgets. This
example shows how to create more complicated widgets
using the Cdk widget library.
Graph Draws a graph.
Histogram Draws a histogram.
Item List Creates a pop up field which allows the user to select
one of several choices in a small field. Very useful
for things like days of the week or month names.
Label Displays messages in a pop up box, or the label can be
considered part of the screen.
Marquee Displays a message in a scrolling marquee.
Matrix Creates a complex matrix with lots of options.
Menu Creates a pull-down menu interface.
Multiple Line Entry A multiple line entry field. Very useful
for long fields. (like a description
field)
Radio List Creates a radio button list.
Scale Creates a numeric scale. Used for allowing a user to
pick a numeric value and restrict them to a range of
values.
Scrolling List Creates a scrolling list/menu list.
Scrolling Window Creates a scrolling log file viewer. Can add
information into the window while its running.
A good widget for displaying the progress of
something. (akin to a console window)
Selection List Creates a multiple option selection list.
Slider Akin to the scale widget, this widget provides a
visual slide bar to represent the numeric value.
Template Creates a entry field with character sensitive
positions. Used for pre-formatted fields like
dates and phone numbers.
Viewer This is a file/information viewer. Very useful
when you need to display loads of information.
===========================================================================
</pre>
<p>A few of the widgets are modified by Thomas Dickey in
recent versions.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="CDKATTRACT" id=
"CDKATTRACT">19.1.2. Some Attractive Features</a></h4>
<p>Apart from making our life easier with readily usable
widgets, cdk solves one frustrating problem with printing
multi colored strings, justified strings elegantly.
Special formatting tags can be embedded in the strings
which are passed to CDK functions. For Example</p>
<p>If the string</p>
<pre class="PROGRAMLISTING">
"</B/1>This line should have a yellow foreground and a blue
background.<!1>"
</pre>
<p>given as a parameter to newCDKLabel(), it prints the
line with yellow foreground and blue background. There
are other tags available for justifying string, embedding
special drawing characters etc.. Please refer to the man
page cdk_display(3X) for details. The man page explains
the usage with nice examples.</p>
</div>
<div class="SECT3">
<hr>
<h4 class="SECT3"><a name="CDKCONCLUSION" id=
"CDKCONCLUSION">19.1.3. Conclusion</a></h4>
<p>All in all, CDK is a well-written package of widgets,
which if used properly can form a strong frame work for
developing complex GUI.</p>
</div>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="DIALOG" id="DIALOG">19.2. The
dialog</a></h3>
<p>Long long ago, in September 1994, when few people knew
linux, Jeff Tranter wrote an <a href=
"http://www2.linuxjournal.com/lj-issues/issue5/2807.html"
target="_top">article</a> on dialog in Linux Journal. He
starts the article with these words..</p>
<p><span class="emphasis"><i class="EMPHASIS">Linux is
based on the Unix operating system, but also features a
number of unique and useful kernel features and application
programs that often go beyond what is available under Unix.
One little-known gem is "dialog", a utility for creating
professional-looking dialog boxes from within shell
scripts. This article presents a tutorial introduction to
the dialog utility, and shows examples of how and where it
can be used</i></span></p>
<p>As he explains, dialog is a real gem in making
professional-looking dialog boxes with ease. It creates a
variety of dialog boxes, menus, check lists etc.. It is
usually installed by default. If not, you can download it
from <a href="https://invisible-island.net/dialog/" target=
"_top">Thomas Dickey</a>'s site.</p>
<p>The above-mentioned article gives a very good overview
of its uses and capabilites. The man page has more details.
It can be used in variety of situations. One good example
is building of linux kernel in text mode. Linux kernel uses
a modified version of dialog tailored for its needs.</p>
<p>dialog was initially designed to be used with shell
scripts. If you want to use its functionality in a c
program, then you can use libdialog. The documentation
regarding this is sparse. Definitive reference is the
dialog.h header file which comes with the library. You may
need to hack here and there to get the required output. The
source is easily customizable. I have used it on a number
of occasions by modifying the code.</p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="PERLCURSES" id=
"PERLCURSES">19.3. Perl Curses Modules CURSES::FORM and
CURSES::WIDGETS</a></h3>
<p>The perl module Curses, Curses::Form and Curses::Widgets
give access to curses from perl. If you have curses and
basic perl is installed, you can get these modules from
<a href="http://www.cpan.org/modules/01modules.index.html"
target="_top">CPAN All Modules page</a>. Get the three
zipped modules in the Curses category. Once installed you
can use these modules from perl scripts like any other
module. For more information on perl modules see perlmod
man page. The above modules come with good documentation
and they have some demo scripts to test the functionality.
Though the widgets provided are very rudimentary, these
modules provide good access to curses library from
perl.</p>
<p>Some of my code examples are converted to perl by
Anuradha Ratnaweera and they are available in the
<tt class="LITERAL">perl</tt> directory.</p>
<p>For more information see man pages Curses(3) ,
Curses::Form(3) and Curses::Widgets(3). These pages are
installed only when the above modules are acquired and
installed.</p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="JUSTFORFUN" id="JUSTFORFUN">20.
Just For Fun !!!</a></h2>
<p>This section contains few programs written by me just for
fun. They don't signify a better programming practice or the
best way of using ncurses. They are provided here so as to
allow beginners to get ideas and add more programs to this
section. If you have written a couple of nice, simple
programs in curses and want them to included here, contact
<a href="mailto:ppadala@gmail.com" target="_top">me</a>.</p>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="GAMEOFLIFE" id=
"GAMEOFLIFE">20.1. The Game of Life</a></h3>
<p>Game of life is a wonder of math. In <a href=
"http://www.math.com/students/wonders/life/life.html"
target="_top">Paul Callahan</a>'s words</p>
<pre class="PROGRAMLISTING">
<span class="emphasis"><i class=
"EMPHASIS">The Game of Life (or simply Life) is not a game in the conventional sense. There
are no players, and no winning or losing. Once the "pieces" are placed in the
starting position, the rules determine everything that happens later.
Nevertheless, Life is full of surprises! In most cases, it is impossible to look
at a starting position (or pattern) and see what will happen in the future. The
only way to find out is to follow the rules of the game.</i></span>
</pre>
<p>This program starts with a simple inverted U pattern and
shows how wonderful life works. There is a lot of room for
improvement in the program. You can let the user enter
pattern of his choice or even take input from a file. You
can also change rules and play with a lot of variations.
Search on <a href="http://www.google.com" target=
"_top">google</a> for interesting information on game of
life.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/life.c</i></span></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="MAGIC" id="MAGIC">20.2. Magic
Square</a></h3>
<p>Magic Square, another wonder of math, is very simple to
understand but very difficult to make. In a magic square
sum of the numbers in each row, each column is equal. Even
diagnol sum can be equal. There are many variations which
have special properties.</p>
<p>This program creates a simple magic square of odd
order.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/magic.c</i></span></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="HANOI" id="HANOI">20.3. Towers
of Hanoi</a></h3>
<p>The famous towers of hanoi solver. The aim of the game
is to move the disks on the first peg to last peg, using
middle peg as a temporary stay. The catch is not to place a
larger disk over a small disk at any time.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/hanoi.c</i></span></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="QUEENS" id="QUEENS">20.4. Queens
Puzzle</a></h3>
<p>The objective of the famous N-Queen puzzle is to put N
queens on a N X N chess board without attacking each
other.</p>
<p>This program solves it with a simple backtracking
technique.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/queens.c</i></span></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="SHUFFLE" id="SHUFFLE">20.5.
Shuffle</a></h3>
<p>A fun game, if you have time to kill.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/shuffle.c</i></span></p>
</div>
<div class="SECT2">
<hr>
<h3 class="SECT2"><a name="TT" id="TT">20.6. Typing
Tutor</a></h3>
<p>A simple typing tutor, I created more out of need than
for ease of use. If you know how to put your fingers
correctly on the keyboard, but lack practice, this can be
helpful.</p>
<p><span class="emphasis"><i class="EMPHASIS">File Path:
JustForFun/tt.c</i></span></p>
</div>
</div>
<div class="SECT1">
<hr>
<h2 class="SECT1"><a name="REF" id="REF">21.
References</a></h2>
<ul>
<li>
<p>NCURSES man pages</p>
</li>
<li>
<p>NCURSES FAQ at <a href=
"https://invisible-island.net/ncurses/ncurses.faq.html"
target=
"_top">https://invisible-island.net/ncurses/ncurses.faq.html</a></p>
</li>
<li>
<p>Writing programs with NCURSES by Eric Raymond and Zeyd
M. Ben-Halim at <a href=
"https://invisible-island.net/ncurses/ncurses-intro.html"
target=
"_top">https://invisible-island.net/ncurses/ncurses-intro.html</a>
- somewhat obsolete. I was inspired by this document and
the structure of this HOWTO follows from the original
document</p>
</li>
</ul>
</div>
</div>
</body>
</html>
|