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/* ************************************************************************ */
/* */
/* Neko Standard Library */
/* Copyright (c)2005 Motion-Twin */
/* */
/* This library is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU Lesser General Public */
/* License as published by the Free Software Foundation; either */
/* version 2.1 of the License, or (at your option) any later version. */
/* */
/* This library is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU */
/* Lesser General Public License or the LICENSE file for more details. */
/* */
/* ************************************************************************ */
#include <neko.h>
#include <stdlib.h>
#include <math.h>
/**
<doc>
<h1>Math</h1>
<p>
Mathematical functions
</p>
</doc>
**/
#if defined(NEKO_VCC) && !defined(NEKO_STANDALONE)
long _ftol( double f );
long _ftol2( double f) { return _ftol(f); };
#endif
#define MATH_PRIM(f) \
value math_##f( value n ) { \
val_check(n,number); \
return alloc_float( f( val_number(n) ) ); \
} \
DEFINE_PRIM(math_##f,1)
/**
math_atan2 : number -> number -> float
<doc>Return atan2 calculus</doc>
**/
static value math_atan2( value a, value b ) {
val_check(a,number);
val_check(b,number);
return alloc_float( atan2(val_number(a),val_number(b)) );
}
/**
math_pow : number -> number -> float
<doc>Return power calculus</doc>
**/
static value math_pow( value a, value b ) {
tfloat r;
val_check(a,number);
val_check(b,number);
r = (tfloat)pow(val_number(a),val_number(b));
if( (int)r == r && fabs(r) < (1 << 30) )
return alloc_int((int)r);
return alloc_float(r);
}
/**
math_abs : number -> number
<doc>Return absolute value of a number</doc>
**/
static value math_abs( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return alloc_int( abs(val_int(n)) );
case VAL_FLOAT:
return alloc_float( fabs(val_float(n)) );
default:
neko_error();
}
}
/**
math_ceil : number -> int
<doc>Return rounded-up integer</doc>
**/
static value math_ceil( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_int( (int)ceil(val_float(n)) );
default:
neko_error();
}
}
/**
math_floor : number -> int
<doc>Return rounded-down integer</doc>
**/
static value math_floor( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_int( (int)floor(val_float(n)) );
default:
neko_error();
}
}
/**
math_round : number -> int
<doc>Return nearest integer</doc>
**/
static value math_round( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_int( (int)floor(val_float(n) + 0.5) );
default:
neko_error();
}
}
/**
math_fceil : number -> number
<doc>Return rounded-up float without integer overflow</doc>
**/
static value math_fceil( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_float( ceil(val_float(n)) );
default:
neko_error();
}
}
/**
math_ffloor : number -> number
<doc>Return rounded-down float without integer overflow</doc>
**/
static value math_ffloor( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_float( floor(val_float(n)) );
default:
neko_error();
}
}
/**
math_fround : number -> number
<doc>Return rounded float without integer overflow</doc>
**/
static value math_fround( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
return alloc_float( floor(val_float(n) + 0.5) );
default:
neko_error();
}
}
/**
math_int : number -> int
<doc>Return integer rounded down towards 0</doc>
**/
static value math_int( value n ) {
switch( val_type(n) ) {
case VAL_INT:
return n;
case VAL_FLOAT:
{
tfloat v = val_float(n);
return alloc_int( (int)((n < 0) ? ceil(v) : floor(v)) );
}
default:
neko_error();
}
}
#define PI 3.1415926535897932384626433832795
/**
math_pi : void -> float
<doc>Return the value of PI</doc>
**/
static value math_pi() {
return alloc_float(PI);
}
/**
math_sqrt : number -> float
<doc>Return the square-root</doc>
**/
MATH_PRIM(sqrt);
/**
math_atan : number -> float
<doc>Return the arc-tangent</doc>
**/
MATH_PRIM(atan);
/**
math_cos : number -> float
<doc>Return the cosinus</doc>
**/
MATH_PRIM(cos);
/**
math_sin : number -> float
<doc>Return the sinus</doc>
**/
MATH_PRIM(sin);
/**
math_tan : number -> float
<doc>Return the tangent</doc>
**/
MATH_PRIM(tan);
/**
math_log : number -> float
<doc>Return the logarithm</doc>
**/
MATH_PRIM(log);
/**
math_exp : number -> float
<doc>Return the exponant</doc>
**/
MATH_PRIM(exp);
/**
math_acos : number -> float
<doc>Return the arc-cosinus</doc>
**/
MATH_PRIM(acos);
/**
math_asin : number -> float
<doc>Return the arc-sinus</doc>
**/
MATH_PRIM(asin);
DEFINE_PRIM(math_pi,0);
DEFINE_PRIM(math_atan2,2);
DEFINE_PRIM(math_pow,2);
DEFINE_PRIM(math_abs,1);
DEFINE_PRIM(math_ceil,1);
DEFINE_PRIM(math_floor,1);
DEFINE_PRIM(math_round,1);
DEFINE_PRIM(math_fceil,1);
DEFINE_PRIM(math_ffloor,1);
DEFINE_PRIM(math_fround,1);
DEFINE_PRIM(math_int,1);
/* ************************************************************************ */
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