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#ifndef _SDLINPUT_H_
#define _SDLINPUT_H_
#define TOTALBUTTONS (NUMGAMEPADS*NUMBUTTONS)
#define DEADZONE (32768/3)
#include "core/api/NstApiInput.hpp"
typedef struct {
SDL_Scancode u;
SDL_Scancode d;
SDL_Scancode l;
SDL_Scancode r;
SDL_Scancode select;
SDL_Scancode start;
SDL_Scancode a;
SDL_Scancode b;
SDL_Scancode ta;
SDL_Scancode tb;
SDL_Event ju;
SDL_Event jd;
SDL_Event jl;
SDL_Event jr;
SDL_Event jselect;
SDL_Event jstart;
SDL_Event ja;
SDL_Event jb;
SDL_Event jta;
SDL_Event jtb;
SDL_Event rwstart;
SDL_Event rwstop;
} gamepad_t;
typedef struct {
SDL_Scancode qsave1;
SDL_Scancode qsave2;
SDL_Scancode qload1;
SDL_Scancode qload2;
SDL_Scancode screenshot;
SDL_Scancode fdsflip;
SDL_Scancode fdsswitch;
SDL_Scancode insertcoin1;
SDL_Scancode insertcoin2;
SDL_Scancode reset;
SDL_Scancode ffspeed;
SDL_Scancode rwstart;
SDL_Scancode rwstop;
SDL_Scancode fullscreen;
SDL_Scancode filter;
SDL_Scancode scalefactor;
} uiinput_t;
typedef struct {
// User Interface
char *qsave1;
char *qsave2;
char *qload1;
char *qload2;
char *screenshot;
char *fdsflip;
char *fdsswitch;
char *insertcoin1;
char *insertcoin2;
char *reset;
char *ffspeed;
char *rwstart;
char *rwstop;
char *fullscreen;
char *filter;
char *scalefactor;
// Player 1
char *kb_p1u;
char *kb_p1d;
char *kb_p1l;
char *kb_p1r;
char *kb_p1select;
char *kb_p1start;
char *kb_p1a;
char *kb_p1b;
char *kb_p1ta;
char *kb_p1tb;
char *js_p1u;
char *js_p1d;
char *js_p1l;
char *js_p1r;
char *js_p1select;
char *js_p1start;
char *js_p1a;
char *js_p1b;
char *js_p1ta;
char *js_p1tb;
char *js_rwstart;
char *js_rwstop;
// Player 2
char *kb_p2u;
char *kb_p2d;
char *kb_p2l;
char *kb_p2r;
char *kb_p2select;
char *kb_p2start;
char *kb_p2a;
char *kb_p2b;
char *kb_p2ta;
char *kb_p2tb;
char *js_p2u;
char *js_p2d;
char *js_p2l;
char *js_p2r;
char *js_p2select;
char *js_p2start;
char *js_p2a;
char *js_p2b;
char *js_p2ta;
char *js_p2tb;
} inputsettings_t;
void nstsdl_input_conf(int type, int pnum);
void nstsdl_input_conf_button(int pnum, int bnum);
void nstsdl_input_conf_defaults();
void nstsdl_input_conf_set(SDL_Event event, int type, int pnum, int counter);
void nstsdl_input_conf_read();
void nstsdl_input_conf_write();
void nstsdl_input_joysticks_detect();
void nstsdl_input_joysticks_close();
void nstsdl_input_match_keyboard(Input::Controllers *controllers, SDL_Event event);
void nstsdl_input_match_mouse(Input::Controllers *controllers, SDL_Event event);
void nstsdl_input_match_joystick(Input::Controllers *controllers, SDL_Event event);
int nstsdl_input_checksign(int axisvalue);
void nstsdl_input_process(Input::Controllers *controllers, SDL_Event event);
char* nstsdl_input_translate_event(SDL_Event event);
SDL_Event nstsdl_input_translate_string(const char *string);
#endif
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