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/*
* Nestopia UE
*
* Copyright (C) 2012-2017 R. Danbrook
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "nstcommon.h"
#include "config.h"
#include "audio.h"
#ifdef _LIBAO
#include <ao/ao.h>
static ao_device *aodevice;
static ao_sample_format format;
#endif
#ifdef _JACK
#define JACK_CLIENT_NAME "nestopia"
#define JACK_RB_SIZE 6400
#include <jack/jack.h>
#include <jack/ringbuffer.h>
static jack_port_t *jack_output_port1, *jack_output_port2;
static jack_client_t *jack_client;
static jack_ringbuffer_t *jack_rb = NULL;
static bool jack_ready = false;
const size_t jack_sample_size = sizeof(jack_default_audio_sample_t);
#endif
extern Emulator emulator;
static SDL_AudioSpec spec, obtained;
static SDL_AudioDeviceID dev;
static int16_t audiobuf[6400];
static int framerate, channels, bufsize;
static bool paused = false;
void (*audio_output)();
void (*audio_deinit)();
void audio_output_sdl() {
while (SDL_GetQueuedAudioSize(dev) > (Uint32)bufsize) {
if (conf.timing_limiter) { SDL_Delay(1); }
}
SDL_QueueAudio(dev, (const void*)audiobuf, bufsize);
// Clear the audio queue arbitrarily to avoid it backing up too far
if (SDL_GetQueuedAudioSize(dev) > (Uint32)(bufsize * 3)) { SDL_ClearQueuedAudio(dev); }
}
void audio_deinit_sdl() {
if (dev) { SDL_CloseAudioDevice(dev); }
}
void audio_play() {
if (paused) { return; }
bufsize = 2 * channels * (conf.audio_sample_rate / framerate);
audio_output();
}
void audio_cb_sdl(void *data, uint8_t *stream, int len) {
uint8_t *soundbuf = (uint8_t*)audiobuf;
for (int i = 0; i < len; i++) {
stream[i] = soundbuf[i];
}
}
void audio_init_sdl() {
spec.freq = conf.audio_sample_rate;
spec.format = AUDIO_S16SYS;
spec.channels = channels;
spec.silence = 0;
spec.samples = (conf.audio_sample_rate / framerate);
spec.userdata = 0;
spec.callback = NULL; // Use SDL_QueueAudio instead
//spec.callback = audio_cb_sdl;
dev = SDL_OpenAudioDevice(NULL, 0, &spec, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (!dev) {
fprintf(stderr, "Error opening audio device.\n");
}
else {
fprintf(stderr, "Audio: SDL - %dHz %d-bit, %d channel(s)\n", spec.freq, 16, spec.channels);
}
SDL_PauseAudioDevice(dev, 1); // Setting to 0 unpauses
}
#ifdef _LIBAO
void audio_output_ao() {
ao_play(aodevice, (char*)audiobuf, bufsize);
}
void audio_deinit_ao() {
if (aodevice) { ao_close(aodevice); ao_shutdown(); }
}
void audio_init_ao() {
ao_initialize();
int default_driver = ao_default_driver_id();
memset(&format, 0, sizeof(format));
format.bits = 16;
format.channels = channels;
format.rate = conf.audio_sample_rate;
format.byte_format = AO_FMT_NATIVE;
aodevice = ao_open_live(default_driver, &format, NULL);
if (aodevice == NULL) {
fprintf(stderr, "Error opening audio device.\n");
aodevice = ao_open_live(ao_driver_id("null"), &format, NULL);
}
else {
fprintf(stderr, "Audio: libao - %dHz, %d-bit, %d channel(s)\n", format.rate, format.bits, format.channels);
}
}
#endif
#ifdef _JACK
int audio_cb_jack(jack_nframes_t nframes, void *arg) {
jack_default_audio_sample_t *out1, *out2;
int i;
if(!jack_ready)
return 0;
out1 = (jack_default_audio_sample_t*) jack_port_get_buffer(jack_output_port1, nframes);
out2 = (jack_default_audio_sample_t*) jack_port_get_buffer(jack_output_port2, nframes);
// it is safe to not check if we have enough data
// because jack_ringbuffer_read does a noop if you ask for too much
for(i=0; i<nframes; i++) {
jack_ringbuffer_read(jack_rb,(char *) (out1+i),jack_sample_size);
if(channels == 1)
out2[i] = out1[i];
else if(channels == 2)
jack_ringbuffer_read(jack_rb,(char *) (out2+i),jack_sample_size);
}
return 0;
}
void audio_jack_shutdown(void *arg) {
jack_ready = false;
}
void audio_deinit_jack() {
if(jack_client != NULL)
jack_deactivate(jack_client);
if(jack_rb != NULL)
jack_ringbuffer_free(jack_rb);
jack_ready = false;
}
void audio_init_jack() {
const char **ports;
jack_options_t options = JackNullOption;
jack_status_t status;
jack_client = jack_client_open(JACK_CLIENT_NAME,options,&status,NULL);
if(jack_client == NULL) {
fprintf(stderr, "Audio: jack - jack_client_open() failed, status = 0x%2.0x\n", status);
if(status & JackServerFailed)
fprintf(stderr, "Audio: jack - Unable to connect to JACK server\n");
return;
}
// JACK needs sample rate to match server sample rate
conf.audio_sample_rate = (int) jack_get_sample_rate(jack_client);
fprintf(stderr, "Audio: jack - Setting sample rate to %d\n", conf.audio_sample_rate);
jack_set_process_callback(jack_client, audio_cb_jack,NULL);
// set up ringbuffer for callback
jack_rb = jack_ringbuffer_create(JACK_RB_SIZE * channels * jack_sample_size);
memset(jack_rb->buf, 0, jack_rb->size);
jack_set_process_callback(jack_client, audio_cb_jack, NULL);
jack_on_shutdown(jack_client, audio_jack_shutdown, NULL);
jack_output_port1 = jack_port_register(jack_client, "nes out left", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
jack_output_port2 = jack_port_register(jack_client, "nes out right", JACK_DEFAULT_AUDIO_TYPE, JackPortIsOutput, 0);
if((jack_output_port1 == NULL)||(jack_output_port2 == NULL)) {
fprintf(stderr, "Audio: jack - No new ports available\n");
return;
}
jack_activate(jack_client);
ports = jack_get_ports(jack_client, NULL, NULL, JackPortIsPhysical | JackPortIsInput);
if(ports == NULL) {
fprintf(stderr, "Audio: jack - No playback ports available\n");
return;
}
jack_connect(jack_client, jack_port_name(jack_output_port1), ports[0]);
jack_connect(jack_client, jack_port_name(jack_output_port2), ports[1]);
jack_free(ports);
jack_ready = true;
}
void audio_output_jack() {
size_t i;
jack_default_audio_sample_t sample;
if(!jack_ready)
return;
if(bufsize > (jack_ringbuffer_write_space(jack_rb) / jack_sample_size)) {
fprintf(stderr, "Audio: jack - ringbuffer full!\n");
bufsize = jack_ringbuffer_write_space(jack_rb) / jack_sample_size;
}
for(i = 0; i < (bufsize/2); i++) {
// convert the audio to 32 bit float to make JACK happy
sample = (float) audiobuf[i];
sample /= (float) 0x8000;
jack_ringbuffer_write(jack_rb, (char *) &sample, jack_sample_size);
}
}
#endif // _JACK
void audio_set_funcs() {
if (conf.audio_api == 0) { // SDL
audio_output = &audio_output_sdl;
audio_deinit = &audio_deinit_sdl;
}
#ifdef _LIBAO
else if (conf.audio_api == 1) { // libao
audio_output = &audio_output_ao;
audio_deinit = &audio_deinit_ao;
}
#endif
#ifdef _JACK
else if (conf.audio_api == 2) { //JACK
audio_output = &audio_output_jack;
audio_deinit = &audio_deinit_jack;
}
#endif
else { // SDL
audio_output = &audio_output_sdl;
audio_deinit = &audio_deinit_sdl;
}
}
void audio_init() {
// Initialize audio device
// Set the framerate based on the region. For PAL: (60 / 6) * 5 = 50
framerate = nst_pal() ? (conf.timing_speed / 6) * 5 : conf.timing_speed;
channels = conf.audio_stereo ? 2 : 1;
memset(audiobuf, 0, sizeof(audiobuf));
audio_set_funcs();
if (conf.audio_api == 0) { audio_init_sdl(); }
#ifdef _LIBAO
else if (conf.audio_api == 1) { audio_init_ao(); }
#endif
#ifdef _JACK
else if (conf.audio_api == 2) { audio_init_jack(); }
#endif
else { conf.audio_api = 0; audio_init_sdl(); }
paused = false;
}
void audio_pause() {
// Pause the SDL audio device
if (conf.audio_api == 0) { // SDL
SDL_PauseAudioDevice(dev, 1);
}
paused = true;
}
void audio_unpause() {
// Unpause the SDL audio device
if (conf.audio_api == 0) { // SDL
SDL_PauseAudioDevice(dev, 0);
}
paused = false;
}
void audio_set_params(Sound::Output *soundoutput) {
// Set audio parameters
Sound sound(emulator);
sound.SetSampleBits(16);
sound.SetSampleRate(conf.audio_sample_rate);
sound.SetSpeaker(conf.audio_stereo ? Sound::SPEAKER_STEREO : Sound::SPEAKER_MONO);
sound.SetSpeed(Sound::DEFAULT_SPEED);
audio_adj_volume();
soundoutput->samples[0] = audiobuf;
soundoutput->length[0] = conf.audio_sample_rate / framerate;
soundoutput->samples[1] = NULL;
soundoutput->length[1] = 0;
}
void audio_adj_volume() {
// Adjust the audio volume to the current settings
Sound sound(emulator);
sound.SetVolume(Sound::ALL_CHANNELS, conf.audio_volume);
sound.SetVolume(Sound::CHANNEL_SQUARE1, conf.audio_vol_sq1);
sound.SetVolume(Sound::CHANNEL_SQUARE2, conf.audio_vol_sq2);
sound.SetVolume(Sound::CHANNEL_TRIANGLE, conf.audio_vol_tri);
sound.SetVolume(Sound::CHANNEL_NOISE, conf.audio_vol_noise);
sound.SetVolume(Sound::CHANNEL_DPCM, conf.audio_vol_dpcm);
sound.SetVolume(Sound::CHANNEL_FDS, conf.audio_vol_fds);
sound.SetVolume(Sound::CHANNEL_MMC5, conf.audio_vol_mmc5);
sound.SetVolume(Sound::CHANNEL_VRC6, conf.audio_vol_vrc6);
sound.SetVolume(Sound::CHANNEL_VRC7, conf.audio_vol_vrc7);
sound.SetVolume(Sound::CHANNEL_N163, conf.audio_vol_n163);
sound.SetVolume(Sound::CHANNEL_S5B, conf.audio_vol_s5b);
if (conf.audio_volume == 0) { memset(audiobuf, 0, sizeof(audiobuf)); }
}
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