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/*
* Nestopia UE
*
* Copyright (C) 2012-2021 R. Danbrook
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*/
#include <cstdio>
#include <cstring>
#include "nstcommon.h"
#include "config.h"
#include "audio.h"
#define BUFSIZE 16000
extern Emulator emulator;
static SDL_AudioSpec spec, obtained;
static SDL_AudioDeviceID dev;
static SDL_AudioCVT cvt;
static int16_t intbuf[BUFSIZE];
static int16_t extbuf[BUFSIZE];
static uint16_t bufstart = 0;
static uint16_t bufend = 0;
static uint16_t bufsamples = 0;
static uint16_t framerate, channels, bufsize;
static bool paused = false;
void audio_set_speed(int speed) {
bufsize = (channels * (conf.audio_sample_rate / framerate)) / speed;
}
void audio_queue() {
while ((bufsamples + bufsize) >= BUFSIZE) { SDL_Delay(1); }
SDL_LockAudioDevice(dev);
int numsamples = bufsize;
if (bufsamples < bufsize * 3) {
SDL_ConvertAudio(&cvt);
numsamples += channels * 2;
}
for (int i = 0; i < numsamples; i++) {
extbuf[bufend] = intbuf[i];
bufend = (bufend + 1) % BUFSIZE;
bufsamples++;
if (bufsamples >= BUFSIZE - 1) { break; }
}
SDL_UnlockAudioDevice(dev);
}
static inline float audio_dequeue() {
if (bufsamples == 0) { return 0; }
int16_t sample = extbuf[bufstart];
bufstart = (bufstart + 1) % BUFSIZE;
bufsamples--;
return sample;
}
void audio_cb(void *data, uint8_t *stream, int len) {
int16_t *out = (int16_t*)stream;
for (int i = 0; i < len / sizeof(int16_t); i++) {
out[i] = audio_dequeue();
}
}
void audio_deinit() {
if (dev) { SDL_CloseAudioDevice(dev); }
}
void audio_init_sdl() {
int e = 1; // Check Endianness
SDL_AudioFormat fmt = ((int)*((unsigned char *)&e) == 1) ? AUDIO_S16LSB : AUDIO_S16MSB;
spec.freq = conf.audio_sample_rate;
spec.format = fmt;
spec.channels = channels;
spec.silence = 0;
spec.samples = 512;
spec.userdata = 0;
spec.callback = audio_cb;
bufsize = channels * (conf.audio_sample_rate / framerate);
bufend = bufstart = bufsamples = 0;
dev = SDL_OpenAudioDevice(NULL, 0, &spec, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
if (!dev) {
fprintf(stderr, "Error opening audio device.\n");
}
else {
fprintf(stderr, "Audio: SDL - %dHz, %d channel(s)\n", spec.freq, spec.channels);
}
SDL_BuildAudioCVT(&cvt, fmt, channels, conf.audio_sample_rate, fmt, channels, conf.audio_sample_rate + ((nst_pal() ? 50 : 60) * channels * 2));
SDL_assert(cvt.needed);
cvt.len = (bufsize + channels * 2) * sizeof(int16_t);
cvt.buf = (Uint8*)intbuf;
SDL_PauseAudioDevice(dev, 1); // Setting to 0 unpauses
}
void audio_init() {
// Initialize audio device
// Set the framerate based on the region. For PAL: (60 / 6) * 5 = 50
framerate = nst_pal() ? (conf.timing_speed / 6) * 5 : conf.timing_speed;
channels = conf.audio_stereo ? 2 : 1;
memset(intbuf, 0, sizeof(int16_t) * BUFSIZE);
audio_init_sdl();
paused = false;
}
void audio_pause() {
// Pause the SDL audio device
SDL_PauseAudioDevice(dev, 1);
paused = true;
}
void audio_unpause() {
// Unpause the SDL audio device
SDL_PauseAudioDevice(dev, 0);
paused = false;
}
void audio_set_params(Sound::Output *soundoutput) {
// Set audio parameters
Sound sound(emulator);
sound.SetSampleRate(conf.audio_sample_rate);
sound.SetSpeaker(conf.audio_stereo ? Sound::SPEAKER_STEREO : Sound::SPEAKER_MONO);
sound.SetSpeed(Sound::DEFAULT_SPEED);
audio_adj_volume();
soundoutput->samples[0] = intbuf;
soundoutput->length[0] = conf.audio_sample_rate / framerate;
soundoutput->samples[1] = NULL;
soundoutput->length[1] = 0;
}
void audio_adj_volume() {
// Adjust the audio volume to the current settings
Sound sound(emulator);
sound.SetVolume(Sound::ALL_CHANNELS, conf.audio_volume);
sound.SetVolume(Sound::CHANNEL_SQUARE1, conf.audio_vol_sq1);
sound.SetVolume(Sound::CHANNEL_SQUARE2, conf.audio_vol_sq2);
sound.SetVolume(Sound::CHANNEL_TRIANGLE, conf.audio_vol_tri);
sound.SetVolume(Sound::CHANNEL_NOISE, conf.audio_vol_noise);
sound.SetVolume(Sound::CHANNEL_DPCM, conf.audio_vol_dpcm);
sound.SetVolume(Sound::CHANNEL_FDS, conf.audio_vol_fds);
sound.SetVolume(Sound::CHANNEL_MMC5, conf.audio_vol_mmc5);
sound.SetVolume(Sound::CHANNEL_VRC6, conf.audio_vol_vrc6);
sound.SetVolume(Sound::CHANNEL_VRC7, conf.audio_vol_vrc7);
sound.SetVolume(Sound::CHANNEL_N163, conf.audio_vol_n163);
sound.SetVolume(Sound::CHANNEL_S5B, conf.audio_vol_s5b);
if (conf.audio_volume == 0) { memset(intbuf, 0, sizeof(int16_t) * BUFSIZE); }
}
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