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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_COLLECTION_VECTOR_H
#define NST_COLLECTION_VECTOR_H
#pragma once
#include <cstdlib>
#include "NstMain.hpp"
namespace Nestopia
{
namespace Collection
{
template<typename T> class Vector;
template<>
class Vector<void>
{
protected:
union
{
void* data;
uchar* bytes;
};
uint capacity;
uint size;
explicit Vector(uint);
Vector(const Vector&);
Vector(const void* NST_RESTRICT,uint);
void operator = (const Vector&);
void Assign(const void* NST_RESTRICT,uint);
void Append(const void* NST_RESTRICT,uint);
void Insert(void*,const void* NST_RESTRICT,uint);
void Erase(void*,void*);
void Reserve(uint);
void Resize(uint);
void Grow(uint);
bool Valid(const void*) const;
bool InBound(const void*) const;
Vector()
: data(NULL), capacity(0), size(0) {}
~Vector()
{
NST_ASSERT
(
capacity >= size &&
bool(data) >= bool(size) &&
bool(data) >= bool(capacity)
);
std::free( data );
}
void Shrink(uint inSize)
{
NST_ASSERT( size >= inSize );
size -= inSize;
}
public:
void Destroy();
void Defrag();
void Import(Vector&);
bool Empty() const
{
return !size;
}
void Clear()
{
size = 0;
}
};
template<typename T> class Vector : public Vector<void>
{
public:
typedef T Type;
typedef T* Iterator;
typedef const T* ConstIterator;
enum
{
ITEM_SIZE = sizeof(Type)
};
Vector() {}
Vector(const Type* items,uint count)
: Vector<void>(items,ITEM_SIZE * count) {}
explicit Vector(uint count)
: Vector<void>(count * ITEM_SIZE) {}
Vector(const Vector<T>& vector)
: Vector<void>(vector) {}
Vector& operator = (const Vector<T>& vector)
{
Vector<void>::operator = (vector);
return *this;
}
void PushBack(const Type& item)
{
Vector<void>::Append( &item, ITEM_SIZE );
}
void PushBack(const Vector<T>& vector)
{
Vector<void>::Append( vector.data, vector.size );
}
void Assign(ConstIterator items,uint count)
{
Vector<void>::Assign( items, ITEM_SIZE * count );
}
void Append(ConstIterator items,uint count)
{
Vector<void>::Append( items, ITEM_SIZE * count );
}
void Insert(Iterator pos,ConstIterator items,uint count)
{
Vector<void>::Insert( pos, items, ITEM_SIZE * count );
}
void Insert(Iterator pos,const Type& item)
{
Vector<void>::Insert( pos, &item, ITEM_SIZE );
}
void Erase(Iterator begin,Iterator end)
{
Vector<void>::Erase( begin, end );
}
void Erase(Iterator offset,uint count=1)
{
Vector<void>::Erase( offset, offset + count );
}
Type& operator [] (uint i)
{
return static_cast<Type*>(data)[i];
}
const Type& operator [] (uint i) const
{
return static_cast<Type*>(data)[i];
}
Type* Ptr()
{
return static_cast<Type*>(data);
}
const Type* Ptr() const
{
return static_cast<const Type*>(data);
}
Iterator Begin()
{
return static_cast<Iterator>(data);
}
ConstIterator Begin() const
{
return static_cast<ConstIterator>(data);
}
Iterator End()
{
return reinterpret_cast<Iterator>(bytes + size);
}
ConstIterator End() const
{
return reinterpret_cast<ConstIterator>(bytes + size);
}
Iterator At(uint pos)
{
return static_cast<Iterator>(data) + pos;
}
ConstIterator At(uint pos) const
{
return static_cast<ConstIterator>(data) + pos;
}
Type& Front()
{
NST_ASSERT( size );
return *static_cast<Iterator>(data);
}
const Type& Front() const
{
NST_ASSERT( size );
return *static_cast<ConstIterator>(data);
}
Type& Back()
{
NST_ASSERT( size );
return *(reinterpret_cast<Iterator>(bytes + size) - 1);
}
const Type& Back() const
{
NST_ASSERT( size );
return *(reinterpret_cast<ConstIterator>(bytes + size) - 1);
}
uint Size() const
{
NST_ASSERT( size % ITEM_SIZE == 0 );
return size / ITEM_SIZE;
}
uint Length() const
{
return Size();
}
uint Capacity() const
{
NST_ASSERT( capacity % ITEM_SIZE == 0 );
return capacity / ITEM_SIZE;
}
void Reserve(uint count)
{
Vector<void>::Reserve( count * ITEM_SIZE );
}
void Resize(uint count)
{
Vector<void>::Resize( count * ITEM_SIZE );
}
void SetTo(uint count)
{
size = count * ITEM_SIZE;
NST_ASSERT( capacity >= size );
}
void Grow(uint count=1)
{
Vector<void>::Grow( count * ITEM_SIZE );
}
void Shrink(uint count=1)
{
Vector<void>::Shrink( count * ITEM_SIZE );
}
bool InBound(ConstIterator it) const
{
return Vector<void>::InBound( it );
}
bool Valid(ConstIterator it) const
{
return Vector<void>::Valid( it );
}
template<typename Value>
ConstIterator Find(const Value&) const;
template<typename Value>
Iterator Find(const Value& value)
{
ConstIterator const it = static_cast<const Vector<T>*>(this)->Find( value );
return reinterpret_cast<Type*>(bytes + (reinterpret_cast<const uchar*>(it) - bytes));
}
};
template<typename T> template<typename Value>
typename Vector<T>::ConstIterator Vector<T>::Find(const Value& value) const
{
for (ConstIterator it(Ptr()), end(End()); it != end; ++it)
if (*it == value)
return it;
return NULL;
}
}
}
#endif
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