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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_CTRL_LISTVIEW_H
#define NST_CTRL_LISTVIEW_H
#pragma once
#include "NstCtrlStandard.hpp"
#include "NstString.hpp"
namespace Nestopia
{
namespace Window
{
namespace Control
{
class ListView : public Generic
{
class StyleExProxy
{
const Window::Generic control;
public:
StyleExProxy(Window::Generic w)
: control(w) {}
operator uint () const;
void operator = (uint) const;
};
class ColumnsProxy
{
const Window::Generic control;
public:
ColumnsProxy(Window::Generic w)
: control(w) {}
void Insert(uint,wcstring) const;
void GetOrder(int*,uint) const;
uint GetIndex(uint) const;
void Align() const;
void Clear() const;
template<typename T,uint N>
void Set(const T (&list)[N]) const
{
Clear();
for (uint i=0; i < N; ++i)
Insert( i, list[i] );
}
};
class Item
{
class TextProxy
{
typedef HeapString Buffer;
enum
{
BLOCK_SIZE = 255
};
const Item& item;
const uint index;
void GetText(Buffer&) const;
public:
TextProxy(const Item& i,uint s)
: item(i), index(s) {}
void operator << (wcstring) const;
template<typename T>
uint operator >> (T& string) const
{
Buffer buffer;
GetText( buffer );
string = buffer;
return string.Length();
}
};
class DataProxy
{
const Item& item;
public:
DataProxy(const Item& i)
: item(i) {}
void operator = (LPARAM) const;
operator LPARAM () const;
operator void* () const
{
return reinterpret_cast<void*>( operator LPARAM() );
}
void operator = (const void* data) const
{
operator = (reinterpret_cast<LPARAM>(data));
}
};
const Window::Generic control;
const uint index;
public:
Item(Window::Generic w,uint i)
: control(w), index(i) {}
bool Delete() const;
void Select(bool=true) const;
void Show() const;
void Check(bool=true) const;
bool Checked() const;
uint GetIndex() const
{
return index;
}
TextProxy Text(uint i=0) const
{
return TextProxy( *this, i );
}
DataProxy Data() const
{
return *this;
}
};
typedef Object::Delegate<int,const void*,const void*> SortFunction;
void Sort(const SortFunction&) const;
static int CALLBACK SortProc(LPARAM,LPARAM,LPARAM);
public:
uint Size() const;
void Clear() const;
void Reserve(uint) const;
int Add(GenericString = GenericString(),LPARAM=0,bool=false) const;
Item Selection() const;
void SetBkColor(uint) const;
void SetTextColor(uint) const;
void SetTextBkColor(uint) const;
bool HitTest(uint,uint) const;
ListView(HWND hWnd=NULL)
: Generic( hWnd ) {}
ListView(HWND hWnd,uint id)
: Generic( hWnd, id ) {}
ColumnsProxy Columns() const
{
return control;
}
StyleExProxy StyleEx() const
{
return control;
}
Item operator [] (uint index) const
{
return Item( control, index );
}
template<typename Data,typename Code>
void Sort(Data* data,Code code) const
{
Sort( SortFunction(data,code) );
}
int Add(GenericString name,const void* const data,const bool checked=false) const
{
return Add( name, reinterpret_cast<LPARAM>(data), checked );
}
};
}
}
}
#endif
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