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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_AUTOSAVER_H
#define NST_DIALOG_AUTOSAVER_H
#pragma once
#include "NstWindowDialog.hpp"
namespace Nestopia
{
namespace Window
{
class AutoSaver
{
public:
explicit AutoSaver(const Managers::Paths&);
~AutoSaver();
enum
{
DEFAULT_SAVE_SLOT = 0
};
const Path GetStateFile() const;
private:
struct Handlers;
struct Settings
{
Settings();
uint interval;
bool notify;
Path stateFile;
};
ibool OnInitDialog (Param&);
ibool OnCmdBrowse (Param&);
ibool OnCmdClear (Param&);
ibool OnCmdOk (Param&);
Dialog dialog;
const Managers::Paths& paths;
Settings settings;
public:
void Open()
{
dialog.Open();
}
uint GetInterval() const
{
return settings.interval * 60 * 1000;
}
bool ShouldNotify() const
{
return settings.notify;
}
};
}
}
#endif
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