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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_CHEATS_H
#define NST_DIALOG_CHEATS_H
#pragma once
#include <set>
#include "NstWindowDialog.hpp"
#include "../core/api/NstApiCheats.hpp"
namespace Nestopia
{
namespace Window
{
class Cheats
{
public:
Cheats(Managers::Emulator&,const Configuration&,const Managers::Paths&);
~Cheats();
enum CodesType
{
PERMANENT_CODES,
TEMPORARY_CODES
};
enum
{
MAX_CODES = 0xFFFF
};
typedef Nes::Cheats::Code NesCode;
struct Code
{
Code();
enum
{
NO_COMPARE = 0xFFFF
};
typedef String::Stack<8,wchar_t> GenieCode;
NesCode ToNesCode() const;
void FromNesCode(const NesCode&);
GenieCode ToGenieCode() const;
bool operator < (const Code&) const;
HeapString description;
uint crc;
ushort address;
ushort compare;
uchar value;
bool enabled;
};
typedef std::set<Code> Codes;
void Open();
void Save(Configuration&) const;
void Flush();
bool Load(const Path&);
bool Save(const Path&) const;
private:
class MainDialog;
struct Searcher
{
Searcher();
enum
{
NO_FILTER = 0xFFFF
};
ushort filter;
uchar a;
uchar b;
uchar ram[Nes::Cheats::RAM_SIZE];
};
static bool Import(Codes&,const Path&);
static bool Export(const Codes&,const Path&);
const Managers::Paths& paths;
Managers::Emulator& emulator;
Codes codes[2];
Searcher searcher;
bool showHexMainDialog;
bool showHexSubDialogs;
public:
const Codes& GetCodes(CodesType type) const
{
return codes[type];
}
};
}
}
#endif
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