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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_FIND_H
#define NST_DIALOG_FIND_H
#pragma once
#include "NstObjectPod.hpp"
#include "NstObjectDelegate.hpp"
#include "NstWindowGeneric.hpp"
#include "NstString.hpp"
#include <CommDlg.h>
namespace Nestopia
{
namespace Window
{
class Custom;
struct Param;
class Finder
{
public:
explicit Finder(Custom&);
~Finder();
enum
{
DOWN = FR_DOWN,
WHOLEWORD = FR_WHOLEWORD,
MATCHCASE = FR_MATCHCASE
};
void Close();
private:
typedef Object::Delegate<void,GenericString,uint> Callback;
void Open(const Callback&,uint);
ibool OnMsg(Param&);
enum {BUFFER_SIZE = 512-1};
Window::Generic window;
const Window::Custom& parent;
Object::Pod<FINDREPLACE> findReplace;
Callback callback;
public:
template<typename Data,typename Code>
void Open(Data* data,Code code,uint dir=DOWN)
{
Open( Callback(data,code), dir );
}
};
}
}
#endif
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