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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_SOUND_H
#define NST_DIALOG_SOUND_H
#pragma once
#include "NstWindowDialog.hpp"
#include "NstDirectSound.hpp"
namespace Nestopia
{
namespace Managers
{
class Paths;
}
namespace Window
{
class Sound
{
typedef DirectX::DirectSound::Adapter Adapter;
typedef DirectX::DirectSound::Adapters Adapters;
typedef DirectX::DirectSound DirectSound;
public:
Sound(Managers::Emulator&,const Adapters&,const Managers::Paths&,const Configuration&);
~Sound();
void Save(Configuration&) const;
uint GetVolume(uint) const;
private:
enum
{
DEFAULT_RATE = 44100,
LATENCY_MAX = 10,
DEFAULT_LATENCY = 1,
VOLUME_MAX = 100,
DEFAULT_VOLUME = Nes::Sound::DEFAULT_VOLUME,
DEFAULT_MONO = 0,
NUM_CHANNELS = 12
};
struct Handlers;
uint GetDefaultAdapter() const;
void Enable(bool) const;
void ResetVolumeSliders() const;
void UpdateVolumeReset() const;
ibool OnInitDialog (Param&);
ibool OnVScroll (Param&);
ibool OnCmdDevice (Param&);
ibool OnCmdResetSliders (Param&);
ibool OnCmdDefault (Param&);
ibool OnCmdOk (Param&);
const Adapters& adapters;
Nes::Sound nes;
struct
{
uint adapter;
uint latency;
DirectX::DirectSound::Pool pool;
uchar volumes[NUM_CHANNELS];
} settings;
Dialog dialog;
struct ChannelLut
{
cstring cfgCategory;
cstring cfgChannel;
ushort ctrlSlider;
ushort ctrlValue;
ushort ctrlText;
ushort channel;
};
static const ChannelLut channelLut[NUM_CHANNELS];
public:
class Recorder
{
public:
explicit Recorder(const Managers::Paths&);
~Recorder();
const Path WaveFile() const;
private:
struct Handlers;
ibool OnInitDialog (Param&);
ibool OnCmdBrowse (Param&);
ibool OnCmdClear (Param&);
ibool OnCmdOk (Param&);
Dialog dialog;
const Managers::Paths& paths;
Path waveFile;
public:
void Open()
{
dialog.Open();
}
};
private:
Recorder recorder;
public:
void Open()
{
dialog.Open();
}
Recorder& GetRecorder()
{
return recorder;
}
bool SoundEnabled() const
{
return settings.adapter != UINT_MAX;
}
uint GetAdapter() const
{
return settings.adapter;
}
uint GetLatency() const
{
return settings.latency;
}
DirectX::DirectSound::Pool GetPool() const
{
return settings.pool;
}
};
}
}
#endif
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