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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_MANAGER_INPUT_H
#define NST_MANAGER_INPUT_H
#pragma once
#include "NstDirectInput.hpp"
#include "NstResourceCursor.hpp"
namespace Nestopia
{
namespace Window
{
class Input;
}
namespace Managers
{
class Input : Manager
{
public:
typedef Object::Delegate<void,Window::Rect&> Screening;
Input
(
Window::Custom&,
Window::Menu&,
Emulator&,
const Configuration&,
const Screening&,
const Screening&
);
~Input();
void Save(Configuration&) const;
void StartEmulation();
void StopEmulation();
private:
void ForcePoll();
bool SetAdapter(uint) const;
void SyncControllers(uint,Nes::Input::Type,uint) const;
void UpdateDevices();
void UpdateSettings();
void UpdateAdapterPort(Nes::Input::Adapter) const;
void OnMenuPort1(const Window::Menu::PopupHandler::Param&);
void OnMenuPort2(const Window::Menu::PopupHandler::Param&);
void OnMenuPort3(const Window::Menu::PopupHandler::Param&);
void OnMenuPort4(const Window::Menu::PopupHandler::Param&);
void OnMenuPort5(const Window::Menu::PopupHandler::Param&);
void OnEmuEvent(Emulator::Event,Emulator::Data);
void OnCmdMachineAutoSelectController(uint);
void OnCmdMachinePort(uint);
void OnCmdMachineAdapter(uint);
void OnCmdOptionsInput(uint);
class Callbacks;
class Cursor
{
public:
Cursor(Window::Custom&,const Screening&,const Screening&);
~Cursor();
void Acquire(Emulator&);
void Unacquire();
void AutoHide();
bool Poll(uint&,uint&,uint&,uint* = NULL) const;
private:
enum
{
TIME_OUT = 3000,
NO_DEADLINE = DWORD(~0UL),
WHEEL_MIN = -WHEEL_DELTA*30,
WHEEL_MAX = +WHEEL_DELTA*30,
WHEEL_SCALE = 56
};
ibool OnNop (Window::Param&);
ibool OnSetCursor (Window::Param&);
ibool OnMouseMove (Window::Param&);
ibool OnLButtonDown (Window::Param&);
ibool OnRButtonDown (Window::Param&);
ibool OnRButtonDownNop (Window::Param&);
ibool OnButtonUp (Window::Param&);
ibool OnWheel (Window::Param&);
HCURSOR hCursor;
HCURSOR hCurrent;
DWORD deadline;
Window::Custom& window;
int wheel;
const Screening getInputRect;
const Screening getOutputRect;
const Resource::Cursor gun;
const uint primaryButtonId;
const uint secondaryButtonId;
public:
int GetWheel() const
{
return wheel / WHEEL_SCALE;
}
bool MustAutoHide() const
{
return deadline != NO_DEADLINE && deadline <= ::GetTickCount();
}
};
class Commands
{
typedef DirectX::DirectInput::Key Key;
public:
Commands(Window::Custom&,DirectX::DirectInput&);
~Commands();
void BeginAdd();
void Add(const Key&,uint);
void EndAdd();
void Acquire();
void Unacquire();
private:
bool ForcePoll();
void Update();
uint OnTimer();
void OnFocus(Window::Param&);
enum
{
POLL_RAPID = 50,
POLL_REST = 1000,
CLOCK_DEFAULT = 1,
CLOCK_STOP = 0
};
struct CmdKey : Key
{
CmdKey(const Key&,uint);
uint cmd;
bool prev;
};
typedef Collection::Vector<CmdKey> Keys;
bool acquired;
Keys keys;
uint clock;
Window::Custom& window;
DirectX::DirectInput& directInput;
bool CanPoll() const
{
return !keys.Empty() && window.Focused();
}
public:
void Poll()
{
if (CanPoll())
ForcePoll();
}
};
class Clipboard : Manager
{
public:
Clipboard(Emulator&,Window::Menu&);
enum Type
{
FAMILY,
SUBOR
};
uint Query(const uchar* NST_RESTRICT,Type);
void Clear();
void operator ++ ();
private:
bool CanPaste() const;
void OnCmdMachineKeyboardPaste(uint);
void OnMenuKeyboard(const Window::Menu::PopupHandler::Param&);
uint pos;
uchar releasing;
uchar hold;
bool shifted;
bool paste;
String::Heap<wchar_t> buffer;
public:
bool Shifted() const
{
return shifted;
}
void Shift()
{
shifted = true;
}
uint operator * ()
{
return releasing ? (--releasing, UINT_MAX) : buffer[pos];
}
};
class AutoFire : public ImplicitBool<AutoFire>
{
public:
inline AutoFire();
void operator = (uint);
private:
uint step;
uint signal;
public:
bool operator ! () const
{
return step < signal;
}
void operator ++ ()
{
step = (step < signal) ? (step + 1) : 0;
}
};
AutoFire autoFire;
Cursor cursor;
Nes::Input::Controllers nesControllers;
DirectX::DirectInput directInput;
Object::Heap<Window::Input> dialog;
Commands commands;
Clipboard clipboard;
public:
void Calibrate(bool full)
{
directInput.Calibrate( full );
}
Nes::Input::Controllers* GetOutput()
{
++autoFire;
return &nesControllers;
}
void Poll()
{
ForcePoll();
if (cursor.MustAutoHide())
cursor.AutoHide();
}
};
}
}
#endif
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