File: NstResourceString.cpp

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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "NstApplicationLanguage.hpp"
#include "NstResourceGeneric.hpp"
#include "NstResourceString.hpp"

namespace Nestopia
{
	namespace Resource
	{
		String::String(const uint id)
		{
			if (HINSTANCE const hInstance = Application::Instance::GetLanguage().GetResourceHandle())
			{
				uint length;

				do
				{
					Reserve( Capacity() + BLOCK_SIZE );
					length = ::LoadString( hInstance, id, Ptr(), Capacity() + 1 );
				}
				while (length == Capacity());

				ShrinkTo( length );
			}
		}
	}
}