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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "NstSystemKeyboard.hpp"
#include <windows.h>
namespace Nestopia
{
namespace System
{
Keyboard::KeyName Keyboard::keyNames[NUM_KEYS];
void Keyboard::KeyName::Set(uint key)
{
uint flags = 0x200;
switch (key)
{
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
operator << (wchar_t(key));
case 0:
break;
case VK_INSERT:
case VK_DELETE:
case VK_HOME:
case VK_END:
case VK_NEXT:
case VK_PRIOR:
case VK_LEFT:
case VK_RIGHT:
case VK_UP:
case VK_DOWN:
flags = 0x100|0x200;
default:
key = ::MapVirtualKey( key, 0 );
if (key)
{
key = (key | flags) << 16;
uint length;
do
{
Reserve( Capacity() + 19 );
length = ::GetKeyNameText( key, Ptr(), Capacity() + 1 );
}
while (length == Capacity());
if (length)
{
ShrinkTo( length );
::CharUpperBuff( Ptr(), 1 );
if (length > 1)
::CharLowerBuff( Ptr() + 1, length - 1 );
}
}
break;
}
}
const GenericString Keyboard::GetName(uint key)
{
NST_ASSERT( key < NUM_KEYS );
if (keyNames[key].Empty())
keyNames[key].Set( key );
return keyNames[key];
}
uint Keyboard::GetKey(const GenericString name)
{
for (uint key=0; key < NUM_KEYS; ++key)
{
if (GetName(key) == name)
return key;
}
return NONE;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("t", on)
#endif
bool Keyboard::ToggleIndicator(const Indicator indicator,const bool on)
{
uint key = indicator;
switch (indicator)
{
case CAPS_LOCK: key = VK_CAPITAL; break;
case NUM_LOCK: key = VK_NUMLOCK; break;
case SCROLL_LOCK: key = VK_SCROLL; break;
}
if (on != (::GetKeyState( key ) & 0x1U))
{
INPUT input[2];
std::memset( input, 0, sizeof(input) );
input[1].type = input[0].type = INPUT_KEYBOARD;
input[1].ki.wVk = input[0].ki.wVk = key;
input[1].ki.dwFlags = KEYEVENTF_EXTENDEDKEY;
::SendInput( 2, input, sizeof(INPUT) );
input[1].ki.dwFlags = KEYEVENTF_EXTENDEDKEY|KEYEVENTF_KEYUP;
::SendInput( 2, input, sizeof(INPUT) );
return true;
}
return false;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("", on)
#endif
}
}
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