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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_SYSTEM_KEYBOARD_H
#define NST_SYSTEM_KEYBOARD_H
#pragma once
#include "NstString.hpp"
namespace Nestopia
{
namespace System
{
class Keyboard
{
public:
enum
{
NUM_KEYS = 0x100,
NONE = 0
};
static uint GetKey(const GenericString);
static const GenericString GetName(uint);
enum Indicator
{
CAPS_LOCK = 0x14,
NUM_LOCK = 0x90,
SCROLL_LOCK = 0x91
};
static bool ToggleIndicator(Indicator,bool);
private:
struct KeyName : HeapString
{
void Set(uint);
};
static KeyName keyNames[NUM_KEYS];
};
}
}
#endif
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