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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#include "language/resource.h"
#include "NstApplicationException.hpp"
#include "NstWindowCustom.hpp"
namespace Nestopia
{
namespace Window
{
Custom::Timers Custom::timers;
Custom::Timer::Timer(const TimerCallback& t)
: TimerCallback(t) {}
void Custom::StartTimer(const TimerCallback timer,const uint duration) const
{
NST_ASSERT( hWnd );
uint id = 0;
for (Timers::ConstIterator it(timers.Begin()), end(timers.End()); ; ++it, ++id)
{
if (it == end)
{
timers.PushBack( timer );
break;
}
else if (*it == timer)
{
break;
}
}
timers[id].active = true;
if (!::SetTimer( hWnd, id, duration, &TimerProc ))
throw Application::Exception( IDS_ERR_FAILED, L"SetTimer()" );
}
bool Custom::StopTimer(const TimerCallback timer) const
{
for (Timers::Iterator it(timers.Begin()), end(timers.End()); it != end; ++it)
{
if (*it == timer && it->active)
{
it->active = false;
::KillTimer( hWnd, it - timers.Begin() );
return true;
}
}
return false;
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("t", on)
#endif
void CALLBACK Custom::TimerProc(HWND const hWnd,uint,const UINT_PTR id,DWORD)
{
NST_ASSERT( id < timers.Size() );
const uint next = timers[id]();
if (timers[id].active)
{
if (next == 0)
{
timers[id].active = false;
::KillTimer( hWnd, id );
}
else if (next != 1)
{
::SetTimer( hWnd, id, next, &TimerProc );
}
}
}
#ifdef NST_MSVC_OPTIMIZE
#pragma optimize("t", on)
#endif
}
}
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