1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_DIALOG_H
#define NST_WINDOW_DIALOG_H
#pragma once
#include "language/resource.h"
#include "NstWindowCustom.hpp"
#include "NstCtrlCheckBox.hpp"
#include "NstCtrlRadioButton.hpp"
#include "NstCtrlListBox.hpp"
#include "NstCtrlListView.hpp"
#include "NstCtrlTreeView.hpp"
#include "NstCtrlComboBox.hpp"
#include "NstCtrlSlider.hpp"
#include "NstCtrlEdit.hpp"
namespace Nestopia
{
namespace Window
{
class Dialog : public Custom
{
public:
explicit Dialog(uint);
template<typename Owner,typename MsgArray>
Dialog(uint,Owner*,MsgArray&);
template<typename Owner,typename MsgArray,typename CmdArray>
Dialog(uint,Owner*,MsgArray&,CmdArray&);
template<typename Owner,typename Msg>
Dialog(uint,uint,Owner*,Msg);
~Dialog();
enum Type
{
MODAL,
MODELESS_CHILD,
MODELESS_FREE
};
INT_PTR Open(Type=MODAL);
void Close(int=0);
void SetItemIcon(uint,uint) const;
private:
class NoTaskbarWindow;
typedef Collection::Vector<Dialog*> Instances;
void Init();
ibool OnCommand (Param&);
ibool OnClose (Param&);
void OnIdle (Param&);
void OnSysCommand (Param&);
void OnNclButton (Param&);
void OnNcrButton (Param&);
NST_NO_INLINE void Fetch(HWND);
NST_NO_INLINE void Ditch(Instances::Iterator);
static BOOL CALLBACK DlgProc(HWND,uint,WPARAM,LPARAM);
MsgHandler cmdHandler;
const uint id;
const NoTaskbarWindow* noTaskbarWindow;
class ModelessDialogs
{
public:
static void Add(HWND);
static bool Remove(HWND);
private:
typedef bool (*Processor)(MSG&);
typedef Collection::Vector<HWND> Instances;
static void Update();
static bool ProcessNone (MSG&);
static bool ProcessSingle (MSG&);
static bool ProcessMultiple (MSG&);
static Processor processor;
static Instances instances;
public:
static bool ProcessMessage(MSG& msg)
{
return processor( msg );
}
};
static Instances instances;
public:
Control::Generic Control (uint id) const { return Control::Generic ( hWnd, id ); }
Control::CheckBox CheckBox (uint id) const { return Control::CheckBox ( hWnd, id ); }
Control::ComboBox ComboBox (uint id) const { return Control::ComboBox ( hWnd, id ); }
Control::RadioButton RadioButton (uint id) const { return Control::RadioButton ( hWnd, id ); }
Control::Edit Edit (uint id) const { return Control::Edit ( hWnd, id ); }
Control::ListBox ListBox (uint id) const { return Control::ListBox ( hWnd, id ); }
Control::ListView ListView (uint id) const { return Control::ListView ( hWnd, id ); }
Control::TreeView TreeView (uint id) const { return Control::TreeView ( hWnd, id ); }
Control::Slider Slider (uint id) const { return Control::Slider ( hWnd, id ); }
uint GetId() const
{
return id;
}
bool IsOpen() const
{
return hWnd;
}
MsgHandler& Commands()
{
return cmdHandler;
}
static bool ProcessMessage(MSG& msg)
{
return ModelessDialogs::ProcessMessage( msg );
}
static void RegisterModeless(HWND hWnd)
{
NST_ASSERT( hWnd );
ModelessDialogs::Add( hWnd );
}
static bool UnregisterModeless(HWND hWnd)
{
NST_ASSERT( hWnd );
return ModelessDialogs::Remove( hWnd );
}
};
}
}
#include "NstWindowDialog.inl"
#endif
|