1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
|
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_WINDOW_MAIN_H
#define NST_WINDOW_MAIN_H
#pragma once
#include "NstWindowDynamic.hpp"
#include "NstManagerVideo.hpp"
#include "NstManagerSound.hpp"
#include "NstManagerInput.hpp"
#include "NstManagerFrameClock.hpp"
namespace Nestopia
{
namespace Window
{
class Main : Managers::Manager
{
public:
Main
(
Managers::Emulator&,
const Configuration&,
Menu&,
const Managers::Paths&,
const Managers::Preferences&,
int
);
~Main();
int Run();
void Save(Configuration&) const;
uint GetMaxMessageLength() const;
private:
struct MainWindow : Dynamic
{
MainWindow(const Configuration&,const Menu&);
enum
{
CLASS_STYLE =
(
CS_HREDRAW |
CS_VREDRAW
),
WIN_STYLE =
(
WS_OVERLAPPED |
WS_CAPTION |
WS_SYSMENU |
WS_MINIMIZEBOX |
WS_MAXIMIZEBOX |
WS_THICKFRAME |
WS_CLIPCHILDREN
),
WIN_EXSTYLE =
(
WS_EX_ACCEPTFILES |
WS_EX_CLIENTEDGE
)
};
bool menu;
bool maximized;
Rect rect;
static const wchar_t name[];
};
inline bool Fullscreen() const;
inline bool Windowed() const;
bool CanRunInBackground() const;
bool ToggleMenu() const;
bool OnStartEmulation();
void OnStopEmulation();
void OnReturnInputScreen(Rect&);
void OnReturnOutputScreen(Rect&);
ibool OnSysKeyDown (Param&);
ibool OnCommand (Param&);
ibool OnEnable (Param&);
ibool OnEnterSizeMoveMenu (Param&);
ibool OnActivate (Param&);
ibool OnSysCommand (Param&);
ibool OnNclButton (Param&);
ibool OnNcrButton (Param&);
ibool OnPowerBroadCast (Param&);
ibool OnCommandResume (Param&);
void OnCmdViewSwitchScreen (uint);
void OnCmdViewShowOnTop (uint);
void OnCmdViewShowMenu (uint);
void OnEmuEvent(Managers::Emulator::Event,Managers::Emulator::Data);
void OnAppEvent(Application::Instance::Event,const void*);
const Managers::Preferences& preferences;
MainWindow window;
Managers::Video video;
Managers::Sound sound;
Managers::Input input;
Managers::FrameClock frameClock;
public:
Custom& Get()
{
return window;
}
const Custom& Get() const
{
return window;
}
};
}
}
#endif
|