File: NstBoardBmc60311c.cpp

package info (click to toggle)
nestopia 1.53.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: trixie
  • size: 12,416 kB
  • sloc: cpp: 130,178; xml: 27,245; ansic: 4,053; makefile: 964; sh: 19
file content (133 lines) | stat: -rw-r--r-- 3,334 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2025 Rupert Carmichael
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//
////////////////////////////////////////////////////////////////////////////////////////

#include "NstBoard.hpp"
#include "NstBoardBmc60311c.hpp"

namespace Nes
{
	namespace Core
	{
		namespace Boards
		{
			namespace Bmc
			{
				#ifdef NST_MSVC_OPTIMIZE
				#pragma optimize("s", on)
				#endif

				void B60311c::SubReset(const bool hard)
				{
					Map( 0x6000U, &B60311c::Poke_6000 );
					Map( 0x6001U, &B60311c::Poke_6001 );
					Map( 0x8000U, 0xFFFFU, &B60311c::Poke_8000 );

					regs[0] = 0;
					regs[1] = 0;
					latch = 0;
					UpdatePrg();
				}

				void B60311c::SubLoad(State::Loader& state,const dword baseChunk)
				{
					NST_VERIFY( (baseChunk == AsciiId<'B','6','3'>::V) );

					if (baseChunk == AsciiId<'B','6','3'>::V)
					{
						while (const dword chunk = state.Begin())
						{
							if (chunk == AsciiId<'R','E','G'>::V)
							{
								State::Loader::Data<3> data( state );

								latch = data[0];
								regs[0] = data[1];
								regs[1] = data[2];
							}

							state.End();
						}

						UpdatePrg();
					}
				}

				void B60311c::SubSave(State::Saver& state) const
				{
					const byte data[3] =
					{
						static_cast<byte>(latch),
						static_cast<byte>(regs[0]),
						static_cast<byte>(regs[1])
					};

					state.Begin( AsciiId<'B','6','3'>::V ).Begin( AsciiId<'R','E','G'>::V ).Write( data ).End().End();
				}

				void B60311c::UpdatePrg()
				{
					if (regs[0] & 0x02)
					{
						prg.SwapBank<SIZE_16K,0x0000>( (latch & 0x07) | (regs[1] & ~0x07) );
						prg.SwapBank<SIZE_16K,0x4000>( 0x07 | (regs[1] & ~0x07) );
					}
					else if (regs[0] & 0x01)
					{
						prg.SwapBank<SIZE_32K,0x0000>( regs[1] >> 1 );
					}
					else
					{
						prg.SwapBank<SIZE_16K,0x0000>( regs[1] );
						prg.SwapBank<SIZE_16K,0x4000>( regs[1] );
					}

					chr.Source().SetSecurity(true, regs[0] & 0x04 ? false : true);
					ppu.SetMirroring( (regs[0] & 0x08) ? Ppu::NMT_H : Ppu::NMT_V );
				}

				#ifdef NST_MSVC_OPTIMIZE
				#pragma optimize("", on)
				#endif

				NES_POKE_D(B60311c,6000)
				{
					regs[0] = data;
					UpdatePrg();
				}

				NES_POKE_D(B60311c,6001)
				{
					regs[1] = data;
					UpdatePrg();
				}

				NES_POKE_D(B60311c,8000)
				{
					latch = data;
					UpdatePrg();
				}
			}
		}
	}
}