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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_DIALOG_VIDEOFILTERS_H
#define NST_DIALOG_VIDEOFILTERS_H
#pragma once
#include "NstWindowDialog.hpp"
namespace Nestopia
{
namespace Window
{
class VideoFilters
{
public:
enum Type
{
TYPE_STD,
TYPE_NTSC,
TYPE_SCALEX,
TYPE_HQX,
TYPE_2XSAI,
TYPE_XBR,
NUM_TYPES
};
enum
{
ATR_FIELDMERGING_AUTO = 0,
ATR_FIELDMERGING_ON,
ATR_FIELDMERGING_OFF,
ATR_SCALEAX = 0,
ATR_SCALE2X,
ATR_SCALE3X,
ATR_HQAX = 0,
ATR_HQ2X,
ATR_HQ3X,
ATR_HQ4X,
ATR_AXBR = 0,
ATR_2XBR,
ATR_3XBR,
ATR_4XBR,
ATR_NONE = 0,
ATR_SOME,
ATR_ALL,
ATR_DEFAULT = 0
};
enum
{
ATR_BILINEAR = 0,
ATR_TYPE,
ATR_SCANLINES = 1,
ATR_RESCALE_PIC,
ATR_FIELDMERGING,
ATR_NO_AUTO_TUNING
};
struct Settings
{
void Reset();
schar attributes[8];
};
VideoFilters(Nes::Video,uint,Settings&,const Point&,bool,bool,Nes::Video::Palette::Mode);
~VideoFilters();
static Type Load(const Configuration&,Settings (&)[NUM_TYPES],Nes::Video,const Point&,bool,bool,Nes::Video::Palette::Mode);
static void Save(Configuration&,const Settings (&)[NUM_TYPES],Nes::Video,Type);
static void UpdateAutoModes(const Settings (&)[NUM_TYPES],Nes::Video,Nes::Video::Palette::Mode);
enum
{
NES_WIDTH = Nes::Video::Output::WIDTH,
NES_HEIGHT = Nes::Video::Output::HEIGHT,
NTSC_WIDTH = Nes::Video::Output::NTSC_WIDTH
};
private:
static void ResetAutoModes(Nes::Video,Nes::Video::Palette::Mode);
static uint GetMaxScreenScale(const Point&);
struct Handlers;
struct Backup
{
Backup(const Settings&,const Nes::Video);
const Settings settings;
const schar sharpness;
const schar resolution;
const schar bleed;
const schar artifacts;
const schar fringing;
const schar corner_rounding;
const schar blend;
bool restore;
};
ibool OnInitDialog (Param&);
ibool OnDestroy (Param&);
ibool OnHScroll (Param&);
ibool OnCmdOk (Param&);
ibool OnCmdDefault (Param&);
ibool OnCmdBilinear (Param&);
ibool OnCmdNtscTuning (Param&);
ibool OnCmdNtscCable (Param&);
ibool OnCmdScaleX (Param&);
ibool OnCmdHqX (Param&);
ibool OnCmdxBR (Param&);
ibool OnCmdxBRRound (Param&);
ibool OnCmdAlpha (Param&);
void UpdateScanlinesSlider() const;
void UpdateNtscSliders() const;
void UpdateNtscSlider(int,uint) const;
void UpdateNtscTuning() const;
Settings& settings;
Backup backup;
const uchar maxScreenScale;
const bool canDoScanlines;
const bool canDoNtsc;
const bool canDoBilinear;
const Nes::Video::Palette::Mode paletteMode;
Nes::Video nes;
Dialog dialog;
public:
void Open()
{
dialog.Open();
}
};
}
}
#endif
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