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#ifndef MESHTYPE
#define MESHTYPE
/**************************************************************************/
/* File: meshtype.hpp */
/* Author: Joachim Schoeberl */
/* Date: 01. Okt. 95 */
/**************************************************************************/
#include <variant>
#include <mydefs.hpp>
#include <general/template.hpp>
#include <core/mpi_wrapper.hpp>
#include <gprim/geom3d.hpp>
#include <linalg.hpp>
#include "core/exception.hpp"
#include "msghandler.hpp"
namespace netgen
{
/*
Classes for NETGEN
*/
enum ELEMENT_TYPE : unsigned char {
SEGMENT = 1, SEGMENT3 = 2,
TRIG = 10, QUAD=11, TRIG6 = 12, QUAD6 = 13, QUAD8 = 14,
TET = 20, TET10 = 21,
PYRAMID = 22, PRISM = 23, PRISM12 = 24, PRISM15 = 27, PYRAMID13 = 28,
HEX = 25, HEX20 = 26, HEX7 = 29
};
using ELEMENT_EDGE = std::array<int,2>;
using ELEMENT_FACE = std::array<int,4>;
#define ELEMENT_MAXPOINTS 20
#define ELEMENT2D_MAXPOINTS 8
enum POINTTYPE : unsigned char { FIXEDPOINT = 1, EDGEPOINT = 2, SURFACEPOINT = 3, INNERPOINT = 4 };
enum ELEMENTTYPE { FREEELEMENT, FIXEDELEMENT };
enum OPTIMIZEGOAL { OPT_QUALITY, OPT_CONFORM, OPT_REST, OPT_WORSTCASE, OPT_LEGAL };
extern DLL_HEADER size_t timestamp;
inline size_t GetTimeStamp()
{
return timestamp;
}
inline size_t NextTimeStamp()
{
timestamp++;
return timestamp;
}
class PointGeomInfo
{
public:
int trignum; // for STL Meshing
double u, v; // for OCC Meshing
PointGeomInfo () = default;
PointGeomInfo (const PointGeomInfo&) = default;
PointGeomInfo (PointGeomInfo &&) = default;
PointGeomInfo & operator= (const PointGeomInfo&) = default;
PointGeomInfo & operator= (PointGeomInfo&&) = default;
};
inline ostream & operator<< (ostream & ost, const PointGeomInfo & gi)
{
return (ost << gi.trignum << " " << gi.u << " " << gi.v);
}
inline istream & operator>> (istream & ist, PointGeomInfo & gi)
{
return (ist >> gi.trignum >> gi.u >> gi.v);
}
class MultiPointGeomInfo
{
ArrayMem<PointGeomInfo, 100> mgi;
public:
int AddPointGeomInfo (const PointGeomInfo & gi);
void Init () { mgi.SetSize(0); }
void DeleteAll () { mgi.SetSize(0); }
int GetNPGI () const { return mgi.Size(); }
const PointGeomInfo & GetPGI (int i) const { return mgi[i-1]; }
MultiPointGeomInfo () = default;
MultiPointGeomInfo (const MultiPointGeomInfo&) = default;
MultiPointGeomInfo (MultiPointGeomInfo &&) = default;
MultiPointGeomInfo & operator= (const MultiPointGeomInfo&) = delete;
MultiPointGeomInfo & operator= (MultiPointGeomInfo&&) = default;
};
class EdgePointGeomInfo
{
public:
int edgenr;
int body; // for ACIS
double dist; // for 2d meshing
double u, v; // for OCC Meshing
public:
EdgePointGeomInfo ()
: edgenr(-1), body(0), dist(0.0), u(0.0), v(0.0) { ; }
EdgePointGeomInfo & operator= (const EdgePointGeomInfo & gi2) = default;
};
inline ostream & operator<< (ostream & ost, const EdgePointGeomInfo & gi)
{
ost << "epgi: edgnr=" << gi.edgenr << ", dist=" << gi.dist;
return ost;
}
template <typename T, typename TIndex, int BASE_>
class Index
{
public:
T i;
static constexpr int BASE = BASE_;
static constexpr TIndex Base() { return TIndex(BASE_); }
class t_invalid { public: constexpr t_invalid() = default; };
static constexpr t_invalid INVALID{};
typedef decltype( declval<T>()-declval<T>() ) T_diff;
public:
constexpr Index () = default;
constexpr Index (const Index& i2) = default;
constexpr Index (Index &&) = default;
Index & operator= (const Index&) = default;
Index & operator= (Index&&) = default;
// private:
constexpr Index (T ai) : i(ai)
{
#ifdef DEBUG
if (ai < BASE_)
cout << "illegal Index, use Index::INVALID instead" << endl;
#endif
}
/*
// didn't manage constexpr friend functions so far ???
friend auto operator+ (Index, int) -> TIndex;
friend TIndex operator+ (Index, size_t);
friend TIndex operator+ (int, Index);
friend TIndex operator+ (size_t, Index);
friend constexpr TIndex operator- (Index, int);
friend int operator- (Index, Index);
friend bool operator< (Index a, Index b);
friend bool operator> (Index a, Index b);
friend bool operator>= (Index a, Index b);
friend bool operator<= (Index a, Index b);
friend bool operator== (Index a, Index b);
friend bool operator!= (Index a, Index b);
*/
public:
constexpr Index (t_invalid inv) : i(long(BASE)-1) { ; }
// protected:
constexpr operator T () const { return i; }
explicit constexpr operator T& () { return i; }
public:
TIndex operator++ (int) { TIndex hi{*this}; i++; return hi; }
TIndex operator-- (int) { TIndex hi(*this); i--; return hi; }
TIndex & operator++ () { i++; return static_cast<TIndex&>(*this); }
TIndex & operator-- () { i--; return static_cast<TIndex&>(*this); }
/*
constexpr TIndex operator+= (int add) { i += add; return TIndex{*this}; }
constexpr TIndex operator+= (size_t add) { i += add; return TIndex{*this}; }
constexpr TIndex operator-= (int add) { i -= add; return TIndex{*this}; }
constexpr TIndex operator-= (size_t add) { i -= add; return TIndex{*this}; }
*/
constexpr TIndex operator+= (T_diff add) { i += add; return TIndex{*this}; }
constexpr TIndex operator-= (T_diff add) { i -= add; return TIndex{*this}; }
constexpr auto operator- (Index i2) const { return i-i2.i; }
// bool operator== (Index i2) const { return i==i2.i; }
// bool operator!= (Index i2) const { return i!=i2.i; }
void Invalidate() { i = long(TIndex::BASE)-1; }
bool IsValid() const { return i+1 != TIndex::BASE; }
// operator bool() const { return IsValid(); }
void DoArchive (Archive & ar) { ar & i; }
};
template <typename T, typename TIndex, int Base>
constexpr auto operator+ (Index<T,TIndex,Base> ind, int i) { Index<T,TIndex,Base> res(ind); return res += i; }
template <typename T, typename TIndex, int Base>
constexpr auto operator+ (Index<T,TIndex,Base> ind, size_t i) { Index<T,TIndex,Base> res(ind); return res += i; }
template <typename T, typename TIndex, int Base>
constexpr TIndex operator+ (int i, Index<T,TIndex,Base> ind) { return ind+i; } // Indexx<T,TIndex,Base> res(ind); return res += i;
template <typename T, typename TIndex, int Base>
inline TIndex operator+ (size_t i, Index<T,TIndex,Base> ind) { return ind+i; } // TIndex res(ind); res += i; return res; }
template <typename T, typename TIndex, int Base>
constexpr inline auto operator- (Index<T,TIndex,Base> ind, int i) { Index<T,TIndex,Base> res(ind); return res -= i; }
// template <typename T, typename TIndex, int Base>
// constexpr inline auto operator- (Index<T,TIndex,Base> pa, Index<T,TIndex,Base> pb) { return pa.i-pb.i; }
template <typename T, typename TIndex, int Base>
inline bool operator< (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a-b < 0; }
template <typename T, typename TIndex, int Base>
inline bool operator> (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a-b > 0; }
template <typename T, typename TIndex, int Base>
inline bool operator>= (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a-b >= 0; }
template <typename T, typename TIndex, int Base>
inline bool operator<= (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a-b <= 0; }
template <typename T, typename TIndex, int Base>
inline bool operator== (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a.i == b.i; }
template <typename T, typename TIndex, int Base>
inline bool operator!= (Index<T,TIndex,Base> a, Index<T,TIndex,Base> b) { return a.i != b.i; }
template <typename T, typename TIndex, int Base>
inline void SetInvalid (Index<T,TIndex,Base> & id) { id.Invalidate(); }
template <typename T, typename TIndex, int Base>
inline bool IsInvalid (const Index<T,TIndex,Base> & id) { return !id.IsValid(); }
class PointIndex : public Index<int,PointIndex,1>
{
public:
using Index::Index;
template <int N> friend class PointIndices;
};
}
namespace ngcore
{
template<>
constexpr netgen::PointIndex IndexBASE<netgen::PointIndex> () { return netgen::PointIndex::Base(); }
}
namespace netgen
{
// input-output is 1-based
inline istream & operator>> (istream & ist, PointIndex & pi)
{
// int i; ist >> i; pi = PointIndex(i); return ist;
int i; ist >> i;
pi = IndexBASE<PointIndex>()+i-1;
return ist;
}
inline ostream & operator<< (ostream & ost, const PointIndex & pi)
{
// return (ost << int(pi));
int intpi = pi - IndexBASE<PointIndex>() + 1;
return (ost << intpi);
}
/*
PointIndices<2> etc are derived from historic INDEX_2 etc to be useable in old HASHTABLEs.
Will change to IVec<2> or std::array when INDEX_2 is not needed anymore
*/
template <int N> class PointIndices;
template <> class PointIndices<2> : public INDEX_2
{
public:
PointIndices () = default;
constexpr PointIndices (const PointIndices&) = default;
constexpr PointIndices (PointIndices&&) = default;
PointIndices & operator= (const PointIndices&) = default;
PointIndices & operator= (PointIndices&&) = default;
constexpr PointIndices (INDEX_2 i2) : INDEX_2(i2) { ; }
constexpr PointIndices (PointIndex i1, PointIndex i2) : INDEX_2(i1,i2) { ; }
constexpr PointIndex operator[] (int i) const { return PointIndex(INDEX_2::operator[](i)); }
PointIndex & operator[] (int i) { return reinterpret_cast<PointIndex&>(INDEX_2::operator[](i)); }
template <typename ARCHIVE>
void DoArchive(ARCHIVE& ar) { ar.Do(&I1(), 2); }
PointIndex & I1 () { return (*this)[0]; }
PointIndex & I2 () { return (*this)[1]; }
PointIndex I1 () const { return (*this)[0]; }
PointIndex I2 () const { return (*this)[1]; }
using INDEX_2::Sort;
static PointIndices Sort(PointIndex i1, PointIndex i2) { return INDEX_2::Sort(i1, i2); }
template <size_t J>
PointIndex get() const { return PointIndex(INDEX_2::operator[](J)); }
};
template <> class PointIndices<3> : public INDEX_3
{
public:
PointIndices () = default;
PointIndices (const PointIndices&) = default;
PointIndices (PointIndices&&) = default;
PointIndices & operator= (const PointIndices&) = default;
PointIndices & operator= (PointIndices&&) = default;
constexpr PointIndices (INDEX_3 i3) : INDEX_3(i3) { ; }
constexpr PointIndices (PointIndex i1, PointIndex i2, PointIndex i3) : INDEX_3(i1,i2,i3) { ; }
PointIndex operator[] (int i) const { return PointIndex(INDEX_3::operator[](i)); }
PointIndex & operator[] (int i) { return reinterpret_cast<PointIndex&>(INDEX_3::operator[](i)); }
template <typename ARCHIVE>
void DoArchive(ARCHIVE& ar) { ar.Do(&I1(), 3); }
PointIndex & I1 () { return (*this)[0]; }
PointIndex & I2 () { return (*this)[1]; }
PointIndex & I3 () { return (*this)[2]; }
PointIndex I1 () const { return (*this)[0]; }
PointIndex I2 () const { return (*this)[1]; }
PointIndex I3 () const { return (*this)[2]; }
using INDEX_3::Sort;
static PointIndices Sort(PointIndex i1, PointIndex i2, PointIndex i3) { return INDEX_3::Sort(i1, i2, i3); }
template <size_t J>
PointIndex get() const { return PointIndex(INDEX_3::operator[](J)); }
};
template <> class PointIndices<4> : public INDEX_4
{
public:
PointIndices () = default;
PointIndices (INDEX_4 i4) : INDEX_4(i4) { ; }
PointIndices (PointIndex i1, PointIndex i2, PointIndex i3, PointIndex i4) : INDEX_4(i1,i2,i3,i4) { ; }
PointIndex operator[] (int i) const { return PointIndex(INDEX_4::operator[](i)); }
PointIndex & operator[] (int i) { return reinterpret_cast<PointIndex&>(INDEX_4::operator[](i)); }
template <typename ARCHIVE>
void DoArchive(ARCHIVE& ar) { ar.Do(&I1(), 4); }
PointIndex & I1 () { return (*this)[0]; }
PointIndex & I2 () { return (*this)[1]; }
PointIndex & I3 () { return (*this)[2]; }
PointIndex & I4 () { return (*this)[3]; }
PointIndex I1 () const { return (*this)[0]; }
PointIndex I2 () const { return (*this)[1]; }
PointIndex I3 () const { return (*this)[2]; }
PointIndex I4 () const { return (*this)[3]; }
using INDEX_4::Sort;
// static PointIndices Sort(PointIndex i1, PointIndex i2, PointIndex i3, PointIndex i4) { return INDEX_4::Sort(i1, i2, i3, i4); }
template <size_t J>
PointIndex get() const { return PointIndex(INDEX_4::operator[](J)); }
};
template <int N>
class SortedPointIndices : public PointIndices<N>
{
using PointIndices<N>::Sort;
public:
constexpr SortedPointIndices (PointIndices<N> pnts)
: PointIndices<N>(pnts.Sort()) { }
template <typename ...Pnts>
constexpr SortedPointIndices (Pnts ...pnts)
: PointIndices<N>(pnts...)
{ Sort(); }
};
}
namespace ngcore
{
template <>
struct CHT_trait<netgen::PointIndex>
{
constexpr static inline netgen::PointIndex Invalid() { return netgen::PointIndex::INVALID; }
constexpr static inline size_t HashValue (const netgen::PointIndex & hash, size_t mask)
{ return (hash-IndexBASE<netgen::PointIndex>()) & mask; }
};
template <>
struct CHT_trait<netgen::PointIndices<2>>
{
constexpr static inline netgen::PointIndices<2> Invalid() { return { netgen::PointIndex::INVALID, netgen::PointIndex::INVALID} ; }
constexpr static inline size_t HashValue (const netgen::PointIndices<2> & hash, size_t mask)
{ return HashValue2(IVec<2>(hash[0]-IndexBASE<netgen::PointIndex>(),
hash[1]-IndexBASE<netgen::PointIndex>()), mask); }
};
template <>
struct CHT_trait<netgen::SortedPointIndices<2>>
{
constexpr static inline netgen::SortedPointIndices<2> Invalid() { return { netgen::PointIndex::INVALID, netgen::PointIndex::INVALID} ; }
constexpr static inline size_t HashValue (const netgen::SortedPointIndices<2> & hash, size_t mask)
// { return HashValue2(IVec<2,netgen::INDEX>(hash[0], hash[1]), mask); }
{ return CHT_trait<netgen::PointIndices<2>>::HashValue (hash, mask); }
};
template <>
constexpr inline netgen::PointIndices<3> InvalidHash<netgen::PointIndices<3>> ()
{ return netgen::PointIndices<3>{netgen::PointIndex::INVALID, netgen::PointIndex::INVALID, netgen::PointIndex::INVALID}; }
/*
template <>
constexpr inline netgen::SortedPointIndices<2> InvalidHash<netgen::SortedPointIndices<2>> ()
// { return InvalidHash<netgen::PointIndices<2>>(); }
{ return CHT_trait<netgen::PointIndices<2>>::Invalid(); }
*/
}
namespace std
{
// structured binding support
template <auto N>
struct tuple_size<netgen::PointIndices<N>> : std::integral_constant<std::size_t, N> {};
template<size_t N, auto M> struct tuple_element<N,netgen::PointIndices<M>> { using type = netgen::PointIndex; };
}
namespace netgen
{
class ElementIndex : public Index<int,ElementIndex,0>
{
public:
using Index::Index; // <int,ElementIndex,0>::Index;
};
inline istream & operator>> (istream & ist, ElementIndex & ei)
{
int i; ist >> i; ei = ElementIndex::Base()+i; return ist;
}
inline ostream & operator<< (ostream & ost, const ElementIndex & ei)
{
return ost << int(ei-ElementIndex::Base());
}
/*
// these should not be needed soon
inline bool operator== (Index<int,ElementIndex,0> ei1, int ei2) { return int(ei1) == int(ei2); };
inline bool operator< (size_t s, Index<int,ElementIndex,0> ei2) { return int(s) < int(ei2); };
inline bool operator< ( Index<int,ElementIndex,0> ei1, size_t s) { return int(ei1) < int(s); }; // should not need
inline bool operator< ( Index<int,ElementIndex,0> ei1, int s) { return int(ei1) < int(s); }; // should not need
inline bool operator>= (size_t s, Index<int,ElementIndex,0> ei2) { return int(s) >= int(ei2); };
*/
class SurfaceElementIndex : public Index<int,SurfaceElementIndex,0>
{
public:
using Index::Index;
};
// these should not be needed soon
/*
inline bool operator== (Index<int, SurfaceElementIndex,0> ei1, int ei2) { return int(ei1) == int(ei2); };
inline bool operator== (int ei2, Index<int, SurfaceElementIndex,0> ei1) { return int(ei1) == int(ei2); };
inline bool operator!= (Index<int, SurfaceElementIndex,0> ei1, int ei2) { return int(ei1) != int(ei2); };
inline bool operator< (size_t s, Index<int, SurfaceElementIndex,0> ei2) { return int(s) < int(ei2); };
inline bool operator< (Index<int, SurfaceElementIndex,0> ei1, size_t s) { return int(ei1) < int(s); }; // should not need
inline bool operator< (Index<int, SurfaceElementIndex,0> ei1, int s) { return int(ei1) < int(s); }; // should not need
inline bool operator>= (size_t s, Index<int, SurfaceElementIndex,0> ei2) { return int(s) >= int(ei2); };
inline bool operator>= (Index<int, SurfaceElementIndex,0> ei1, int s) { return int(ei1) >= int(s); };
*/
// inline void SetInvalid (SurfaceElementIndex & id) { id.Invalidate(); }
// inline bool IsInvalid (SurfaceElementIndex & id) { return !id.IsValid(); }
inline istream & operator>> (istream & ist, SurfaceElementIndex & pi)
{
int i; ist >> i; pi = i; return ist;
}
inline ostream & operator<< (ostream & ost, const SurfaceElementIndex & si)
{
return ost << (si-IndexBASE(si));
}
class SegmentIndex : public Index<int,SegmentIndex,0>
{
public:
using Index::Index;
};
// these should not be needed soon
/*
inline bool operator== (Index<int, SegmentIndex,0> ei1, int ei2) { return int(ei1) == int(ei2); };
inline bool operator< (size_t s, Index<int,SegmentIndex,0> ei2) { return int(s) < int(ei2); };
inline bool operator< (Index<int, SegmentIndex,0> ei1, size_t s) { return int(ei1) < int(s); };
inline bool operator< (Index<int, SegmentIndex,0> ei1, int s) { return int(ei1) < int(s); };
*/
// inline void SetInvalid (SegmentIndex & id) { id = -1; }
// inline bool IsInvalid (SegmentIndex & id) { return id == -1; }
inline istream & operator>> (istream & ist, SegmentIndex & pi)
{
int i; ist >> i; pi = i; return ist;
}
inline ostream & operator<< (ostream & ost, const SegmentIndex & si)
{
return ost << (si - IndexBASE(si));
}
/**
Point in the mesh.
Contains layer (a new feature in 4.3 for overlapping meshes.
*/
class MeshPoint : public Point<3>
{
double singular; // singular factor for hp-refinement
int layer;
POINTTYPE type;
public:
MeshPoint ()
{
;
}
MeshPoint (const Point<3> & ap, int alayer = 1, POINTTYPE apt = INNERPOINT)
: Point<3> (ap), singular(0.), layer(alayer), type(apt)
{
;
}
void SetPoint (const Point<3> & ap)
{
Point<3>::operator= (ap);
layer = 0;
singular = 0;
}
void Scale(double factor) { *testout << "before: " << x[0] << endl; x[0] *= factor; x[1] *= factor; x[2] *= factor; *testout << "after: " << x[0] << endl;}
int GetLayer() const { return layer; }
POINTTYPE Type() const { return type; }
void SetType(POINTTYPE at) { type = at; }
double Singularity() const { return singular; }
void Singularity(double s) { singular = s; }
bool IsSingular() const { return (singular != 0.0); }
#ifdef PARALLEL
static NG_MPI_Datatype MyGetMPIType ( );
#endif
void DoArchive (Archive & ar)
{
// ar & x[0] & x[1] & x[2] & layer & singular;
// ar.Do(&x[0], 3);
// ar & layer & singular;
// ar & (unsigned char&)(type);
ar.DoPacked (x[0], x[1], x[2], layer, singular, (unsigned char&)(type));
}
};
inline ostream & operator<<(ostream & s, const MeshPoint & pt)
{
return (s << Point<3> (pt));
}
// typedef NgArray<MeshPoint, PointIndex::BASE, PointIndex> T_POINTS;
typedef Array<MeshPoint, PointIndex> T_POINTS;
/**
Triangle element for surface mesh generation.
*/
class Element2d
{
/// point numbers
PointIndex pnum[ELEMENT2D_MAXPOINTS];
/// geom info of points
PointGeomInfo geominfo[ELEMENT2D_MAXPOINTS];
/// surface nr
int index;
///
ELEMENT_TYPE typ;
/// number of points
int8_t np;
bool refflag; // marked for refinement
bool badel:1;
bool strongrefflag:1;
bool deleted:1; // element is deleted
// Philippose - 08 August 2010
// Set a new property for each element, to
// control whether it is visible or not
bool visible:1; // element visible
bool is_curved; // element is (high order) curved
int8_t newest_vertex = -1; // from refinement via bisection
/// order for hp-FEM
unsigned int orderx:6;
unsigned int ordery:6;
/// a linked list for all segments in the same face
SurfaceElementIndex next;
///
int hp_elnr;
public:
static auto GetDataLayout()
{
return std::map<string, int>({
{ "pnum", offsetof(Element2d, pnum)},
{ "index", offsetof(Element2d, index) },
{ "np", offsetof(Element2d, np) },
{ "refine", offsetof(Element2d, refflag) },
{ "curved", offsetof(Element2d, is_curved)}
});
}
///
DLL_HEADER Element2d ();
Element2d (const Element2d &) = default;
Element2d (Element2d &&) = default;
Element2d & operator= (const Element2d &) = default;
Element2d & operator= (Element2d &&) = default;
Element2d & operator= (initializer_list<PointIndex> list)
{
size_t cnt = 0;
for (auto val : list)
pnum[cnt++] = val;
return *this;
}
Element2d & operator= (initializer_list<std::tuple<PointIndex,PointGeomInfo>> list)
{
size_t cnt = 0;
for (auto val : list)
{
pnum[cnt] = get<0>(val);
geominfo[cnt++] = get<1>(val);
}
return *this;
}
///
DLL_HEADER Element2d (int anp);
///
DLL_HEADER Element2d (ELEMENT_TYPE type);
///
DLL_HEADER Element2d (PointIndex pi1, PointIndex pi2, PointIndex pi3);
///
DLL_HEADER Element2d (PointIndex pi1, PointIndex pi2, PointIndex pi3, PointIndex pi4);
///
ELEMENT_TYPE GetType () const { return typ; }
///
void SetType (ELEMENT_TYPE atyp)
{
typ = atyp;
switch (typ)
{
case TRIG: np = 3; break;
case QUAD: np = 4; break;
case TRIG6: np = 6; break;
case QUAD6: np = 6; break;
case QUAD8: np = 8; break;
default:
PrintSysError ("Element2d::SetType, illegal type ", int(typ));
}
is_curved = (np >= 4);
}
///
int GetNP() const { return np; }
///
int GetNV() const
{
if (typ == TRIG || typ == TRIG6)
return 3;
else
{
#ifdef DEBUG
if (typ != QUAD && typ != QUAD6 && typ != QUAD8)
PrintSysError ("element2d::GetNV not implemented for typ", int(typ));
#endif
return 4;
}
/*
switch (typ)
{
case TRIG:
case TRIG6: return 3;
case QUAD:
case QUAD8:
case QUAD6: return 4;
default:
#ifdef DEBUG
PrintSysError ("element2d::GetNV not implemented for typ", typ)
#endif
;
}
return np;
*/
}
///
PointIndex & operator[] (int i) { return pnum[i]; }
///
const PointIndex & operator[] (int i) const { return pnum[i]; }
auto PNums () const { return FlatArray<const PointIndex> (np, &pnum[0]); }
auto PNums () { return FlatArray<PointIndex> (np, &pnum[0]); }
template <int NP>
auto PNums() const { return FlatArray<const PointIndex> (NP, &pnum[0]); }
auto Vertices() const { return FlatArray<const PointIndex> (GetNV(), &pnum[0]); }
auto GeomInfo() const { return FlatArray<const PointGeomInfo> (np, &geominfo[0]); }
auto GeomInfo() { return FlatArray<PointGeomInfo> (np, &geominfo[0]); }
///
PointIndex & PNum (int i) { return pnum[i-1]; }
///
const PointIndex & PNum (int i) const { return pnum[i-1]; }
///
PointIndex & PNumMod (int i) { return pnum[(i-1) % np]; }
///
const PointIndex & PNumMod (int i) const { return pnum[(i-1) % np]; }
///
///
PointGeomInfo & GeomInfoPi (int i) { return geominfo[i-1]; }
///
const PointGeomInfo & GeomInfoPi (int i) const { return geominfo[i-1]; }
///
PointGeomInfo & GeomInfoPiMod (int i) { return geominfo[(i-1) % np]; }
///
const PointGeomInfo & GeomInfoPiMod (int i) const { return geominfo[(i-1) % np]; }
auto & NewestVertex() { return newest_vertex; }
auto NewestVertex() const { return newest_vertex; }
void DoArchive (Archive & ar)
{
short _np, _typ;
bool _curved, _vis, _deleted;
if (ar.Output())
{ _np = np; _typ = typ; _curved = is_curved;
_vis = visible; _deleted = deleted; }
// ar & _np & _typ & index & _curved & _vis & _deleted;
ar.DoPacked (_np, _typ, index, _curved, _vis, _deleted);
// ar & next; don't need
if (ar.Input())
{ np = _np; typ = ELEMENT_TYPE(_typ); is_curved = _curved;
visible = _vis; deleted = _deleted; }
/*
for (size_t i = 0; i < np; i++)
ar & pnum[i];
*/
static_assert(sizeof(int) == sizeof (PointIndex));
ar.Do( (int*)&pnum[0], np);
}
#ifdef PARALLEL
static NG_MPI_Datatype MyGetMPIType();
#endif
void SetIndex (int si) { index = si; }
///
int GetIndex () const { return index; }
int GetOrder () const { return orderx; }
void SetOrder (int aorder) { orderx = ordery = aorder; }
void GetOrder (int & ox, int & oy) const { ox = orderx, oy =ordery;};
void GetOrder (int & ox, int & oy, int & oz) const { ox = orderx; oy = ordery; oz=0; }
void SetOrder (int ox, int oy, int /* oz */) { orderx = ox; ordery = oy;}
void SetOrder (int ox, int oy) { orderx = ox; ordery = oy;}
int GetHpElnr() const { return hp_elnr; }
void SetHpElnr(int _hp_elnr) { hp_elnr = _hp_elnr; }
///
void GetBox (const T_POINTS & points, Box3d & box) const;
/// invert orientation
inline void Invert ();
///
DLL_HEADER void Invert2 ();
/// first point number is smallest
inline void NormalizeNumbering ();
///
void NormalizeNumbering2 ();
bool BadElement() const { return badel; }
// friend ostream & operator<<(ostream & s, const Element2d & el);
friend class Mesh;
/// get number of 'integration points'
int GetNIP () const;
void GetIntegrationPoint (int ip, Point<2> & p, double & weight) const;
void GetTransformation (int ip, const NgArray<Point<2>> & points,
class DenseMatrix & trans) const;
void GetTransformation (int ip, class DenseMatrix & pmat,
class DenseMatrix & trans) const;
void GetShape (const Point<2> & p, class Vector & shape) const;
DLL_HEADER void GetShapeNew (const Point<2> & p, class FlatVector & shape) const;
template <typename T>
DLL_HEADER void GetShapeNew (const Point<2,T> & p, TFlatVector<T> shape) const;
/// matrix 2 * np
DLL_HEADER void GetDShape (const Point<2> & p, class DenseMatrix & dshape) const;
template <typename T>
DLL_HEADER void GetDShapeNew (const Point<2,T> & p, class MatrixFixWidth<2,T> & dshape) const;
/// matrix 2 * np
void GetPointMatrix (const NgArray<Point<2>> & points,
class DenseMatrix & pmat) const;
void ComputeIntegrationPointData () const;
double CalcJacobianBadness (const NgArray<Point<2>> & points) const;
double CalcJacobianBadness (const T_POINTS & points,
const Vec<3> & n) const;
double CalcJacobianBadnessDirDeriv (const NgArray<Point<2>> & points,
int pi, Vec<2> & dir, double & dd) const;
void Delete ()
{
deleted = true;
// for (PointIndex & p : pnum) p.Invalidate();
}
bool IsDeleted () const
{
#ifdef DEBUG
if ((pnum[0]-IndexBASE<PointIndex>() < 0) && !deleted)
cerr << "Surfelement has illegal pnum, but not marked as deleted" << endl;
#endif
return deleted;
}
// Philippose - 08 August 2010
// Access functions for the new property: visible
void Visible(bool vis = true)
{ visible = vis; }
bool IsVisible () const
{ return visible; }
void SetRefinementFlag (bool rflag = true)
{ refflag = rflag; }
bool TestRefinementFlag () const
{ return refflag; }
void SetStrongRefinementFlag (bool rflag = true)
{ strongrefflag = rflag; }
bool TestStrongRefinementFlag () const
{ return strongrefflag; }
bool IsCurved () const { return is_curved; }
void SetCurved (bool acurved) { is_curved = acurved; }
SurfaceElementIndex NextElement() { return next; }
bool operator==(const Element2d & el2) const;
int HasFace(const Element2d& el) const;
};
DLL_HEADER ostream & operator<<(ostream & s, const Element2d & el);
class IntegrationPointData
{
public:
Point<3> p;
double weight;
Vector shape;
DenseMatrix dshape;
};
/**
Volume element
*/
class Element
{
private:
/// point numbers
PointIndex pnum[ELEMENT_MAXPOINTS];
///
ELEMENT_TYPE typ;
/// number of points (4..tet, 5..pyramid, 6..prism, 8..hex, 10..quad tet, 12..quad prism)
int8_t np;
int8_t newest_vertex = -1; // from refinement via bisection
/// sub-domain index
int index;
/// order for hp-FEM
unsigned int orderx:6;
unsigned int ordery:6;
unsigned int orderz:6;
/* unsigned int levelx:6;
unsigned int levely:6;
unsigned int levelz:6; */
/// stored shape-badness of element
float badness;
bool is_curved; // element is (high order) curved
class flagstruct {
public:
bool refflag; // mark element for refinement
bool marked:1; // marked for refinement
bool badel:1; // angles worse then limit
bool reverse:1; // for refinement a la Bey
bool illegal:1; // illegal, will be split or swapped
bool illegal_valid:1; // is illegal-flag valid ?
bool badness_valid:1; // is badness valid ?
bool strongrefflag:1;
bool deleted:1; // element is deleted, will be removed from array
bool fixed:1; // don't change element in optimization
};
flagstruct flags;
int hp_elnr;
public:
static auto GetDataLayout()
{
return std::map<string, int>({
{ "pnum", offsetof(Element, pnum)},
{ "index", offsetof(Element, index) },
{ "np", offsetof(Element, np) },
{ "refine", offsetof(Element, flags.refflag) },
{ "curved", offsetof(Element, is_curved)}
});
}
///
DLL_HEADER Element () = default;
Element (const Element &) = default;
Element (Element &&) = default;
Element & operator= (const Element &) = default;
Element & operator= (Element &&) = default;
///
DLL_HEADER Element (int anp);
///
DLL_HEADER Element (ELEMENT_TYPE type);
///
// Element & operator= (const Element & el2);
const flagstruct& Flags() const { return flags; }
flagstruct& Flags() { return flags; }
///
DLL_HEADER void SetNP (int anp);
///
DLL_HEADER void SetType (ELEMENT_TYPE atyp);
///
int GetNP () const { return np; }
///
uint8_t GetNV() const
{
// __assume(typ >= TET && typ <= PYRAMID13);
switch (typ)
{
case TET:
case TET10:
return 4;
case PRISM12:
case PRISM15:
case PRISM:
return 6;
case PYRAMID:
case PYRAMID13:
return 5;
case HEX7:
return 7;
case HEX:
case HEX20:
return 8;
default: // not a 3D element
#ifdef DEBUG
PrintSysError ("Element3d::GetNV not implemented for typ ", int(typ));
#endif
__assume(false);
return -1;
}
}
DLL_HEADER bool operator==(const Element & el2) const;
// old style:
int NP () const { return np; }
///
ELEMENT_TYPE GetType () const { return typ; }
///
PointIndex & operator[] (int i) { return pnum[i]; }
///
const PointIndex & operator[] (int i) const { return pnum[i]; }
auto PNums () const { return FlatArray<const PointIndex> (np, &pnum[0]); }
auto PNums () { return FlatArray<PointIndex> (np, &pnum[0]); }
template <int NP>
auto PNums() const { return FlatArray<const PointIndex> (NP, &pnum[0]); }
FlatArray<const PointIndex> Vertices() const { return { GetNV(), &pnum[0] }; }
///
PointIndex & PNum (int i) { return pnum[i-1]; }
///
const PointIndex & PNum (int i) const { return pnum[i-1]; }
///
PointIndex & PNumMod (int i) { return pnum[(i-1) % np]; }
///
const PointIndex & PNumMod (int i) const { return pnum[(i-1) % np]; }
auto & NewestVertex() { return newest_vertex; }
auto NewestVertex() const { return newest_vertex; }
void DoArchive (Archive & ar)
{
short _np, _typ;
bool _curved;
if (ar.Output())
{ _np = np; _typ = typ; _curved = is_curved; }
// ar & _np & _typ & index & _curved;
ar.DoPacked (_np, _typ, index, _curved);
if (ar.Input())
{
np = _np;
typ = ELEMENT_TYPE(_typ);
is_curved = _curved;
flags.marked = 1;
flags.badel = 0;
flags.reverse = 0;
flags.illegal = 0;
flags.illegal_valid = 0;
flags.badness_valid = 0;
flags.refflag = 1;
flags.strongrefflag = false;
flags.deleted = 0;
flags.fixed = 0;
}
static_assert(sizeof(int) == sizeof (PointIndex));
ar.Do( (int*)&pnum[0], np);
}
#ifdef PARALLEL
static NG_MPI_Datatype MyGetMPIType();
#endif
///
void SetIndex (int si) { index = si; }
///
int GetIndex () const { return index; }
int GetOrder () const { return orderx; }
void SetOrder (const int aorder) ;
void GetOrder (int & ox, int & oy, int & oz) const { ox = orderx; oy = ordery; oz = orderz; }
void SetOrder (const int ox, const int oy, const int oz);
// void GetLevel (int & ox, int & oy, int & oz) const { ox = levelx; oy = levely; oz = levelz; }
// void SetLevel (int ox, int oy, int oz) { levelx = ox; levely = oy; levelz = oz; }
///
void GetBox (const T_POINTS & points, Box3d & box) const;
/// Calculates Volume of element
double Volume (const T_POINTS & points) const;
///
DLL_HEADER void Print (ostream & ost) const;
///
int GetNFaces () const
{
switch (typ)
{
case TET:
case TET10: return 4;
case PYRAMID: case PYRAMID13: return 5;
case PRISM:
case PRISM15:
case PRISM12: return 5;
case HEX7: return 6;
case HEX: case HEX20:
return 6;
default:
#ifdef DEBUG
PrintSysError ("element3d::GetNFaces not implemented for typ", int(typ))
#endif
;
}
return 0;
}
///
inline void GetFace (int i, Element2d & face) const;
///
DLL_HEADER void GetFace2 (int i, Element2d & face) const;
///
DLL_HEADER void Invert ();
int GetHpElnr() const { return hp_elnr; }
void SetHpElnr(int _hp_elnr) { hp_elnr = _hp_elnr; }
/// split into 4 node tets
void GetTets (NgArray<Element> & locels) const;
/// split into 4 node tets, local point nrs
void GetTetsLocal (NgArray<Element> & locels) const;
/// returns coordinates of nodes
// void GetNodesLocal (NgArray<Point<3> > & points) const;
void GetNodesLocalNew (NgArray<Point<3> > & points) const;
/// split surface into 3 node trigs
DLL_HEADER void GetSurfaceTriangles (NgArray<Element2d> & surftrigs) const;
/// get number of 'integration points'
int GetNIP () const;
void GetIntegrationPoint (int ip, Point<3> & p, double & weight) const;
void GetTransformation (int ip, const T_POINTS & points,
class DenseMatrix & trans) const;
void GetTransformation (int ip, class DenseMatrix & pmat,
class DenseMatrix & trans) const;
void GetShape (const Point<3> & p, class Vector & shape) const;
// void GetShapeNew (const Point<3> & p, class FlatVector & shape) const;
template <typename T>
DLL_HEADER void GetShapeNew (const Point<3,T> & p, TFlatVector<T> shape) const;
/// matrix 2 * np
void GetDShape (const Point<3> & p, class DenseMatrix & dshape) const;
template <typename T>
void GetDShapeNew (const Point<3,T> & p, class MatrixFixWidth<3,T> & dshape) const;
/// matrix 3 * np
void GetPointMatrix (const T_POINTS & points,
class DenseMatrix & pmat) const;
void ComputeIntegrationPointData () const;
double CalcJacobianBadness (const T_POINTS & points) const;
double CalcJacobianBadnessDirDeriv (const T_POINTS & points,
int pi, Vec<3> & dir, double & dd) const;
double CalcJacobianBadnessGradient (const T_POINTS & points,
int pi, Vec<3> & grad) const;
///
// friend ostream & operator<<(ostream & s, const Element & el);
void SetRefinementFlag (bool rflag = 1)
{ flags.refflag = rflag; }
int TestRefinementFlag () const
{ return flags.refflag; }
void SetStrongRefinementFlag (bool rflag = 1)
{ flags.strongrefflag = rflag; }
int TestStrongRefinementFlag () const
{ return flags.strongrefflag; }
int Illegal () const
{
NETGEN_CHECK_SAME(flags.illegal_valid, true);
return flags.illegal;
}
int IllegalValid () const
{ return flags.illegal_valid; }
void SetIllegal (int aillegal)
{
flags.illegal = aillegal ? 1 : 0;
flags.illegal_valid = 1;
}
void SetLegal (int alegal)
{
flags.illegal = alegal ? 0 : 1;
flags.illegal_valid = 1;
}
bool BadnessValid()
{ return flags.badness_valid; }
float GetBadness()
{
NETGEN_CHECK_SAME(flags.badness_valid, true);
return badness;
}
void SetBadness(float value)
{
badness = value;
flags.badness_valid = 1;
}
void Touch() {
flags.illegal_valid = 0;
flags.badness_valid = 0;
}
void Delete () { flags.deleted = 1; }
bool IsDeleted () const
{
#ifdef DEBUG
if (pnum[0]-IndexBASE<PointIndex>() < 0 && !flags.deleted)
cerr << "Volelement has illegal pnum, but not marked as deleted" << endl;
#endif
return flags.deleted;
}
bool IsCurved () const { return is_curved; }
void SetCurved (bool acurved) { is_curved = acurved; }
};
ostream & operator<<(ostream & s, const Element & el);
/**
Edge segment.
*/
class Segment
{
public:
///
DLL_HEADER Segment();
Segment (const Segment& other) = default;
// friend ostream & operator<<(ostream & s, const Segment & seg);
PointIndex pnums[3]; // p1, p2, pmid
int edgenr;
///
double singedge_left;
double singedge_right;
/// 0.. not first segment of segs, 1..first of class, 2..first of class, inverse
unsigned int seginfo:2;
/// surface decoding index
int si;
/// co dim 2 decoding index
int cd2i;
/// domain number inner side
int domin;
/// domain number outer side
int domout;
/// top-level object number of surface
int tlosurf;
///
PointGeomInfo geominfo[2];
/// surfaces describing edge
int surfnr1, surfnr2;
///
EdgePointGeomInfo epgeominfo[2];
///
// int pmid; // for second order
///
int meshdocval;
bool is_curved;
int hp_elnr;
/*
PointIndex operator[] (int i) const
{ return (i == 0) ? p1 : p2; }
PointIndex & operator[] (int i)
{ return (i == 0) ? p1 : p2; }
*/
Segment& operator=(const Segment & other) = default;
int GetNP() const
{
return pnums[2].IsValid() ? 3 : 2;
}
auto PNums() const { return FlatArray<const PointIndex> (GetNP(), &pnums[0]); }
auto PNums() { return FlatArray<PointIndex> (GetNP(), &pnums[0]); }
auto Vertices() const { return FlatArray<const PointIndex> (2, &pnums[0]); }
ELEMENT_TYPE GetType() const
{
return pnums[2].IsValid() ? SEGMENT3 : SEGMENT;
}
PointIndex & operator[] (int i) { return pnums[i]; }
const PointIndex & operator[] (int i) const { return pnums[i]; }
bool IsCurved () const { return is_curved; }
void SetCurved (bool acurved) { is_curved = acurved; }
void DoArchive (Archive & ar);
#ifdef PARALLEL
static NG_MPI_Datatype MyGetMPIType();
#endif
};
ostream & operator<<(ostream & s, const Segment & seg);
class Element0d
{
public:
PointIndex pnum;
string name;
int index;
Element0d () = default;
Element0d (PointIndex _pnum, int _index)
: pnum(_pnum), index(_index) { ; }
#ifdef PARALLEL
static NG_MPI_Datatype MyGetMPIType();
#endif
void DoArchive (Archive & ar);
};
ostream & operator<<(ostream & s, const Element0d & el);
// class Surface;
// class FaceDescriptor;
///
class FaceDescriptor
{
/// which surface, 0 if not available
int surfnr;
/// domain nr inside
int domin;
/// domain nr outside
int domout;
/// top level object number of surface
int tlosurf;
/// boundary condition property
int bcprop;
// Philippose - 06/07/2009
// Add capability to store surface colours along with
// other face data
/// surface colour (Default: R=0.0 ; G=1.0 ; B=0.0)
Vec<4> surfcolour;
///
// static string default_bcname;
// string * bcname = &default_bcname;
string bcname = "default";
/// root of linked list
SurfaceElementIndex firstelement;
double domin_singular;
double domout_singular;
public:
DLL_HEADER FaceDescriptor();
DLL_HEADER FaceDescriptor(int surfnri, int domini, int domouti, int tlosurfi);
DLL_HEADER FaceDescriptor(const Segment & seg);
DLL_HEADER FaceDescriptor(const FaceDescriptor& other);
DLL_HEADER ~FaceDescriptor() { ; }
DLL_HEADER int SegmentFits (const Segment & seg);
int SurfNr () const { return surfnr; }
int DomainIn () const { return domin; }
int DomainOut () const { return domout; }
int TLOSurface () const { return tlosurf; }
int BCProperty () const { return bcprop; }
double DomainInSingular() const { return domin_singular; }
double DomainOutSingular() const { return domout_singular; }
// Philippose - 06/07/2009
// Get Surface colour
Vec<4> SurfColour () const { return surfcolour; }
/* DLL_HEADER */ const string & GetBCName () const { return bcname; }
// string * BCNamePtr () { return bcname; }
// const string * BCNamePtr () const { return bcname; }
void SetSurfNr (int sn) { surfnr = sn; }
void SetDomainIn (int di) { domin = di; }
void SetDomainOut (int dom) { domout = dom; }
void SetBCProperty (int bc) { bcprop = bc; }
DLL_HEADER void SetBCName (string * bcn); // { bcname = bcn; }
void SetBCName (const string & bcn) { bcname = bcn; }
// Philippose - 06/07/2009
// Set the surface colour
void SetSurfColour (Vec<4> colour) { surfcolour = colour; }
void SetDomainInSingular (double v) { domin_singular = v; }
void SetDomainOutSingular (double v) { domout_singular = v; }
SurfaceElementIndex FirstElement() { return firstelement; }
// friend ostream & operator<<(ostream & s, const FaceDescriptor & fd);
friend class Mesh;
void DoArchive (Archive & ar);
};
ostream & operator<< (ostream & s, const FaceDescriptor & fd);
class EdgeDescriptor
{
int tlosurf;
int surfnr[2];
public:
EdgeDescriptor ()
: tlosurf(-1)
{ surfnr[0] = surfnr[1] = -1; }
int SurfNr (int i) const { return surfnr[i]; }
void SetSurfNr (int i, int nr) { surfnr[i] = nr; }
int TLOSurface() const { return tlosurf; }
void SetTLOSurface (int nr) { tlosurf = nr; }
};
struct BoundaryLayerParameters
{
std::variant<double, std::vector<double>> thickness;
std::variant<string, int, std::vector<int>> domain;
std::variant<string, int, std::vector<int>> boundary = ".*";
std::optional<std::variant<string, std::map<string, string>>> new_material = nullopt;
std::optional<std::variant<string, std::vector<int>>> project_boundaries = nullopt;
bool outside = false;
bool grow_edges = true;
bool limit_growth_vectors = false; // automatic reduction of layer thickness to avoid intersections
std::optional<bool> sides_keep_surfaceindex = nullopt; // !outside by default
bool disable_curving = true; // disable curving affected boundaries/edges (could lead to self-intersecting volume elements)
};
ostream & operator<< (ostream & ost, const BoundaryLayerParameters & mp);
class DLL_HEADER MeshingParameters
{
public:
/**
3d optimization strategy:
// m .. move nodes
// M .. move nodes, cheap functional
// s .. swap faces
// c .. combine elements
// d .. divide elements
// D .. divide and join opposite edges, remove element
// p .. plot, no pause
// P .. plot, Pause
// h .. Histogramm, no pause
// H .. Histogramm, pause
*/
string optimize3d = "cmdDmustm";
/// number of 3d optimization steps
int optsteps3d = 3;
/**
2d optimization strategy:
// s .. swap, opt 6 lines/node
// S .. swap, optimal elements
// m .. move nodes
// p .. plot, no pause
// P .. plot, pause
// c .. combine
**/
string optimize2d = "smcmSmcmSmcm";
/// number of 2d optimization steps
int optsteps2d = 3;
/// power of error (to approximate max err optimization)
double opterrpow = 2;
/// do block filling ?
bool blockfill = true;
/// block filling up to distance
double filldist = 0.1;
/// radius of local environment (times h)
double safety = 5;
/// radius of active environment (times h)
double relinnersafety = 3;
/// use local h ?
bool uselocalh = true;
/// grading for local h
double grading = 0.3;
/// use delaunay for 3d meshing
bool delaunay = true;
/// use delaunay for 2d meshing
bool delaunay2d = false;
/// maximal mesh size
double maxh = 1e10;
/// minimal mesh size
double minh = 0.0;
/// file for meshsize
string meshsizefilename = "";
/// restrict h based on close edges
optional<double> closeedgefac = nullopt;
/// start surfacemeshing from everywhere in surface
bool startinsurface = false;
/// check overlapping surfaces (debug)
bool checkoverlap = true;
/// check overlapping surface mesh before volume meshing
bool checkoverlappingboundary = true;
/// check chart boundary (sometimes too restrictive)
bool checkchartboundary = true;
/// safety factor for curvatures (elements per radius)
double curvaturesafety = 2;
/// minimal number of segments per edge
double segmentsperedge = 1;
/// use parallel threads
bool parthread = 0;
/// weight of element size w.r.t element shape
double elsizeweight = 0.2;
/// init with default values
/// start at step
int perfstepsstart = 0;
/// end at step
int perfstepsend = 6;
/// from mp3:
/// give up quality class, 2d meshing
int giveuptol2d = 200;
/// give up quality class, 3d meshing
int giveuptol = 10;
/// give up quality class for closing open quads, > 100 for
/// free pyramids
int giveuptolopenquads = 15;
/// maximal outer steps
int maxoutersteps = 10;
/// class starting star-shape filling
int starshapeclass = 5;
/// if non-zero, baseelement must have baseelnp points
int baseelnp = 0;
/// quality tolerances are handled less careful
int sloppy = 1;
/// limit for max element angle (150-180)
double badellimit = 175;
bool check_impossible = false;
int only3D_domain_nr = 0;
///
bool secondorder = false;
/// high order element curvature
int elementorder = 1;
/// quad-dominated surface meshing
bool quad = false;
///
bool try_hexes = false;
///
bool inverttets = false;
///
bool inverttrigs = false;
///
bool autozrefine = false;
bool parallel_meshing = true;
int nthreads = 4;
Flags geometrySpecificParameters;
Array<BoundaryLayerParameters> boundary_layers;
///
MeshingParameters ();
///
MeshingParameters (const MeshingParameters & mp2) = default;
MeshingParameters (MeshingParameters && mp2) = default;
MeshingParameters & operator= (const MeshingParameters & mp2) = default;
MeshingParameters & operator= (MeshingParameters && mp2) = default;
///
void Print (ostream & ost) const;
///
// void CopyFrom(const MeshingParameters & other);
class MeshSizePoint
{
public:
Point<3> pnt;
double h;
int layer = 1;
MeshSizePoint (Point<3> pnt_, double h_, int layer_ = 1) : pnt(pnt_), h(h_), layer(layer_) { ; }
MeshSizePoint () = default;
MeshSizePoint (const MeshSizePoint &) = default;
MeshSizePoint (MeshSizePoint &&) = default;
MeshSizePoint & operator= (const MeshSizePoint &) = default;
MeshSizePoint & operator= (MeshSizePoint &&) = default;
};
NgArray<MeshSizePoint> meshsize_points;
void (*render_function)(bool) = NULL;
void Render(bool blocking = false) const
{
if (render_function)
(*render_function)(blocking);
}
};
inline ostream & operator<< (ostream & ost, const MeshingParameters & mp)
{
mp.Print (ost);
return ost;
}
class DebugParameters
{
public:
///
int debugoutput;
/// use slow checks
int slowchecks;
///
int haltsuccess;
///
int haltnosuccess;
///
int haltlargequalclass;
///
int haltsegment;
///
int haltnode;
///
PointIndex haltsegmentp1;
///
PointIndex haltsegmentp2;
///
int haltexistingline;
///
int haltoverlap;
///
int haltface;
///
int haltfacenr;
///
bool write_mesh_on_error;
///
DebugParameters ();
};
inline void Element2d :: Invert()
{
if (typ == TRIG)
Swap (PNum(2), PNum(3));
else
Invert2();
}
inline void Element2d :: NormalizeNumbering ()
{
if (GetNP() == 3)
{
if (PNum(1) < PNum(2) && PNum(1) < PNum(3))
return;
else
{
if (PNum(2) < PNum(3))
{
PointIndex pi1 = PNum(2);
PNum(2) = PNum(3);
PNum(3) = PNum(1);
PNum(1) = pi1;
}
else
{
PointIndex pi1 = PNum(3);
PNum(3) = PNum(2);
PNum(2) = PNum(1);
PNum(1) = pi1;
}
}
}
else
NormalizeNumbering2();
}
static const int gftetfacesa[4][3] =
{ { 1, 2, 3 },
{ 2, 0, 3 },
{ 0, 1, 3 },
{ 1, 0, 2 } };
inline void Element :: GetFace (int i, Element2d & face) const
{
if (typ == TET)
{
face.SetType(TRIG);
face[0] = pnum[gftetfacesa[i-1][0]];
face[1] = pnum[gftetfacesa[i-1][1]];
face[2] = pnum[gftetfacesa[i-1][2]];
}
else
GetFace2 (i, face);
}
// typedef NgArray<PointIndex,PointIndex::BASE> idmap_type;
typedef Array<PointIndex,PointIndex> idmap_type;
/**
Identification of periodic surfaces, close surfaces, etc.
*/
class Identifications
{
public:
enum ID_TYPE : unsigned char { UNDEFINED = 1, PERIODIC = 2, CLOSESURFACES = 3, CLOSEEDGES = 4};
private:
class Mesh & mesh;
/// identify points (thin layers, periodic b.c.)
// INDEX_2_HASHTABLE<int> identifiedpoints;
ClosedHashTable<PointIndices<2>, int> identifiedpoints;
/// the same, with info about the id-nr
// INDEX_3_HASHTABLE<int> identifiedpoints_nr;
ClosedHashTable<std::tuple<PointIndices<2>, int>, int> identifiedpoints_nr;
/// sorted by identification nr
TABLE<PointIndices<2>> idpoints_table;
NgArray<ID_TYPE> type;
/// number of identifications (or, actually used identifications ?)
int maxidentnr;
Array<string> names;
public:
///
DLL_HEADER Identifications (class Mesh & amesh);
///
DLL_HEADER ~Identifications ();
DLL_HEADER void Delete ();
/*
Identify points pi1 and pi2, due to
identification nr identnr
*/
DLL_HEADER void Add (PointIndex pi1, PointIndex pi2, int identnr);
void Add (PointIndex pi1, PointIndex pi2, string name, ID_TYPE type)
{
auto nr = GetNr(name);
Add(pi1, pi2, nr);
SetType(nr, type);
}
int Get (PointIndex pi1, PointIndex pi2) const;
int GetSymmetric (PointIndex pi1, PointIndex pi2) const;
bool Get (PointIndex pi1, PointIndex pi2, int identnr) const;
bool GetSymmetric (PointIndex pi1, PointIndex pi2, int identnr) const;
// bool HasIdentifiedPoints() const { return identifiedpoints != nullptr; }
///
auto & GetIdentifiedPoints ()
{
return identifiedpoints_nr;
}
bool Used (PointIndex pi1, PointIndex pi2)
{
// return identifiedpoints.Used (INDEX_2 (pi1, pi2));
return identifiedpoints.Used (PointIndices<2>(pi1, pi2));
}
bool UsedSymmetric (PointIndex pi1, PointIndex pi2)
{
return
identifiedpoints.Used (PointIndices<2>(pi1, pi2)) ||
identifiedpoints.Used (PointIndices<2>(pi2, pi1));
}
///
void GetMap (int identnr, idmap_type & identmap, bool symmetric = false) const;
///
ID_TYPE GetType(int identnr) const
{
if(identnr <= type.Size())
return type[identnr-1];
else
return UNDEFINED;
}
void SetType(int identnr, ID_TYPE t)
{
while(type.Size() < identnr)
type.Append(UNDEFINED);
type[identnr-1] = t;
}
///
DLL_HEADER void GetPairs (int identnr, NgArray<INDEX_2> & identpairs) const;
DLL_HEADER Array<INDEX_3> GetPairs () const;
///
int GetMaxNr () const { return maxidentnr; }
int GetNr(string name)
{
if(!names.Contains(name))
names.Append(name);
return names.Pos(name)+1;
}
string GetName(int nr) const
{
if (nr <= names.Size())
return names[nr - 1];
else
return "";
}
void SetName(int nr, string name)
{
while(names.Size() < nr)
names.Append("");
names[nr-1] = name;
}
/// remove secondorder
void SetMaxPointNr (int maxpnum);
void MapPoints(FlatArray<PointIndex, PointIndex> op2np);
DLL_HEADER void Print (ostream & ost) const;
void DoArchive (Archive & ar);
};
}
#ifdef PARALLEL
namespace ngcore
{
template <> struct MPI_typetrait<netgen::PointIndex> {
static NG_MPI_Datatype MPIType () { return NG_MPI_INT; }
};
template <> struct MPI_typetrait<netgen::ELEMENT_TYPE> {
static NG_MPI_Datatype MPIType () { return NG_MPI_CHAR; }
};
template <> struct MPI_typetrait<netgen::MeshPoint> {
static NG_MPI_Datatype MPIType () { return netgen::MeshPoint::MyGetMPIType(); }
};
template <> struct MPI_typetrait<netgen::Element> {
static NG_MPI_Datatype MPIType () { return netgen::Element::MyGetMPIType(); }
};
template <> struct MPI_typetrait<netgen::Element2d> {
static NG_MPI_Datatype MPIType () { return netgen::Element2d::MyGetMPIType(); }
};
template <> struct MPI_typetrait<netgen::Segment> {
static NG_MPI_Datatype MPIType () { return netgen::Segment::MyGetMPIType(); }
};
template <> struct MPI_typetrait<netgen::Element0d> {
static NG_MPI_Datatype MPIType () { return netgen::Element0d::MyGetMPIType(); }
};
}
#endif
#endif
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