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#include <mystdlib.h>
#include <myadt.hpp>
#include <gprim.hpp>
namespace netgen
{
ostream & operator<<(ostream & s, const Point2d & p)
{
return s << "(" << p.px << ", " << p.py << ")";
}
ostream & operator<<(ostream & s, const Vec2d & v)
{
return s << "(" << v.vx << ", " << v.vy << ")";
}
#ifdef none
ostream & operator<<(ostream & s, const Line2d & l)
{
return s << l.p1 << "-" << l.p2;
}
ostream & operator<<(ostream & s, const TRIANGLE2D & t)
{
return s << t.p1 << "-" << t.p2 << "-" << t.p3;
}
#endif
double Fastatan2 (double x, double y)
{
if (y > 0)
{
if (x > 0)
return y / (x+y);
else
return 1 - x / (y-x);
}
else if (y < 0)
{
if (x < 0)
return 2 + y / (x+y);
else
return 3 - x / (y-x);
}
else
{
if (x >= 0)
return 0;
else
return 2;
}
}
double Angle (const Vec2d & v)
{
if (v.X() == 0 && v.Y() == 0)
return 0;
double ang = atan2 (v.Y(), v.X());
if (ang < 0) ang+= 2 * M_PI;
return ang;
}
double FastAngle (const Vec2d & v)
{
return Fastatan2 (v.X(), v.Y());
}
double Angle (const Vec2d & v1, const Vec2d & v2)
{
double ang = Angle(v2) - Angle(v1);
if (ang < 0) ang += 2 * M_PI;
return ang;
}
double FastAngle (const Vec2d & v1, const Vec2d & v2)
{
double ang = FastAngle(v2) - FastAngle(v1);
if (ang < 0) ang += 4;
return ang;
}
/*
int CW (const Point2d & p1,const Point2d & p2,const Point2d & p3)
{
return Cross (p2 - p1, p3 - p2) < 0;
}
int CCW (const Point2d & p1,const Point2d & p2,const Point2d & p3)
{
return Cross (p2 - p1, p3 - p2) > 0;
}
*/
double Dist2(const Line2d & g, const Line2d & h )
{
double dd = 0.0, d1,d2,d3,d4;
Point2d cp = CrossPoint(g,h);
if ( Parallel(g,h) || !IsOnLine(g,cp) || !IsOnLine(h,cp) )
{
d1 = Dist2(g.P1(),h.P1());
d2 = Dist2(g.P1(),h.P2());
d3 = Dist2(g.P2(),h.P1());
d4 = Dist2(g.P2(),h.P2());
if (d1<d2) d2 = d1;
if (d3<d4) d4 = d3;
dd = ( d2 < d4 ) ? d2 : d4;
}
return dd;
}
Point2d CrossPoint (const Line2d & l1, const Line2d & l2)
{
double den = Cross (l1.Delta(), l2.Delta());
double num = Cross ( (l2.P1() - l1.P1()), l2.Delta());
if (den == 0)
return l1.P1();
else
return l1.P1() + (num/den) * l1.Delta();
}
int CrossPointBarycentric (const Line2d & l1, const Line2d & l2,
double & lam1, double & lam2, double eps)
{
// p = l1.1 + lam1 (l1.2-l1.1) = l2.1 + lam2 (l2.2-l2.1)
double a11 = l1.p2.X() - l1.p1.X();
double a21 = l1.p2.Y() - l1.p1.Y();
double a12 = -(l2.p2.X() - l2.p1.X());
double a22 = -(l2.p2.Y() - l2.p1.Y());
double b1 = l2.p1.X() - l1.p1.X();
double b2 = l2.p1.Y() - l1.p1.Y();
double det = a11*a22 - a12 * a21;
/*
if (det == 0)
return 1;
*/
if (fabs (det) < eps * (fabs(a11*a22)+fabs(a12*a21))) return 1;
lam1 = (a22 * b1 - a12 * b2) / det;
lam2 = (a11 * b2 - a21 * b1) / det;
return 0;
}
int Parallel (const Line2d & l1, const Line2d & l2, double peps)
{
double p = fabs (Cross (l1.Delta(), l2.Delta()));
// (*mycout) << endl << p << " " << l1.Length() << " " << l2.Length() << endl;
return p <= peps * l1.Length() * l2.Length();
}
int IsOnLine (const Line2d & l, const Point2d & p, double heps)
{
double c1 = (p - l.P1()) * l.Delta();
double c2 = (p - l.P2()) * l.Delta();
double d = fabs (Cross ( (p - l.P1()), l.Delta()));
double len2 = l.Length2();
return c1 >= -heps * len2 && c2 <= heps * len2 && d <= heps * len2;
}
#ifdef none
int IsOnLine (const PLine2d & l, const Point2d & p, double heps)
{
double c1 = (p - l.P1()) * l.Delta();
double c2 = (p - l.P2()) * l.Delta();
double d = fabs (Cross ( (p - l.P1()), l.Delta()));
double len2 = l.Length2();
return c1 >= -heps * len2 && c2 <= heps * len2 && d <= heps * len2;
}
int IsOnLongLine (const Line2d & l, const Point2d & p)
{
double d = fabs (Cross ( (p - l.P1()), l.Delta()));
return d <= EPSGEOM * l.Length();
}
int Hit (const Line2d & l1, const Line2d & l2, double heps)
{
double den = Cross ( (l1.P2() - l1.P1()), (l2.P1() - l2.P2()));
double num1 = Cross ( (l2.P1() - l1.P1()), (l2.P1() - l2.P2()));
double num2 = Cross ( (l1.P2() - l1.P1()), (l2.P1() - l1.P1()));
num1 *= sgn (den);
num2 *= sgn (den);
den = fabs (den);
int ch = (-den * heps <= num1 && num1 <= den * (1 + heps) &&
-den * heps <= num2 && num2 <= den * (1 + heps));
return ch;
}
void Line2d :: GetNormal (Line2d & n) const
{
double ax = P2().X()-P1().X(),
ay = P2().Y()-P1().Y();
Point2d mid(P1().X()+.5*ax, P1().Y()+.5*ay);
n=Line2d(mid,Point2d(mid.X()+ay,mid.Y()-ax)) ;
}
Vec2d Line2d :: NormalDelta () const
{
Line2d tmp;
GetNormal(tmp);
return tmp.Delta();
}
int TRIANGLE2D :: IsOn (const Point2d & p) const
{
return IsOnLine (Line2d (p1, p2), p) ||
IsOnLine (Line2d (p1, p3), p) ||
IsOnLine (Line2d (p2, p3), p);
}
int TRIANGLE2D :: IsIn (const Point2d & p) const
{
return ::CW(p, p1, p2) == ::CW(p, p2, p3) &&
::CW(p, p1, p2) == ::CW(p, p3, p1);
}
int PTRIANGLE2D :: IsOn (const Point2d & p) const
{
return IsOnLine (Line2d (*p1, *p2), p) ||
IsOnLine (Line2d (*p1, *p3), p) ||
IsOnLine (Line2d (*p2, *p3), p);
}
int PTRIANGLE2D :: IsIn (const Point2d & p) const
{
return ::CW(p, *p1, *p2) == ::CW(p, *p2, *p3) &&
::CW(p, *p1, *p2) == ::CW(p, *p3, *p1);
}
#endif
}
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