1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223
|
#include <meshing.hpp>
#include "debugging.hpp"
namespace netgen
{
unique_ptr<Mesh> GetOpenElements( const Mesh & m, int dom, bool only_quads )
{
static Timer t("GetOpenElements"); RegionTimer rt(t);
auto mesh = make_unique<Mesh>();
*mesh = m;
Array<bool, PointIndex> interesting_points(mesh->GetNP());
interesting_points = false;
mesh->FindOpenElements(dom);
NgArray<Element2d> openelements;
openelements = mesh->OpenElements();
for (auto & el : openelements)
for (auto i : el.PNums())
interesting_points[i] = true;
for (auto & el : mesh->VolumeElements())
{
int num_interesting_points = 0;
for (auto pi : el.PNums())
if(interesting_points[pi])
num_interesting_points++;
if(num_interesting_points==0)
el.Delete();
el.SetIndex(num_interesting_points);
}
mesh->SetMaterial(1, "1_point");
mesh->SetMaterial(2, "2_points");
mesh->SetMaterial(3, "3_points");
mesh->SetMaterial(4, "4_points");
mesh->ClearSurfaceElements();
for (auto & el : openelements)
if(!only_quads || el.GetNP() == 4)
mesh->AddSurfaceElement( el );
mesh->Compress();
return mesh;
}
unique_ptr<Mesh> FilterMesh( const Mesh & m, FlatArray<PointIndex> points, FlatArray<SurfaceElementIndex> sels, FlatArray<ElementIndex> els )
{
static Timer t("GetOpenElements"); RegionTimer rt(t);
auto mesh_ptr = make_unique<Mesh>();
auto & mesh = *mesh_ptr;
mesh = m;
Array<bool, PointIndex> keep_point(mesh.GetNP());
Array<bool, SurfaceElementIndex> keep_sel(mesh.GetNSE());
Array<bool, ElementIndex> keep_el(mesh.GetNE());
mesh.LineSegments().DeleteAll();
keep_point = false;
for(auto pi : points)
keep_point[pi] = true;
auto set_keep = [&] (auto & input, auto & keep_array, auto & els)
{
keep_array = false;
for(auto ind : input)
keep_array[ind] = true;
for(auto ind : Range(els))
{
bool & keep = keep_array[ind];
if(keep) continue;
for(auto pi : mesh[ind].PNums())
keep |= keep_point[pi];
if(!keep)
mesh[ind].Delete();
}
for(auto i = 0; i<els.Size(); i++)
if(els[i].IsDeleted())
{
els.DeleteElement(i);
i--;
}
};
set_keep(sels, keep_sel, mesh.SurfaceElements());
set_keep(els, keep_el, mesh.VolumeElements());
//mesh.Compress();
return mesh_ptr;
}
void CheckMesh (const Mesh& mesh, MESHING_STEP step)
{
if (step == MESHCONST_OPTVOLUME)
{
bool have_error = false;
for (auto el : mesh.VolumeElements())
{
double volume = el.Volume(mesh.Points());
if (volume < 0)
{
have_error = true;
cout << "volume of element " << el << " is negative: " << volume << endl;
}
}
if (have_error)
throw Exception("Negative volume");
CheckElementsAroundEdges(mesh);
}
}
void CheckElementsAroundEdges (const Mesh& mesh)
{
static Mesh last_good_mesh;
Array<std::tuple<PointIndex, PointIndex>> edges;
auto elementsonnode = mesh.CreatePoint2ElementTable();
BuildEdgeList(mesh, elementsonnode, edges);
mesh.BoundaryEdge(1, 2); // trigger build of boundary edges
ArrayMem<ElementIndex, 20> hasbothpoints;
for (auto [pi0, pi1] : edges)
{
if (mesh.BoundaryEdge(pi0, pi1))
continue;
hasbothpoints.SetSize(0);
for (ElementIndex ei : elementsonnode[pi0])
if (mesh[ei].PNums().Contains(pi1))
hasbothpoints.Append(ei);
bool skip = false;
for (ElementIndex ei : hasbothpoints)
{
if (mesh[ei].GetType() != TET)
{
skip = true;
break;
}
}
if (skip)
continue;
int nsuround = hasbothpoints.Size();
ArrayMem<PointIndex, 50> suroundpts(nsuround + 1);
suroundpts = PointIndex::INVALID;
ArrayMem<bool, 50> tetused(nsuround);
tetused = false;
tetused[0] = true;
auto el = mesh[hasbothpoints[0]];
PointIndex pi2 = PointIndex::INVALID;
PointIndex pi3 = PointIndex::INVALID;
for (auto pi : el.PNums())
if (pi != pi0 && pi != pi1)
{
pi3 = pi2;
pi2 = pi;
}
suroundpts[0] = pi2;
suroundpts[1] = pi3;
for (auto i : Range(2, nsuround + 1))
{
PointIndex oldpi = suroundpts[i - 1];
PointIndex newpi = PointIndex::INVALID;
for (int k = 0; k < nsuround && !newpi.IsValid(); k++)
if (!tetused[k])
{
const Element& nel = mesh[hasbothpoints[k]];
for (int k2 = 0; k2 < 4 && !newpi.IsValid(); k2++)
if (nel[k2] == oldpi)
{
newpi = nel[0] - pi0 + nel[1] - pi1 + nel[2] - oldpi + nel[3];
tetused[k] = true;
suroundpts[i] = newpi;
ArrayMem<PointIndex, 4> nelpts{nel[0], nel[1], nel[2], nel[3]};
ArrayMem<PointIndex, 4> check_points{pi0, pi1, oldpi, newpi};
QuickSort(check_points);
QuickSort(nelpts);
if (check_points != nelpts)
{
cout << __FILE__ << ":" << __LINE__ << "\tFound error" << endl;
cout << "i = " << i << endl;
cout << "oldpi = " << oldpi << endl;
cout << "newpi = " << newpi << endl;
cout << "Elements: " << endl;
cout << "nel " << nel << endl;
for (auto ei : hasbothpoints)
cout << mesh[ei] << endl;
cout << endl;
cout << "check_points: " << check_points << endl;
cout << "nelpts: " << nelpts << endl;
cout << "hasbothpoints: " << hasbothpoints << endl;
cout << "suroundpts: " << suroundpts << endl;
throw Exception("Found error");
}
}
}
}
if (suroundpts.Last() != suroundpts[0])
{
cout << __FILE__ << ":" << __LINE__ << "\tFound error" << endl;
cout << "hasbothpoints: " << hasbothpoints << endl;
cout << "suroundpts: " << suroundpts << endl;
for (auto ei : hasbothpoints)
cout << mesh[ei] << endl;
throw Exception("Found error");
}
}
}
} // namespace netgen
|