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#ifndef FILE_MVDRAW
#define FILE_MVDRAW
namespace netgen
{
class VisualScene
{
protected:
static NGGUI_API Point3d center;
static NGGUI_API double rad;
static double lookatmat[16];
static double transmat[16];
static double rotmat[16];
static double centermat[16];
static NGGUI_API double transformationmat[16];
GLdouble clipplane[4];
int changeval;
static NGGUI_API GLdouble backcolor;
static int NGGUI_API selface;
static int selelement;
static PointIndex NGGUI_API selpoint;
static PointIndex selpoint2;
static int locpi;
static int NGGUI_API seledge;
static optional<Point<3>> marker;
static int subdivision_timestamp;
static int subdivisions;
public:
static int viewport[4];
static GLuint coltexname;
static int ntexcols;
int invcolor;
public:
NGGUI_API VisualScene ();
NGGUI_API virtual ~VisualScene();
NGGUI_API virtual void BuildScene (int zoomall = 0);
NGGUI_API virtual void DrawScene ();
NGGUI_API void CalcTransformationMatrices();
NGGUI_API void StandardRotation (const char * dir);
NGGUI_API void ArbitraryRotation (const NgArray<double> & alpha, const NgArray<Vec3d> & vec);
NGGUI_API void ArbitraryRotation (const double alpha, const Vec3d & vec);
NGGUI_API virtual void MouseMove(int oldx, int oldy,
int newx, int newy,
char mode);
NGGUI_API void LookAt (const Point<3> & cam, const Point<3> & obj,
const Point<3> & camup);
NGGUI_API void SetClippingPlane ();
NGGUI_API virtual void MouseDblClick (int px, int py);
NGGUI_API void SetLight ();
static void SetBackGroundColor (double col)
{ backcolor = col; }
NGGUI_API void CreateTexture (int ncols, int linear, double alpha, int typ);
NGGUI_API void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1, string format="%8.3e", string unit="");
NGGUI_API void DrawTitle (string title);
NGGUI_API void DrawCoordinateCross ();
NGGUI_API void DrawMarker();
NGGUI_API void DrawNetgenLogo ();
NGGUI_API void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);
#ifdef PARALLELGL
NGGUI_API void InitParallelGL ();
NGGUI_API void Broadcast ();
#endif
};
NGGUI_API extern void MyOpenGLText (const char * text);
NGGUI_API extern int MyOpenGLTextWidth ();
NGGUI_API extern void Set_OpenGLText_Callback ( void (*fun) (const char * text), int width );
NGGUI_API extern VisualScene visual_scene_cross;
NGGUI_API extern VisualScene *visual_scene;
NGGUI_API extern void MyOpenGLLines (FlatArray<Point<3>> points);
class VisualSceneSurfaceMeshing : public VisualScene
{
double scalex = 1., scaley = 1., shiftx = 0., shifty = 0.;
public:
shared_ptr<NgArray<Point<3>>> locpointsptr;
shared_ptr<NgArray<INDEX_2>> loclinesptr;
shared_ptr<NgArray<Point<2>>> plainpointsptr;
int oldnl;
bool clearptr;
VisualSceneSurfaceMeshing ();
virtual ~VisualSceneSurfaceMeshing ();
void BuildScene (int zoomall = 0) override;
void DrawScene () override;
NGGUI_API void MouseMove(int oldx, int oldy, int newx, int newy,
char mode) override;
};
NGGUI_API extern VisualSceneSurfaceMeshing vssurfacemeshing;
struct VisualSelect
{
unsigned framebuffer = 0;
unsigned render_buffers[2];
unsigned width = 0;
unsigned height = 0;
unsigned x = 0;
unsigned y = 0;
int list = 0;
int list_timestamp = -1;
double projmat[16];
double transformationmat[16]; // todo: set
double clipplane[4]; // todo: set
int viewport[4];
int selelement = -1;
Point<3> center; // todo: set
double rad = 0.0; // todo: set
bool enable_clipping_plane = true; // todo: set
bool Unproject(int px, int py, Point<3> &p)
{
auto hy = viewport[3] - py;
float pz;
glReadPixels (px, hy, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &pz);
if(pz<1 && pz>0)
gluUnProject(px, hy, pz, transformationmat, projmat, viewport,
&p[0], &p[1], &p[2]);
return pz<1 && pz>0;
}
ngcore::IVec<2> Project(Point<3> p)
{
Point<3> pwin;
gluProject(p[0], p[1], p[2], transformationmat, projmat, viewport,
&pwin[0], &pwin[1], &pwin[2]);
return ngcore::IVec<2>(pwin[0]+0.5, viewport[3]-pwin[1]+0.5);
}
bool SelectSurfaceElement (shared_ptr<Mesh> mesh, int px, int py, Point<3> &p, bool select_on_clipping_plane);
};
class VisualSceneMesh : public VisualScene
{
int filledlist = 0;
int linelist = 0;
int edgelist = 0;
int pointnumberlist = 0;
int tetlist = 0;
int prismlist = 0;
int pyramidlist = 0;
int hexlist = 0;
int badellist = 0;
int identifiedlist = 0;
int domainsurflist = 0;
int vstimestamp = -1;
int filledtimestamp = -1;
int linetimestamp = -1;
int edgetimestamp = -1;
// int pointnumbertimestamp = -1;
int tettimestamp = -1;
int prismtimestamp = -1;
int pyramidtimestamp = -1;
int hextimestamp = -1;
// int badeltimestamp = -1;
// int identifiedtimestamp = -1;
// int domainsurftimestamp = -1;
struct {
unsigned texture = -1;
int width = 0;
int height = 0;
int size = 0;
} colors;
VisualSelect select;
#ifdef PARALLELGL
NgArray<int> par_linelists;
NgArray<int> par_filledlists;
#endif
MouseEventHandler * user_me_handler;
NgLock *lock;
// int selface, selelement;
// int selpoint, selpoint2, locpi;
// int seledge;
double minh, maxh; // for meshsize coloring
// weak_ptr<Mesh> wp_mesh;
public:
NGGUI_API VisualSceneMesh ();
NGGUI_API virtual ~VisualSceneMesh ();
NGGUI_API virtual void BuildScene (int zoomall = 0);
NGGUI_API virtual void DrawScene ();
NGGUI_API virtual void MouseDblClick (int px, int py);
// void SetMesh (shared_ptr<Mesh> mesh) { wp_mesh = mesh; }
// shared_ptr<Mesh> GetMesh () { return shared_ptr<Mesh>(wp_mesh); }
shared_ptr<Mesh> GetMesh () const { return shared_ptr<Mesh>(global_mesh); }
void SetMouseEventHandler (MouseEventHandler * handler)
{ user_me_handler = handler; }
NGGUI_API int SelectedFace () const
{ return selface; }
NGGUI_API void SetSelectedFace (int asf);
// { selface = asf; selecttimestamp = GetTimeStamp(); }
NGGUI_API int SelectedEdge () const
{ return seledge; }
NGGUI_API int SelectedElement () const
{ return selelement; }
NGGUI_API int SelectedPoint () const
{ return selpoint; }
void BuildFilledList (bool select);
void BuildColorTexture();
void SelectCenter(int zoomall);
// private:
void BuildLineList();
void BuildEdgeList();
void BuildPointNumberList();
void BuildTetList(const BitArray & shownode);
void BuildPrismList(const BitArray & shownode);
void BuildPyramidList(const BitArray & shownode);
void BuildHexList(const BitArray & shownode);
void BuildBadelList();
void BuildIdentifiedList();
void BuildDomainSurfList();
bool SelectSurfaceElement (int px, int py, Point<3> &p, bool select_on_clipping_plane);
bool Unproject(int px, int py, Point<3> &p);
ngcore::IVec<2> Project(Point<3> p);
};
NGGUI_API extern VisualSceneMesh vsmesh;
class NGGUI_API VisualSceneSpecPoints : public VisualScene
{
public:
VisualSceneSpecPoints ();
virtual ~VisualSceneSpecPoints ();
virtual void BuildScene (int zoomall = 0);
virtual void DrawScene ();
double len;
};
// extern struct Tcl_Interp * hinterp;
extern void AddVisualizationScene (const string & name,
VisualScene * vs);
void MouseDblClickSelect (const int px, const int py,
const GLdouble * clipplane, const GLdouble backcolor,
const double * transformationmat,
const Point3d & center,
const double rad,
const int displaylist,
int & selelement, int & selface, int & seledge, PointIndex & selpoint,
PointIndex & selpoint2, int & locpi);
void RenderSurfaceElements (shared_ptr<Mesh> mesh,
int subdivisions,
std::function<bool(int)> face_init,
std::function<bool(SurfaceElementIndex)> sel_init
);
NGGUI_API std::vector<unsigned char> Snapshot( int w, int h );
}
#endif
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