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/* SCCS Id: @(#)config.h 3.2 96/01/15 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */
#define CONFIG_H
/*
* Section 1: OS selection.
* Select the version of the OS you are using.
* For "UNIX" select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.
* A "VMS" option is not needed since the VMS C-compilers
* provide it (no need to change sec#1, vmsconf.h handles it).
*/
#define UNIX /* delete if no fork(), exec() available */
/*
* MS DOS - compilers
*
* Microsoft C auto-defines MSDOS,
* Borland C auto-defines __MSDOS__,
* DJGPP auto-defines MSDOS.
*/
/* #define MSDOS /* use if not defined by compiler or cases below */
#ifdef __MSDOS__ /* for Borland C */
# ifndef MSDOS
# define MSDOS
# endif
#endif
#ifdef __TURBOC__
# define __MSC /* increase Borland C compatibility in libraries */
#endif
#ifdef MSDOS
# undef UNIX
#endif
/*
* Mac Stuff.
*/
#ifdef applec /* MPW auto-defined symbol */
# define MAC
# undef UNIX
#endif
#ifdef THINK_C /* Think C auto-defined symbol */
# define MAC
# define NEED_VARARGS
# undef UNIX
#endif
#ifdef __MWERKS__ /* defined by Metrowerks compiler */
# ifndef __BEOS__ /* BeOS */
# define MAC
# endif
# define NEED_VARARGS
# define USE_STDARG
# undef UNIX
#endif
/*
* Amiga setup.
*/
#ifdef AZTEC_C /* Manx auto-defines this */
# ifdef MCH_AMIGA /* Manx auto-defines this for AMIGA */
# ifndef AMIGA
#define AMIGA /* define for Commodore-Amiga */
# endif /* (SAS/C auto-defines AMIGA) */
#define AZTEC_50 /* define for version 5.0 of manx */
# endif
#endif
#ifdef __SASC_60
# define NEARDATA __near /* put some data close */
#else
# ifdef _DCC
# define NEARDATA __near /* put some data close */
# else
# define NEARDATA
# endif
#endif
#ifdef AMIGA
# define NEED_VARARGS
# undef UNIX
# define DLB
# define HACKDIR "NetHack:"
# define NO_MACRO_CPATH
#endif
/*
* Atari auto-detection
*/
#ifdef atarist
# undef UNIX
# define TOS
#else
# ifdef __MINT__
# undef UNIX
# define TOS
# endif
#endif
/*
* Windows NT Autodetection
*/
#ifdef WIN32
# undef UNIX
# undef MSDOS
# define STRNCMPI
#endif
/*
* and other systems...
*/
/* #define OS2 /* define for OS/2 */
/* #define TOS /* define for Atari ST/TT */
/* #define STUPID /* avoid some complicated expressions if
your C compiler chokes on them */
#define TERMINFO /* uses terminfo rather than termcap */
/* should be defined for HPUX and most, but not all,
SYSV */
/* in particular, it should NOT be defined for the
* UNIXPC unless you remove the use of the shared
* library in the makefile */
/* #define MINIMAL_TERM /* if a terminal handles highlighting or tabs poorly,
try this define, used in pager.c and termcap.c */
/* #define ULTRIX_CC20 /* define only if using cc v2.0 on a DECstation */
/* #define ULTRIX_PROTO /* define for Ultrix 4.0 (or higher) on a DECstation;
* if you get compiler errors, don't define this. */
/* Hint: if you're not developing code, don't define
ULTRIX_PROTO. */
#ifdef VMS /* really old compilers need special handling, detected here */
# undef UNIX
# ifdef __DECC
# ifndef __DECC_VER /* buggy early versions want widened prototypes */
# define NOTSTDC /* except when typedefs are involved */
# define USE_VARARGS
# else
# define NHSTDC
# define USE_STDARG
# define POSIX_TYPES
# define _DECC_V4_SOURCE /* avoid some incompatible V5.x changes */
# endif
# undef __HIDE_FORBIDDEN_NAMES /* need non-ANSI library support functions */
# else
# ifdef VAXC /* must use CC/DEFINE=ANCIENT_VAXC for vaxc v2.2 or older */
# ifdef ANCIENT_VAXC /* vaxc v2.2 and earlier [lots of warnings to come] */
# define KR1ED /* simulate defined() */
# define USE_VARARGS
# else /* vaxc v2.3,2.4,or 3.x, or decc in vaxc mode */
# if defined(USE_PROTOTYPES) /* this breaks 2.2 (*forces* use of ANCIENT)*/
# define __STDC__ 0 /* vaxc is not yet ANSI compliant, but close enough */
# define signed /* well, almost close enough */
#include <stddef.h>
# define UNWIDENED_PROTOTYPES
# endif
# define USE_STDARG
# endif
# endif /*VAXC*/
# endif /*__DECC*/
# ifdef VERYOLD_VMS /* v4.5 or earlier; no longer available for testing */
# define USE_OLDARGS /* <varargs.h> is there, vprintf & vsprintf aren't */
# ifdef USE_VARARGS
# undef USE_VARARGS
# endif
# ifdef USE_STDARG
# undef USE_STDARG
# endif
# endif
#endif /*VMS*/
#ifdef vax
/* just in case someone thinks a DECstation is a vax. It's not, it's a mips */
# ifdef ULTRIX_PROTO
# undef ULTRIX_PROTO
# endif
# ifdef ULTRIX_CC20
# undef ULTRIX_CC20
# endif
#endif
#ifdef KR1ED /* For compilers which cannot handle defined() */
#define defined(x) (-x-1 != -1)
/* Because:
* #define FOO => FOO={} => defined( ) => (-1 != - - 1) => 1
* #define FOO 1 or on command-line -DFOO
* => defined(1) => (-1 != - 1 - 1) => 1
* if FOO isn't defined, FOO=0. But some compilers default to 0 instead of 1
* for -DFOO, oh well.
* => defined(0) => (-1 != - 0 - 1) => 0
*
* But:
* defined("") => (-1 != - "" - 1)
* [which is an unavoidable catastrophe.]
*/
#endif
/* Windowing systems...
* Define all of those you want supported in your binary.
* Some combinations make no sense. See the installation document.
*/
#define TTY_GRAPHICS /* good old tty based graphics */
#define X11_GRAPHICS /* X11 interface */
/*
* Define the default window system. This should be one that is compiled
* into your system (see defines above). Known window systems are:
*
* tty, X11, mac, amii, win32
*/
/* MAC also means MAC windows */
#ifdef MAC
# ifndef AUX
# define DEFAULT_WINDOW_SYS "mac"
# endif
#endif
/* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */
#ifdef AMIGA
# define AMII_GRAPHICS /* (optional) */
# define DEFAULT_WINDOW_SYS "amii" /* "amii", "amitile" or "tty" */
#endif
/* Windows NT supports TTY_GRAPHICS */
#ifdef WIN32
# define DEFAULT_WINDOW_SYS "tty"
#endif
#ifdef __BEOS__
/* leave at tty graphics for now */
/* # define DEFAULT_WINDOW_SYS "be" */
#endif
#ifndef DEFAULT_WINDOW_SYS
# define DEFAULT_WINDOW_SYS "tty"
#endif
#ifdef X11_GRAPHICS
/*
* There are two ways that X11 tiles may be defined. (1) using a custom
* format loaded by NetHack code, or (2) using the XPM format loaded by
* the free XPM library. The second option allows you to then use other
* programs to generate tiles files. For example, the PBMPlus tools
* would allow:
* xpmtoppm <x11tiles.xpm | pnmscale 1.25 | ppmquant 90 >x11tiles_big.xpm
*/
# define USE_XPM /* Disable if you do not have the XPM library */
# ifdef USE_XPM
# define GRAPHIC_TOMBSTONE /* Use graphical tombstone (rip.xpm) */
# endif
#endif
/*
* Section 2: Some global parameters and filenames.
* Commenting out WIZARD, LOGFILE, or NEWS removes that feature
* from the game; otherwise set the appropriate wizard name.
* LOGFILE and NEWS refer to files in the playground.
*/
#ifndef WIZARD /* allow for compile-time or Makefile changes */
# ifndef KR1ED
# define WIZARD "root" /* the person allowed to use the -D option */
# else
# define WIZARD
# define WIZARD_NAME "wizard"
# endif
#endif
#ifdef DEBIAN
# define LOGFILE "/var/lib/games/nethack/logfile"
# define NEWS "/var/lib/games/nethack/news"
#else
# define LOGFILE "logfile" /* larger file for debugging purposes */
# define NEWS "news" /* the file containing the latest hack news */
#endif
/*
* If COMPRESS is defined, it should contain the full path name of your
* 'compress' program. Defining INTERNAL_COMP causes NetHack to do
* simpler byte-stream compression internally. Both COMPRESS and
* INTERNAL_COMP create smaller bones/level/save files, but require
* additional code and time. Currently, only UNIX fully implements
* COMPRESS; other ports should be able to uncompress save files a
* la unixmain.c if so inclined.
* If you define COMPRESS, you must also define COMPRESS_EXTENSION
* as the extension your compressor appends to filenames after
* compression.
*/
#ifdef UNIX
/* path and file name extension for compression program */
/* # define COMPRESS "/usr/ucb/compress" /* Lempel-Ziv compression */
/* # define COMPRESS_EXTENSION ".Z" /* compress's extension */
/* An example of one alternative you might want to use: */
# define COMPRESS "/bin/gzip" /* FSF gzip compression */
# define COMPRESS_EXTENSION ".gz" /* normal gzip extension */
#endif
#ifndef COMPRESS
# define INTERNAL_COMP /* control use of NetHack's compression routines */
#endif
/*
* Data librarian. Defining DLB places most of the support files into
* a tar-like file, thus making a neater installation. See *conf.h
* for detailed configuration.
*/
#define DLB /* not supported on all platforms */
/*
* Defining INSURANCE slows down level changes, but allows games that
* died due to program or system crashes to be resumed from the point
* of the last level change, after running a utility program.
*/
#define INSURANCE /* allow crashed game recovery */
#ifndef MAC
# define CHDIR /* delete if no chdir() available */
#endif
#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
# ifndef HACKDIR
# define HACKDIR "/usr/lib/games/nethack" /* nethack directory */
# endif
/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
#define SECURE /* do setuid(getuid()) after chdir() */
/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
* #define MAX_NR_OF_PLAYERS 6
*/
#endif /* CHDIR */
/*
* Section 3: Definitions that may vary with system type.
* For example, both schar and uchar should be short ints on
* the AT&T 3B2/3B5/etc. family.
*/
/*
* Uncomment the following line if your compiler doesn't understand the
* 'void' type (and thus would give all sorts of compile errors without
* this definition).
*/
/* #define NOVOID /* define if no "void" data type. */
/*
* Uncomment the following line if your compiler falsely claims to be
* a standard C compiler (i.e., defines __STDC__ without cause).
* Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.
*/
/* #define NOTSTDC /* define for lying compilers */
#include "tradstdc.h"
/*
* type schar: small signed integers (8 bits suffice) (eg. TOS)
*
* typedef char schar;
*
* will do when you have signed characters; otherwise use
*
* typedef short int schar;
*/
#ifdef AZTEC
# define schar char
#else
typedef signed char schar;
#endif
/*
* type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)
*
* typedef unsigned char uchar;
*
* will be satisfactory if you have an "unsigned char" type;
* otherwise use
*
* typedef unsigned short int uchar;
*/
#ifndef _AIX32 /* identical typedef in system file causes trouble */
typedef unsigned char uchar;
#endif
/*
* Various structures have the option of using bitfields to save space.
* If your C compiler handles bitfields well (e.g., it can initialize structs
* containing bitfields), you can define BITFIELDS. Otherwise, the game will
* allocate a separate character for each bitfield. (The bitfields used never
* have more than 7 bits, and most are only 1 bit.)
*/
#define BITFIELDS /* Good bitfield handling */
/* #define STRNCMPI /* compiler/library has the strncmpi function */
/*
* There are various choices for the NetHack vision system. There is a
* choice of two algorithms with the same behavior. Defining VISION_TABLES
* creates huge (60K) tables at compile time, drastically increasing data
* size, but runs slightly faster than the alternate algorithm. (MSDOS in
* particular cannot tolerate the increase in data size; other systems can
* flip a coin weighted to local conditions.)
*
* If VISION_TABLES is not defined, things will be faster if you can use
* MACRO_CPATH. Some cpps, however, cannot deal with the size of the
* functions that have been macroized.
*/
#define VISION_TABLES /* use vision tables generated at compile time */
#ifndef VISION_TABLES
# ifndef NO_MACRO_CPATH
# define MACRO_CPATH /* use clear_path macros instead of functions */
# endif
#endif
/*
* Section 4: THE FUN STUFF!!!
*
* Conditional compilation of special options are controlled here.
* If you define the following flags, you will add not only to the
* complexity of the game but also to the size of the load module.
*/
/* dungeon features */
#define WEAPON_SKILLS /* Weapon skills - Stephen White */
#define SINKS /* Kitchen sinks - Janet Walz */
/* dungeon levels */
#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
#define REINCARNATION /* Special Rogue-like levels */
/* monsters & objects */
#define KOPS /* Keystone Kops by Scott R. Turner */
#define SEDUCE /* Succubi/incubi seduction, by KAA, suggested by IM */
#define TOURIST /* Tourist players with cameras and Hawaiian shirts */
/* difficulty */
#define ELBERETH /* Engraving the E-word repels monsters */
/* I/O */
#define REDO /* support for redoing last command - DGK */
#if !defined(MAC)
# define CLIPPING /* allow smaller screens -- ERS */
#endif
#ifdef REDO
# define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
#endif
#define EXP_ON_BOTL /* Show experience on bottom line */
#define SCORE_ON_BOTL /* added by Gary Erickson (erickson@ucivax) */
#include "global.h" /* Define everything else according to choices above */
#endif /* CONFIG_H */
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