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/* SCCS Id: @(#)youprop.h 3.4 1999/07/02 */
/* Copyright (c) 1989 Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#ifndef YOUPROP_H
#define YOUPROP_H
#include "prop.h"
#include "permonst.h"
#include "mondata.h"
#include "pm.h"
/* KMH, intrinsics patch.
* Reorganized and rewritten for >32-bit properties.
* HXxx refers to intrinsic bitfields while in human form.
* EXxx refers to extrinsic bitfields from worn objects.
* BXxx refers to the cause of the property being blocked.
* Xxx refers to any source, including polymorph forms.
*/
#define maybe_polyd(if_so,if_not) (Upolyd ? (if_so) : (if_not))
/*** Resistances to troubles ***/
/* With intrinsics and extrinsics */
#define HFire_resistance u.uprops[FIRE_RES].intrinsic
#define EFire_resistance u.uprops[FIRE_RES].extrinsic
#define Fire_resistance (HFire_resistance || EFire_resistance || \
resists_fire(&youmonst))
#define HCold_resistance u.uprops[COLD_RES].intrinsic
#define ECold_resistance u.uprops[COLD_RES].extrinsic
#define Cold_resistance (HCold_resistance || ECold_resistance || \
resists_cold(&youmonst))
#define HSleep_resistance u.uprops[SLEEP_RES].intrinsic
#define ESleep_resistance u.uprops[SLEEP_RES].extrinsic
#define Sleep_resistance (HSleep_resistance || ESleep_resistance || \
resists_sleep(&youmonst))
#define HDisint_resistance u.uprops[DISINT_RES].intrinsic
#define EDisint_resistance u.uprops[DISINT_RES].extrinsic
#define Disint_resistance (HDisint_resistance || EDisint_resistance || \
resists_disint(&youmonst))
#define HShock_resistance u.uprops[SHOCK_RES].intrinsic
#define EShock_resistance u.uprops[SHOCK_RES].extrinsic
#define Shock_resistance (HShock_resistance || EShock_resistance || \
resists_elec(&youmonst))
#define HPoison_resistance u.uprops[POISON_RES].intrinsic
#define EPoison_resistance u.uprops[POISON_RES].extrinsic
#define Poison_resistance (HPoison_resistance || EPoison_resistance || \
resists_poison(&youmonst))
#define HDrain_resistance u.uprops[DRAIN_RES].intrinsic
#define EDrain_resistance u.uprops[DRAIN_RES].extrinsic
#define Drain_resistance (HDrain_resistance || EDrain_resistance || \
resists_drli(&youmonst))
/* Intrinsics only */
#define HSick_resistance u.uprops[SICK_RES].intrinsic
#define Sick_resistance (HSick_resistance || \
youmonst.data->mlet == S_FUNGUS || \
youmonst.data == &mons[PM_GHOUL] || \
defends(AD_DISE,uwep))
#define Invulnerable u.uprops[INVULNERABLE].intrinsic /* [Tom] */
/* Extrinsics only */
#define EAntimagic u.uprops[ANTIMAGIC].extrinsic
#define Antimagic (EAntimagic || \
(Upolyd && resists_magm(&youmonst)))
#define EAcid_resistance u.uprops[ACID_RES].extrinsic
#define Acid_resistance (EAcid_resistance || resists_acid(&youmonst))
#define EStone_resistance u.uprops[STONE_RES].extrinsic
#define Stone_resistance (EStone_resistance || resists_ston(&youmonst))
/*** Troubles ***/
/* Pseudo-property */
#define Punished (uball)
/* Those implemented solely as timeouts (we use just intrinsic) */
#define HStun u.uprops[STUNNED].intrinsic
#define Stunned (HStun || u.umonnum == PM_STALKER || \
youmonst.data->mlet == S_BAT)
/* Note: birds will also be stunned */
#define HConfusion u.uprops[CONFUSION].intrinsic
#define Confusion HConfusion
#define Blinded u.uprops[BLINDED].intrinsic
#define Blindfolded (ublindf && ublindf->otyp != LENSES)
/* ...means blind because of a cover */
#define Blind ((Blinded || Blindfolded || !haseyes(youmonst.data)) && \
!(ublindf && ublindf->oartifact == ART_EYES_OF_THE_OVERWORLD))
/* ...the Eyes operate even when you really are blind
or don't have any eyes */
#define Sick u.uprops[SICK].intrinsic
#define Stoned u.uprops[STONED].intrinsic
#define Strangled u.uprops[STRANGLED].intrinsic
#define Vomiting u.uprops[VOMITING].intrinsic
#define Glib u.uprops[GLIB].intrinsic
#define Slimed u.uprops[SLIMED].intrinsic /* [Tom] */
/* Hallucination is solely a timeout; its resistance is extrinsic */
#define HHallucination u.uprops[HALLUC].intrinsic
#define EHalluc_resistance u.uprops[HALLUC_RES].extrinsic
#define Halluc_resistance (EHalluc_resistance || \
(Upolyd && dmgtype(youmonst.data, AD_HALU)))
#define Hallucination (HHallucination && !Halluc_resistance)
/* Timeout, plus a worn mask */
#define HFumbling u.uprops[FUMBLING].intrinsic
#define EFumbling u.uprops[FUMBLING].extrinsic
#define Fumbling (HFumbling || EFumbling)
#define HWounded_legs u.uprops[WOUNDED_LEGS].intrinsic
#define EWounded_legs u.uprops[WOUNDED_LEGS].extrinsic
#define Wounded_legs (HWounded_legs || EWounded_legs)
#define HSleeping u.uprops[SLEEPING].intrinsic
#define ESleeping u.uprops[SLEEPING].extrinsic
#define Sleeping (HSleeping || ESleeping)
#define HHunger u.uprops[HUNGER].intrinsic
#define EHunger u.uprops[HUNGER].extrinsic
#define Hunger (HHunger || EHunger)
/*** Vision and senses ***/
#define HSee_invisible u.uprops[SEE_INVIS].intrinsic
#define ESee_invisible u.uprops[SEE_INVIS].extrinsic
#define See_invisible (HSee_invisible || ESee_invisible || \
perceives(youmonst.data))
#define HTelepat u.uprops[TELEPAT].intrinsic
#define ETelepat u.uprops[TELEPAT].extrinsic
#define Blind_telepat (HTelepat || ETelepat || \
telepathic(youmonst.data))
#define Unblind_telepat (ETelepat)
#define HWarning u.uprops[WARNING].intrinsic
#define EWarning u.uprops[WARNING].extrinsic
#define Warning (HWarning || EWarning)
/* Warning for a specific type of monster */
#define HWarn_of_mon u.uprops[WARN_OF_MON].intrinsic
#define EWarn_of_mon u.uprops[WARN_OF_MON].extrinsic
#define Warn_of_mon (HWarn_of_mon || EWarn_of_mon)
#define HUndead_warning u.uprops[WARN_UNDEAD].intrinsic
#define Undead_warning (HUndead_warning)
#define HSearching u.uprops[SEARCHING].intrinsic
#define ESearching u.uprops[SEARCHING].extrinsic
#define Searching (HSearching || ESearching)
#define HClairvoyant u.uprops[CLAIRVOYANT].intrinsic
#define EClairvoyant u.uprops[CLAIRVOYANT].extrinsic
#define BClairvoyant u.uprops[CLAIRVOYANT].blocked
#define Clairvoyant ((HClairvoyant || EClairvoyant) &&\
!BClairvoyant)
#define HInfravision u.uprops[INFRAVISION].intrinsic
#define EInfravision u.uprops[INFRAVISION].extrinsic
#define Infravision (HInfravision || EInfravision || \
infravision(youmonst.data))
#define HDetect_monsters u.uprops[DETECT_MONSTERS].intrinsic
#define EDetect_monsters u.uprops[DETECT_MONSTERS].extrinsic
#define Detect_monsters (HDetect_monsters || EDetect_monsters)
/*** Appearance and behavior ***/
#define Adornment u.uprops[ADORNED].extrinsic
#define HInvis u.uprops[INVIS].intrinsic
#define EInvis u.uprops[INVIS].extrinsic
#define BInvis u.uprops[INVIS].blocked
#define Invis ((HInvis || EInvis || \
pm_invisible(youmonst.data)) && !BInvis)
#define Invisible (Invis && !See_invisible)
/* Note: invisibility also hides inventory and steed */
#define EDisplaced u.uprops[DISPLACED].extrinsic
#define Displaced EDisplaced
#define HStealth u.uprops[STEALTH].intrinsic
#define EStealth u.uprops[STEALTH].extrinsic
#define BStealth u.uprops[STEALTH].blocked
#define Stealth ((HStealth || EStealth) && !BStealth)
#define HAggravate_monster u.uprops[AGGRAVATE_MONSTER].intrinsic
#define EAggravate_monster u.uprops[AGGRAVATE_MONSTER].extrinsic
#define Aggravate_monster (HAggravate_monster || EAggravate_monster)
#define HConflict u.uprops[CONFLICT].intrinsic
#define EConflict u.uprops[CONFLICT].extrinsic
#define Conflict (HConflict || EConflict)
/*** Transportation ***/
#define HJumping u.uprops[JUMPING].intrinsic
#define EJumping u.uprops[JUMPING].extrinsic
#define Jumping (HJumping || EJumping)
#define HTeleportation u.uprops[TELEPORT].intrinsic
#define ETeleportation u.uprops[TELEPORT].extrinsic
#define Teleportation (HTeleportation || ETeleportation || \
can_teleport(youmonst.data))
#define HTeleport_control u.uprops[TELEPORT_CONTROL].intrinsic
#define ETeleport_control u.uprops[TELEPORT_CONTROL].extrinsic
#define Teleport_control (HTeleport_control || ETeleport_control || \
control_teleport(youmonst.data))
#define HLevitation u.uprops[LEVITATION].intrinsic
#define ELevitation u.uprops[LEVITATION].extrinsic
#define Levitation (HLevitation || ELevitation || \
is_floater(youmonst.data))
/* Can't touch surface, can't go under water; overrides all others */
#define Lev_at_will (((HLevitation & I_SPECIAL) != 0L || \
(ELevitation & W_ARTI) != 0L) && \
(HLevitation & ~(I_SPECIAL|TIMEOUT)) == 0L && \
(ELevitation & ~W_ARTI) == 0L && \
!is_floater(youmonst.data))
#define EFlying u.uprops[FLYING].extrinsic
#ifdef STEED
# define Flying (EFlying || is_flyer(youmonst.data) || \
(u.usteed && is_flyer(u.usteed->data)))
#else
# define Flying (EFlying || is_flyer(youmonst.data))
#endif
/* May touch surface; does not override any others */
#define Wwalking (u.uprops[WWALKING].extrinsic && \
!Is_waterlevel(&u.uz))
/* Don't get wet, can't go under water; overrides others except levitation */
/* Wwalking is meaningless on water level */
#define HSwimming u.uprops[SWIMMING].intrinsic
#define ESwimming u.uprops[SWIMMING].extrinsic /* [Tom] */
#ifdef STEED
# define Swimming (HSwimming || ESwimming || \
is_swimmer(youmonst.data) || \
(u.usteed && is_swimmer(u.usteed->data)))
#else
# define Swimming (HSwimming || ESwimming || \
is_swimmer(youmonst.data))
#endif
/* Get wet, don't go under water unless if amphibious */
#define HMagical_breathing u.uprops[MAGICAL_BREATHING].intrinsic
#define EMagical_breathing u.uprops[MAGICAL_BREATHING].extrinsic
#define Amphibious (HMagical_breathing || EMagical_breathing || \
amphibious(youmonst.data))
/* Get wet, may go under surface */
#define Breathless (HMagical_breathing || EMagical_breathing || \
breathless(youmonst.data))
#define Underwater (u.uinwater)
/* Note that Underwater and u.uinwater are both used in code.
The latter form is for later implementation of other in-water
states, like swimming, wading, etc. */
#define HPasses_walls u.uprops[PASSES_WALLS].intrinsic
#define EPasses_walls u.uprops[PASSES_WALLS].extrinsic
#define Passes_walls (HPasses_walls || EPasses_walls || \
passes_walls(youmonst.data))
/*** Physical attributes ***/
#define HSlow_digestion u.uprops[SLOW_DIGESTION].intrinsic
#define ESlow_digestion u.uprops[SLOW_DIGESTION].extrinsic
#define Slow_digestion (HSlow_digestion || ESlow_digestion) /* KMH */
#define HHalf_spell_damage u.uprops[HALF_SPDAM].intrinsic
#define EHalf_spell_damage u.uprops[HALF_SPDAM].extrinsic
#define Half_spell_damage (HHalf_spell_damage || EHalf_spell_damage)
#define HHalf_physical_damage u.uprops[HALF_PHDAM].intrinsic
#define EHalf_physical_damage u.uprops[HALF_PHDAM].extrinsic
#define Half_physical_damage (HHalf_physical_damage || EHalf_physical_damage)
#define HRegeneration u.uprops[REGENERATION].intrinsic
#define ERegeneration u.uprops[REGENERATION].extrinsic
#define Regeneration (HRegeneration || ERegeneration || \
regenerates(youmonst.data))
#define HEnergy_regeneration u.uprops[ENERGY_REGENERATION].intrinsic
#define EEnergy_regeneration u.uprops[ENERGY_REGENERATION].extrinsic
#define Energy_regeneration (HEnergy_regeneration || EEnergy_regeneration)
#define HProtection u.uprops[PROTECTION].intrinsic
#define EProtection u.uprops[PROTECTION].extrinsic
#define Protection (HProtection || EProtection)
#define HProtection_from_shape_changers \
u.uprops[PROT_FROM_SHAPE_CHANGERS].intrinsic
#define EProtection_from_shape_changers \
u.uprops[PROT_FROM_SHAPE_CHANGERS].extrinsic
#define Protection_from_shape_changers \
(HProtection_from_shape_changers || \
EProtection_from_shape_changers)
#define HPolymorph u.uprops[POLYMORPH].intrinsic
#define EPolymorph u.uprops[POLYMORPH].extrinsic
#define Polymorph (HPolymorph || EPolymorph)
#define HPolymorph_control u.uprops[POLYMORPH_CONTROL].intrinsic
#define EPolymorph_control u.uprops[POLYMORPH_CONTROL].extrinsic
#define Polymorph_control (HPolymorph_control || EPolymorph_control)
#define HUnchanging u.uprops[UNCHANGING].intrinsic
#define EUnchanging u.uprops[UNCHANGING].extrinsic
#define Unchanging (HUnchanging || EUnchanging) /* KMH */
#define HFast u.uprops[FAST].intrinsic
#define EFast u.uprops[FAST].extrinsic
#define Fast (HFast || EFast)
#define Very_fast ((HFast & ~INTRINSIC) || EFast)
#define EReflecting u.uprops[REFLECTING].extrinsic
#define Reflecting (EReflecting || \
(youmonst.data == &mons[PM_SILVER_DRAGON]))
#define Free_action u.uprops[FREE_ACTION].extrinsic /* [Tom] */
#define Fixed_abil u.uprops[FIXED_ABIL].extrinsic /* KMH */
#define Lifesaved u.uprops[LIFESAVED].extrinsic
#endif /* YOUPROP_H */
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