File: symbols

package info (click to toggle)
nethack 3.6.7-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 21,468 kB
  • sloc: ansic: 266,495; cpp: 13,652; yacc: 2,903; perl: 1,426; lex: 581; sh: 535; xml: 372; awk: 98; makefile: 68; fortran: 51; sed: 11
file content (636 lines) | stat: -rw-r--r-- 16,756 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
# NetHack 3.6  symbols       $NHDT-Date: 1572892906 2019/11/04 18:41:46 $  $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.21 $
# Copyright (c) 2006 by Michael Allison
# NetHack may be freely redistributed.  See license for details.
#
# Symbol sets for use in NetHack's text-based display.
#
# IBMgraphics works by specifying special characters which reside
# outside the range of normal printable characters.  It has subsets
# for use where the internal code page is different than the one
# used by US ASCII (437) and has some different special characters.
#
# DECgraphics works by switching back and forth between two fonts,
# where the alternate one substitutes special characters in place
# of ordinary printable characters in the lowercase letter range.
# NetHack encodes the request to use the alternate font here by
# having the high bit set (in hexadecimal, \x80 is combined with
# a character code between \x5f and \x7e) (not 0x60 to 0x7f as was
# previously claimed).
#
# curses is an approximation of IBMgraphics which relies on DEC
# mode of operation, with a few characters missing.  It is based
# on an old graphics mode for the Curses interface and is the default
# on that windowport if no symset is specified.  The Curses interface
# can also use DECgraphics as-is; IBMgraphics probably won't work.

# plain looks decent for room+corridor levels where there aren't a lot
# of wall corners and ones present tend to be spread out, but it looks
# awful for wallified mazes
start: plain
	Description: same as default symbols, except '+' for corner walls
	S_tlcorn: '+'
	S_trcorn: '+'
	S_blcorn: '+'
	S_brcorn: '+'
	S_crwall: '+'
	S_tuwall: '+'
	S_tdwall: '+'
	S_tlwall: '+'
	S_trwall: '+'
finish #plain -- other symbols implicitly retain their default values

# Recommended symset for blind players
# courtesy Michael Feir
start: NHAccess
	Description: recommended for blind players
	S_stone: \032
	S_vwall: \124
	S_hwall: \045
	S_tlcorn: \124
	S_trcorn: \124
	S_blcorn: \124
	S_brcorn: \124
	S_crwall: \045
	S_tuwall: \045
	S_tdwall: \045
	S_tlwall: \124
	S_trwall: \124
	S_ndoor: \046
	S_vodoor: \045
	S_hodoor: \124
	S_vcdoor: \043
	S_hcdoor: \043
	S_bars: \046
	S_tree: \035
	S_room: \035
	S_corr: \060
	S_litcorr: \062
	S_upstair: \060
	S_dnstair: \062
	S_upladder: \095
	S_dnladder: \092
	S_altar: \035
	S_grave: \126
	S_throne: \126
	S_sink: \126
	S_fountain: \126
	S_pool: \042
	S_ice: \042
	S_lava: \035
	S_vodbridge: \035
	S_hodbridge: \032
	S_vcdbridge: \035
	S_hcdbridge: \126
	S_arrow_trap: \094
	S_dart_trap: \094
	S_falling_rock_trap: \094
	S_squeaky_board: \094
	S_bear_trap: \094
	S_land_mine: \094
	S_rolling_boulder_trap: \094
	S_sleeping_gas_trap: \094
	S_rust_trap: \094
	S_fire_trap: \094
	S_pit: \094
	S_spiked_pit: \094
	S_hole: \094
	S_trap_door: \094
	S_teleportation_trap: \094
	S_level_teleporter: \094
	S_magic_portal: \094
	S_web: \094
	S_statue_trap: \094
	S_magic_trap: \094
	S_anti_magic_trap: \094
	S_polymorph_trap: \094
	S_vbeam: \124
	S_hbeam: \095
	S_lslant: \092
	S_rslant: \047
	S_digbeam: \042
	S_flashbeam: \033
	S_boomleft: \041
	S_boomright: \040
	S_ss1: \048
	S_ss2: \035
	S_ss3: \064
	S_ss4: \042
	S_sw_tl: \047
	S_sw_tc: \045
	S_sw_tr: \092
	S_sw_ml: \058
	S_sw_mr: \058
	S_sw_bl: \092
	S_sw_bc: \045
	S_sw_br: \047
	S_explode1: \047
	S_explode2: \045
	S_explode3: \092
	S_explode4: \058
	S_explode5: \032
	S_explode6: \058
	S_explode7: \092
	S_explode8: \045
	S_explode9: \047
finish

# All symbols are spaces
start: Blank
	Description: completely blank symbols
        S_air: \032
        S_altar: \032
        S_amulet: \032
        S_angel: \032
        S_ant: \032
        S_anti_magic_trap: \032
        S_armor: \032
        S_armour: \032
        S_arrow_trap: \032
        S_ball: \032
        S_bars: \032
        S_bat: \032
        S_bear_trap: \032
        S_blcorn: \032
        S_blob: \032
        S_book: \032
        S_boomleft: \032
        S_boomright: \032
        S_boulder: \032
        S_brcorn: \032
        S_centaur: \032
        S_chain: \032
        S_cloud: \032
        S_cockatrice: \032
        S_coin: \032
        S_corr: \032
        S_crwall: \032
        S_darkroom: \032
        S_dart_trap: \032
        S_demon: \032
        S_digbeam: \032
        S_dnladder: \032
        S_dnstair: \032
        S_dog: \032
        S_dragon: \032
        S_eel: \032
        S_elemental: \032
        S_explode1: \032
        S_explode2: \032
        S_explode3: \032
        S_explode4: \032
        S_explode5: \032
        S_explode6: \032
        S_explode7: \032
        S_explode8: \032
        S_explode9: \032
        S_eye: \032
        S_falling_rock_trap: \032
        S_feline: \032
        S_fire_trap: \032
        S_flashbeam: \032
        S_food: \032
        S_fountain: \032
        S_fungus: \032
        S_gem: \032
        S_ghost: \032
        S_giant: \032
        S_gnome: \032
        S_golem: \032
        S_grave: \032
        S_gremlin: \032
        S_hbeam: \032
        S_hcdbridge: \032
        S_hcdoor: \032
        S_hodbridge: \032
        S_hodoor: \032
        S_hole: \032
        S_human: \032
        S_humanoid: \032
        S_hwall: \032
        S_ice: \032
        S_imp: \032
        S_invisible: \032
        S_jabberwock: \032
        S_jelly: \032
        S_kobold: \032
        S_kop: \032
        S_land_mine: \032
        S_lava: \032
        S_leprechaun: \032
        S_level_teleporter: \032
        S_lich: \032
        S_light: \032
        S_litcorr: \032
        S_lizard: \032
        S_lslant: \032
        S_magic_portal: \032
        S_magic_trap: \032
        S_mimic: \032
        S_mimic_def: \032
        S_mummy: \032
        S_naga: \032
        S_ndoor: \032
        S_nymph: \032
        S_ogre: \032
        S_orc: \032
        S_piercer: \032
        S_pit: \032
        S_poisoncloud: \032
        S_polymorph_trap: \032
        S_pool: \032
        S_potion: \032
        S_pudding: \032
        S_quadruped: \032
        S_quantmech: \032
        S_ring: \032
        S_rock: \032
        S_rodent: \032
        S_rolling_boulder_trap: \032
        S_room: \032
        S_rslant: \032
        S_rust_trap: \032
        S_rustmonst: \032
        S_scroll: \032
        S_sink: \032
        S_sleeping_gas_trap: \032
        S_snake: \032
        S_spider: \032
        S_spiked_pit: \032
        S_squeaky_board: \032
        S_ss1: \032
        S_ss2: \032
        S_ss3: \032
        S_ss4: \032
        S_statue_trap: \032
        S_stone: \032
        S_strange_obj: \032
        S_sw_bc: \032
        S_sw_bl: \032
        S_sw_br: \032
        S_sw_ml: \032
        S_sw_mr: \032
        S_sw_tc: \032
        S_sw_tl: \032
        S_sw_tr: \032
        S_tdwall: \032
        S_teleportation_trap: \032
        S_throne: \032
        S_tlcorn: \032
        S_tlwall: \032
        S_tool: \032
        S_trap_door: \032
        S_trapper: \032
        S_trcorn: \032
        S_tree: \032
        S_troll: \032
        S_trwall: \032
        S_tuwall: \032
        S_umber: \032
        S_unicorn: \032
        S_upladder: \032
        S_upstair: \032
        S_vampire: \032
        S_vbeam: \032
        S_vcdbridge: \032
        S_vcdoor: \032
        S_venom: \032
        S_vibrating_square: \032
        S_vodbridge: \032
        S_vodoor: \032
        S_vortex: \032
        S_vwall: \032
        S_wand: \032
        S_water: \032
        S_weapon: \032
        S_web: \032
        S_worm: \032
        S_worm_tail: \032
        S_wraith: \032
        S_xan: \032
        S_xorn: \032
        S_yeti: \032
        S_zombie: \032
        S_zruty: \032
finish

start: IBMgraphics
	Description: special line-drawing characters used for walls
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_ndoor: \xfa			# meta-z, centered dot
	S_vodoor: \xfe			# meta-~, small centered square
	S_hodoor: \xfe			# meta-~, small centered square
	S_bars: \xf0			# equivalence symbol
	S_tree: \xf1			# plus or minus symbol
	S_room: \xfa			# meta-z, centered dot
	S_corr: \xb0			# meta-0, light shading
	S_litcorr: \xb1			# meta-1, medium shading
	S_fountain: \xf4		# meta-t, integral top half
	S_pool: \xf7			# meta-w, approx. equals
	S_ice: \xfa			# meta-z, centered dot
	S_lava: \xf7			# meta-w, approx. equals
	S_vodbridge: \xfa		# meta-z, centered dot
	S_hodbridge: \xfa		# meta-z, centered dot
	S_water: \xf7			# meta-w, approx. equals
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_explode4: \xb3		# meta-3, vertical rule
	S_explode6: \xb3		# meta-3, vertical rule
finish

start: IBMGraphics_1
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_explode4: \xb3		# meta-3, vertical rule
	S_explode6: \xb3		# meta-3, vertical rule
finish

start: IBMGraphics_2
#	Restrictions: primary
	Handling: IBM
	S_vwall: \xb3			# meta-3, vertical rule
	S_hwall: \xc4			# meta-D, horizontal rule
	S_tlcorn: \xda			# meta-Z, top left corner
	S_trcorn: \xbf			# meta-?, top right corner
	S_blcorn: \xc0			# meta-@, bottom left
	S_brcorn: \xd9			# meta-Y, bottom right
	S_crwall: \xc5			# meta-E, cross
	S_tuwall: \xc1			# meta-A, T up
	S_tdwall: \xc2			# meta-B, T down
	S_tlwall: \xb4			# meta-4, T left
	S_trwall: \xc3			# meta-C, T right
	S_vodoor: \xfe			# meta-~, small centered square
	S_hodoor: \xfe			# meta-~, small centered square
	S_corr: \xb0			# meta-0, light shading
	S_litcorr: \xb1			# meta-1, medium shading
	S_vbeam: \xb3			# meta-3, vertical rule
	S_hbeam: \xc4			# meta-D, horizontal rule
	S_sw_ml: \xb3			# meta-3, vertical rule
	S_sw_mr: \xb3			# meta-3, vertical rule
	S_explode4: \xb3		# meta-3, vertical rule
	S_explode6: \xb3		# meta-3, vertical rule
finish

start: RogueIBM
	Handling: IBM
	Restrictions: rogue
	S_weapon: \x29
	S_amulet: \x2c
	S_food: \x3a
	S_potion: \xad
	S_scroll: \x3f
	S_book: \x2b
	S_wand: \xe7
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_corr: \xb1
	S_litcorr: \xb2
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
finish

start: RogueEpyx
	Description: rogue level color symbol set like Epyx Rogue
	Restrictions: rogue
	Handling: IBM
	Color: Yes
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_corr: \xb1
	S_litcorr: \xb2
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
	S_arrow_trap: \x04		# diamond (cards)
	S_dart_trap: \x04
	S_falling_rock_trap: \x04
	S_squeaky_board: \x04
	S_bear_trap: \x04
	S_land_mine: \x04
	S_rolling_boulder_trap: \x04
	S_sleeping_gas_trap: \x04
	S_rust_trap: \x04
	S_fire_trap: \x04
	S_pit: \x04
	S_spiked_pit: \x04
	S_hole: \x04
	S_trap_door: \x04
	S_teleportation_trap: \x04
	S_level_teleporter: \x04
	S_magic_portal: \x04
	S_web: \x04
	S_statue_trap: \x04
	S_magic_trap: \x04
	S_anti_magic_trap: \x04
	S_polymorph_trap: \x04
	S_weapon: \x18			# up arrow
# ^J	S_armor: \x0a			# Vert rect with o
	S_armor: \x5b			# default: '['
# ^I	S_ring: \x09			# circle with arrow
	S_ring: \x3d			# default: '='
	S_amulet: \x0c			# "female" symbol
	S_tool: \x28			# default: '('
	S_food: \x05			# club (as in cards)
	S_potion: \xad			# upside down '!'
	S_scroll: \x0e			# musical note
	S_book: \x2b			# default: '+'
	S_wand: \xe7			# greek tau
	S_coin: \x0f			# yes it's the same as gems
	S_gem: \x0f			# fancy '*'
	S_rock: \x60
	S_ball: \x30
	S_chain: \x5f
	S_venom: \x2e
	S_rock: \x60
	S_ball: \x30
	S_chain: \x5f
	S_venom: \x2e
	S_human: \x01
finish

start: RogueWindows
	Restrictions: rogue
	Handling: IBM
	S_weapon: \x29
	S_amulet: \x2c
	S_food: \x3a
	S_potion: \xad
	S_scroll: \x3f
	S_book: \x2b
	S_wand: \xe7
	S_vwall: \xba			# all walls now use
	S_hwall: \xcd			# double line graphics
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xce
	S_vodoor: \xce
	S_hodoor: \xce
	S_room: \xfa			# centered dot
	S_corr: \xb1
	S_litcorr: \xb2
	S_upstair: \xf0			# Greek Xi
	S_dnstair: \xf0
finish

start: curses
	Description: approximation of IBMgraphics using DECgraphics
	Restrictions: primary
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
	S_tlcorn: \xec			# meta-l, top left corner
	S_trcorn: \xeb			# meta-k, top right corner
	S_blcorn: \xed			# meta-m, bottom left
	S_brcorn: \xea			# meta-j, bottom right
	S_crwall: \xee			# meta-n, cross
	S_tuwall: \xf6			# meta-v, T up
	S_tdwall: \xf7			# meta-w, T down
	S_tlwall: \xf5			# meta-u, T left
	S_trwall: \xf4			# meta-t, T right
	S_ndoor: \xfe			# meta-z, centered dot
	S_bars: \xfc			# meta-|, not-equals sign (was '#')
	S_tree: \xe7			# meta-g, plus or minus sign
	S_room: \xfe			# meta-z, centered dot
	S_corr: \xe1			# meta-a, solid block
	S_litcorr: \xe1			# meta-a, solid block
	S_ice: \xfe			# meta-z, centered dot
	S_vodbridge: \xfe		# meta-z, centered dot
	S_hodbridge: \xfe		# meta-z, centered dot
	S_vbeam: \xf8			# meta-3, vertical rule
	S_hbeam: \xf1			# meta-D, horizontal rule
	S_sw_ml: \xf8			# meta-3, vertical rule
	S_sw_mr: \xf8			# meta-3, vertical rule
	S_explode4: \xf8		# meta-3, vertical rule
	S_explode6: \xf8		# meta-3, vertical rule
finish

start: DECgraphics
	Description: special line-drawing characters used for walls
	Restrictions: primary
	Handling: DEC
	S_vwall: \xf8			# meta-x, vertical rule
	S_hwall: \xf1			# meta-q, horizontal rule
	S_tlcorn: \xec			# meta-l, top left corner
	S_trcorn: \xeb			# meta-k, top right corner
	S_blcorn: \xed			# meta-m, bottom left
	S_brcorn: \xea			# meta-j, bottom right
	S_crwall: \xee			# meta-n, cross
	S_tuwall: \xf6			# meta-v, T up
	S_tdwall: \xf7			# meta-w, T down
	S_tlwall: \xf5			# meta-u, T left
	S_trwall: \xf4			# meta-t, T right
	S_ndoor: \xfe			# meta-~, centered dot
	S_vodoor: \xe1			# meta-a, solid block
	S_hodoor: \xe1			# meta-a, solid block
	S_bars: \xfc			# meta-|, not-equals (used to be pi)
	S_tree: \xe7			# meta-g, plus-or-minus
	S_room: \xfe			# meta-~, centered dot
	S_upladder: \xf9		# meta-y, less-than-or-equals
	S_dnladder: \xfa		# meta-z, greater-than-or-equals
	S_altar: \xfb			# meta-{, pi (used to default to '_')
	S_pool: \xe0			# meta-\, diamond
	S_ice: \xfe			# meta-~, centered dot
	S_lava: \xe0			# meta-\, diamond
	S_vodbridge: \xfe		# meta-~, centered dot
	S_hodbridge: \xfe		# meta-~, centered dot
	S_water: \xe0			# meta-\, diamond
	S_vbeam: \xf8			# meta-x, vertical rule
	S_hbeam: \xf1			# meta-q, horizontal rule
	S_sw_tc: \xef			# meta-o, high horizontal line
	S_sw_ml: \xf8			# meta-x, vertical rule
	S_sw_mr: \xf8			# meta-x, vertical rule
	S_sw_bc: \xf3			# meta-s, low horizontal line
	S_explode2: \xef		# meta-o, high horizontal line
	S_explode4: \xf8		# meta-x, vertical rule
	S_explode6: \xf8		# meta-x, vertical rule
	S_explode8: \xf3		# meta-s, low horizontal line
finish

start: MACgraphics
#	Description: (pre-OSX: obsolete?)
#	Restrictions: primary
	Handling: MAC
	S_vwall: \xba
	S_hwall: \xcd
	S_tlcorn: \xc9
	S_trcorn: \xbb
	S_blcorn: \xc8
	S_brcorn: \xbc
	S_crwall: \xce
	S_tuwall: \xca
	S_tdwall: \xcb
	S_tlwall: \xb9
	S_trwall: \xcc
	S_ndoor: \xb0
	S_vodoor: \xee
	S_hodoor: \xee
	S_vcdoor: \xef
	S_hcdoor: \xef
	S_bars: \xf0			# equivalency symbol
	S_tree: \xf1			# plus-or-minus
	S_corr: \xb0
	S_grave: \xef			# same as open door
	S_pool: \xe0
finish

# symbols EOF