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Debug-Mode Quick Reference:
^E == detect secret doors and traps
^F == map level; reveals traps and secret corridors but not secret doors
^G == create monster by name or class
^I == identify items in pack
^T == do intra-level teleport
^V == do trans-level teleport; '?' yields menu of special destinations
^W == make a wish for an item or a trap or a limited subset of terrain
^X == show status, attributes, and characteristics (extended enlightenment)
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#seenv == show seen vectors
#stats == show memory statistics
#terrain == show current level (more options than in normal play)
#timeout == look at timeout queue and hero's timed intrinsics
#vanquished == disclose counts of dead monsters sorted in various ways
#vision == show vision array
#wizintrinsic == set selected intrinsic timeouts
#wizmakemap == recreate the current dungeon level
#wizrumorcheck == validate first and last rumor for true and false set
#wizsmell == smell a monster
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight
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