1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
|
/* NetHack 3.6 artifact.h $NHDT-Date: 1433050871 2015/05/31 05:41:11 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef ARTIFACT_H
#define ARTIFACT_H
#define SPFX_NONE 0x00000000L /* no special effects, just a bonus */
#define SPFX_NOGEN 0x00000001L /* item is special, bequeathed by gods */
#define SPFX_RESTR 0x00000002L /* item is restricted - can't be named */
#define SPFX_INTEL 0x00000004L /* item is self-willed - intelligent */
#define SPFX_SPEAK 0x00000008L /* item can speak (not implemented) */
#define SPFX_SEEK 0x00000010L /* item helps you search for things */
#define SPFX_WARN 0x00000020L /* item warns you of danger */
#define SPFX_ATTK 0x00000040L /* item has a special attack (attk) */
#define SPFX_DEFN 0x00000080L /* item has a special defence (defn) */
#define SPFX_DRLI 0x00000100L /* drains a level from monsters */
#define SPFX_SEARCH 0x00000200L /* helps searching */
#define SPFX_BEHEAD 0x00000400L /* beheads monsters */
#define SPFX_HALRES 0x00000800L /* blocks hallucinations */
#define SPFX_ESP 0x00001000L /* ESP (like amulet of ESP) */
#define SPFX_STLTH 0x00002000L /* Stealth */
#define SPFX_REGEN 0x00004000L /* Regeneration */
#define SPFX_EREGEN 0x00008000L /* Energy Regeneration */
#define SPFX_HSPDAM 0x00010000L /* 1/2 spell damage (on player) in combat */
#define SPFX_HPHDAM \
0x00020000L /* 1/2 physical damage (on player) in combat */
#define SPFX_TCTRL 0x00040000L /* Teleportation Control */
#define SPFX_LUCK 0x00080000L /* Increase Luck (like Luckstone) */
#define SPFX_DMONS 0x00100000L /* attack bonus on one monster type */
#define SPFX_DCLAS 0x00200000L /* attack bonus on monsters w/ symbol mtype \
*/
#define SPFX_DFLAG1 0x00400000L /* attack bonus on monsters w/ mflags1 flag \
*/
#define SPFX_DFLAG2 0x00800000L /* attack bonus on monsters w/ mflags2 flag \
*/
#define SPFX_DALIGN 0x01000000L /* attack bonus on non-aligned monsters */
#define SPFX_DBONUS 0x01F00000L /* attack bonus mask */
#define SPFX_XRAY 0x02000000L /* gives X-RAY vision to player */
#define SPFX_REFLECT 0x04000000L /* Reflection */
#define SPFX_PROTECT 0x08000000L /* Protection */
struct artifact {
short otyp;
const char *name;
unsigned long spfx; /* special effect from wielding/wearing */
unsigned long cspfx; /* special effect just from carrying obj */
unsigned long mtype; /* monster type, symbol, or flag */
struct attack attk, defn, cary;
uchar inv_prop; /* property obtained by invoking artifact */
aligntyp alignment; /* alignment of bequeathing gods */
short role; /* character role associated with */
short race; /* character race associated with */
long cost; /* price when sold to hero (default 100 x base cost) */
char acolor; /* color to use if artifact 'glows' */
};
/* invoked properties with special powers */
enum invoke_prop_types {
TAMING = (LAST_PROP + 1),
HEALING,
ENERGY_BOOST,
UNTRAP,
CHARGE_OBJ,
LEV_TELE,
CREATE_PORTAL,
ENLIGHTENING,
CREATE_AMMO
};
#endif /* ARTIFACT_H */
|