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/* NetHack 3.6 decl.h $NHDT-Date: 1573869061 2019/11/16 01:51:01 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.165 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2007. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef DECL_H
#define DECL_H
#define E extern
E int NDECL((*occupation));
E int NDECL((*afternmv));
E const char *hname;
E int hackpid;
#if defined(UNIX) || defined(VMS)
E int locknum;
#endif
#ifdef DEF_PAGER
E char *catmore;
#endif /* DEF_PAGER */
E char SAVEF[];
#ifdef MICRO
E char SAVEP[];
#endif
/* max size of a windowtype option */
#define WINTYPELEN 16
E char chosen_windowtype[WINTYPELEN];
E NEARDATA int bases[MAXOCLASSES];
E NEARDATA int multi;
E const char *multi_reason;
E NEARDATA int nroom;
E NEARDATA int nsubroom;
E NEARDATA int occtime;
#define WARNCOUNT 6 /* number of different warning levels */
E nhsym warnsyms[WARNCOUNT];
E NEARDATA int warn_obj_cnt; /* count of monsters meeting criteria */
E int x_maze_max, y_maze_max;
E int otg_temp;
E NEARDATA int in_doagain;
E struct dgn_topology { /* special dungeon levels for speed */
d_level d_oracle_level;
d_level d_bigroom_level; /* unused */
d_level d_rogue_level;
d_level d_medusa_level;
d_level d_stronghold_level;
d_level d_valley_level;
d_level d_wiz1_level;
d_level d_wiz2_level;
d_level d_wiz3_level;
d_level d_juiblex_level;
d_level d_orcus_level;
d_level d_baalzebub_level; /* unused */
d_level d_asmodeus_level; /* unused */
d_level d_portal_level; /* only in goto_level() [do.c] */
d_level d_sanctum_level;
d_level d_earth_level;
d_level d_water_level;
d_level d_fire_level;
d_level d_air_level;
d_level d_astral_level;
xchar d_tower_dnum;
xchar d_sokoban_dnum;
xchar d_mines_dnum, d_quest_dnum;
d_level d_qstart_level, d_qlocate_level, d_nemesis_level;
d_level d_knox_level;
d_level d_mineend_level;
d_level d_sokoend_level;
} dungeon_topology;
/* macros for accessing the dungeon levels by their old names */
/* clang-format off */
#define oracle_level (dungeon_topology.d_oracle_level)
#define bigroom_level (dungeon_topology.d_bigroom_level)
#define rogue_level (dungeon_topology.d_rogue_level)
#define medusa_level (dungeon_topology.d_medusa_level)
#define stronghold_level (dungeon_topology.d_stronghold_level)
#define valley_level (dungeon_topology.d_valley_level)
#define wiz1_level (dungeon_topology.d_wiz1_level)
#define wiz2_level (dungeon_topology.d_wiz2_level)
#define wiz3_level (dungeon_topology.d_wiz3_level)
#define juiblex_level (dungeon_topology.d_juiblex_level)
#define orcus_level (dungeon_topology.d_orcus_level)
#define baalzebub_level (dungeon_topology.d_baalzebub_level)
#define asmodeus_level (dungeon_topology.d_asmodeus_level)
#define portal_level (dungeon_topology.d_portal_level)
#define sanctum_level (dungeon_topology.d_sanctum_level)
#define earth_level (dungeon_topology.d_earth_level)
#define water_level (dungeon_topology.d_water_level)
#define fire_level (dungeon_topology.d_fire_level)
#define air_level (dungeon_topology.d_air_level)
#define astral_level (dungeon_topology.d_astral_level)
#define tower_dnum (dungeon_topology.d_tower_dnum)
#define sokoban_dnum (dungeon_topology.d_sokoban_dnum)
#define mines_dnum (dungeon_topology.d_mines_dnum)
#define quest_dnum (dungeon_topology.d_quest_dnum)
#define qstart_level (dungeon_topology.d_qstart_level)
#define qlocate_level (dungeon_topology.d_qlocate_level)
#define nemesis_level (dungeon_topology.d_nemesis_level)
#define knox_level (dungeon_topology.d_knox_level)
#define mineend_level (dungeon_topology.d_mineend_level)
#define sokoend_level (dungeon_topology.d_sokoend_level)
/* clang-format on */
E NEARDATA stairway dnstair, upstair; /* stairs up and down */
#define xdnstair (dnstair.sx)
#define ydnstair (dnstair.sy)
#define xupstair (upstair.sx)
#define yupstair (upstair.sy)
E NEARDATA stairway dnladder, upladder; /* ladders up and down */
#define xdnladder (dnladder.sx)
#define ydnladder (dnladder.sy)
#define xupladder (upladder.sx)
#define yupladder (upladder.sy)
E NEARDATA stairway sstairs;
E NEARDATA dest_area updest, dndest; /* level-change destination areas */
E NEARDATA coord inv_pos;
E NEARDATA dungeon dungeons[];
E NEARDATA s_level *sp_levchn;
#define dunlev_reached(x) (dungeons[(x)->dnum].dunlev_ureached)
#include "quest.h"
E struct q_score quest_status;
E NEARDATA char pl_character[PL_CSIZ];
E NEARDATA char pl_race; /* character's race */
E NEARDATA char pl_fruit[PL_FSIZ];
E NEARDATA struct fruit *ffruit;
E NEARDATA char tune[6];
#define MAXLINFO (MAXDUNGEON * MAXLEVEL)
E struct linfo level_info[MAXLINFO];
E NEARDATA struct sinfo {
int gameover; /* self explanatory? */
int stopprint; /* inhibit further end of game disclosure */
#ifdef HANGUPHANDLING
volatile int done_hup; /* SIGHUP or moral equivalent received
* -- no more screen output */
int preserve_locks; /* don't remove level files prior to exit */
#endif
int something_worth_saving; /* in case of panic */
int panicking; /* `panic' is in progress */
int exiting; /* an exit handler is executing */
int in_moveloop;
int in_impossible;
#ifdef PANICLOG
int in_paniclog;
#endif
int wizkit_wishing;
} program_state;
E boolean restoring;
E boolean ransacked;
E const char quitchars[];
E const char vowels[];
E const char ynchars[];
E const char ynqchars[];
E const char ynaqchars[];
E const char ynNaqchars[];
E NEARDATA long yn_number;
E const char disclosure_options[];
E NEARDATA int smeq[];
E NEARDATA int doorindex;
E NEARDATA char *save_cm;
E NEARDATA struct kinfo {
struct kinfo *next; /* chain of delayed killers */
int id; /* uprop keys to ID a delayed killer */
int format; /* one of the killer formats */
#define KILLED_BY_AN 0
#define KILLED_BY 1
#define NO_KILLER_PREFIX 2
char name[BUFSZ]; /* actual killer name */
} killer;
E long done_money;
E NEARDATA char plname[PL_NSIZ];
E NEARDATA char dogname[];
E NEARDATA char catname[];
E NEARDATA char horsename[];
E char preferred_pet;
E const char *occtxt; /* defined when occupation != NULL */
E const char *nomovemsg;
E char lock[];
E const schar xdir[], ydir[], zdir[];
E NEARDATA schar tbx, tby; /* set in mthrowu.c */
E NEARDATA struct multishot {
int n, i;
short o;
boolean s;
} m_shot;
E NEARDATA long moves, monstermoves;
E NEARDATA long wailmsg;
E NEARDATA boolean in_mklev;
E NEARDATA boolean stoned;
E NEARDATA boolean unweapon;
E NEARDATA boolean mrg_to_wielded;
E NEARDATA boolean defer_see_monsters;
E NEARDATA boolean in_steed_dismounting;
E NEARDATA boolean has_strong_rngseed;
E const int shield_static[];
#include "spell.h"
E NEARDATA struct spell spl_book[]; /* sized in decl.c */
#include "color.h"
#ifdef TEXTCOLOR
E const int zapcolors[];
#endif
E const struct class_sym def_oc_syms[MAXOCLASSES]; /* default class symbols */
E uchar oc_syms[MAXOCLASSES]; /* current class symbols */
E const struct class_sym def_monsyms[MAXMCLASSES]; /* default class symbols */
E uchar monsyms[MAXMCLASSES]; /* current class symbols */
#include "obj.h"
E NEARDATA struct obj *invent, *uarm, *uarmc, *uarmh, *uarms, *uarmg, *uarmf,
*uarmu, /* under-wear, so to speak */
*uskin, *uamul, *uleft, *uright, *ublindf, *uwep, *uswapwep, *uquiver;
E NEARDATA struct obj *uchain; /* defined only when punished */
E NEARDATA struct obj *uball;
E NEARDATA struct obj *migrating_objs;
E NEARDATA struct obj *billobjs;
E NEARDATA struct obj *current_wand, *thrownobj, *kickedobj;
E NEARDATA const struct obj zeroobj; /* for init; also, &zeroobj is used
* as special value */
E NEARDATA const anything zeroany; /* init'd and defined in decl.c */
#include "you.h"
E NEARDATA struct you u;
E NEARDATA time_t ubirthday;
E NEARDATA struct u_realtime urealtime;
#include "onames.h"
#ifndef PM_H /* (pm.h has already been included via youprop.h) */
#include "pm.h"
#endif
E NEARDATA const struct monst zeromonst; /* for init of new or temp monsters */
E NEARDATA struct monst youmonst; /* monster details when hero is poly'd */
E NEARDATA struct monst *mydogs, *migrating_mons;
E NEARDATA struct mvitals {
uchar born;
uchar died;
uchar mvflags;
} mvitals[NUMMONS];
E NEARDATA long domove_attempting;
E NEARDATA long domove_succeeded;
#define DOMOVE_WALK 0x00000001
#define DOMOVE_RUSH 0x00000002
E NEARDATA struct c_color_names {
const char *const c_black, *const c_amber, *const c_golden,
*const c_light_blue, *const c_red, *const c_green, *const c_silver,
*const c_blue, *const c_purple, *const c_white, *const c_orange;
} c_color_names;
#define NH_BLACK c_color_names.c_black
#define NH_AMBER c_color_names.c_amber
#define NH_GOLDEN c_color_names.c_golden
#define NH_LIGHT_BLUE c_color_names.c_light_blue
#define NH_RED c_color_names.c_red
#define NH_GREEN c_color_names.c_green
#define NH_SILVER c_color_names.c_silver
#define NH_BLUE c_color_names.c_blue
#define NH_PURPLE c_color_names.c_purple
#define NH_WHITE c_color_names.c_white
#define NH_ORANGE c_color_names.c_orange
/* The names of the colors used for gems, etc. */
E const char *c_obj_colors[];
E struct c_common_strings {
const char *const c_nothing_happens, *const c_thats_enough_tries,
*const c_silly_thing_to, *const c_shudder_for_moment,
*const c_something, *const c_Something, *const c_You_can_move_again,
*const c_Never_mind, *c_vision_clears, *const c_the_your[2],
*const c_fakename[2];
} c_common_strings;
#define nothing_happens c_common_strings.c_nothing_happens
#define thats_enough_tries c_common_strings.c_thats_enough_tries
#define silly_thing_to c_common_strings.c_silly_thing_to
#define shudder_for_moment c_common_strings.c_shudder_for_moment
#define something c_common_strings.c_something
#define Something c_common_strings.c_Something
#define You_can_move_again c_common_strings.c_You_can_move_again
#define Never_mind c_common_strings.c_Never_mind
#define vision_clears c_common_strings.c_vision_clears
#define the_your c_common_strings.c_the_your
/* fakename[] used occasionally so vtense() won't be fooled by an assigned
name ending in 's' */
#define fakename c_common_strings.c_fakename
/* material strings */
E const char *materialnm[];
/* Monster name articles */
#define ARTICLE_NONE 0
#define ARTICLE_THE 1
#define ARTICLE_A 2
#define ARTICLE_YOUR 3
/* Monster name suppress masks */
#define SUPPRESS_IT 0x01
#define SUPPRESS_INVISIBLE 0x02
#define SUPPRESS_HALLUCINATION 0x04
#define SUPPRESS_SADDLE 0x08
#define EXACT_NAME 0x0F
#define SUPPRESS_NAME 0x10
/* Vision */
E NEARDATA boolean vision_full_recalc; /* TRUE if need vision recalc */
E NEARDATA char **viz_array; /* could see/in sight row pointers */
/* Window system stuff */
E NEARDATA winid WIN_MESSAGE;
E NEARDATA winid WIN_STATUS;
E NEARDATA winid WIN_MAP, WIN_INVEN;
/* pline (et al) for a single string argument (suppress compiler warning) */
#define pline1(cstr) pline("%s", cstr)
#define Your1(cstr) Your("%s", cstr)
#define You1(cstr) You("%s", cstr)
#define verbalize1(cstr) verbalize("%s", cstr)
#define You_hear1(cstr) You_hear("%s", cstr)
#define Sprintf1(buf, cstr) Sprintf(buf, "%s", cstr)
#define panic1(cstr) panic("%s", cstr)
E char toplines[];
#ifndef TCAP_H
E struct tc_gbl_data { /* also declared in tcap.h */
char *tc_AS, *tc_AE; /* graphics start and end (tty font swapping) */
int tc_LI, tc_CO; /* lines and columns */
} tc_gbl_data;
#define AS tc_gbl_data.tc_AS
#define AE tc_gbl_data.tc_AE
#define LI tc_gbl_data.tc_LI
#define CO tc_gbl_data.tc_CO
#endif
/* xxxexplain[] is in drawing.c */
E const char *const monexplain[], invisexplain[], *const oclass_names[];
/* Some systems want to use full pathnames for some subsets of file names,
* rather than assuming that they're all in the current directory. This
* provides all the subclasses that seem reasonable, and sets up for all
* prefixes being null. Port code can set those that it wants.
*/
#define HACKPREFIX 0
#define LEVELPREFIX 1
#define SAVEPREFIX 2
#define BONESPREFIX 3
#define DATAPREFIX 4 /* this one must match hardcoded value in dlb.c */
#define SCOREPREFIX 5
#define LOCKPREFIX 6
#define SYSCONFPREFIX 7
#define CONFIGPREFIX 8
#define TROUBLEPREFIX 9
#define PREFIX_COUNT 10
/* used in files.c; xxconf.h can override if needed */
#ifndef FQN_MAX_FILENAME
#define FQN_MAX_FILENAME 512
#endif
#if defined(NOCWD_ASSUMPTIONS) || defined(VAR_PLAYGROUND)
/* the bare-bones stuff is unconditional above to simplify coding; for
* ports that actually use prefixes, add some more localized things
*/
#define PREFIXES_IN_USE
#endif
E char *fqn_prefix[PREFIX_COUNT];
#ifdef WIN32
E boolean fqn_prefix_locked[PREFIX_COUNT];
#endif
#ifdef PREFIXES_IN_USE
E const char *fqn_prefix_names[PREFIX_COUNT];
#endif
E NEARDATA struct savefile_info sfcap, sfrestinfo, sfsaveinfo;
struct opvar {
xchar spovartyp; /* one of SPOVAR_foo */
union {
char *str;
long l;
} vardata;
};
struct autopickup_exception {
struct nhregex *regex;
char *pattern;
boolean grab;
struct autopickup_exception *next;
};
E struct autopickup_exception *apelist;
struct plinemsg_type {
xchar msgtype; /* one of MSGTYP_foo */
struct nhregex *regex;
char *pattern;
struct plinemsg_type *next;
};
#define MSGTYP_NORMAL 0
#define MSGTYP_NOREP 1
#define MSGTYP_NOSHOW 2
#define MSGTYP_STOP 3
/* bitmask for callers of hide_unhide_msgtypes() */
#define MSGTYP_MASK_REP_SHOW ((1 << MSGTYP_NOREP) | (1 << MSGTYP_NOSHOW))
E struct plinemsg_type *plinemsg_types;
enum bcargs {override_restriction = -1};
struct breadcrumbs {
const char *funcnm;
int linenum;
boolean in_effect;
};
#ifdef PANICTRACE
E const char *ARGV0;
#endif
enum earlyarg {ARG_DEBUG, ARG_VERSION, ARG_SHOWPATHS
#ifdef WIN32
,ARG_WINDOWS
#endif
};
struct early_opt {
enum earlyarg e;
const char *name;
int minlength;
boolean valallowed;
};
#undef E
#endif /* DECL_H */
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