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/* NetHack 3.6 obj.h $NHDT-Date: 1508827590 2017/10/24 06:46:30 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.60 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2006. */
/* NetHack may be freely redistributed. See license for details. */
#ifndef OBJ_H
#define OBJ_H
/* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting
* typedef for "obj" in <sys/types.h> */
union vptrs {
struct obj *v_nexthere; /* floor location lists */
struct obj *v_ocontainer; /* point back to container */
struct monst *v_ocarry; /* point back to carrying monst */
};
/****
*** oextra -- collection of all object extensions
** (see the note at the bottom of this file before adding oextra fields)
*/
struct oextra {
char *oname; /* ptr to name of object */
struct monst *omonst; /* ptr to attached monst struct */
unsigned *omid; /* ptr to m_id */
long *olong; /* ptr to misc long (temporary gold object) */
char *omailcmd; /* response_cmd for mail deliver */
};
struct obj {
struct obj *nobj;
union vptrs v;
#define nexthere v.v_nexthere
#define ocontainer v.v_ocontainer
#define ocarry v.v_ocarry
struct obj *cobj; /* contents list for containers */
unsigned o_id;
xchar ox, oy;
short otyp; /* object class number */
unsigned owt;
long quan; /* number of items */
schar spe; /* quality of weapon, weptool, armor or ring (+ or -);
number of charges for wand or charged tool ( >= -1 );
number of candles attached to candelabrum;
marks your eggs, tin variety and spinach tins;
Schroedinger's Box (1) or royal coffers for a court (2);
tells which fruit a fruit is;
special for uball and amulet;
scroll of mail (normal==0, bones or wishing==1, written==2);
historic and gender for statues */
#define STATUE_HISTORIC 0x01
#define STATUE_MALE 0x02
#define STATUE_FEMALE 0x04
char oclass; /* object class */
char invlet; /* designation in inventory */
char oartifact; /* artifact array index */
xchar where; /* where the object thinks it is */
#define OBJ_FREE 0 /* object not attached to anything */
#define OBJ_FLOOR 1 /* object on floor */
#define OBJ_CONTAINED 2 /* object in a container */
#define OBJ_INVENT 3 /* object in the hero's inventory */
#define OBJ_MINVENT 4 /* object in a monster inventory */
#define OBJ_MIGRATING 5 /* object sent off to another level */
#define OBJ_BURIED 6 /* object buried */
#define OBJ_ONBILL 7 /* object on shk bill */
#define NOBJ_STATES 8
xchar timed; /* # of fuses (timers) attached to this obj */
Bitfield(cursed, 1);
Bitfield(blessed, 1);
Bitfield(unpaid, 1); /* on some bill */
Bitfield(no_charge, 1); /* if shk shouldn't charge for this */
Bitfield(known, 1); /* exact nature known */
Bitfield(dknown, 1); /* color or text known */
Bitfield(bknown, 1); /* blessing or curse known */
Bitfield(rknown, 1); /* rustproof or not known */
Bitfield(oeroded, 2); /* rusted/burnt weapon/armor */
Bitfield(oeroded2, 2); /* corroded/rotted weapon/armor */
#define greatest_erosion(otmp) \
(int)((otmp)->oeroded > (otmp)->oeroded2 ? (otmp)->oeroded \
: (otmp)->oeroded2)
#define MAX_ERODE 3
#define orotten oeroded /* rotten food */
#define odiluted oeroded /* diluted potions */
#define norevive oeroded2
Bitfield(oerodeproof, 1); /* erodeproof weapon/armor */
Bitfield(olocked, 1); /* object is locked */
Bitfield(obroken, 1); /* lock has been broken */
#define degraded_horn obroken /* unicorn horn will poly to non-magic */
Bitfield(otrapped, 1); /* container is trapped */
/* or accidental tripped rolling boulder trap */
#define opoisoned otrapped /* object (weapon) is coated with poison */
Bitfield(recharged, 3); /* number of times it's been recharged */
#define on_ice recharged /* corpse on ice */
Bitfield(lamplit, 1); /* a light-source -- can be lit */
Bitfield(globby, 1); /* combines with like types on adjacent squares */
Bitfield(greased, 1); /* covered with grease */
Bitfield(nomerge, 1); /* set temporarily to prevent merging */
Bitfield(was_thrown, 1); /* thrown by hero since last picked up */
Bitfield(in_use, 1); /* for magic items before useup items */
Bitfield(bypass, 1); /* mark this as an object to be skipped by bhito() */
Bitfield(cknown, 1); /* contents of container assumed to be known */
Bitfield(lknown, 1); /* locked/unlocked status is known */
/* 4 free bits */
int corpsenm; /* type of corpse is mons[corpsenm] */
#define leashmon corpsenm /* gets m_id of attached pet */
#define fromsink corpsenm /* a potion from a sink */
#define novelidx corpsenm /* 3.6 tribute - the index of the novel title */
#define record_achieve_special corpsenm
int usecount; /* overloaded for various things that tally */
#define spestudied usecount /* # of times a spellbook has been studied */
unsigned oeaten; /* nutrition left in food, if partly eaten */
long age; /* creation date */
long owornmask;
struct oextra *oextra; /* pointer to oextra struct */
};
#define newobj() (struct obj *) alloc(sizeof(struct obj))
/***
** oextra referencing and testing macros
*/
#define ONAME(o) ((o)->oextra->oname)
#define OMID(o) ((o)->oextra->omid)
#define OMONST(o) ((o)->oextra->omonst)
#define OLONG(o) ((o)->oextra->olong)
#define OMAILCMD(o) ((o)->oextra->omailcmd)
#define has_oname(o) ((o)->oextra && ONAME(o))
#define has_omid(o) ((o)->oextra && OMID(o))
#define has_omonst(o) ((o)->oextra && OMONST(o))
#define has_olong(o) ((o)->oextra && OLONG(o))
#define has_omailcmd(o) ((o)->oextra && OMAILCMD(o))
/* Weapons and weapon-tools */
/* KMH -- now based on skill categories. Formerly:
* #define is_sword(otmp) (otmp->oclass == WEAPON_CLASS && \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD)
* #define is_blade(otmp) (otmp->oclass == WEAPON_CLASS && \
* (objects[otmp->otyp].oc_wepcat == WEP_BLADE || \
* objects[otmp->otyp].oc_wepcat == WEP_SWORD))
* #define is_weptool(o) ((o)->oclass == TOOL_CLASS && \
* objects[(o)->otyp].oc_weptool)
* #define is_multigen(otyp) (otyp <= SHURIKEN)
* #define is_poisonable(otyp) (otyp <= BEC_DE_CORBIN)
*/
#define is_blade(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_DAGGER \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_axe(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_AXE)
#define is_pick(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill == P_PICK_AXE)
#define is_sword(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= P_SHORT_SWORD \
&& objects[otmp->otyp].oc_skill <= P_SABER)
#define is_pole(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& (objects[otmp->otyp].oc_skill == P_POLEARMS \
|| objects[otmp->otyp].oc_skill == P_LANCE))
#define is_spear(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill == P_SPEAR)
#define is_launcher(otmp) \
(otmp->oclass == WEAPON_CLASS && objects[otmp->otyp].oc_skill >= P_BOW \
&& objects[otmp->otyp].oc_skill <= P_CROSSBOW)
#define is_ammo(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == GEM_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_CROSSBOW \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define matching_launcher(a, l) \
((l) && objects[(a)->otyp].oc_skill == -objects[(l)->otyp].oc_skill)
#define ammo_and_launcher(a, l) (is_ammo(a) && matching_launcher(a, l))
#define is_missile(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_skill >= -P_BOOMERANG \
&& objects[otmp->otyp].oc_skill <= -P_DART)
#define is_weptool(o) \
((o)->oclass == TOOL_CLASS && objects[(o)->otyp].oc_skill != P_NONE)
/* towel is not a weptool: spe isn't an enchantment, cursed towel
doesn't weld to hand, and twoweapon won't work with one */
#define is_wet_towel(o) ((o)->otyp == TOWEL && (o)->spe > 0)
#define bimanual(otmp) \
((otmp->oclass == WEAPON_CLASS || otmp->oclass == TOOL_CLASS) \
&& objects[otmp->otyp].oc_bimanual)
#define is_multigen(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define is_poisonable(otmp) \
(otmp->oclass == WEAPON_CLASS \
&& objects[otmp->otyp].oc_skill >= -P_SHURIKEN \
&& objects[otmp->otyp].oc_skill <= -P_BOW)
#define uslinging() (uwep && objects[uwep->otyp].oc_skill == P_SLING)
/* 'is_quest_artifact()' only applies to the current role's artifact */
#define any_quest_artifact(o) ((o)->oartifact >= ART_ORB_OF_DETECTION)
/* Armor */
#define is_shield(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIELD)
#define is_helmet(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_HELM)
#define is_boots(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_BOOTS)
#define is_gloves(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_GLOVES)
#define is_cloak(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_CLOAK)
#define is_shirt(otmp) \
(otmp->oclass == ARMOR_CLASS \
&& objects[otmp->otyp].oc_armcat == ARM_SHIRT)
#define is_suit(otmp) \
(otmp->oclass == ARMOR_CLASS && objects[otmp->otyp].oc_armcat == ARM_SUIT)
#define is_elven_armor(otmp) \
((otmp)->otyp == ELVEN_LEATHER_HELM \
|| (otmp)->otyp == ELVEN_MITHRIL_COAT || (otmp)->otyp == ELVEN_CLOAK \
|| (otmp)->otyp == ELVEN_SHIELD || (otmp)->otyp == ELVEN_BOOTS)
#define is_orcish_armor(otmp) \
((otmp)->otyp == ORCISH_HELM || (otmp)->otyp == ORCISH_CHAIN_MAIL \
|| (otmp)->otyp == ORCISH_RING_MAIL || (otmp)->otyp == ORCISH_CLOAK \
|| (otmp)->otyp == URUK_HAI_SHIELD || (otmp)->otyp == ORCISH_SHIELD)
#define is_dwarvish_armor(otmp) \
((otmp)->otyp == DWARVISH_IRON_HELM \
|| (otmp)->otyp == DWARVISH_MITHRIL_COAT \
|| (otmp)->otyp == DWARVISH_CLOAK \
|| (otmp)->otyp == DWARVISH_ROUNDSHIELD)
#define is_gnomish_armor(otmp) (FALSE)
/* Eggs and other food */
#define MAX_EGG_HATCH_TIME 200 /* longest an egg can remain unhatched */
#define stale_egg(egg) \
((monstermoves - (egg)->age) > (2 * MAX_EGG_HATCH_TIME))
#define ofood(o) ((o)->otyp == CORPSE || (o)->otyp == EGG || (o)->otyp == TIN)
#define polyfodder(obj) (ofood(obj) && pm_to_cham((obj)->corpsenm) != NON_PM)
#define mlevelgain(obj) (ofood(obj) && (obj)->corpsenm == PM_WRAITH)
#define mhealup(obj) (ofood(obj) && (obj)->corpsenm == PM_NURSE)
#define Is_pudding(o) \
(o->otyp == GLOB_OF_GRAY_OOZE || o->otyp == GLOB_OF_BROWN_PUDDING \
|| o->otyp == GLOB_OF_GREEN_SLIME || o->otyp == GLOB_OF_BLACK_PUDDING)
/* Containers */
#define carried(o) ((o)->where == OBJ_INVENT)
#define mcarried(o) ((o)->where == OBJ_MINVENT)
#define Has_contents(o) \
(/* (Is_container(o) || (o)->otyp == STATUE) && */ \
(o)->cobj != (struct obj *) 0)
#define Is_container(o) ((o)->otyp >= LARGE_BOX && (o)->otyp <= BAG_OF_TRICKS)
#define Is_box(otmp) (otmp->otyp == LARGE_BOX || otmp->otyp == CHEST)
#define Is_mbag(otmp) \
(otmp->otyp == BAG_OF_HOLDING || otmp->otyp == BAG_OF_TRICKS)
#define SchroedingersBox(o) ((o)->otyp == LARGE_BOX && (o)->spe == 1)
/* dragon gear */
#define Is_dragon_scales(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALES && (obj)->otyp <= YELLOW_DRAGON_SCALES)
#define Is_dragon_mail(obj) \
((obj)->otyp >= GRAY_DRAGON_SCALE_MAIL \
&& (obj)->otyp <= YELLOW_DRAGON_SCALE_MAIL)
#define Is_dragon_armor(obj) (Is_dragon_scales(obj) || Is_dragon_mail(obj))
#define Dragon_scales_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALES]
#define Dragon_mail_to_pm(obj) \
&mons[PM_GRAY_DRAGON + (obj)->otyp - GRAY_DRAGON_SCALE_MAIL]
#define Dragon_to_scales(pm) (GRAY_DRAGON_SCALES + (pm - mons))
/* Elven gear */
#define is_elven_weapon(otmp) \
((otmp)->otyp == ELVEN_ARROW || (otmp)->otyp == ELVEN_SPEAR \
|| (otmp)->otyp == ELVEN_DAGGER || (otmp)->otyp == ELVEN_SHORT_SWORD \
|| (otmp)->otyp == ELVEN_BROADSWORD || (otmp)->otyp == ELVEN_BOW)
#define is_elven_obj(otmp) (is_elven_armor(otmp) || is_elven_weapon(otmp))
/* Orcish gear */
#define is_orcish_obj(otmp) \
(is_orcish_armor(otmp) || (otmp)->otyp == ORCISH_ARROW \
|| (otmp)->otyp == ORCISH_SPEAR || (otmp)->otyp == ORCISH_DAGGER \
|| (otmp)->otyp == ORCISH_SHORT_SWORD || (otmp)->otyp == ORCISH_BOW)
/* Dwarvish gear */
#define is_dwarvish_obj(otmp) \
(is_dwarvish_armor(otmp) || (otmp)->otyp == DWARVISH_SPEAR \
|| (otmp)->otyp == DWARVISH_SHORT_SWORD \
|| (otmp)->otyp == DWARVISH_MATTOCK)
/* Gnomish gear */
#define is_gnomish_obj(otmp) (is_gnomish_armor(otmp))
/* Light sources */
#define Is_candle(otmp) \
(otmp->otyp == TALLOW_CANDLE || otmp->otyp == WAX_CANDLE)
#define MAX_OIL_IN_FLASK 400 /* maximum amount of oil in a potion of oil */
/* MAGIC_LAMP intentionally excluded below */
/* age field of this is relative age rather than absolute */
#define age_is_relative(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* object can be ignited */
#define ignitable(otmp) \
((otmp)->otyp == BRASS_LANTERN || (otmp)->otyp == OIL_LAMP \
|| (otmp)->otyp == CANDELABRUM_OF_INVOCATION \
|| (otmp)->otyp == TALLOW_CANDLE || (otmp)->otyp == WAX_CANDLE \
|| (otmp)->otyp == POT_OIL)
/* things that can be read */
#define is_readable(otmp) \
((otmp)->otyp == FORTUNE_COOKIE || (otmp)->otyp == T_SHIRT \
|| (otmp)->otyp == ALCHEMY_SMOCK || (otmp)->otyp == CREDIT_CARD \
|| (otmp)->otyp == CAN_OF_GREASE || (otmp)->otyp == MAGIC_MARKER \
|| (otmp)->oclass == COIN_CLASS || (otmp)->oartifact == ART_ORB_OF_FATE \
|| (otmp)->otyp == CANDY_BAR)
/* special stones */
#define is_graystone(obj) \
((obj)->otyp == LUCKSTONE || (obj)->otyp == LOADSTONE \
|| (obj)->otyp == FLINT || (obj)->otyp == TOUCHSTONE)
/* misc helpers, simple enough to be macros */
#define is_flimsy(otmp) \
(objects[(otmp)->otyp].oc_material <= LEATHER \
|| (otmp)->otyp == RUBBER_HOSE)
#define is_plural(o) \
((o)->quan != 1L \
/* "the Eyes of the Overworld" are plural, but \
"a pair of lenses named the Eyes of the Overworld" is not */ \
|| ((o)->oartifact == ART_EYES_OF_THE_OVERWORLD \
&& !undiscovered_artifact(ART_EYES_OF_THE_OVERWORLD)))
#define pair_of(o) ((o)->otyp == LENSES || is_gloves(o) || is_boots(o))
/* 'PRIZE' values override obj->corpsenm so prizes mustn't be object types
which use that field for monster type (or other overloaded purpose) */
#define MINES_PRIZE 1
#define SOKO_PRIZE1 2
#define SOKO_PRIZE2 3
#define is_mines_prize(o) \
((o)->otyp == iflags.mines_prize_type \
&& (o)->record_achieve_special == MINES_PRIZE)
#define is_soko_prize(o) \
(((o)->otyp == iflags.soko_prize_type1 \
&& (o)->record_achieve_special == SOKO_PRIZE1) \
|| ((o)->otyp == iflags.soko_prize_type2 \
&& (o)->record_achieve_special == SOKO_PRIZE2))
/* Flags for get_obj_location(). */
#define CONTAINED_TOO 0x1
#define BURIED_TOO 0x2
/* object erosion types */
#define ERODE_BURN 0
#define ERODE_RUST 1
#define ERODE_ROT 2
#define ERODE_CORRODE 3
/* erosion flags for erode_obj() */
#define EF_NONE 0
#define EF_GREASE 0x1 /* check for a greased object */
#define EF_DESTROY 0x2 /* potentially destroy the object */
#define EF_VERBOSE 0x4 /* print extra messages */
#define EF_PAY 0x8 /* it's the player's fault */
/* erosion return values for erode_obj(), water_damage() */
#define ER_NOTHING 0 /* nothing happened */
#define ER_GREASED 1 /* protected by grease */
#define ER_DAMAGED 2 /* object was damaged in some way */
#define ER_DESTROYED 3 /* object was destroyed */
/* propeller method for potionhit() */
#define POTHIT_HERO_BASH 0 /* wielded by hero */
#define POTHIT_HERO_THROW 1 /* thrown by hero */
#define POTHIT_MONST_THROW 2 /* thrown by a monster */
#define POTHIT_OTHER_THROW 3 /* propelled by some other means [scatter()] */
/*
* Notes for adding new oextra structures:
*
* 1. Add the structure definition and any required macros in an
* appropriate header file that precedes this one.
* 2. Add a pointer to your new struct to oextra struct in this file.
* 3. Add a referencing macro to this file after the newobj macro above
* (see ONAME, OMONST, OMIN, OLONG, or OMAILCMD for examples).
* 4. Add a testing macro after the set of referencing macros
* (see has_oname(), has_omonst(), has_omin(), has_olong(),
* has_omailcmd() for examples).
* 5. Create newXX(otmp) function and possibly free_XX(otmp) function
* in an appropriate new or existing source file and add a prototype
* for it to include/extern.h. The majority of these are currently
* located in mkobj.c for convenience.
*
* void FDECL(newXX, (struct obj *));
* void FDECL(free_XX, (struct obj *));
*
* void
* newxx(otmp)
* struct obj *otmp;
* {
* if (!otmp->oextra) otmp->oextra = newoextra();
* if (!XX(otmp)) {
* XX(otmp) = (struct XX *)alloc(sizeof(struct xx));
* (void) memset((genericptr_t) XX(otmp),
* 0, sizeof(struct xx));
* }
* }
*
* 6. Adjust size_obj() in src/cmd.c appropriately.
* 7. Adjust dealloc_oextra() in src/mkobj.c to clean up
* properly during obj deallocation.
* 8. Adjust copy_oextra() in src/mkobj.c to make duplicate
* copies of your struct or data onto another obj struct.
* 9. Adjust restobj() in src/restore.c to deal with your
* struct or data during a restore.
* 10. Adjust saveobj() in src/save.c to deal with your
* struct or data during a save.
*/
#endif /* OBJ_H */
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