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/* NetHack 3.6 bemain.c $NHDT-Date: 1447844549 2015/11/18 11:02:29 $ $NHDT-Branch: master $:$NHDT-Revision: 1.18 $ */
/* Copyright (c) Dean Luick, 1996. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "dlb.h"
#include <fcntl.h>
static void whoami(void);
static void process_options(int argc, char **argv);
static void chdirx(const char *dir);
static void getlock(void);
#ifdef __begui__
#define MAIN nhmain
int nhmain(int argc, char **argv);
#else
#define MAIN main
#endif
int
MAIN(int argc, char **argv)
{
int fd;
char *dir;
boolean resuming = FALSE; /* assume new game */
sys_early_init();
dir = nh_getenv("NETHACKDIR");
if (!dir)
dir = nh_getenv("HACKDIR");
choose_windows(DEFAULT_WINDOW_SYS);
chdirx(dir);
initoptions();
init_nhwindows(&argc, argv);
whoami();
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
process_options(argc, argv); /* command line options */
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
/* unlike Unix where the game might be invoked with a script
which forces a particular character name for each player
using a shared account, we always allow player to rename
the character during role/race/&c selection */
iflags.renameallowed = TRUE;
getlock();
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
delete_levelfile(0); /* remove empty lock file */
getlock();
goto attempt_restore;
}
}
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
moveloop(resuming);
return 0;
}
static void
whoami(void)
{
/*
* Who am i? Algorithm: 1. Use name as specified in NETHACKOPTIONS
* 2. Use $USER or $LOGNAME (if 1. fails)
* The resulting name is overridden by command line options.
* If everything fails, or if the resulting name is some generic
* account like "games", "play", "player", "hack" then eventually
* we'll ask him.
*/
char *s;
if (*plname)
return;
if (s = nh_getenv("USER")) {
(void) strncpy(plname, s, sizeof(plname) - 1);
return;
}
if (s = nh_getenv("LOGNAME")) {
(void) strncpy(plname, s, sizeof(plname) - 1);
return;
}
}
/* normalize file name - we don't like .'s, /'s, spaces */
void
regularize(char *s)
{
register char *lp;
while ((lp = strchr(s, '.')) || (lp = strchr(s, '/'))
|| (lp = strchr(s, ' ')))
*lp = '_';
}
static void
process_options(int argc, char **argv)
{
int i;
while (argc > 1 && argv[1][0] == '-') {
argv++;
argc--;
switch (argv[0][1]) {
case 'D':
wizard = TRUE, discover = FALSE;
break;
case 'X':
discover = TRUE, wizard = FALSE;
break;
#ifdef NEWS
case 'n':
iflags.news = FALSE;
break;
#endif
case 'u':
if (argv[0][2])
(void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1);
else if (argc > 1) {
argc--;
argv++;
(void) strncpy(plname, argv[0], sizeof(plname) - 1);
} else
raw_print("Player name expected after -u");
break;
case 'p': /* profession (role) */
if (argv[0][2]) {
if ((i = str2role(&argv[0][2])) >= 0)
flags.initrole = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2role(argv[0])) >= 0)
flags.initrole = i;
}
break;
case 'r': /* race */
if (argv[0][2]) {
if ((i = str2race(&argv[0][2])) >= 0)
flags.initrace = i;
} else if (argc > 1) {
argc--;
argv++;
if ((i = str2race(argv[0])) >= 0)
flags.initrace = i;
}
break;
case '@':
flags.randomall = 1;
break;
default:
raw_printf("Unknown option: %s", *argv);
break;
}
}
}
static void
chdirx(const char *dir)
{
if (!dir)
dir = HACKDIR;
if (chdir(dir) < 0)
error("Cannot chdir to %s.", dir);
/* Warn the player if we can't write the record file */
/* perhaps we should also test whether . is writable */
check_recordfile(dir);
}
void
getlock(void)
{
int fd;
Sprintf(lock, "%d%s", getuid(), plname);
regularize(lock);
set_levelfile_name(lock, 0);
fd = creat(lock, FCMASK);
if (fd == -1) {
error("cannot creat lock file.");
} else {
if (write(fd, (genericptr_t) &hackpid, sizeof(hackpid))
!= sizeof(hackpid)) {
error("cannot write lock");
}
if (close(fd) == -1) {
error("cannot close lock");
}
}
}
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
/* other ports validate user name or character name here */
return TRUE;
}
#ifndef __begui__
/*
* If we are not using the Be GUI, then just exit -- we don't need to
* do anything extra.
*/
void nethack_exit(int status);
void
nethack_exit(int status)
{
exit(status);
}
#endif /* !__begui__ */
/*bemain.c*/
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