1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292
|
/* NetHack 3.6 macmain.c $NHDT-Date: 1432512796 2015/05/25 00:13:16 $ $NHDT-Branch: master $:$NHDT-Revision: 1.21 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2009. */
/* NetHack may be freely redistributed. See license for details. */
/* main.c - Mac NetHack */
#include "hack.h"
#include "dlb.h"
#include "macwin.h"
#include "mactty.h"
#if 1 /*!TARGET_API_MAC_CARBON*/
#include <OSUtils.h>
#include <files.h>
#include <Types.h>
#include <Dialogs.h>
#include <Packages.h>
#include <ToolUtils.h>
#include <Resources.h>
#include <Errors.h>
#endif
#ifndef O_RDONLY
#include <fcntl.h>
#endif
static void finder_file_request(void);
int main(void);
#if __SC__ || __MRC__
QDGlobals qd;
#endif
int
main(void)
{
register int fd = -1;
int argc = 1;
boolean resuming = FALSE; /* assume new game */
sys_early_init();
windowprocs = mac_procs;
InitMac();
hname = "Mac Hack";
hackpid = getpid();
setrandom();
initoptions();
init_nhwindows(&argc, (char **) &hname);
/*
* It seems you really want to play.
*/
u.uhp = 1; /* prevent RIP on early quits */
finder_file_request();
dlb_init(); /* must be before newgame() */
/*
* Initialize the vision system. This must be before mklev() on a
* new game or before a level restore on a saved game.
*/
vision_init();
display_gamewindows();
set_playmode(); /* sets plname to "wizard" for wizard mode */
/* strip role,race,&c suffix; calls askname() if plname[] is empty
or holds a generic user name like "player" or "games" */
plnamesuffix();
/* unlike Unix where the game might be invoked with a script
which forces a particular character name for each player
using a shared account, we always allow player to rename
the character during role/race/&c selection */
iflags.renameallowed = TRUE;
getlock();
/*
* First, try to find and restore a save file for specified character.
* We'll return here if new game player_selection() renames the hero.
*/
attempt_restore:
if ((fd = restore_saved_game()) >= 0) {
#ifdef NEWS
if (iflags.news) {
display_file(NEWS, FALSE);
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
mark_synch(); /* flush output */
game_active = 1;
if (dorecover(fd)) {
resuming = TRUE; /* not starting new game */
if (discover)
You("are in non-scoring discovery mode.");
if (discover || wizard) {
if (yn("Do you want to keep the save file?") == 'n')
(void) delete_savefile();
else {
nh_compress(fqname(SAVEF, SAVEPREFIX, 0));
}
}
}
}
if (!resuming) {
/* new game: start by choosing role, race, etc;
player might change the hero's name while doing that,
in which case we try to restore under the new name
and skip selection this time if that didn't succeed */
if (!iflags.renameinprogress) {
player_selection();
if (iflags.renameinprogress) {
/* player has renamed the hero while selecting role;
discard current lock file and create another for
the new character name */
delete_levelfile(0); /* remove empty lock file */
getlock();
goto attempt_restore;
}
}
game_active = 1; /* done with selection, draw active game window */
newgame();
if (discover)
You("are in non-scoring discovery mode.");
}
UndimMenuBar(); /* Yes, this is the place for it (!) */
moveloop(resuming);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static OSErr
copy_file(short src_vol, long src_dir, short dst_vol, long dst_dir,
Str255 fName,
pascal OSErr (*opener)(short vRefNum, long dirID,
ConstStr255Param fileName,
signed char permission, short *refNum))
{
short src_ref, dst_ref;
OSErr err = (*opener)(src_vol, src_dir, fName, fsRdPerm, &src_ref);
if (err == noErr) {
err = (*opener)(dst_vol, dst_dir, fName, fsWrPerm, &dst_ref);
if (err == noErr) {
long file_len;
err = GetEOF(src_ref, &file_len);
if (err == noErr) {
Handle buf;
long count = MaxBlock();
if (count > file_len)
count = file_len;
buf = NewHandle(count);
err = MemError();
if (err == noErr) {
while (count > 0) {
OSErr rd_err = FSRead(src_ref, &count, *buf);
err = FSWrite(dst_ref, &count, *buf);
if (err == noErr)
err = rd_err;
file_len -= count;
}
if (file_len == 0)
err = noErr;
DisposeHandle(buf);
}
}
FSClose(dst_ref);
}
FSClose(src_ref);
}
return err;
}
static void
force_hdelete(short vol, long dir, Str255 fName)
{
HRstFLock(vol, dir, fName);
HDelete(vol, dir, fName);
}
void
process_openfile(short src_vol, long src_dir, Str255 fName, OSType ftype)
{
OSErr err = noErr;
if (ftype != SAVE_TYPE)
return; /* only deal with save files */
if (src_vol != theDirs.dataRefNum
|| src_dir != theDirs.dataDirID
&& CatMove(src_vol, src_dir, fName, theDirs.dataDirID, "\p:")
!= noErr) {
HCreate(theDirs.dataRefNum, theDirs.dataDirID, fName, MAC_CREATOR,
SAVE_TYPE);
err =
copy_file(src_vol, src_dir, theDirs.dataRefNum, theDirs.dataDirID,
fName, &HOpen); /* HOpenDF is only there under 7.0 */
if (err == noErr)
err = copy_file(src_vol, src_dir, theDirs.dataRefNum,
theDirs.dataDirID, fName, &HOpenRF);
if (err == noErr)
force_hdelete(src_vol, src_dir, fName);
else
HDelete(theDirs.dataRefNum, theDirs.dataDirID, fName);
}
if (err == noErr) {
short ref;
ref = HOpenResFile(theDirs.dataRefNum, theDirs.dataDirID, fName,
fsRdPerm);
if (ref != -1) {
Handle name = Get1Resource('STR ', PLAYER_NAME_RES_ID);
if (name) {
Str255 save_f_p;
P2C(*(StringHandle) name, plname);
set_savefile_name(TRUE);
C2P(fqname(SAVEF, SAVEPREFIX, 0), save_f_p);
force_hdelete(theDirs.dataRefNum, theDirs.dataDirID,
save_f_p);
if (HRename(theDirs.dataRefNum, theDirs.dataDirID, fName,
save_f_p) == noErr)
macFlags.gotOpen = 1;
}
CloseResFile(ref);
}
}
}
static void
finder_file_request(void)
{
if (macFlags.hasAE) {
/* we're capable of handling Apple Events, so let's see if we have any
*/
EventRecord event;
long toWhen = TickCount()
+ 20; /* wait a third of a second for all initial AE */
while (TickCount() < toWhen) {
if (WaitNextEvent(highLevelEventMask, &event, 3L, 0)) {
AEProcessAppleEvent(&event);
if (macFlags.gotOpen)
break;
}
}
}
#if 0
#ifdef MAC68K
else {
short finder_msg, file_count;
CountAppFiles(&finder_msg, &file_count);
if (finder_msg == appOpen && file_count == 1) {
OSErr err;
AppFile src;
FSSpec filespec;
GetAppFiles(1, &src);
err = FSMakeFSSpec(src.vRefNum, 0, src.fName, &filespec);
if (err == noErr && src.fType == SAVE_TYPE) {
process_openfile (filespec.vRefNum, filespec.parID, filespec.name, src.fType);
if (macFlags.gotOpen)
ClrAppFiles(1);
}
}
}
#endif /* MAC68K */
#endif /* 0 */
}
/* validate wizard mode if player has requested access to it */
boolean
authorize_wizard_mode()
{
/* other ports validate user name or character name here */
return TRUE;
}
/*macmain.c*/
|