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/* NetHack 3.6 recover.c $NHDT-Date: 1550103078 2019/02/14 00:11:18 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.19 $ */
/* Copyright (c) Janet Walz, 1992. */
/* NetHack may be freely redistributed. See license for details. */
/*
* Utility for reconstructing NetHack save file from a set of individual
* level files. Requires that the `checkpoint' option be enabled at the
* time NetHack creates those level files.
*/
#ifdef WIN32
#include <errno.h>
#include "win32api.h"
#endif
#include "config.h"
#if !defined(O_WRONLY) && !defined(LSC) && !defined(AZTEC_C)
#include <fcntl.h>
#endif
#ifdef SECURE
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#endif
#ifdef VMS
extern int FDECL(vms_creat, (const char *, unsigned));
extern int FDECL(vms_open, (const char *, int, unsigned));
#endif /* VMS */
int FDECL(restore_savefile, (char *));
void FDECL(set_levelfile_name, (int));
int FDECL(open_levelfile, (int));
int NDECL(create_savefile);
void FDECL(copy_bytes, (int, int));
#ifndef WIN_CE
#define Fprintf (void) fprintf
#else
#define Fprintf (void) nhce_message
static void nhce_message(FILE *, const char *, ...);
#endif
#define Perror (void) perror
#define Close (void) close
#ifdef UNIX
#define SAVESIZE (PL_NSIZ + 13) /* save/99999player.e */
#else
#ifdef VMS
#define SAVESIZE (PL_NSIZ + 22) /* [.save]<uid>player.e;1 */
#else
#ifdef WIN32
#define SAVESIZE (PL_NSIZ + 40) /* username-player.NetHack-saved-game */
#else
#define SAVESIZE FILENAME /* from macconf.h or pcconf.h */
#endif
#endif
#endif
#if defined(EXEPATH)
char *FDECL(exepath, (char *));
#endif
#if defined(__BORLANDC__) && !defined(_WIN32)
extern unsigned _stklen = STKSIZ;
#endif
char savename[SAVESIZE]; /* holds relative path of save file from playground */
const char *dir = (char*) 0;
int
main(argc, argv)
int argc;
char *argv[];
{
int argno;
#ifdef AMIGA
char *startdir = (char *) 0;
#endif
if (!dir)
dir = getenv("NETHACKDIR");
if (!dir)
dir = getenv("HACKDIR");
#if defined(EXEPATH)
if (!dir)
dir = exepath(argv[0]);
#endif
if (argc == 1 || (argc == 2 && !strcmp(argv[1], "-"))) {
Fprintf(stderr, "Usage: %s [ -d directory ] base1 [ base2 ... ]\n",
argv[0]);
#if defined(WIN32) || defined(MSDOS)
if (dir) {
Fprintf(
stderr,
"\t(Unless you override it with -d, recover will look \n");
Fprintf(stderr, "\t in the %s directory on your system)\n", dir);
}
#endif
exit(EXIT_FAILURE);
}
argno = 1;
if (!strncmp(argv[argno], "-d", 2)) {
dir = argv[argno] + 2;
if (*dir == '=' || *dir == ':')
dir++;
if (!*dir && argc > argno) {
argno++;
dir = argv[argno];
}
if (!*dir) {
Fprintf(stderr,
"%s: flag -d must be followed by a directory name.\n",
argv[0]);
exit(EXIT_FAILURE);
}
argno++;
}
#if defined(SECURE) && !defined(VMS)
if (dir
# ifdef VAR_PLAYGROUND
&& strcmp(dir, VAR_PLAYGROUND)
# else
# ifdef HACKDIR
&& strcmp(dir, HACKDIR)
# endif
# endif /* VAR_PLAYGROUND */
) {
(void) setgid(getgid());
(void) setuid(getuid());
}
#endif /* SECURE && !VMS */
#ifdef VAR_PLAYGROUND
if (!dir) dir = VAR_PLAYGROUND;
#endif
#ifdef HACKDIR
if (!dir)
dir = HACKDIR;
#endif
#ifdef AMIGA
startdir = getcwd(0, 255);
#endif
if (dir && chdir((char *) dir) < 0) {
Fprintf(stderr, "%s: cannot chdir:", argv[0]);
Perror(dir);
exit(EXIT_FAILURE);
}
while (argc > argno) {
if (restore_savefile(argv[argno]) == 0)
Fprintf(stderr, "recovered \"%s\" to %s\n", argv[argno],
savename);
argno++;
}
#ifdef AMIGA
if (startdir)
(void) chdir(startdir);
#endif
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
static char lock[256];
void
set_levelfile_name(lev)
int lev;
{
char *tf;
tf = rindex(lock, '.');
if (!tf)
tf = lock + strlen(lock);
(void) sprintf(tf, ".%d", lev);
#ifdef VMS
(void) strcat(tf, ";1");
#endif
}
#ifdef SECURE
static uid_t save_uid = -1;
#endif
int
open_levelfile(lev)
int lev;
{
int fd;
#ifdef SECURE
struct stat level_stat;
uid_t uid;
#endif
set_levelfile_name(lev);
#if defined(MICRO) || defined(WIN32) || defined(MSDOS)
fd = open(lock, O_RDONLY | O_BINARY);
#else
fd = open(lock, O_RDONLY, 0);
#endif
/* Security check: does the user calling recover own the file? */
#ifdef SECURE
if (fd != -1) {
uid = getuid();
if (fstat(fd, &level_stat) == -1) {
Fprintf(stderr, "No permission to stat level file %s.\n", lock);
return -1;
}
if (uid != 0 && level_stat.st_uid != uid) {
Fprintf(stderr, "You are not the owner of level file %s.\n", lock);
return -1;
}
save_uid = level_stat.st_uid;
}
#endif
return fd;
}
int
create_savefile()
{
int fd;
#if defined(MICRO) || defined(WIN32) || defined(MSDOS)
fd = open(savename, O_WRONLY | O_BINARY | O_CREAT | O_TRUNC, FCMASK);
#else
fd = creat(savename, FCMASK);
#endif
#ifdef SECURE
if (fchown(fd, save_uid, -1) == -1) {
Fprintf(stderr, "could not chown %s to %i!\n", savename,
save_uid);
}
#endif
return fd;
}
void
copy_bytes(ifd, ofd)
int ifd, ofd;
{
char buf[BUFSIZ];
int nfrom, nto;
do {
nfrom = read(ifd, buf, BUFSIZ);
nto = write(ofd, buf, nfrom);
if (nto != nfrom) {
Fprintf(stderr, "file copy failed!\n");
exit(EXIT_FAILURE);
}
} while (nfrom == BUFSIZ);
}
int
restore_savefile(basename)
char *basename;
{
int gfd, lfd, sfd;
int res = 0, lev, savelev, hpid, pltmpsiz;
xchar levc;
struct version_info version_data;
struct savefile_info sfi;
char plbuf[PL_NSIZ];
/* level 0 file contains:
* pid of creating process (ignored here)
* level number for current level of save file
* name of save file nethack would have created
* savefile info
* player name
* and game state
*/
(void) strcpy(lock, basename);
gfd = open_levelfile(0);
if (gfd < 0) {
#if defined(WIN32) && !defined(WIN_CE)
if (errno == EACCES) {
Fprintf(
stderr,
"\nThere are files from a game in progress under your name.");
Fprintf(stderr, "\nThe files are locked or inaccessible.");
Fprintf(stderr, "\nPerhaps the other game is still running?\n");
} else
Fprintf(stderr, "\nTrouble accessing level 0 (errno = %d).\n",
errno);
#endif
Fprintf(stderr, "Cannot open level 0 for %s in directory %s: ",
basename, dir);
Perror(lock);
return -1;
}
if (read(gfd, (genericptr_t) &hpid, sizeof hpid) != sizeof hpid) {
Fprintf(
stderr, "%s\n%s%s%s\n",
"Checkpoint data incompletely written or subsequently clobbered;",
"recovery for \"", basename, "\" impossible.");
Close(gfd);
return -1;
}
if (read(gfd, (genericptr_t) &savelev, sizeof(savelev))
!= sizeof(savelev)) {
Fprintf(stderr, "Checkpointing was not in effect for %s -- recovery "
"impossible.\n",
basename);
Close(gfd);
return -1;
}
if ((read(gfd, (genericptr_t) savename, sizeof savename)
!= sizeof savename)
|| (read(gfd, (genericptr_t) &version_data, sizeof version_data)
!= sizeof version_data)
|| (read(gfd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi)
|| (read(gfd, (genericptr_t) &pltmpsiz, sizeof pltmpsiz)
!= sizeof pltmpsiz) || (pltmpsiz > PL_NSIZ)
|| (read(gfd, (genericptr_t) plbuf, pltmpsiz) != pltmpsiz)) {
Fprintf(stderr, "Error reading, -- can't recover: ");
Perror(lock);
Close(gfd);
return -1;
}
/* save file should contain:
* version info
* savefile info
* player name
* current level (including pets)
* (non-level-based) game state
* other levels
*/
sfd = create_savefile();
if (sfd < 0) {
Fprintf(stderr, "Cannot create savefile in %s: ", dir);
Perror(savename);
Close(gfd);
return -1;
}
lfd = open_levelfile(savelev);
if (lfd < 0) {
Fprintf(stderr, "Cannot open level of save for %s: ", basename);
Perror(lock);
Close(gfd);
Close(sfd);
return -1;
}
if (write(sfd, (genericptr_t) &version_data, sizeof version_data)
!= sizeof version_data) {
Fprintf(stderr, "Error writing, recovery failed: ");
Perror(savename);
Close(gfd);
Close(sfd);
Close(lfd);
return -1;
}
if (write(sfd, (genericptr_t) &sfi, sizeof sfi) != sizeof sfi) {
Fprintf(stderr,
"Error writing %s; recovery failed (savefile_info).\n",
savename);
Close(gfd);
Close(sfd);
Close(lfd);
return -1;
}
if (write(sfd, (genericptr_t) &pltmpsiz, sizeof pltmpsiz)
!= sizeof pltmpsiz) {
Fprintf(stderr,
"Error writing %s; recovery failed (player name size).\n",
savename);
Close(gfd);
Close(sfd);
Close(lfd);
return -1;
}
if (write(sfd, (genericptr_t) plbuf, pltmpsiz) != pltmpsiz) {
Fprintf(stderr, "Error writing %s; recovery failed (player name).\n",
savename);
Close(gfd);
Close(sfd);
Close(lfd);
return -1;
}
copy_bytes(lfd, sfd);
Close(lfd);
(void) unlink(lock);
copy_bytes(gfd, sfd);
Close(gfd);
set_levelfile_name(0);
(void) unlink(lock);
for (lev = 1; lev < 256 && res == 0; lev++) {
/* level numbers are kept in xchars in save.c, so the
* maximum level number (for the endlevel) must be < 256
*/
if (lev != savelev) {
lfd = open_levelfile(lev);
if (lfd >= 0) {
/* any or all of these may not exist */
levc = (xchar) lev;
if (write(sfd, (genericptr_t) &levc, sizeof levc)
!= sizeof levc)
res = -1;
else
copy_bytes(lfd, sfd);
Close(lfd);
(void) unlink(lock);
}
}
}
Close(sfd);
#if 0 /* OBSOLETE, HackWB is no longer in use */
#ifdef AMIGA
if (res == 0) {
/* we need to create an icon for the saved game
* or HackWB won't notice the file.
*/
char iconfile[FILENAME];
int in, out;
(void) sprintf(iconfile, "%s.info", savename);
in = open("NetHack:default.icon", O_RDONLY);
out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
if (in > -1 && out > -1) {
copy_bytes(in, out);
}
if (in > -1)
close(in);
if (out > -1)
close(out);
}
#endif /*AMIGA*/
#endif
return res;
}
#ifdef EXEPATH
#ifdef __DJGPP__
#define PATH_SEPARATOR '/'
#else
#define PATH_SEPARATOR '\\'
#endif
#define EXEPATHBUFSZ 256
char exepathbuf[EXEPATHBUFSZ];
char *
exepath(str)
char *str;
{
char *tmp, *tmp2;
int bsize;
if (!str)
return (char *) 0;
bsize = EXEPATHBUFSZ;
tmp = exepathbuf;
#if !defined(WIN32)
strcpy(tmp, str);
#else
#if defined(WIN_CE)
{
TCHAR wbuf[EXEPATHBUFSZ];
GetModuleFileName((HANDLE) 0, wbuf, EXEPATHBUFSZ);
NH_W2A(wbuf, tmp, bsize);
}
#else
*(tmp + GetModuleFileName((HANDLE) 0, tmp, bsize)) = '\0';
#endif
#endif
tmp2 = strrchr(tmp, PATH_SEPARATOR);
if (tmp2)
*tmp2 = '\0';
return tmp;
}
#endif /* EXEPATH */
#ifdef AMIGA
#include "date.h"
const char amiga_version_string[] = AMIGA_VERSION_STRING;
#endif
#ifdef WIN_CE
void
nhce_message(FILE *f, const char *str, ...)
{
va_list ap;
TCHAR wbuf[NHSTR_BUFSIZE];
char buf[NHSTR_BUFSIZE];
va_start(ap, str);
vsprintf(buf, str, ap);
va_end(ap);
MessageBox(NULL, NH_A2W(buf, wbuf, NHSTR_BUFSIZE), TEXT("Recover"),
MB_OK);
}
#endif
/*recover.c*/
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