1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343
|
! $NHDT-Date: 1542244983 2018/11/15 01:23:03 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.20 $
! Copyright (c) 2017 by Pasi Kallinen
! NetHack may be freely redistributed. See license for details.
#define NETHACK_FONT -*-fixed-medium-*-*-*-15-*-*-*-*-*-*-*
#define NETHACK_CLR_FG grey
#define NETHACK_CLR_BG black
#define NETHACK_CLR_QUIT red
#define NETHACK_CLR_RANDOM yellow
#define NETHACK_CLR_PLAY green
#define NETHACK_CLR_HELP green
#define NETHACK_BTN_SHAPE roundedRectangle
#define NETHACK_BTN_ROUND 20
#define NETHACK_CMD_BORDER 0
! The display_file, tombstone, and menu windows are all formatted assuming
! a fixed width font. Text windows may or may not be formatted as above.
! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
! requires a 12 pixel font for correct appearance.
!
NetHack*font: NETHACK_FONT
NetHack*display_file*font: NETHACK_FONT
NetHack*map*font: NETHACK_FONT
NetHack*text*font: NETHACK_FONT
NetHack*menu*font: NETHACK_FONT
NetHack*tombstone*font: NETHACK_FONT
NetHack*text*rip*font: -*-times-medium-r-*-*-12-*-*-*-*-*-*-*
NetHack*text*borderWidth: 0
! tile_file names a file containing full-color tiles for the map.
! If you use a 100dpi (or greater) monitor you may wish to double the
! tile size so you can see the figures. If NetHack was compiled to
! use XPM (USE_XPM in config.h), the tile_file is a standard XPM file.
! Otherwise, it is a custom format. double_tile_size only applies to
! the custom format - to enlarge an XPM file, use processing tools
! such as XV or preferably PBMplus.
!
NetHack.tile_file: x11tiles
!NetHack.double_tile_size: True
! The annotation of pets.
!NetHack.pet_mark_bitmap: pet_mark.xbm
!NetHack.pet_mark_color: Red
! The annotation of item piles.
!NetHack.pilemark_bitmap: pilemark.xbm
!NetHack.pilemark_color: Green
! Tombstone
! The image file
!NetHack.tombstone: rip.xpm
! Text starts at (tombtext_x, tombtext_y) and subsequent lines
! are displaced by (tombtext_dx, tombtext_dy) pixels.
!NetHack.tombtext_x: 155
!NetHack.tombtext_y: 78
!NetHack.tombtext_dx: 0
!NetHack.tombtext_dy: 13
! The color to use for the text on the hero's tombstone
NetHack*rip*foreground: black
! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
! default. Some window managers may not support the larger icon sizes.
! It is not guaranteed that the window manager will honor the icon selection.
!NetHack*icon: nh56
! If True, the default, a popup for single character prompts such as y/n
! questions is _not_ used. Single-character prompts appear in a fixed
! position between the top of the map and the bottom of the messages.
! If False, popups appear near where the pointer is positioned so tend to
! meander around the screen depending upon where the last click ocurred.
! (The name 'slow' is misleading; this feature was originally necessitated
! by window managers which were slow putting up popup windows, but the
! fixed-position prompting can be just as useful for quick popups.)
!NetHack*slow: False
! If True, force keyboard to attach to popup windows. Some window managers
! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm). NetHack
! has a lot of popups and is almost unplayable without some kind of autofocus.
!NetHack*autofocus: True
! If 'slow' is True, setting 'highlight_prompt' to True will cause the line
! between map and message display that's used for prompting to be "hidden"
! as part of the map when no prompt is active, then invert foreground and
! background to stand out when a prompt is issued and waiting for a response.
! If 'slow' is False, 'highlight_prompt' will have no effect.
NetHack*highlight_prompt: False
! The number of lines the message window will show without scrolling.
!NetHack*message_lines: 12
! If True, the message window has a line that seperates old and new messages.
!NetHack*message_line: True
! If True, the default, use a "fancy" style status area below the map.
! Fancy status has some highlighting but does not honor HILITE_STATUS.
! If False, use TTY-style status lines (two text lines below the map).
! TTY status honors HILITE_STATUS thresholds and colors, but for
! attributes only supports inverse (not bold, dim, blink, or underline).
! (As of this writing, fancy status looks better with a tiles map and
! tty-style status looks good with a text map but not with a tiles one.)
!NetHack*fancy_status: False
! Translation tables. There are currently several actions in nethack, but
! the only one you should be using is "input()", which, with no parameters,
! uses XLookupString to translate your keypress into a command. You can
! optionally give it parameters to change the behavior, see the example below.
! Note that you have to specify the translations in every appropriate window.
NetHack*message*translations: <KeyPress>: input()
!
! Example extra translations for the map window.
!NetHack*map*translations: #override \
! !<Key>Left: input(h) \n\
! !<Key>Right: input(l) \n\
! !<Key>Up: input(k) \n\
! !<Key>Down: input(j)
! Specify the number of rows and columns of the map window. The default
! is the standard 80x21 window. Note: this _does_not_ change nethack's
! level size, only what you see of it.
!NetHack*map*rows: 21
!NetHack*map*columns: 80
NetHack*background: NETHACK_CLR_BG
NetHack*foreground: NETHACK_CLR_FG
NetHack*yn_prompt*borderWidth: 0
NetHack*Scrollbar*foreground: gray40
NetHack*Scrollbar*background: gray10
NetHack*fancy_status*background: NETHACK_CLR_BG
NetHack*fancy_status*foreground: NETHACK_CLR_FG
NetHack*fancy_status.skipAdjust: True
NetHack*showGrip: False
! text input prompt window
NetHack*response*textSink*background: red
NetHack*textSink*background: red
NetHack*response*foreground: NETHACK_CLR_FG
NetHack*response*background: NETHACK_CLR_BG
NetHack*response*borderColor: NETHACK_CLR_FG
NetHack*response*borderWidth: 1
! player selection dialog (OPTIONS=player_selection:dialog)
!NetHack*player_selection_dialog.height: 420
!NetHack*player_selection_dialog.width: 403
!NetHack*player_selection_dialog*foreground: black
!NetHack*player_selection_dialog*background: white
NetHack*player_selection_dialog*name_label.borderWidth: 0
NetHack*player_selection_dialog*race_label.borderWidth: 0
NetHack*player_selection_dialog*role_label.borderWidth: 0
NetHack*player_selection_dialog*gender_label.borderWidth: 0
NetHack*player_selection_dialog*align_label.borderWidth: 0
NetHack*player_selection_dialog*button_vp.borderWidth: 0
NetHack*player_selection_dialog*name_input.borderWidth: 1
NetHack*player_selection_dialog*name_input.borderColor: NETHACK_CLR_FG
NetHack*player_selection_dialog*role_vp.borderColor: NETHACK_CLR_FG
NetHack*player_selection_dialog*race_vp.borderColor: NETHACK_CLR_FG
NetHack*player_selection_dialog*gender_vp.borderColor: NETHACK_CLR_FG
NetHack*player_selection_dialog*align_vp.borderColor: NETHACK_CLR_FG
NetHack*player_selection_dialog*random.foreground: NETHACK_CLR_RANDOM
NetHack*player_selection_dialog*random.borderColor: NETHACK_CLR_RANDOM
NetHack*player_selection_dialog*random.borderWidth: 1
NetHack*player_selection_dialog*random.shapeStyle: NETHACK_BTN_SHAPE
NetHack*player_selection_dialog*random.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*player_selection_dialog*quit.foreground: NETHACK_CLR_QUIT
NetHack*player_selection_dialog*quit.borderColor: NETHACK_CLR_QUIT
NetHack*player_selection_dialog*quit.borderWidth: 1
NetHack*player_selection_dialog*quit.shapeStyle: NETHACK_BTN_SHAPE
NetHack*player_selection_dialog*quit.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*player_selection_dialog*play.foreground: NETHACK_CLR_PLAY
NetHack*player_selection_dialog*play.borderColor: NETHACK_CLR_PLAY
NetHack*player_selection_dialog*play.borderWidth: 1
NetHack*player_selection_dialog*play.shapeStyle: NETHACK_BTN_SHAPE
NetHack*player_selection_dialog*play.cornerRoundPercent: NETHACK_BTN_ROUND
! role selection window (OPTIONS=player_selection:prompts)
NetHack*player_selection*btn_random.foreground: NETHACK_CLR_RANDOM
NetHack*player_selection*btn_random.background: black
NetHack*player_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
NetHack*player_selection*btn_random.borderWidth: 1
NetHack*player_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
NetHack*player_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*player_selection*btn_quit.foreground: NETHACK_CLR_QUIT
NetHack*player_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
NetHack*player_selection*btn_quit.borderWidth: 1
NetHack*player_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
NetHack*player_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*player_selection*Command.foreground: NETHACK_CLR_FG
NetHack*player_selection*Command.borderColor: NETHACK_CLR_FG
NetHack*player_selection*Command.borderWidth: NETHACK_CMD_BORDER
! race selection window
NetHack*race_selection*btn_random.foreground: NETHACK_CLR_RANDOM
NetHack*race_selection*btn_random.background: black
NetHack*race_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
NetHack*race_selection*btn_random.borderWidth: 1
NetHack*race_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
NetHack*race_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*race_selection*btn_quit.foreground: NETHACK_CLR_QUIT
NetHack*race_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
NetHack*race_selection*btn_quit.borderWidth: 1
NetHack*race_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
NetHack*race_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*race_selection*Command.foreground: NETHACK_CLR_FG
NetHack*race_selection*Command.borderColor: NETHACK_CLR_FG
NetHack*race_selection*Command.borderWidth: NETHACK_CMD_BORDER
! gender selection window
NetHack*gender_selection*btn_random.foreground: NETHACK_CLR_RANDOM
NetHack*gender_selection*btn_random.background: black
NetHack*gender_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
NetHack*gender_selection*btn_random.borderWidth: 1
NetHack*gender_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
NetHack*gender_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*gender_selection*btn_quit.foreground: NETHACK_CLR_QUIT
NetHack*gender_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
NetHack*gender_selection*btn_quit.borderWidth: 1
NetHack*gender_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
NetHack*gender_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*gender_selection*Command.foreground: NETHACK_CLR_FG
NetHack*gender_selection*Command.borderColor: NETHACK_CLR_FG
NetHack*gender_selection*Command.borderWidth: NETHACK_CMD_BORDER
! alignment selection window
NetHack*alignment_selection*btn_random.foreground: NETHACK_CLR_RANDOM
NetHack*alignment_selection*btn_random.background: black
NetHack*alignment_selection*btn_random.borderColor: NETHACK_CLR_RANDOM
NetHack*alignment_selection*btn_random.borderWidth: 1
NetHack*alignment_selection*btn_random.shapeStyle: NETHACK_BTN_SHAPE
NetHack*alignment_selection*btn_random.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*alignment_selection*btn_quit.foreground: NETHACK_CLR_QUIT
NetHack*alignment_selection*btn_quit.borderColor: NETHACK_CLR_QUIT
NetHack*alignment_selection*btn_quit.borderWidth: 1
NetHack*alignment_selection*btn_quit.shapeStyle: NETHACK_BTN_SHAPE
NetHack*alignment_selection*btn_quit.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*alignment_selection*Command.foreground: NETHACK_CLR_FG
NetHack*alignment_selection*Command.borderColor: NETHACK_CLR_FG
NetHack*alignment_selection*Command.borderWidth: NETHACK_CMD_BORDER
! extended commands window
NetHack*extended_commands*btn_dismiss.foreground: NETHACK_CLR_QUIT
NetHack*extended_commands*btn_dismiss.borderColor: NETHACK_CLR_QUIT
NetHack*extended_commands*btn_dismiss.borderWidth: 1
NetHack*extended_commands*btn_dismiss.shapeStyle: NETHACK_BTN_SHAPE
NetHack*extended_commands*btn_dismiss.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*extended_commands*btn_help.foreground: NETHACK_CLR_HELP
NetHack*extended_commands*btn_help.borderColor: NETHACK_CLR_HELP
NetHack*extended_commands*btn_help.borderWidth: 1
NetHack*extended_commands*btn_help.shapeStyle: NETHACK_BTN_SHAPE
NetHack*extended_commands*btn_help.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*extended_commands*Command.foreground: NETHACK_CLR_FG
NetHack*extended_commands*Command.borderColor: NETHACK_CLR_FG
NetHack*extended_commands*Command.borderWidth: NETHACK_CMD_BORDER
! The extended command menu may be too big to fit on the screen so need
! a vertical scroll bar. When truncated, its height will be as tall as
! possible unless height_delta is non-zero, in which case there will be
! that many pixels of margin left unused. On OSX, this can be used to
! avoid overlapping with the desktop docking tray to prevent that from
! obscuring the bottom of the menu.
NetHack*extcmd_height_delta: 75
! menu buttons
NetHack*OK.foreground: green
NetHack*OK.borderColor: green
NetHack*OK.shapeStyle: NETHACK_BTN_SHAPE
NetHack*OK.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*okay.foreground: green
NetHack*okay.borderColor: green
NetHack*okay.shapeStyle: NETHACK_BTN_SHAPE
NetHack*okay.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*cancel.foreground: red
NetHack*cancel.borderColor: red
NetHack*cancel.shapeStyle: NETHACK_BTN_SHAPE
NetHack*cancel.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*all.foreground: green
NetHack*all.borderColor: green
NetHack*all.shapeStyle: NETHACK_BTN_SHAPE
NetHack*all.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*none.foreground: green
NetHack*none.borderColor: green
NetHack*none.shapeStyle: NETHACK_BTN_SHAPE
NetHack*none.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*invert.foreground: green
NetHack*invert.borderColor: green
NetHack*invert.shapeStyle: NETHACK_BTN_SHAPE
NetHack*invert.cornerRoundPercent: NETHACK_BTN_ROUND
NetHack*search.foreground: green
NetHack*search.borderColor: green
NetHack*search.shapeStyle: NETHACK_BTN_SHAPE
NetHack*search.cornerRoundPercent: NETHACK_BTN_ROUND
! map colors
! The foreground color is used as "no color".
NetHack*map*foreground: NETHACK_CLR_FG
NetHack*map*background: NETHACK_CLR_BG
NetHack*map*black: grey15
NetHack*map*red: red3
NetHack*map*green: green3
NetHack*map*brown: DarkOrange3
NetHack*map*blue: blue3
NetHack*map*magenta: magenta3
NetHack*map*cyan: Dark cyan
NetHack*map*gray: gray50
NetHack*map*orange: orange
NetHack*map*bright_green: green
NetHack*map*yellow: yellow
NetHack*map*bright_blue: Royal blue
NetHack*map*bright_magenta: Fuchsia
NetHack*map*bright_cyan: cyan
NetHack*map*white: white
!
! The following are the default 15 colors that the nethack map uses.
!NetHack*map*black: black
!NetHack*map*red: red
!NetHack*map*green: pale green
!NetHack*map*brown: brown
!NetHack*map*blue: blue
!NetHack*map*magenta: magenta
!NetHack*map*cyan: light cyan
!NetHack*map*gray: gray
!NetHack*map*orange: orange
!NetHack*map*bright_green: green
!NetHack*map*yellow: yellow
!NetHack*map*bright_blue: royal blue
!NetHack*map*bright_magenta: violet
!NetHack*map*bright_cyan: cyan
!NetHack*map*white: white
|