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/* NetHack 3.6 tilemap.c $NHDT-Date: 1542501042 2018/11/18 00:30:42 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.35 $ */
/* Copyright (c) 2016 by Michael Allison */
/* NetHack may be freely redistributed. See license for details. */
/*
* This source file is compiled twice:
* once without TILETEXT defined to make tilemap.{o,obj},
* then again with it defined to produce tiletxt.{o,obj}.
*/
#include "hack.h"
#define Fprintf (void) fprintf
const char *FDECL(tilename, (int, int));
void NDECL(init_tilemap);
void FDECL(process_substitutions, (FILE *));
boolean FDECL(acceptable_tilename, (int, const char *, const char *));
#if defined(MICRO) || defined(WIN32)
#undef exit
#if !defined(MSDOS) && !defined(WIN32)
extern void FDECL(exit, (int));
#endif
#endif
#if defined(MSDOS) || defined(WIN32) || defined(X11_GRAPHICS)
#define STATUES_LOOK_LIKE_MONSTERS
#endif
#define MON_GLYPH 1
#define OBJ_GLYPH 2
#define OTH_GLYPH 3 /* fortunately unnecessary */
#define EXTRA_SCROLL_DESCR_COUNT ((SCR_BLANK_PAPER - SCR_STINKING_CLOUD) - 1)
/* note that the ifdefs here should be the opposite sense from monst.c/
* objects.c/rm.h
*/
struct conditionals {
int sequence, predecessor;
const char *name;
} conditionals[] = {
#ifndef CHARON /* not supported */
{ MON_GLYPH, PM_HELL_HOUND, "Cerberus" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHOCKING_SPHERE, "beholder" },
{ MON_GLYPH, PM_BABY_SILVER_DRAGON, "baby shimmering dragon" },
{ MON_GLYPH, PM_SILVER_DRAGON, "shimmering dragon" },
{ MON_GLYPH, PM_JABBERWOCK, "vorpal jabberwock" },
{ MON_GLYPH, PM_VAMPIRE_LORD, "vampire mage" },
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_CROESUS, "Charon" },
#endif
#ifndef MAIL
{ MON_GLYPH, PM_FAMINE, "mail daemon" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
/* commented out in monst.c at present */
{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
/* objects commented out in objects.c at present */
{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
/* allow slime mold to look like slice of pizza, since we
* don't know what a slime mold should look like when renamed anyway
*/
#ifndef MAIL
{ OBJ_GLYPH, SCR_STINKING_CLOUD + EXTRA_SCROLL_DESCR_COUNT,
"stamped / mail" },
#endif
{ 0, 0, 0 }
};
/*
* Some entries in glyph2tile[] should be substituted for on various levels.
* The tiles used for the substitute entries will follow the usual ones in
* other.til in the order given here, which should have every substitution
* for the same set of tiles grouped together. You will have to change
* more code in process_substitutions()/substitute_tiles() if the sets
* overlap in the future.
*/
struct substitute {
int first_glyph, last_glyph;
const char *sub_name; /* for explanations */
const char *level_test;
} substitutes[] = { { GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"mine walls", "In_mines(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"gehennom walls", "In_hell(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"knox walls", "Is_knox(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"sokoban walls", "In_sokoban(plev)" } };
#ifdef TILETEXT
/*
* entry is the position of the tile within the monsters/objects/other set
*/
const char *
tilename(set, entry)
int set, entry;
{
int i, j, condnum, tilenum;
static char buf[BUFSZ];
/* Note: these initializers don't do anything except guarantee that
we're linked properly.
*/
monst_init();
objects_init();
(void) def_char_to_objclass(']');
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
if (set == MON_GLYPH && tilenum == entry)
return mons[i].mname;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == MON_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
if (set == MON_GLYPH && tilenum == entry)
return "invisible monster";
tilenum = 0; /* set-relative number */
for (i = 0; i < NUM_OBJECTS; i++) {
/* prefer to give the description - that's all the tile's
* appearance should reveal */
if (set == OBJ_GLYPH && tilenum == entry) {
if (!obj_descr[i].oc_descr)
return obj_descr[i].oc_name;
if (!obj_descr[i].oc_name)
return obj_descr[i].oc_descr;
Sprintf(buf, "%s / %s", obj_descr[i].oc_descr,
obj_descr[i].oc_name);
return buf;
}
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == OBJ_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
tilenum = 0; /* set-relative number */
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
if (set == OTH_GLYPH && tilenum == entry) {
if (*defsyms[i].explanation) {
return defsyms[i].explanation;
} else {
Sprintf(buf, "cmap %d", tilenum);
return buf;
}
}
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
if (set == OTH_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
/* explosions */
tilenum = MAXPCHARS - MAXEXPCHARS;
i = entry - tilenum;
if (i < (MAXEXPCHARS * EXPL_MAX)) {
if (set == OTH_GLYPH) {
static const char *explosion_types[] = {
/* hack.h */
"dark", "noxious", "muddy", "wet", "magical", "fiery",
"frosty"
};
Sprintf(buf, "explosion %s %d", explosion_types[i / MAXEXPCHARS],
i % MAXEXPCHARS);
return buf;
}
}
tilenum += (MAXEXPCHARS * EXPL_MAX);
i = entry - tilenum;
if (i < (NUM_ZAP << 2)) {
if (set == OTH_GLYPH) {
Sprintf(buf, "zap %d %d", i / 4, i % 4);
return buf;
}
}
tilenum += (NUM_ZAP << 2);
i = entry - tilenum;
if (i < WARNCOUNT) {
if (set == OTH_GLYPH) {
Sprintf(buf, "warning %d", i);
return buf;
}
}
tilenum += WARNCOUNT;
for (i = 0; i < SIZE(substitutes); i++) {
j = entry - tilenum;
if (j <= substitutes[i].last_glyph - substitutes[i].first_glyph) {
if (set == OTH_GLYPH) {
Sprintf(buf, "sub %s %d", substitutes[i].sub_name, j);
return buf;
}
}
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
Sprintf(buf, "unknown %d %d", set, entry);
return buf;
}
#else /* TILETEXT */
#define TILE_FILE "tile.c"
#ifdef AMIGA
#define SOURCE_TEMPLATE "NH:src/%s"
#else
#ifdef MAC
#define SOURCE_TEMPLATE ":src:%s"
#else
#define SOURCE_TEMPLATE "../src/%s"
#endif
#endif
short tilemap[MAX_GLYPH];
#ifdef STATUES_LOOK_LIKE_MONSTERS
int lastmontile, lastobjtile, lastothtile, laststatuetile;
#else
int lastmontile, lastobjtile, lastothtile;
#endif
/* Number of tiles for invisible monsters */
#define NUM_INVIS_TILES 1
/*
* set up array to map glyph numbers to tile numbers
*
* assumes tiles are numbered sequentially through monsters/objects/other,
* with entries for all supported compilation options
*
* "other" contains cmap and zaps (the swallow sets are a repeated portion
* of cmap), as well as the "flash" glyphs for the new warning system
* introduced in 3.3.1.
*/
void
init_tilemap()
{
int i, j, condnum, tilenum;
int corpsetile, swallowbase;
for (i = 0; i < MAX_GLYPH; i++) {
tilemap[i] = -1;
}
corpsetile = NUMMONS + NUM_INVIS_TILES + CORPSE;
swallowbase = NUMMONS + NUM_INVIS_TILES + NUM_OBJECTS + S_sw_tl;
/* add number compiled out */
for (i = 0; conditionals[i].sequence; i++) {
switch (conditionals[i].sequence) {
case MON_GLYPH:
corpsetile++;
swallowbase++;
break;
case OBJ_GLYPH:
if (conditionals[i].predecessor < CORPSE)
corpsetile++;
swallowbase++;
break;
case OTH_GLYPH:
if (conditionals[i].predecessor < S_sw_tl)
swallowbase++;
break;
}
}
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_MON_OFF + i] = tilenum;
tilemap[GLYPH_PET_OFF + i] = tilenum;
tilemap[GLYPH_DETECT_OFF + i] = tilenum;
tilemap[GLYPH_RIDDEN_OFF + i] = tilenum;
tilemap[GLYPH_BODY_OFF + i] = corpsetile;
j = GLYPH_SWALLOW_OFF + 8 * i;
tilemap[j] = swallowbase;
tilemap[j + 1] = swallowbase + 1;
tilemap[j + 2] = swallowbase + 2;
tilemap[j + 3] = swallowbase + 3;
tilemap[j + 4] = swallowbase + 4;
tilemap[j + 5] = swallowbase + 5;
tilemap[j + 6] = swallowbase + 6;
tilemap[j + 7] = swallowbase + 7;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
tilemap[GLYPH_INVISIBLE] = tilenum++;
lastmontile = tilenum - 1;
for (i = 0; i < NUM_OBJECTS; i++) {
tilemap[GLYPH_OBJ_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
lastobjtile = tilenum - 1;
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
tilemap[GLYPH_CMAP_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
for (i = 0; i < (MAXEXPCHARS * EXPL_MAX); i++) {
tilemap[GLYPH_EXPLODE_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == (i + MAXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < NUM_ZAP << 2; i++) {
tilemap[GLYPH_ZAP_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH
&& conditionals[condnum].predecessor == (i + MAXEXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < WARNCOUNT; i++) {
tilemap[GLYPH_WARNING_OFF + i] = tilenum;
tilenum++;
}
#ifndef STATUES_LOOK_LIKE_MONSTERS
/* statue patch: statues still use the same glyph as in vanilla */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i] = tilemap[GLYPH_OBJ_OFF + STATUE];
}
#endif
lastothtile = tilenum - 1;
#ifdef STATUES_LOOK_LIKE_MONSTERS
/* skip over the substitutes to get to the grayscale statues */
for (i = 0; i < SIZE(substitutes); i++) {
tilenum += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* statue patch: statues look more like the monster */
condnum = 0; /* doing monsters again, so reset */
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_STATUE_OFF + i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH
&& conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
laststatuetile = tilenum - 1;
#endif
}
const char *prolog[] = { "", "void", "substitute_tiles(plev)",
"d_level *plev;", "{", " int i;", "" };
const char *epilog[] = { " return;", "}" };
/* write out the substitutions in an easily-used form. */
void
process_substitutions(ofp)
FILE *ofp;
{
static const char Dent[] = " "; /* 4 space indentation */
int i, j, k, span, start;
Fprintf(ofp, "\n");
j = 0; /* unnecessary */
span = -1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
j = i;
span++;
Fprintf(ofp, "short std_tiles%d[] = { ", span);
for (k = substitutes[i].first_glyph;
k < substitutes[i].last_glyph; k++)
Fprintf(ofp, "%d, ", tilemap[k]);
Fprintf(ofp, "%d };\n", tilemap[substitutes[i].last_glyph]);
}
}
for (i = 0; i < SIZE(prolog); i++) {
Fprintf(ofp, "%s\n", prolog[i]);
}
j = -1;
span = -1;
start = lastothtile + 1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0 || substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
if (i != 0) { /* finish previous span */
Fprintf(ofp, "%s} else {\n", Dent);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[j].first_glyph, substitutes[j].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = std_tiles%d[i - %d];\n",
Dent, Dent, Dent, span, substitutes[j].first_glyph);
Fprintf(ofp, "%s}\n\n", Dent);
}
j = i;
span++;
}
Fprintf(ofp, "%s%sif (%s) {\n", Dent, (i == j) ? "" : "} else ",
substitutes[i].level_test);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[i].first_glyph, substitutes[i].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = %d + i - %d;\n",
Dent, Dent, Dent, start, substitutes[i].first_glyph);
start += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* finish last span */
Fprintf(ofp, "%s} else {\n", Dent);
Fprintf(ofp, "%s%sfor (i = %d; i <= %d; i++)\n", Dent, Dent,
substitutes[j].first_glyph, substitutes[j].last_glyph);
Fprintf(ofp, "%s%s%sglyph2tile[i] = std_tiles%d[i - %d];\n",
Dent, Dent, Dent, span, substitutes[j].first_glyph);
Fprintf(ofp, "%s}\n", Dent);
for (i = 0; i < SIZE(epilog); i++) {
Fprintf(ofp, "%s\n", epilog[i]);
}
lastothtile = start - 1;
#ifdef STATUES_LOOK_LIKE_MONSTERS
start = laststatuetile + 1;
#endif
Fprintf(ofp, "\nint total_tiles_used = %d;\n", start);
}
int
main()
{
register int i;
char filename[30];
FILE *ofp;
init_tilemap();
/*
* create the source file, "tile.c"
*/
Sprintf(filename, SOURCE_TEMPLATE, TILE_FILE);
if (!(ofp = fopen(filename, "w"))) {
perror(filename);
exit(EXIT_FAILURE);
}
Fprintf(ofp,
"/* This file is automatically generated. Do not edit. */\n");
Fprintf(ofp, "\n#include \"hack.h\"\n");
Fprintf(ofp, "\nshort glyph2tile[MAX_GLYPH] = {\n");
for (i = 0; i < MAX_GLYPH; i++) {
Fprintf(ofp, " %4d,", tilemap[i]);
if ((i % 12) == 11 || i == MAX_GLYPH - 1)
Fprintf(ofp, "\n");
}
Fprintf(ofp, "};\n");
process_substitutions(ofp);
Fprintf(ofp, "\n#define MAXMONTILE %d\n", lastmontile);
Fprintf(ofp, "#define MAXOBJTILE %d\n", lastobjtile);
Fprintf(ofp, "#define MAXOTHTILE %d\n", lastothtile);
#ifdef STATUES_LOOK_LIKE_MONSTERS
Fprintf(ofp, "/* #define MAXSTATUETILE %d */\n", laststatuetile);
#endif
Fprintf(ofp, "\n/*tile.c*/\n");
(void) fclose(ofp);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /* TILETEXT */
struct {
int idx;
const char *betterlabel;
const char *expectedlabel;
} altlabels[] = {
{S_stone, "dark part of a room", "dark part of a room"},
{S_vwall, "vertical wall", "wall"},
{S_hwall, "horizontal wall", "wall"},
{S_tlcorn, "top left corner wall", "wall"},
{S_trcorn, "top right corner wall", "wall"},
{S_blcorn, "bottom left corner wall", "wall"},
{S_brcorn, "bottom right corner wall", "wall"},
{S_crwall, "cross wall", "wall"},
{S_tuwall, "tuwall", "wall"},
{S_tdwall, "tdwall", "wall"},
{S_tlwall, "tlwall", "wall"},
{S_trwall, "trwall", "wall"},
{S_ndoor, "no door", "doorway"},
{S_vodoor, "vertical open door", "open door"},
{S_hodoor, "horizontal open door", "open door"},
{S_vcdoor, "vertical closed door", "closed door"},
{S_hcdoor, "horizontal closed door", "closed door"},
{S_bars, "iron bars", "iron bars"},
{S_tree, "tree", "tree"},
{S_room, "room", "floor of a room"},
{S_darkroom, "darkroom", "dark part of a room"},
{S_corr, "corridor", "corridor"},
{S_litcorr, "lit corridor", "lit corridor"},
{S_upstair, "up stairs", "staircase up"},
{S_dnstair, "down stairs", "staircase down"},
{S_upladder, "up ladder", "ladder up"},
{S_dnladder, "down ladder", "ladder down"},
{S_altar, "altar", "altar"},
{S_grave, "grave", "grave"},
{S_throne, "throne", "opulent throne"},
{S_sink, "sink", "sink"},
{S_fountain, "fountain", "fountain"},
{S_pool, "pool", "water"},
{S_ice, "ice", "ice"},
{S_lava, "lava", "molten lava"},
{S_vodbridge, "vertical open drawbridge", "lowered drawbridge"},
{S_hodbridge, "horizontal open drawbridge", "lowered drawbridge"},
{S_vcdbridge, "vertical closed drawbridge", "raised drawbridge"},
{S_hcdbridge, "horizontal closed drawbridge", "raised drawbridge"},
{S_air, "air", "air"},
{S_cloud, "cloud", "cloud"},
{S_water, "water", "water"},
{S_arrow_trap, "arrow trap", "arrow trap"},
{S_dart_trap, "dart trap", "dart trap"},
{S_falling_rock_trap, "falling rock trap", "falling rock trap"},
{S_squeaky_board, "squeaky board", "squeaky board"},
{S_bear_trap, "bear trap", "bear trap"},
{S_land_mine, "land mine", "land mine"},
{S_rolling_boulder_trap, "rolling boulder trap", "rolling boulder trap"},
{S_sleeping_gas_trap, "sleeping gas trap", "sleeping gas trap"},
{S_rust_trap, "rust trap", "rust trap"},
{S_fire_trap, "fire trap", "fire trap"},
{S_pit, "pit", "pit"},
{S_spiked_pit, "spiked pit", "spiked pit"},
{S_hole, "hole", "hole"},
{S_trap_door, "trap door", "trap door"},
{S_teleportation_trap, "teleportation trap", "teleportation trap"},
{S_level_teleporter, "level teleporter", "level teleporter"},
{S_magic_portal, "magic portal", "magic portal"},
{S_web, "web", "web"},
{S_statue_trap, "statue trap", "statue trap"},
{S_magic_trap, "magic trap", "magic trap"},
{S_anti_magic_trap, "anti magic trap", "anti-magic field"},
{S_polymorph_trap, "polymorph trap", "polymorph trap"},
{S_vibrating_square, "vibrating square", "vibrating square"},
{S_vbeam, "vertical beam", "cmap 65"},
{S_hbeam, "horizontal beam", "cmap 66"},
{S_lslant, "left slant beam", "cmap 67"},
{S_rslant, "right slant beam", "cmap 68"},
{S_digbeam, "dig beam", "cmap 69"},
{S_flashbeam, "flash beam", "cmap 70"},
{S_boomleft, "boom left", "cmap 71"},
{S_boomright, "boom right", "cmap 72"},
{S_ss1, "shield1", "cmap 73"},
{S_ss2, "shield2", "cmap 74"},
{S_ss3, "shield3", "cmap 75"},
{S_ss4, "shield4", "cmap 76"},
{S_poisoncloud, "poison cloud", "poison cloud"},
{S_goodpos, "valid position", "valid position"},
{S_sw_tl, "swallow top left", "cmap 79"},
{S_sw_tc, "swallow top center", "cmap 80"},
{S_sw_tr, "swallow top right", "cmap 81"},
{S_sw_ml, "swallow middle left", "cmap 82"},
{S_sw_mr, "swallow middle right", "cmap 83"},
{S_sw_bl, "swallow bottom left ", "cmap 84"},
{S_sw_bc, "swallow bottom center", "cmap 85"},
{S_sw_br, "swallow bottom right", "cmap 86"},
{S_explode1, "explosion top left", "explosion dark 0"},
{S_explode2, "explosion top centre", "explosion dark 1"},
{S_explode3, "explosion top right", "explosion dark 2"},
{S_explode4, "explosion middle left", "explosion dark 3"},
{S_explode5, "explosion middle center", "explosion dark 4"},
{S_explode6, "explosion middle right", "explosion dark 5"},
{S_explode7, "explosion bottom left", "explosion dark 6"},
{S_explode8, "explosion bottom center", "explosion dark 7"},
{S_explode9, "explosion bottom right", "explosion dark 8"},
};
boolean
acceptable_tilename(idx, encountered, expected)
int idx;
const char *encountered, *expected;
{
if (idx >= 0 && idx < SIZE(altlabels)) {
if (!strcmp(altlabels[idx].expectedlabel, expected)) {
if (!strcmp(altlabels[idx].betterlabel, encountered))
return TRUE;
}
}
return FALSE;
}
/*tilemap.c*/
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