File: connection.h

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#ifndef __CONNECTION_H
#define __CONNECTION_H

#include <iostream>
#include "packet.h"

class PackListNode
{
public:
	PackListNode (Packet * m_val, PackListNode * m_next = NULL)
	{
		val = m_val;
		next = m_next;
	}
	~PackListNode ()
	{
		delete val;
		if (next != NULL)
			delete next;
	}
	PackListNode * next;
	Packet * val;
};

class PackList
{
public:
	PackList ()
	{ 	
		content = NULL; 
	}
	PackList (Packet * m_val)
	{
		assert (m_val != NULL);
		content = new PackListNode(m_val);
	}
	~PackList ()
	{
		if (content != NULL)
			delete content;
	}

	/* sums up the total bytes used and removes 'old' packets */
	u_int32_t sumanddel (timeval t);

	/* calling code may delete packet */
	void add (Packet * p);
private:
	PackListNode * content;
};

class Connection
{
public:
	/* constructs a connection, makes a copy of
	 * the packet as 'refpacket', and adds the
	 * packet to the packlist */
        /* packet may be deleted by caller */
	Connection (Packet * packet);

	~Connection();

	/* add a packet to the packlist 
	 * will delete the packet structure
	 * when it is 'merged with' (added to) another 
	 * packet
	 */
	void add (Packet * packet);

	int getLastPacket ()
	{ return lastpacket; }

	/* sums up the total bytes used
	 * and removes 'old' packets. */
	void sumanddel(timeval curtime, u_int32_t * recv, u_int32_t * sent);

	/* for checking if a packet is part of this connection */
	/* the reference packet is always *outgoing*. */
	Packet * refpacket;

	/* total sum or sent/received bytes */
	u_int32_t sumSent;
	u_int32_t sumRecv;
private:
	PackList * sent_packets; 
	PackList * recv_packets; 
	int lastpacket;
};

/* Find the connection this packet belongs to */
/* (the calling code may free the packet afterwards) */
Connection * findConnection (Packet * packet);

#endif