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/* This is the Netserv V0.36-alpha. (March 1994)
* ------------------------------------------------
* written & copyrights (c) by M.Hipp
* It's hard to understand the code, (also for me)
* because the server is grown enormous.
*
* A lot of machines are having problems if more than one application wants
* to use the itimer. In this case the signal is delivered delayed
* and the game slows down extremly.
*
* Subserv: I have removed all of the subserv code, because the concept
* was braindead.
*
* still in progress:
* The rewriting of the whole servercode!
*
*/
#include "netmaze.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/param.h>
#include <stddef.h>
#include <unistd.h>
#include <sys/types.h>
#ifdef RS6000
#include <sys/select.h>
#endif
#include <sys/socket.h>
#include <netinet/in.h>
#include <signal.h>
#include <netdb.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <sys/ioctl.h>
#include <memory.h>
#include "netcmds.h"
#include "network.h"
#include "netserv.h"
struct cqueue *cfirst;
struct gqueue *gfirst;
volatile unsigned int timerticks=0;
unsigned int lasttick=0,starttick=0;
int acc_socket;
int menu_in=0,menu_out=1,use_exmenu=FALSE;
char *exmenu_name;
int nowait=FALSE;
/* extern: maze.c */
extern int create_maze(MAZE *mazeadd);
extern int load_maze(char *name,MAZE *mazeadd);
extern int random_maze(MAZE*,int,int);
void init_slots(int first,int *,struct gqueue *);
void send_message(char *str,struct cqueue *);
void send_names(struct gqueue *);
void send_joydata(struct gqueue *);
void send_maze(struct gqueue *);
void send_start(struct gqueue *);
void start_game(struct gqueue *,int *);
void end_game(struct gqueue *);
void send_comments(struct gqueue *);
void send_comment(struct gqueue *g,struct pqueue *p);
void send_inactive(struct gqueue *g,struct pqueue *p);
void send_mes(char*,struct pqueue*,int type,struct pqueue*,struct gqueue*);
void send_command(struct cqueue *q,int mask,char *data,int len);
void send_group(struct gqueue *g,int mask,char *data,int len);
void usage(void);
void print_menu(void);
void print_timerinfo(unsigned int);
void list_connections(void);
void handle_input(void);
void do_command(struct gqueue *g,struct pqueue *p,char *line);
char *get_hostname(struct cqueue *,char *name);
void setup_sigchild(void);
void inter(int);
void work_input(unsigned char *buf,int len,struct cqueue *);
void do_timer(int);
void start_signal(void);
void io_cntl(void);
void handle_sigchild(int s);
int read_pipe(int socket, char *buf, int maxlen);
int read_buffer(int fd, char *buf, int count);
void accept_socket(void);
void close_timeout_sockets(struct gqueue *);
void remove_player(struct pqueue *p,struct cqueue *c);
struct cqueue *close_socket(struct cqueue *);
struct pqueue *add_player(struct cqueue *c,int,int,char*);
struct gqueue *new_group(int no);
int leave_group(struct pqueue *p);
int join_group(int no,struct pqueue *p);
struct pqueue *find_player_by_cn(struct cqueue *c,int cn);
struct pqueue *find_player(char*);
#ifdef HAVE_FDSET
fd_set readmask;
#else
struct fd_mask readmask;
#endif
#ifdef USE_SIGVEC
struct sigvec vec,vec1;
#else
struct sigaction vec,vec1;
#endif
#ifdef ITIMERVAL
struct itimerval value,ovalue;
#else
struct itimerstruct value,ovalue;
#endif
int use_tclmenu = 0; /* JG HACK */
int suppressXnag = 0;
char tclcommand[200];
void sendcommand(void);
/**************************************
* main()
*
* - initialize most of the stuff
* - spawn ex-menu
* - setup acceptsocket
*/
int main(int argc,char **argv)
{
int i;
struct sockaddr_in myaddr; /* local socket address */
if(argc != 1)
{
for(i=1;i<argc;i++)
{
if((strcmp(argv[i],"-help") == 0) || (strcmp(argv[i],"-h") == 0))
usage();
else if(strcmp(argv[i],"-exmenu") == 0)
{
i++;
use_exmenu = TRUE;
exmenu_name = argv[i];
}
else if(strcmp(argv[i],"-nowait") == 0)
nowait = TRUE;
else if(strcmp(argv[i],"-suppressXnag") == 0)
suppressXnag = 1;
else if(strcmp(argv[i],"-tclmenu") == 0)
use_tclmenu = TRUE;
else
usage();
}
}
if(use_exmenu)
{
int f,fd1[2],fd2[2];
char *argv1[] = { "NetservExternalMenu" , NULL };
pipe(fd1);
pipe(fd2);
menu_in = fd1[0];
menu_out = fd2[1];
setup_sigchild();
if((f=fork()) == 0)
{
close(0); close(1);
dup(fd2[0]); dup(fd1[1]);
close(fd1[0]); close(fd1[1]); close(fd2[0]); close(fd2[1]);
if(execv(exmenu_name,argv1) < 0)
{
fprintf(stderr,"Can't spawn external menu.\n");
exit(1);
}
}
if(f < 0)
{
fprintf(stderr,"Can't fork external menu!\n");
use_exmenu = FALSE;
}
}
cfirst = NULL;
new_group(1); /* for now we have only one group */
if(create_maze(&(gfirst->maze)))
gfirst->nomaze=FALSE;
myaddr.sin_family = AF_INET;
myaddr.sin_addr.s_addr = INADDR_ANY;
myaddr.sin_port = htons(NETMAZEPORT);
if( (acc_socket = socket(AF_INET, SOCK_STREAM, 0)) == -1) { perror(argv[0]); exit(1); }
FD_ZERO(&readmask);
FD_SET(acc_socket, &readmask);
if(!use_exmenu)
FD_SET(0,&readmask); /* stdin */
else
FD_SET(menu_in,&readmask); /* external menu */
if (bind(acc_socket,(struct sockaddr *) &myaddr, sizeof(struct sockaddr)) == -1)
{
perror("bind"); exit(1);
}
if (listen(acc_socket, 5) == -1 ) { perror(argv[0]); exit(1); }
start_signal();
printf(" Netmaze Server 0.36alpha/March 1994 by MH; ");
printf(" Modified by John Goerzen Oct, 1996 <jgoerzen@complete.org> (.81)\n");
printf(" Using Port: %d\n",NETMAZEPORT);
if (!suppressXnag) {
printf(">>>>>>>>>>>>\a\a CHECK OUT THE NEW xnetserv PROGRAM!\a\n");
printf(">>>>>>>>>>>> The all new interface to the Netmaze server.\n");
}
print_menu();
for(;;)
io_cntl();
}
/**********************************
* handle external menu input
*/
void handle_exinput(void)
{
int len;
static char line[256];
static int cmdlen,bytesleft=0;
struct gqueue *g=gfirst; /* test */
if(!bytesleft) /* read a new command */
{
if((len = read(menu_in,line,1)) != 1)
{
fprintf(stderr,"ExMenuReadError! -> EXIT\n");
exit(1);
}
cmdlen = 1; bytesleft = 0;
switch((int) line[0])
{
case MENU_LOADMAZE:
bytesleft = read(menu_in,line+1,1);
cmdlen = bytesleft + 1;
break;
case MENU_RUNGAME:
break;
case MENU_RUNTEAMGAME:
break;
case MENU_STOPGAME:
break;
case MENU_LIST:
break;
case MENU_DISCONNECT:
bytesleft = 1;
cmdlen = 2;
break;
case MENU_SETMODE:
bytesleft = 4;
cmdlen = 5;
break;
case MENU_SETDIVIDER:
bytesleft = 1;
cmdlen = 2;
break;
case MENU_SETTEAMS:
bytesleft = 32;
cmdlen = 33;
break;
}
}
else
{
len = read(menu_in,line+cmdlen-bytesleft,bytesleft);
bytesleft -= len;
}
if(bytesleft == 0) /* execute the command */
do_command(g,NULL,line);
}
/**********************************
* execute a command
*/
void print_player(char *m,struct pqueue *p)
{
if(p == NULL)
printf("%s",m);
else
send_mes(m,NULL,MSG_PLAYER,p,NULL);
}
void do_command(struct gqueue *g,struct pqueue *pl,char *line)
{
int i;
struct cqueue *q;
struct pqueue *p;
char d[256];
switch((int) line[0])
{
case MENU_LOADMAZE:
break;
case MENU_RUNGAME:
if(g->playing) return;
if(g->nomaze == TRUE)
{
print_player("Load/Reinit a Maze first!\n",pl);
return;
}
if(g->numplayers == 0)
{
print_player("No player yet!\nTry again later\n",pl);
return;
}
g->numteams = 0;
start_game(g,NULL);
break;
case MENU_RUNTEAMGAME:
if(g->playing) return;
if(g->nomaze == TRUE)
{
print_player("Load/Reinit a Maze first!\n",pl);
return;
}
if(g->numplayers == 0)
{
print_player("No players yet!\nTry again later\n",pl);
return;
}
g->numteams = 0;
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->team > g->numteams) g->numteams = p->team;
}
g->numteams++;
start_game(g,NULL);
break;
case MENU_STOPGAME:
end_game(g);
break;
case MENU_LIST:
if(pl == NULL)
list_connections();
else
{
for(p=g->first,i=0;p!=NULL;p=p->gnext,i++)
{
sprintf(d,"%3d | %3d | %16s | %s\n",i,p->team,p->name,p->connection->hostname);
print_player(d,pl);
}
}
break;
case MENU_DISCONNECT:
close(acc_socket);
if(pl != NULL)
break;
i = (int) line[1];
/* for(p=g->first,i=0;p!=NULL;p=p->gnext,i++)
for(p=g->first;p!=NULL;p=p->gnext,i--)
{
if(!i)
{
break;
}
}
i = (int) line[1]; */
for(q=cfirst;q!=NULL;q=q->next,i--)
{
if(!i)
{
close_socket(q);
break;
}
}
break;
case MENU_SETMODE:
if(line[1] == 2)
g->gamemode = GM_REFLECTINGSHOTS|GM_DECAYINGSHOTS|GM_MULTIPLESHOTS|
GM_WEAKINGSHOTS | GM_ALLOWHIDE | GM_ALLOWRADAR;
else if(line[1] == 3)
g->gamemode = GM_REFLECTINGSHOTS|GM_DECAYINGSHOTS|GM_MULTIPLESHOTS |
GM_FASTWALKING | GM_FASTRECHARGE | GM_ALLOWRADAR;
else
g->gamemode = 0;
break;
case MENU_SETDIVIDER:
g->divider = line[1] - 1;
if((g->divider < 0 ) || (g->divider > 2)) g->divider = 0;
break;
case MENU_SETTEAMS:
for(p=g->first,i=0;p!=NULL;p=p->gnext,i++)
{
if((p->team < 0) || (p->team > MAXPLAYERS))
p->team = 0;
else
p->team = (int) line[i+1];
if((q->players->team < 0) || (q->players->team > MAXPLAYERS))
q->players->team = 0;
else
q->players->team = (int) line[i+1];
}
break;
}
}
/*********************************+
* handle input (ugly)
*/
void handle_input(void)
{
char line[256],name[100];
int len,c=0,a,i,j;
int teams[MAXPLAYERS];
char *num;
struct cqueue *q,*cq;
struct gqueue *g=gfirst;
struct pqueue *p;
memset(line,0,256);
if (use_exmenu && use_tclmenu) {
len = read_pipe(menu_in, line, 255);
} else {
len = read(0,line,255);
}
/* JG HACK */
if(len == 0)
{
fprintf(stderr,"OOPS: end-of-file??\n");
exit(255); /* JG added this line */
return;
}
a = sscanf(line,"%d%s",&c,name);
if(a == 0)
{
printf("Unknown command\n");
sprintf(tclcommand, "MESSAGE\nUnknown command\n");
sendcommand();
print_menu();
return;
}
switch(c)
{
case 1:
if(g->playing > 0) return;
if(a == 1)
{
printf("OK .. re-initalize builtin-maze\n");
sprintf(tclcommand, "MESSAGE\nOK... re-initialize built-in maze\n");
sendcommand();
if(create_maze(&(g->maze)))
g->nomaze=FALSE;
else
{
printf("Can't init maze\n");
sprintf(tclcommand, "MESSAGE\nCan't initialize maze.\n");
sendcommand();
g->nomaze=TRUE;
}
}
else
{
if(sscanf(line,"%d%s%d",&c,name,&j) == 2)
{
if(load_maze(name,&(g->maze)) == TRUE)
{
g->nomaze=FALSE;
printf("Maze is OK!\n");
sprintf(tclcommand, "MESSAGE\nMaze is OK!\n");
sendcommand();
}
else
{
g->nomaze=TRUE;
printf("Can't load '%s'\n",name);
sprintf(tclcommand, "MESSAGE\nCan't load \"%s\"\n", name);
sendcommand();
}
}
else
{
sscanf(line,"%d%d%d",&c,&i,&j);
if(random_maze(&(g->maze),i,j)) {
printf("Randommaze is ok!\n");
sprintf(tclcommand, "MESSAGE\nRandom maze is ok.\n");
sendcommand();
}
else {
printf("Error, size too big!\n");
sprintf(tclcommand, "MESSAGE\nError, size too big.\n");
sendcommand();
}
}
}
break;
case 2:
if(g->playing) return;
if(g->nomaze == TRUE)
{
printf("Load/Reinit a Maze first!\n");
sprintf(tclcommand, "MESSAGE\nLoad/reinit a maze first!\n");
sendcommand();
return;
}
if(g->numplayers == 0)
{
printf("No players yet!\nTry again later\n");
sprintf(tclcommand, "MESSAGE\nNo players net; try again later.\n");
sendcommand();
return;
}
if(a == 1)
{
g->numteams = 0;
start_game(g,NULL);
}
else
{
g->numteams = 0;
for(i=0;i<MAXPLAYERS;i++) teams[i] = 0;
num = strtok(line,"\n\t ");
for(i=0;;i++)
{
num = strtok(NULL,"\n\t ");
if(num == NULL) break;
sscanf(num,"%d",&teams[i]);
if((teams[i] < 0) || (teams[i] > MAXPLAYERS))
{
i = 0;
break;
}
}
if(i > 0)
{
for(g->numteams=0,j=0;j<i;j++)
if(teams[j] > g->numteams) g->numteams = teams[j];
g->numteams++;
if(g->numplayers == 0) {
printf("No player yet!\nTry again later\n");
sprintf(tclcommand, "MESSAGE\nNo player yet; try again later.\n");
sendcommand();
}
else
{
start_game(g,teams);
}
}
else {
printf("Illegal team-selection!\n");
sprintf(tclcommand, "MESSAGE\nIllegal team selection.\n");
sendcommand();
}
}
break;
case 3:
end_game(g);
break;
case 4:
list_connections();
break;
case 5:
if(a == 2)
{
sscanf(line,"%d %d",&j,&i);
for(q=cfirst;q!=NULL;q=q->next,i--)
{
if(!i)
{
close_socket(q);
break;
}
}
}
else {
printf("Too few parameters.\n");
sprintf(tclcommand, "MESSAGE\nToo few parameters.\n");
sendcommand();
}
break;
/* JG HACK.... */
case 21: g->gamemode = (g->gamemode & GM_REFLECTINGSHOTS) ?
g->gamemode - GM_REFLECTINGSHOTS : g->gamemode | GM_REFLECTINGSHOTS;
printf("Reflect (bounce) toggled.\n");
break;
case 22: g->gamemode = (g->gamemode & GM_DECAYINGSHOTS) ?
g->gamemode - GM_DECAYINGSHOTS : g->gamemode | GM_DECAYINGSHOTS;
printf("Decay (shots lose power) toggled.\n");
break;
case 23: g->gamemode = (g->gamemode & GM_MULTIPLESHOTS) ?
g->gamemode - GM_MULTIPLESHOTS : g->gamemode | GM_MULTIPLESHOTS;
printf("Multishots toggled.\n");
break;
case 24: g->gamemode = (g->gamemode & GM_WEAKINGSHOTS) ?
g->gamemode - GM_WEAKINGSHOTS : g->gamemode | GM_WEAKINGSHOTS;
printf("Hurts to shoot toggled..\n");
break;
case 25: g->gamemode = (g->gamemode & GM_REPOWERONKILL) ?
g->gamemode - GM_REPOWERONKILL : g->gamemode | GM_REPOWERONKILL;
printf("Full power after killing someone toggled.\n");
break;
case 26: g->gamemode = (g->gamemode & GM_FASTRECHARGE) ?
g->gamemode - GM_FASTRECHARGE : g->gamemode | GM_FASTRECHARGE;
printf("Fast recharge toggled.\n");
break;
case 27: g->gamemode = (g->gamemode & GM_FASTWALKING) ?
g->gamemode - GM_FASTWALKING : g->gamemode | GM_FASTWALKING;
printf("Fast walking toggled.\n");
break;
/* case 28: g->gamemode = (g->gamemode & GM_SHOWGHOST) ?
g->gamemode - GM_SHOWGHOST : g->gamemode | GM_SHOWGHOST;
printf("Show ghost (ghostmode) toggled.\n");
break; */
case 29: g->gamemode = (g->gamemode & GM_ALLOWHIDE) ?
g->gamemode - GM_ALLOWHIDE : g->gamemode | GM_ALLOWHIDE;
printf("Allow hide (cloak) toggled.\n");
break;
case 30: g->gamemode = (g->gamemode & GM_ALLOWRADAR) ?
g->gamemode - GM_ALLOWRADAR : g->gamemode | GM_ALLOWRADAR;
printf("Radar toggled.\n");
break;
/* case 31: g->gamemode = (g->gamemode & GM_DESTRUCTSHOTS) ?
g->gamemode - GM_DESTRUCTSHOTS : g->gamemode | GM_DESTRUCTSHOTS;
printf("Destruct shots on kill toggled.\n");
break; */
case 32: g->gamemode = (g->gamemode & GM_DECSCORE) ?
g->gamemode - GM_DECSCORE : g->gamemode | GM_DECSCORE;
printf("Decrease score of killed player toggled.\n");
break;
/* case 33: g->gamemode = (g->gamemode & GM_RANKSCORE) ?
g->gamemode - GM_RANKSCORE : g->gamemode | GM_RANKSCORE;
printf("Rankingdepend score-bonus toggled.\n");
break; */
case 34: g->gamemode = (g->gamemode & GM_TEAMSHOTHURT) ?
g->gamemode - GM_TEAMSHOTHURT : g->gamemode | GM_TEAMSHOTHURT;
printf("Shots from team members hurt toggled.\n");
break;
/* case 6:
if(a == 1)
{
if(g->gamemode == 0)
{
g->gamemode = GM_REFLECTINGSHOTS|GM_DECAYINGSHOTS|GM_MULTIPLESHOTS |
GM_WEAKINGSHOTS | GM_ALLOWHIDE | GM_ALLOWRADAR;
printf(" Enhanced gamemode selected!\n");
}
else if(!(g->gamemode & GM_FASTWALKING))
{
g->gamemode = GM_REFLECTINGSHOTS|GM_DECAYINGSHOTS | GM_MULTIPLESHOTS |
GM_FASTWALKING | GM_FASTRECHARGE | GM_ALLOWRADAR;
printf(" Enhanced just-for-fun gamemode selected!\n");
}
else
{
g->gamemode = 0;
printf(" Classic gamemode selected!\n");
}
}
break;
*/
case 7:
g->divider++;
if(g->divider == 3)
g->divider = 0;
switch(g->divider)
{
case 0:
printf(" OK. Now, the divider is: 1.\n");
break;
case 1:
printf(" OK. Now, the divider is: 2.\n");
break;
case 2:
printf(" OK. Now, the divider is: 4.\n");
break;
}
break;
case 9:
if(g->playing > 0) return;
for(q=cfirst;q!=NULL;)
{
q = close_socket(q);
}
exit(0);
break;
case 96: /* JG HACK */ /* Will refresh the X interface's playerlist */
list_connections();
break;
case 97: /* JG HACK */
printf("Sending message: %s\n", (char *)(line+3));
for(q=cfirst;q!=NULL;q=q->next,i--)
send_message((char *)(line+3), q);
break;
case 98: g->gamemode = 0;
printf("All options off.\n");
g->divider = 0;
printf("Beat divider reset to 1.\n");
break;
case 99:
printf("******** INFO: *********\n\n");
printf("numplayers: %d response: %d playing: %d gameflag: %d mode: %d.\n",g->numplayers,g->response,g->playing,g->gameflag,g->mode);
for(p=gfirst->first,i=0;p!=NULL;p=p->gnext,i++)
{
printf("G[%d] %s pl: %d joy: %d cn: %d num: %d gno: %d team: %d ch: %d.\n",i,p->name,p->playing,p->joydata,p->cnumber,p->number,p->groupnumber,p->team,p->checked);
}
for(cq=cfirst,i=0;cq!=NULL;cq=cq->next,i++)
{
if(cq->players != NULL)
printf("C[%d] %s plnum: %d mode: %d socket: %d response: %d.\n",i,cq->players->name,cq->plnum,cq->mode,cq->socket,cq->response);
else
printf("C[%d] %s plnum: %d mode: %d socket: %d response: %d.\n",i,"UNK",cq->plnum,cq->mode,cq->socket,cq->response);
}
break;
default:
printf("Unknown command\n");
sprintf(tclcommand, "MESSAGE\nUnknown command\n");
sendcommand();
print_menu();
break;
}
}
/***********************/
/* Install Mastertimer */
/***********************/
void start_signal(void)
{
value.it_interval.tv_sec = 0;
value.it_value.tv_sec = 1;
#ifdef ITIMERVAL
value.it_value.tv_usec = 0;
value.it_interval.tv_usec = DRAWTIME;
#else
value.it_value.tv_nsec = 0;
value.it_interval.tv_nsec = DRAWTIME;
#endif
setitimer(ITIMER_REAL,&value,&ovalue);
#ifdef USE_SIGVEC
vec1.sv_handler = (void (*)(int)) inter;
vec1.sv_mask = 0;
vec1.sv_flags = 0;
if (sigvector(SIGALRM, &vec1, (struct sigvec *) 0) == -1) perror("SIGALRM\n");
#else
vec1.sa_handler = (void (*)(int)) inter;
#ifdef RS6000 /* ibm rs/6000 */
sigemptyset(&vec1.sa_mask);
#else
vec1.sa_mask = 0;
#endif
vec1.sa_flags = 0;
if ( sigaction(SIGALRM, &vec1, (struct sigaction *) 0) == -1) perror("SIGALRM\n");
#endif
}
void setup_sigchild(void) /* for external menu */
{
#ifdef USE_SIGVEC
struct sigvec svec1;
svec1.sv_handler = (void (*)(int)) handle_sigchild;
svec1.sv_mask = 0;
svec1.sv_flags = 0;
if(sigvector(SIGCHLD, &svec1, (struct sigvec *) 0) == -1) perror("SIGCHLD\n");
#else
struct sigaction svec1;
svec1.sa_handler = (void (*)(int)) handle_sigchild;
#ifdef RS6000 /* ibm rs/6000 */
sigemptyset(&svec1.sa_mask);
#else
svec1.sa_mask = 0;
#endif
svec1.sa_flags = 0;
if(sigaction(SIGCHLD,&svec1,(struct sigaction *)0) == -1) perror("SIGCHLD\n");
#endif
}
void handle_sigchild(int s)
{
int stat,cpid;
cpid = wait(&stat);
fprintf(stderr,"Child (exmenu?): %d died.\n",cpid);
exit(1); /* ok, that's the hard way */
}
/************************/
/* Timer-Signal-Handler */
/************************/
void inter(int sig)
{
timerticks++; /* enough for about 6 years :-) */
/* the timertick is for synchronisation */
/* the main timer-function is called by the main loop */
/* so we don't have to care about (very tricky) interrupt conditions. */
}
/********************************
* the main timerfunction
*/
void do_timer(int nowaitgroup)
{
struct gqueue *g;
struct pqueue *p;
unsigned int t;
static unsigned int lasttick;
int d;
t = timerticks;
if(!(t-lasttick) && !nowaitgroup) return;
if((t - lasttick) > 0x1000)
{
fprintf(stderr,"Timerproblems?\n");
lasttick = timerticks;
return;
}
t -= lasttick;
lasttick += t;
for(g=gfirst;g!=NULL;g=g->next) /* all groups */
{
if(g->gameflag)
{
d = 1<<g->divider;
if(g->dividercnt > d) /* sure is sure */
g->dividercnt = d;
else
g->dividercnt -= t;
if(g->dividercnt <= 0)
{
if(g->dividercnt > -d)
g->dividercnt += d;
else
g->dividercnt = d;
}
else
if(!(nowaitgroup == g->groupno)) continue;
if(!g->response || nowait)
{
print_timerinfo(timerticks &(~(d-1)) );
g->response = g->numwait;
send_joydata(g);
g->timeout = 0;
}
else
{
g->timeout+=d;
if((g->timeout & 0x1f) == 0x1f)
{
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->playing && (p->mode == PLAYERMODE) && !p->connection->response)
{
fprintf(stderr,"Connection of Player %d doesn't response!\n",p->number);
sprintf(tclcommand, "MESSAGE\nConnection of player %d\nMESSAGECAT\ndoesn't respond\n",
p->number);
sendcommand();
}
}
}
if(g->timeout > 100)
close_timeout_sockets(g);
}
}
}
for(g=gfirst;g!=NULL;g=g->next) /* all groups */
{
if( (g->playing == 1) && !g->gameflag)
{
if(!g->response)
{
g->playing++;
g->gameflag = TRUE;
printf("ok ... ACTION!!! ...[(3) stop game] \n");
}
else
{
if(timerticks - starttick > 100)
{
close_timeout_sockets(g);
}
}
}
}
}
/***********************************
* I/O-Signal-Handler
*/
void io_cntl(void)
{
#ifdef HAVE_FDSET
fd_set readmask1;
#else
struct fd_mask readmask1;
#endif
int count,len;
int numfds;
char buf[280];
struct cqueue *q;
for(;;)
{
readmask1 = readmask;
/* we need max. 3+32 (+cams) filedescriptors
* if select returns with a value < 0 we expect a SIGNAL not an error
*/
if ((numfds = select(36,&readmask1,NULL,NULL,NULL)) < 0)
{
do_timer(FALSE);
continue;
}
do_timer(FALSE);
if(numfds == 0) break;
/*
* slave-sockets
*/
for(q=cfirst;q!=NULL;)
{
if(FD_ISSET(q->socket,&readmask1))
{
if((count = recv(q->socket,buf,1,0)) != 1) /* nicht optimal */
{
q = close_socket(q);
continue;
}
if((len = (int) nm_field[(int) *buf]) > 0) /* fixed length command */
{
if(len > 1)
{
count = recv(q->socket,buf+1,len-1,0);
if(count != len-1)
{
fprintf(stderr,"IO: wrong length\n");
return;
}
}
work_input((unsigned char*)buf,len,q);
}
else
{ /* getting length */
if((count = recv(q->socket,buf+1,1,0)) != 1) /* nicht optimal */
{
fprintf(stderr,"IO: error reading blklen\n");
return;
}
len = (int) buf[1];
if(len > 2)
{
if((count = recv(q->socket,buf+2,len-2,0)) != (len-2) )
{
fprintf(stderr,"IO-1: wrong length\n");
return;
}
}
work_input((unsigned char*)buf,len,q);
}
}
q=q->next;
}
/*
* accept_socket
*/
if (FD_ISSET(acc_socket, &readmask1))
{
accept_socket();
}
if(use_exmenu)
{
if(FD_ISSET(menu_in,&readmask1))
/* JG HACK handle_exinput(); */
handle_input();
}
else /* keyboard (stdin) */
{
if(FD_ISSET(0,&readmask1))
handle_input();
}
}
} /* end io_handler */
/*************************************
* (try to) accept a new socket
*/
void accept_socket(void)
{
int addrlen = sizeof(struct sockaddr);
struct cqueue *q;
q = calloc(1,sizeof(struct cqueue)); /* alloc a new node */
q->response = FALSE;
q->socket = accept(acc_socket,&(q->remoteaddr),&addrlen);
if(q->socket == -1 )
{
perror("accept call failed"); exit(1);
}
q->next = cfirst;
q->mode = 0;
cfirst = q;
get_hostname(q,q->hostname);
printf("\n accepted a connection request from [%s].\n",q->hostname);
sprintf(tclcommand, "MESSAGE\nNew connection request from\nMESSAGECAT\n%s\n",
q->hostname);
sendcommand();
FD_SET(q->socket,&readmask);
}
/************************
* resolve hostname
*/
char *get_hostname(struct cqueue *q,char *name)
{
struct hostent *hp;
char *saddr = (char *) &(((struct sockaddr_in *) &(q->remoteaddr))->sin_addr.s_addr);
hp = gethostbyaddr(saddr,4,AF_INET);
if(hp && hp->h_name && (strlen(hp->h_name) > 0))
strcpy(name,hp->h_name);
else
sprintf(name,"%ud.%ud.%ud.%ud",(unsigned int) saddr[0],(unsigned int) saddr[1],(unsigned int) saddr[2],(unsigned int) saddr[3]);
return name;
}
/**********************************
* close a connection
*/
struct cqueue *close_socket(struct cqueue *q)
{
struct cqueue *q2,*q1,*qr;
struct pqueue *p,*p1;
qr = q->next;
FD_CLR(q->socket,&readmask); /* shutdown ? */
close(q->socket);
q->socket = -1;
for(q2=cfirst,q1=NULL;q2 != NULL;q1=q2,q2=q2->next)
if(q2 == q)
break;
if(q1 == NULL)
cfirst = q->next;
else
q1->next = q->next;
fprintf(stdout,"I've lost a connection ...\n");
for(p=q->players;p!=NULL;p=p1)
{
p1=p->cnext;
leave_group(p);
remove_player(p,q);
}
free(q);
return qr;
}
/*********************************
* close not responding sockets
*/
void close_timeout_sockets(struct gqueue *g)
{
struct pqueue *p;
for(p=g->first;p!=NULL;)
{
if(p->playing)
{
if(!p->connection->response)
{
fprintf(stderr,"Connection of Player %d doesn't response .. -> shutdown\n",p->number);
close_socket(p->connection);
p=g->first;
continue;
}
}
p=p->gnext;
}
}
/*******************************
* handle an incoming packet
* works only for SINGLE(PLAYER/CAMERA)-connections
*/
void work_input(unsigned char *buf,int len,struct cqueue *q)
{
unsigned int lval;
struct pqueue *pl;
int cn;
/* ident?? */
if( !(q->mode & (SINGLEPLAYER|SINGLECAMERA)) && (*buf != NM_SETMODE))
{
fprintf(stderr,"error: Junk on an unchecked connection.\n");
return;
}
switch(*buf)
{
case NM_OWNDATA:
if(q->mode & SINGLEPLAYER)
{
if(q->players == NULL)
break;
q->players->joydata = (int) buf[1];
if(q->players->playing && (q->players->mode == PLAYERMODE) )
{
q->players->group->response--;
q->response = TRUE;
if(q->players->group->timeout && !q->players->group->response
&& !nowait)
do_timer(q->players->groupnumber);
}
}
else
{
}
break;
case NM_MESSAGE:
if(q->players == NULL)
break;
buf[(int) buf[1]] = 0;
switch(buf[2])
{
case MSG_SERVER:
printf("%s\n",buf+6); /* message to server */
break;
case MSG_ALL:
break; /* shout all */
case MSG_GROUP:
send_mes((char*)buf+6,q->players,MSG_GROUP,NULL,q->players->group);
break; /* group-message */
case MSG_TEAM:
break; /* team-message */
case MSG_TO_NAME:
if((pl=find_player((char*)buf+6)) != NULL)
print_player((char*)buf+7+strlen((char*)buf),pl);
}
break;
case NM_OWNNAME:
fprintf(stderr,"CLIENT sent an old command.\n");
send_message("Sorry, your running an old client-version.\n",q);
close_socket(q);
break;
case NM_READY:
if(q->players == NULL)
break;
if(q->players->playing && (q->players->mode == PLAYERMODE))
{
q->players->group->response--;
q->response = TRUE;
}
break;
case NM_END:
if(q->players == NULL)
break;
fprintf(stderr,"Received END-Command by: %s.\n",q->players->name);
if(q->players->group->gameflag && q->players->playing)
if(q->players->master)
{
fprintf(stderr,"Accepted END-Command by: %s.\n",q->players->name);
end_game(q->players->group);
}
break;
case NM_SETMODE:
if(!(q->mode & (SINGLEPLAYER)) )
{
lval = 0;
lval |= ((unsigned int) buf[1]) << 24;
lval |= ((unsigned int) buf[2]) << 16;
lval |= ((unsigned int) buf[3]) << 8;
lval |= ((unsigned int) buf[4]);
switch(lval)
{
case PLAYERMAGIC:
q->mode = SINGLEPLAYER;
printf("It's a SINGPLEPLAYER connection!\n");
break;
case CAMMAGIC:
q->mode = SINGLECAMERA;
printf("It's a CAMERA connection! (not debugged!)\n");
break;
default:
printf("Unknown Magic: Do you use different netprotocolls?\n");
close_socket(q);
break;
}
}
break;
case NM_OWNCOMMENT:
if(q->players == NULL)
break;
buf[(int)buf[1]] = 0;
if(strlen((char*)buf+2) > MAXCOMMENT)
buf[2+MAXCOMMENT] = 0;
strcpy(q->players->comment,(char*)buf+2);
if(q->players->group->playing)
send_comment(q->players->group,q->players);
break;
case NM_DOCOMMAND:
if(q->players == NULL)
break;
fprintf(stderr,"-EXCOMMAND-\n");
if(q->players->master)
do_command(q->players->group,q->players,(char*)buf+2);
break;
case NM_JOIN:
cn = ((int)buf[1]<<8)+buf[2];
if((pl=find_player_by_cn(q,cn)) != NULL)
join_group((int)buf[3],pl);
else
fprintf(stderr,"Join-Error!\n");
break;
case NM_ADDPLAYER:
buf[(int)buf[1]] = 0; /* add \0 to playernamename */
if(strlen((char*)buf+4) > MAXNAME)
buf[4+MAXNAME] = 0;
if(q->mode & SINGLEPLAYER)
add_player(q,((int)buf[2]<<8)+buf[3],PLAYERMODE,(char*)buf+4);
else if(q->mode & SINGLECAMERA)
add_player(q,((int)buf[2]<<8)+buf[3],CAMMODE,(char*)buf+4);
/* add_player(q,q->socket,PLAYERMODE,(char*)buf+4);
else if(q->mode & SINGLECAMERA)
add_player(q,q->socket,CAMMODE,(char*)buf+4); */
break;
case NM_REMOVEPLAYER:
break;
default:
fprintf(stderr,"error: Unknown NET-Command!!\n");
break;
}
}
/***********************************/
/* Start Game (master) */
/***********************************/
void start_game(struct gqueue *g,int *teams)
{
sprintf(tclcommand, "STARTGAME\n");
sendcommand();
g->playing = 1;
g->numgamers = g->numplayers;
init_slots(0,teams,g);
send_names(g);
send_comments(g);
send_maze(g);
send_start(g);
}
/**************************/
/* init_slots */
/**************************/
void init_slots(int first,int *teams,struct gqueue *g)
{
int j;
struct pqueue *p;
g->numwait=0;
for(p=g->first,j=first;p!=NULL;p=p->gnext)
{
p->playing = 1;
if(p->mode != PLAYERMODE)
continue;
p->joydata = 0;
p->connection->response = FALSE;
p->number = j;
if(teams != NULL)
p->team = teams[j];
j++;
g->numwait++;
}
}
/***********************/
/* Spielende */
/***********************/
void end_game(struct gqueue *g)
{
char data[2];
struct pqueue *p;
sprintf(tclcommand, "STOPGAME\n");
sendcommand();
g->playing = 0;
g->gameflag = FALSE;
data[0] = NM_STOPGAME;
send_group(g,0,data,1);
for(p=g->first;p != NULL;p=p->gnext)
{
p->playing = FALSE;
}
fprintf(stdout,"Gameover in Group %s.\n",g->groupname);
}
/**********************************/
/* Sende Routinen */
/**********************************/
void send_maze(struct gqueue *g)
{
int (*hfeld)[MAZEDIMENSION],(*vfeld)[MAZEDIMENSION];
int dim,i,j;
char buf[MAZEDIMENSION+10];
hfeld = g->maze.hwalls;
vfeld = g->maze.vwalls;
dim = g->maze.xdim;
for(i=0;i<=dim;i++)
{
for(j=0;j<dim;j++)
buf[j+4] = (char) hfeld[i][j];
buf[0] = NM_MAZEH;
buf[1] = dim+4;
buf[2] = (char) dim;
buf[3] = (char) i;
send_group(g,PLAYING,buf,dim+4);
}
for(i=0;i<=dim;i++)
{
for(j=0;j<dim;j++)
buf[j+4] = (char) vfeld[j][i];
buf[0] = NM_MAZEV;
buf[1] = dim+4;
buf[2] = (char) dim;
buf[3] = (char) i;
send_group(g,PLAYING,buf,dim+4);
}
}
/*********************/
/* Send Names */
/*********************/
void send_names(struct gqueue *g)
{
char data[256];
struct pqueue *p;
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->playing && (p->mode == PLAYERMODE) )
{
data[0] = NM_ALLNAMES;
data[1] = 3 + strlen(p->name);
data[2] = (char) p->number;
strcpy(data+3,p->name);
send_group(g,PLAYING,data,data[1]);
}
}
}
/*********************/
/* Send Comments */
/*********************/
void send_comments(struct gqueue *g)
{
struct pqueue *p;
for(p=g->first;p!=NULL;p=p->gnext)
send_comment(g,p);
}
void send_comment(struct gqueue *g,struct pqueue *p)
{
char data[256];
if(p->playing && (p->mode == PLAYERMODE) )
{
data[0] = NM_ALLCOMMENTS;
data[1] = 3 + strlen(p->comment);
data[2] = (char) p->number;
strcpy(data+3,p->comment);
send_group(g,PLAYING,data,data[1]);
}
}
/****************************************************
* send start (init) data block
* including: num. of players & playernumbers
*/
void send_start(struct gqueue *g)
{
char data[MAXPLAYERS+10];
int rndwert;
struct pqueue *p;
g->response = g->numwait;
g->numjoy = g->numgamers;
printf("Starting game with %d player(s) in group %s,\n",g->numgamers,g->groupname);
data[0] = NM_STARTGAME;
data[1] = g->numgamers + 16;
data[2] = (char) g->numgamers;
rndwert = rand();
data[4] = rndwert >> 8;
data[5] = rndwert & 0xff;
if(g->numteams == 0)
data[6] = (char) g->numgamers;
else
data[6] = g->numteams;
data[7] = (unsigned char) (g->gamemode & 0xff);
data[8] = (unsigned char) (g->gamemode>>8);
data[9] = (unsigned char) g->divider;
/* data 10 - 15 free for future changes */
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->playing && (p->mode == PLAYERMODE))
{
if(g->numteams)
data[16+p->number] = p->team;
else
data[16+p->number] = p->number;
}
}
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->playing)
{
p->connection->response = FALSE; /* warning! */
if(p->mode == PLAYERMODE)
data[3] = (char) p->number;
else
data[3] = 0;
send(p->connection->socket,data,data[1],0);
}
}
starttick = timerticks;
}
/*************************************
* send a (new) message
*/
void send_mes(char *m,struct pqueue *from,int type,struct pqueue *p,struct gqueue *g)
{
unsigned char data[256];
char mes[256];
if(from != NULL)
{
if(from->checked)
strcpy(mes,"<");
else
strcpy(mes,"!<");
strcat(mes,from->name);
strcat(mes,"> ");
}
else
strcpy(mes,"[Server] ");
strcat(mes,m);
data[0] = NM_MESSAGE;
data[1] = 7 + strlen(mes);
data[2] = type;
data[3] = 0;
data[4] = 0;
data[5] = 0;
strcpy((char *) data+6,mes);
switch(type)
{
case MSG_ALL:
send_command(cfirst,0,(char*)data,data[1]);
break;
case MSG_GROUP:
data[4] = g->groupno;
send_group(g,0,(char*)data,data[1]);
break;
case MSG_PLAYER:
data[4] = (p->cnumber>>8) & 0xff;
data[5] = p->cnumber & 0xff;
send(p->connection->socket,(char *) data,(int) data[1],0);
break;
case MSG_TEAM:
for(p=g->first;p!=NULL;p=p->gnext)
if( (from->team == p->team) && (from != p) )
{
data[4] = (p->cnumber>>8) & 0xff;
data[5] = p->cnumber & 0xff;
send(p->connection->socket,(char *) data,(int) data[1],0);
}
break;
}
}
/********************/
/* Send Message */
/********************/
void send_message(char *str,struct cqueue *q)
{
char data[256];
data[0] = NM_MESSAGE;
data[1] = strlen(str)+7;
data[2] = 0;
data[3] = 0;
data[4] = 0;
data[5] = 0;
strcpy(data+6,str);
send(q->socket,data,data[1],0);
}
/*************************
* Send joystick data
*/
void send_joydata(struct gqueue *g)
{
char data[MAXPLAYERS+2];
struct pqueue *p;
for(p=g->first;p!=NULL;p=p->gnext)
{
if(p->playing && (p->mode == PLAYERMODE))
{
data[p->number+1] = (char) p->joydata;
p->connection->response = FALSE;
}
}
data[0] = NM_ALLDATA;
send_group(g,PLAYING,data,g->numjoy+1);
}
void send_inactive(struct gqueue *g,struct pqueue *p)
{
char data[3];
data[0] = NM_INACTIVATE;
data[1] = g->groupno;
data[2] = p->number;
send_group(g,PLAYING,data,3);
}
/**************************************************************************
*
* NEW STUFF:
*
*/
/************************************
* Send a command (new)
*/
void send_command(struct cqueue *q,int mask,char *data,int len)
{
while(q != NULL)
{
if(q->mode & mask)
send(q->socket,data,len,0);
q = q->next;
}
}
/************************************
* send a command to all players of a group
*/
void send_group(struct gqueue *g,int mask,char *data,int len)
{
struct pqueue *p=g->first;
while(p != NULL)
{
if(!mask || ((mask == PLAYING) && p->playing))
send(p->connection->socket,data,len,0);
p = p->gnext;
}
}
/************************************
* add player (or camera)
*/
struct pqueue *add_player(struct cqueue *c,int cn,int mode,char *name)
{
struct pqueue *p,*p1,*p2=NULL;
p = calloc(1,sizeof(struct pqueue));
if(find_player(name) == NULL)
{
p->checked = TRUE;
}
for(p1=c->players;p1!=NULL;p1=p1->cnext)
{
if(p1->cnumber == cn)
fprintf(stderr,"Duplicated connection-numbers.\n");
p2=p1;
}
if(p2 == NULL)
{
c->players = p;
}
else
{
p2->cnext = p;
p->clast = p2;
}
p->connection = c;
p->mode = mode;
p->cnumber = cn;
if(name != NULL)
{
if(strlen(name)>MAXNAME)
name[MAXNAME] = 0;
strcpy(p->name,name);
}
strcpy(p->comment,"Gotcha!!!!");
if(p->checked)
send_mes("OK, player added with a valid name.",NULL,MSG_PLAYER,p,NULL);
else
send_mes("OK, player added with an invalid name.",NULL,MSG_PLAYER,p,NULL);
fprintf(stderr,"Added player %s : %d.\n",p->name,p->cnumber);
list_connections();
sprintf(tclcommand, "MESSAGECAT\nNew player: %s\n", p->name);
sendcommand();
return p;
}
void remove_player(struct pqueue *p,struct cqueue *c)
{
list_connections();
sprintf(tclcommand, "MESSAGE\nLost player: %s\n", p->name);
sendcommand();
free(p);
/* if(c != NULL) -> silent on this connection */
}
/************************************
* leave group
*/
int leave_group(struct pqueue *p)
{
struct gqueue *g;
g = p->group;
if(!p->groupnumber || (g == NULL) )
return 0;
if(p->glast == NULL)
p->group->first = p->gnext;
else
p->glast->gnext = p->gnext;
if(p->gnext != NULL)
{
p->gnext->glast = p->glast;
}
p->gnext = NULL;
p->glast = NULL;
p->group = NULL;
p->groupnumber = 0;
if(p->mode == PLAYERMODE)
g->numplayers--;
if(p->master)
if(g->first != NULL)
g->first->master = TRUE;
if(p->playing == TRUE)
{
p->playing = FALSE;
if(p->mode == PLAYERMODE)
{
g->numgamers--;
g->numwait--;
if(!p->connection->response)
g->response--;
}
if((g->numgamers == 0) || (g->numwait == 0)) /* double-check */
{
fprintf(stdout,"Last active player has left the game.\n");
end_game(g);
}
else
send_inactive(g,p);
}
return 1;
}
/************************************
* join group
*/
int join_group(int no,struct pqueue *p)
{
struct gqueue *g;
struct pqueue *p1,*p2;
if(p==NULL)
return FALSE;
if(p->groupnumber)
leave_group(p);
for(g=gfirst;g!=NULL;g=g->next)
if(g->groupno == no)
break;
if(g == NULL)
return 0;
for(p1=g->first,p2=NULL;p1!=NULL;p1=p1->gnext) p2=p1;
if(p2 == NULL)
{
g->first = p;
p->glast = NULL;
p->master = TRUE;
}
else
{
p2->gnext = p;
p->glast = p2;
p->master = FALSE;
}
p->gnext = NULL;
p->groupnumber = no;
p->group = g;
p->playing = FALSE;
if(p->mode == PLAYERMODE)
g->numplayers++;
send_mes("OK, here I am!",p,MSG_GROUP,NULL,g);
if(g->playing)
send_mes("Please wait .. another game is running!",NULL,MSG_PLAYER,p,NULL);
else
send_mes("OK, joined group!",NULL,MSG_PLAYER,p,NULL);
return 1;
}
/***************************************
* find a group (by name)
*/
struct gqueue *find_group(char *name)
{
struct gqueue *g;
for(g=gfirst;g!=NULL;g=g->next)
{
if(strcmp(g->groupname,name) == 0)
return g;
}
return NULL;
}
/***************************************
* find a player (by name) (later: hashtables)
*/
struct pqueue *find_player(char *name)
{
struct cqueue *c;
struct pqueue *p;
if(name == NULL) return NULL;
for(c=cfirst;c!=NULL;c=c->next)
for(p=c->players;p!=NULL;p=p->cnext)
{
if(p->checked) /* only checked players */
if(strcmp(name,p->name) == 0) return p;
}
return NULL;
}
/***************************************
* find a player (by connectionnumber)
*/
struct pqueue *find_player_by_cn(struct cqueue *c,int cn)
{
struct pqueue *p;
if(c == NULL) return NULL;
for(p=c->players;p!=NULL;p=p->cnext)
{
if(p->cnumber == cn)
return p;
}
return NULL;
}
/***************************************
* Create a new group
*/
struct gqueue *new_group(int no)
{
struct gqueue *g,*g1,*g2=NULL;
g = calloc(1,sizeof(struct gqueue));
for(g1=gfirst;g1!=NULL;g1=g1->next) g2=g1;
if(g2 == NULL)
gfirst = g;
else
g2->next = g;
g->groupno = no;
strcpy(g->groupname,"NETMAZE");
return g;
}
/*******************************
* List connections
*/
void list_connections(void)
{
struct cqueue *q;
struct pqueue *p;
struct gqueue *g=gfirst;
int i;
sprintf(tclcommand, "CONNECTIONLIST\n");
sendcommand();
printf("No.: | Player-Name: | hostname\n");
printf("-----+------------------+----------------\n");
/* for(p=g->first,i=0;p!=NULL;p=p->gnext,i++) */
for(q=cfirst,i=0;q!=NULL;q=q->next,i++)
{
if(q->players->mode == PLAYERMODE) {
printf("%3d | %16s | %s\n",i,q->players->name,q->hostname);
sprintf(tclcommand, "PLAYER\n%d\n%s\n%s\n", i,
q->players->name, q->hostname);
sendcommand();
}
else
printf("%3d | %16s | %s\n",i,"A Camera?!?",q->hostname);
}
printf("-----+------------------+----------------\n");
sprintf(tclcommand, "ENDCONNECTIONLIST\n");
sendcommand();
}
/***************************/
/* little help for newbies */
/***************************/
void usage(void)
{
printf("Usage: netserv [-h|-help] [-exmenu <external-menu-program>] [-nowait]\n");
printf("\t-h|-help: this message\n");
printf("\t-exmenu: Control with an external menu\n");
printf("\t-nowait: server shouldn't wait for clients (for very slow lines)\n");
printf("\t-tclmenu: Uses tcl menu\n");
exit(0);
}
void print_timerinfo(unsigned int t)
{
switch(t & 0x3f)
{
case 0:
fprintf(stderr,"\010|");
break;
case 0x10:
fprintf(stderr,"\010/");
break;
case 0x20:
fprintf(stderr,"\010-");
break;
case 0x30:
fprintf(stderr,"\010\\");
break;
}
}
void print_menu(void)
{
if(use_exmenu) return;
printf("\t****************** MENU ******************\n");
printf("\t1 [mazename] => Reinit/Load a maze ( rndmaze: 1 <size> <maxlen> )\n");
printf("\t2 [teamlist] => Start game [with teams]\n");
printf("\t3 => Stop a running game\n");
printf("\t4 => List connections\n");
printf("\t5 <No.> => Shutdown a connection <No.>\n");
switch(gfirst->divider)
{
case 0:
printf("\t7 => Change 'beat' divider (current: 1)\n");
break;
case 1:
printf("\t7 => Change 'beat' divider (current: 2)\n");
break;
case 2:
printf("\t7 => Change 'beat' divider (current: 4)\n");
break;
}
printf("\t21: %s, 22: %s, 23: %s, 24: %s\n",
(gfirst->gamemode & GM_REFLECTINGSHOTS) ? "BOUNCE" : "bounce",
(gfirst->gamemode & GM_DECAYINGSHOTS) ? "DECAY" : "decay",
(gfirst->gamemode & GM_MULTIPLESHOTS) ? "MULTISHOT" : "multishot",
(gfirst->gamemode & GM_WEAKINGSHOTS) ? "HURTS2SHOOT" : "hurts2shoot");
printf("\t25: %s, 26:%s, 27: %s\n",
(gfirst->gamemode & GM_REPOWERONKILL) ? "REPOWERONKILL" : "repoweronkill",
(gfirst->gamemode & GM_FASTRECHARGE) ? "FASTHEAL" : "fastheal",
(gfirst->gamemode & GM_FASTWALKING) ? "FASTWALK" : "fastwalk");
/* (gfirst->gamemode & GM_SHOWGHOST) ? "GHOSTMODE" : "ghostmode"); */
printf("\t29: %s, 30: %s, 32: %s\n",
(gfirst->gamemode & GM_ALLOWHIDE) ? "CLOAK" : "cloak",
(gfirst->gamemode & GM_ALLOWRADAR) ? "RADAR" : "radar",
/* (gfirst->gamemode & GM_DESTRUCTSHOTS) ? "DESTRUCTSHOTS" : "destructshots", */
(gfirst->gamemode & GM_DECSCORE) ? "DECSCORE" : "decscore");
printf("\t34: %s\n",
/* (gfirst->gamemode & GM_RANKSCORE) ? "RANKSCORE" : "rankscore"); */
(gfirst->gamemode & GM_TEAMSHOTHURT) ? "TEAMSHOTHURT" : "teamshothurt");
printf("\t------------------------------------------\n");
printf("\t9 => Quit\n\n");
}
int reaper() {
while(wait3(NULL, WNOHANG, NULL) > 0) {}
}
void sendcommand(void)
{
int len;
char *pts = tclcommand;
int status = 0, n, count;
if (!use_tclmenu) return;
/* Sends the string in tclcommand to the external menu. */
count = len = strlen(tclcommand);
if (count < 0) exit(255);
while (status != count) {
n = write(menu_out, pts+status, count-status);
if (n < 0) exit(255);
status += n;
}
return;
}
int read_buffer(int fd, char *buf, int count)
{
char *pts = buf;
int status = 0, n;
if (count < 0) return (-1);
while (status != count) {
n = read(fd, pts+status, count-status);
if (n < 0) return n;
status += n;
}
return (status);
}
int read_pipe(int socket, char *buf, int maxlen)
{
int status;
int count = 0;
while (count <= maxlen) {
if ((status = read_buffer(socket, buf+count, 1)) < 1) {
printf("Error reading in function read_pipe\n");
return 0;
}
if ((buf[count] == '\n') || buf[count] == '\r') {
buf[count] = 0;
return count;
}
count++;
}
buf[count] = 0;
return count;
}
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