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Readme for Debianized Netmaze
=============================
John Goerzen <jgoerzen@complete.org>
Netmaze is comprised of several parts:
* Main program, /usr/games/netmaze
* Netmaze server binary, installed to /usr/lib/games/netmaze/netserv
* X front end to netserv, installed to /usr/games/xnetserv
* Robots. Named dummy, follwer, and betterbot and installed to
/usr/lib/games/netmaze.
* Mazes -- installed to /usr/lib/games/netmaze/mazes
* Textures for texturemode -- installed to /usr/lib/games/netmaze/lib
To play by yourself, all you need to do is run netmaze. To network the
game, one person needs to run the netserv program. Everyone playing needs
to run ``netmaze -server xxx'' where xxx is the name of the machine where
netserv is running.
>>>>>>>>>>> NOTE: BUG
There is currently a bug in Netmaze whereby it does not free shared memory
used when it exits.
This can result in memory on your system being taken up but not used.
After running Netmaze, type ``ipcs''. For each id listed, called x, type
``ipcrm shm x''.
Credits
======
Core Program: M. Hipp
Included in the Debian package:
xnetserv: John Goerzen
Additional mazes: Brian "Rules" McCullogh (rules*), Steve A. Hutchins
(sah*), "roderick", & other Wichita State University
Computer Science students
This program is no longer maintained by the original upstream, M. Hipp.
John Goerzen has been doing more recent maintenance.
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