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/*
* X11: (event) - control
*/
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include "netmaze.h"
extern struct shared_struct *sm;
extern void run_game(MAZE*,PLAYER*);
extern void draw_info(void);
void x11_flush(void)
{
XFlush(sm->grafix.display);
}
void x11_cntrl(void)
{
int i;
XEvent event1;
KeySym key;
char text[10];
#ifdef USE_IPC
for(;;)
{
if(sm->sologame)
if(!(XEventsQueued (sm->grafix.display1,QueuedAfterReading) > 0))
/* if(!(XEventsQueued (sm->grafix.display1,QueuedAlready) > 0)) */
break;
#else
while(XEventsQueued (sm->grafix.display1,QueuedAfterReading) > 0)
/* while(XEventsQueued (sm->grafix.display1,QueuedAlready) > 0) */
{
#endif
/* x11_flush(); */
XNextEvent(sm->grafix.display1,&event1);
switch(event1.type)
{
case Expose:
if(event1.xexpose.window == sm->grafix.gamefg)
{
sm->bgdraw = TRUE;
sm->redraw = TRUE;
}
else if(event1.xexpose.window == sm->grafix.statusfg)
{
sm->redraw = TRUE;
sm->statchg2 = sm->statchg1 = TRUE;
}
else if(event1.xexpose.window == sm->grafix.killfg)
{
sm->redraw = TRUE;
sm->killchg = TRUE;
}
break;
case ButtonPress:
switch (event1.xbutton.button)
{
case Button1:
sm->ownstick |= JOY_LEFT; /* Left */
break;
case Button2:
sm->ownstick &= ~JOY_HIDE;
if (event1.xbutton.state & (ShiftMask | ControlMask))
sm->ownstick |= JOY_DOWN; /* Down */
else
sm->ownstick |= JOY_UP; /* Up */
break;
case Button3:
sm->ownstick |= JOY_RIGHT; /* Right */
break;
}
break;
case ButtonRelease:
switch (event1.xbutton.button)
{
case Button1:
sm->ownstick &= ~JOY_LEFT; /* Left */
break;
case Button2:
if (event1.xbutton.state & (ShiftMask | ControlMask))
sm->ownstick &= ~JOY_DOWN; /* Down */
else
sm->ownstick &= ~JOY_UP; /* Up */
break;
case Button3:
sm->ownstick &= ~JOY_RIGHT; /* Right */
break;
}
break;
case KeyPress:
i = XLookupString( (XKeyEvent*) &event1,text,10,&key,0);
switch(key)
{
case XK_Up:
sm->ownstick |= JOY_UP;
sm->ownstick &= ~JOY_HIDE;
break;
case XK_Down:
sm->ownstick &= ~JOY_HIDE;
sm->ownstick |= JOY_DOWN;
break;
case XK_Right:
sm->ownstick |= JOY_RIGHT;
break;
case XK_Left:
sm->ownstick |= JOY_LEFT;
break;
case XK_Shift_L:
case XK_Shift_R:
case XK_Control_L:
case XK_Control_R:
sm->ownstick |= JOY_SLOW;
break ;
case XK_Return:
if (sm->ownstick & JOY_RADAR)
sm->ownstick &= ~JOY_RADAR; /* RADAR */
else
sm->ownstick |= JOY_RADAR;
break;
case 'c':
if (sm->ownstick & JOY_HIDE)
sm->ownstick &= ~JOY_HIDE; /* HIDE */
else
sm->ownstick |= JOY_HIDE;
break;
case ' ':
sm->ownstick &= ~JOY_HIDE;
sm->ownstick |= JOY_BUTTON;
break;
case 'm':
if(sm->newmap)
sm->newmap = FALSE;
else
sm->newmap = TRUE;
case 'l':
if(sm->locator)
sm->locator = FALSE;
else
sm->locator = TRUE;
case '1':
if((!sm->gameflag) && sm->sologame)
{
run_game(&(sm->std_maze),sm->playfeld);
sm->gameflag = TRUE;
}
break;
case 'p':
if(TRUE)
{
sm->shownumbertmp++;
if (sm->shownumbertmp == sm->anzplayers) sm->shownumbertmp = 0;
sm->statchg1 = TRUE; sm->killchg = TRUE;
}
break;
case 'j':
if(sm->sologame)
{
sm->joynumber++;
if (sm->joynumber == sm->anzplayers) sm->joynumber = 0;
}
break;
case 's':
sm->debug = TRUE;
break;
case 'Q':
sm->exitprg = 1;
break;
}
break;
case KeyRelease:
i = XLookupString( (XKeyEvent*) &event1,text,10,&key,0);
switch(key)
{
case XK_Up:
sm->ownstick &= ~JOY_UP;
break;
case XK_Down:
sm->ownstick &= ~JOY_DOWN;
break;
case XK_Right:
sm->ownstick &= ~JOY_RIGHT;
break;
case XK_Left:
sm->ownstick &= ~JOY_LEFT;
break;
case XK_Shift_L:
case XK_Shift_R:
case XK_Control_L:
case XK_Control_R:
sm->ownstick &= ~JOY_SLOW;
break;
case ' ':
sm->ownstick &= ~JOY_BUTTON;
break;
}
break;
case ConfigureNotify:
if(event1.xconfigure.window == sm->grafix.gamefg)
{
if(event1.xconfigure.width != sm->grafix.shint.width)
sm->bgdraw=TRUE;
sm->grafix.shint.width = event1.xconfigure.width;
if(event1.xconfigure.height != sm->grafix.shint.height)
sm->bgdraw=TRUE;
sm->grafix.shint.height = event1.xconfigure.height;
if(sm->bgdraw)
sm->redraw = TRUE;
}
else if(event1.xconfigure.window == sm->grafix.statusfg)
{
sm->grafix.sthint.width = event1.xconfigure.width;
sm->grafix.sthint.height = event1.xconfigure.height;
sm->statchg1 = sm->statchg2 = TRUE;
}
else if(event1.xconfigure.window == sm->grafix.killfg)
{
sm->killchg = TRUE;
}
break;
}
}
}
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