File: ChangeLog

package info (click to toggle)
netpanzer 0.8.7%2Bds-4.1
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 34,416 kB
  • sloc: cpp: 45,217; sh: 278; objc: 259; python: 102; perl: 30; xml: 30; makefile: 15
file content (527 lines) | stat: -rw-r--r-- 21,621 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
NOTE: I stopped writting this long ago, use the svn log to see the changes, this is double work.

04-May-2008 by Aaron Perez
- Deleted AbstractButton
- Deleted the classes for each unit type, only use Vehicle now.
- Removed LoadUnitSurfaces functions (2 in 2 different places)
- fix bug in Surface::getRect()
- fix #include in FileSystem.cpp
- GameConfig will load the spawnconfig as list
- Added some fields to UnitProfile: image, bodysprite, bodyshadow, turretsprite, turretshadow, soundselected, firesound, weapon, boundbox
- UnitProfileInterface, PlayerUnitConfig and ParticleInterface  uses a vector instead of static array
- UnitProfileInterface new functions getProfileByName and getNumUnitTypes, it will also load the unit sprites when loading the profile
- MissleWeapon has new parameter for missile size, 0 for small 1 for medium
- Player POINTS for killing tanks are NOT counted any more.
- Removed some of the cButton types in View and added to Button or in some case in a dedicated Button class
- VehicleSelectionView creates the buttons (custom button) and order the buttons in the order the unit profiles are loaded. May order them by strength in future.
- FlagSelectionView uses a custom button
- Updated unit profiles with new configuration

01-May-2008 by Aaron Perez
- Deleted GetSessionHostView.* it was not used.

27-Apr-2008 by Aaron Perez
- removed unused line in MenuTemplateView
- removed classes LobbyView, ProgressView and ConsoleLoadingView functionality
  is done by LoadingView
- View uses a list for components now.
- removed cLabel from View and created a Label component

16-Sep-2007 by Aaron Perez
- added a timer to the right click function to unselect units only if some
  time passed. (100 miliseconds)
- units are selected while moving the mouse on real time
- double-click will select all units in screen of the same type

15-Sep-2007 by Aaron Perez
- fixed problem when starting a game with more than 255 initial units.
- when using int config variables, use minimum value if requested was less than
  minimum, and max value if it was more than maximum.
- fixed stopping the tank idle sound when a player host a non dedicated game 
  and resigns
- new sound options window (the base code was already done before), able to 
  enable/disable and change volumes

... ChangeLog is not up to date...

21-Feb-2005 by Matthias Braun
- fixed 2 more endianess typos
- added more sanity checking to prevent cheating
- fixed typo in NetMessageEncoder which resulted in TerminalCommands being sent
  out to clients in server hosting mode
- more cleanups all around the place

15-Feb-2005 by Matthias Braun
- fixed typo in UnitIniSyncMessage packet, had to increase network protocol
  version because of that
- improved parsing of , separated list for masterservers. it's robust against
  spaces now

5-Oct-2004 by Matthias Braun
- more cleanups
- fix dedicated server not updateing internal masterserverlist
- replaced SDL_net with custom socket wrappers

30-Sep-2004 by Matthias Braun
-BIIG cleanup:
  lots of endianness work in the network packets (only very few is missing)
  rewrite of Multi/Opcode Encoders/Decoders
  Removed UnitID class and replaced with a simple uint16_t
  Changed UnitList to be a std::map
  Fixed several possible bugs on the way
  Lots of random cleanup in Vehicle and UnitInterface code

15-Sep-2004 by Matthias Braun
-more warning fixes for gcc3.4
-made PlayerInterface lockable, so that the InfoThread should be threadsafe now
-server sends quit to masterserver now when exiting

30-Jun-2004 by Matthias Braun
-lots of warning fixes
-improvements to the masterserver code

04-Jun-2004 by Matthias Braun
-applied KROM_X's patch, but revised the mainloop parts by moving
 handleSDLEvents to NetPanzer/System.

07-Mai-2004 by Matthias Braun
-started work on new serverbrowsing window
-nearly eleminated deprecated UtilInterface class
-dropped incomplete editor. (There's flexlay now)

04-Mai-2004 by Matthias Braun
-fixed some gcc 3.4 issues and warnings
-fixed some errors where nonpacked classes where used inside packed
 datastructures
-fixed some bugs in IOFileStream classes (no sync when destructing)
-added new INIFile parser to replace the xml code/congigfiles
-cleaned up pathfinding code a bit in preparation for further experiments

18-Mar-2004 by Matthias Braun
-integrated masterserver support into the dedicated server

11-Mar-2004 by Matthias Braun
-started work on a serverconsole

8-Mar-2004 by Matthias Braun
-fixed a bug in colortable saving which I introduced with my last commit
-added timestamp to serverconsole and cleaned related code a bit

4-Mar-2004 by Matthias Braun
-applied a bunch of endianess patches from Hollis Blanchard
-added doxygen comments to Endian.hpp and did a few other fixes/style
 improvements
-tried to fix problems on alpha64 build and made ReadFile::read and
 FileWrite::write return exceptions
    
1-Mar-2004 by Matthias Braun
-applied some fixes to Jamfiles (thanks Hollis Blanchard)

21-Feb-2004 by Matthias Braun
-added a mapcycle variable to the server config.
-fixed a bug in map loading while mapcycling on the client
-changed some keybinding (m for minimapview, disabled some obsolete views)

01-Feb-2004 by Matthias Braun
-added a jam rule to create doxygen documentation
-implemented scrolling in netpanzeredit mapview

19-Jan-2004 by Wolfgang Koller
-Fixed WinnerMesgView and RankView so that they now display the correct colors

18-Jan-2004 by Wolfgang Koller
-Changed the ServerBrowser so that it now really supports the query-timeout
-It's now possible to scroll with the arrow key of your keyboard
-WinnerMesgView now also uses the colors

17-Jan-2004 by Wolfgang Koller
-Each player now has a color (defined in PlayerState)
-Minimap uses that color to display captured objectives and units
-Rank list now uses that color to display statistics

16-Jan-2004 by Matthias Braun
-rewrote the SDL_Video code and moved it into netpanzer dir
-initialize SDL_net at application start instead of when network is used first.
 This simplifies things and fixes a bug in lobby view on windows.
-more work on the jam build rules

12-Jan-2004 by Matthias Braun
-added netpanzer icon and jam rules to install icons

11-Jan-2004 by Matthias Braun
-implement possibility to set DESTDIR for installation

10-Jan-2004 by Matthias Braun
-implemented tiletemplate view in editor
-fixed several bugs and problems in the editor

08-Jan-2004 by Matthias Braun
-hacked a quick connect option into netpanzer, so that external tools can easily
 invoke netpanzer to join directly on a specific server. (Maybe some commandline
 freaks also prefer this method...)

05-Jan-2004 by Matthias Braun
-server browser works so far
-converted yet another array like class in ProjectileInterface to std::list
-make IRC lib abort earlier if server address can't be resolved

04-Jan-2004 by Matthias Braun
-started a new IRC library
-started a commandline server browser tool

21-Dec-2003 by Matthias Braun
-rewrote some parts of the UnitList and Unit synchronisation code

10-Dec-2003 by Matthias Braun
-fixed crash when target unit of an attacking unit was destroyed too early

05-Dec-2003 by Matthias Braun
-added network paket debugger class
-removed some more unused code from the Surface class

04-Dec-2003 by Matthias Braun
-eleminated usage of cGrowList class and replaced it with std::vector

01-Dec-2003 by Matthias Braun
-eleminated a few more valgrind warnings
-converted an ArrayTemplate in ObjectiveInterface to an std::vector

29-Nov-2003 by Matthias Braun
-fixed wrong read in blitWorld when we're rendering to lower right edge of the
 map.

28-Nov-2003 by Matthias Braun
-converted UI classes to use SDL_Surface

28-Nov-2003 by Michel Metzger
-first release of the new UI lib.
-add a temporary test panel to the game (F12)
	
26-Nov-2003 by Matthias Braun
-made scrolling in tilesetview working correctly
-template loading and saving in the editor should work now
-started working on map rendering code for the editor and future netpanzer
 versions

24-Nov-2003 by Hankin Chick
-created IRCLobbyServer, so IRCLobby should work by itself.
-fixed repeatitive mouse move/dragged messages even when mouse didn't move
-added scale/shade/dotsize buttons on the minimap

24-Nov-2003 by Matthias Braun
-converted the SelectionList to std::vector, also removed limit of maximum
 select units while doing this.
-eleminated the String class and replaced it with std::string
-eleminated the FileList class and replaced it with std::vector<std::string>

22-Nov-2003 by Matthias Braun
-big reorganisation. Created several real libs in the lib directory and moved
some stuff inside NetPanzer directory.

21-Nov-2003 by Matthias Braun
-Applied a patch by Michel Metzger (metzger@essi.fr) which makes it possible to
 select the location where built units move.
-added a possibility to use custom config files. This makes it possible to
 spawn several different bots or servers on the same user account.
-adding new tiles to Tileset works now in editor

20-Nov-2003 by Matthias Braun
-removed lots of remaining nonused code handling with UDP networking
-convert PlayerStats to use STL
-small robustness fixes for network
-only enable the signal handling for clean shutdown, when not compiling in debug
 mode
-added sound configuration variables
-removed stopIRC argument. No need to overly complicate commands. There already
 is sendIRCMessageLine.
-some fixes for valgrind complaints
-fixed some bugs where the original netpanzer authors used memmove?!? instead of
 = to copy objects.

19-Nov-2003 by Matthias Braun
-several robustness fixes to editor tileset code
-some small UI improvements for the editor

18-Nov-2003 by Matthias Braun
-added slovakian flag by Ales <ales@chello.sk>

12-Nov-2003 by Matthias Braun
-fixed a bug where the server browser wouldn't display the correct usercount for
 servers
-added configure options, for the case where libs aren't installed in the
 default dirs

11-Nov-2003 by Matthias Braun
-fixed irclobby view to not crash on refresh button, when connection is broken
-report exceptions in the irclobby view
-fixed serveraddress view to not contain the ok and abort buttons
-make irc lobby change nickname when the player changes it's name
-put a message on screen, when palettes are calculated

07-Nov-2003 by Matthias Braun
-fixed HOM effect while joining server
-added new poland flag by Bartosz Fenski

06-Nov-2003 by Matthias Braun
-cleanups and imporvements to the IRC Lobby code
-added a callback ability to input lines, when enter is pressed
-removed chat button and make chat happen on return key
-eleminated usage of DoubleLinkList template in PowerupInterface (using
        std::vector now)

05-Nov-2003 by Matthias Braun
-added manpage contributed by Bartosz Fenski <fenio@o2.pl>

25-Oct-2003 by Matthias Braun
-removed support for .til files and converted them to .bmp
-tried to make .pak and .bmp loader endian safe

23-Oct-2003 by Ivo Danihelka
-implemented respawntype="Random" parameter

23-Oct-2003 by Matthias Braun
-make dedicated server start automatic. Only the configuration file is read, no
 need interactively do settings anymore.
-Documented dedicated server settings in README file
-Changed exception class to inherid from std::exception
-fixed signal handler to really shutdown the app

22-Oct-2003 by Ivo Danihelka
-split GameManager to BotGameManager, DedicatedGameManager
 and PlayerGameManager
-bot can be started from command line (-b option)

21-Oct-2003 by Matthias Braun
-fixed the missing unit pictures in build menu

14-Oct-2003 by Matthias Braun
-fixed crash when client disconnects or connection is lost

13-Oct-2003 by Matthias Braun
-fixed wrong const in Surface class
-don't allow copy constructing of surface class
-fixed some views which could still be moved outside the screen

12-Oct-2003 by Matthias Braun
-Fixed a bug in iXY classes.
-Added note about black screen to readme
-fixed bug where MiniMapView was drawing outside it's view space, leading to
 crashes.
-add signal handlers to make it abort more nicely in error case (don't stay in
 mouse/keyboard grab mode)
-fixed a series of bugs where I accidently passed a Surface pointer instead of a
 Surface to the blit functions. C++ was evil enough to use the
 Surface::Surface(bool) constructor to create a new Surface instead of getting
 me an error.
-fixed another crasher when outpost was selected from a strange position

11-Oct-2003 by Matthias Braun
-added a release script

05-Oct-2003 by Matthias Braun
-did some more code cleanup. all the Rect and XY classes cleaned up a bit and
 finally removed the codewiz.hpp file.

04-Oct-2003 by Matthias Braun
-rewrote the config system and completed config saving and loading
-fixed bug where minimap could be moved outside screen

02-Oct-2003 by Matthias Braun
-did refactoring work on the surface/DDHardSurface interfaces. DDHardSurface is
 now called ScreenSurface, and is used in 99% of all cases where we need to
 access video memory.
-screen is defined in ScreenSurface.hpp now. Consequently no code in the Lib
 subdir has the ability to know details about the screen which makes the
 separation alot cleaner.
-Removed some unused code
    
24-Sep-2003 by Matthias Braun
-converted lots of code to use physfs (not completely done yet)
-removed the automake system
-added a jam build system
-added README

23-Sep-2003 by Ivo Danihelka
-Added bots, press 'b' for enable

22-Sep-2003 by Matthias Braun
-Commited automake stuff from Ivo and merged his autoconf script with mine
-small cleanups/compile fixes
-fixed all warnings (and did some smaller cleanups again)

21-Sep-2003 by Ivo Danihelka
-solved the higher resolutions problem in MainMenu
-load/save GameConfig in XML format

18-Sep-2003 by Matthias Braun
-fixed the Choice-reset problem
-removed lots of options from visualsview
-changed sound back to 8 channels at 22k, no need to blow too much resources
 away...

16-Sep-2003 by Matthias Braun
-randomly fixed stuff in the very ugly libview code (also removed several unused
 files there)
-added a statechangedcallback to Choice and CheckBox components
-added the NoCopy class for cases where you want to forbid
 assignment and copy-construction
-Started save/loading capabilities for GameConfig
-added a resolution and fullscreen setting to the Visual Options

16-Sep-2003 by Ivo Danihelka
-Alt+Enter don't start chat now
-'d' display damage
-cleaning code with valgrind

15-Sep-2003 by Matthias Braun
-removed the GetConnectionTypeView menu. We're only using tcp/ip.
-made the Join view working again
-made lobbyview scrolling topdown
-made the app report connection errors

14-Sep-2003 by Ivo Danihelka
-converted sdlsound to use physfs, Mix_LoadMUS_RW is not used yet

14-Sep-2003 by Matthias Braun
-applied sound patch by Ivo Danihelka (thanks alot)
-added code to construct SDL_RWops in physfs files

12-Sep-2003 by Matthias Braun
-use the physfs for the colortable cache now
-removed lots of unused code from Surface class
-removed the screenshot function (this allowed to remove the BMP saver too).
 because there are external screenshot tools around.

11-Sep-2003 by Matthias Braun
-removed more win32 specific code
-removed #ifdef USE_SDLs, the code is enabled by default now
-added a new commandline parser
-smaller fixes/cleanups

10-Sep-2003 by Matthias Braun
-more random cleanups
-more cleanups so that the Stub directory is empty now
-fixed the bug where the TileEngine didn't correctly draw the last line
-removed the strange PObject class (still some utility classes which formerly
 dealt with PObject are there and are - as before - quiet useless). The long
  story:
  It seemed like PObject was planed as some generic base type which provided a
  uniform interface to functions like comparing 2 objects. But since the only
  function is_equal in PObject wasn't virtual, and since it was never used I
  decided that this stuff is quiet useless.
-removed most of the win32 specific code

9-Sep-2003 by Matthias Braun
-worked around issues with the block allocator code for Particl2D (new operator
 is overloaded, but laste C++ draft doesn't allow to return 0 from such an
 overloaded new.) I added exceptions and lots of try {} catch{} blocks, let's
 hope I didn't miss something.
-eleminated isValidPtr, Util.hpp and GOTTA_HAVE_IT from codewiz.hpp

8-Sep-2003 by Matthias Braun
-added some basic music plying support (all files in sfx/music are played in
		random order, so simply put some .mp3 or .ogg there)
-enabled Tile engine code again
-fixed some bugs in the blitting routines
-fixed some more small bugs I introduced while porting
-Added new keyboard handling code
-fixed lots of code that assumed a key scancode is "only" a char
-added possibility to switch windows/fullscreen mode on ALT+ENTER
-fixed some smaller bugs in Splitpath and FileUtil
-added an fps counter to the info window
-lots of small fixes in the network code
-applied a patch from Raphael Bosshard which fixes a few warnings

7-Sep-2003 by Matthias Braun
-removed NetMessageLog class (because it only contained shit ;-)
-slightly changed NetworkServer and NetworkClient interfaces
-Added a SDL_Net version of the network code
-cleaned up socket code alot, by removing all this UDP code (a complete new
 and clean network code will be needed sometime anyway...)
-more cleanup in the network code
-added a client version of the SDLNet code
-replaced all FUBARs with throw Exception, so I could remove terminate.cpp

6-Sep-2003 by Matthias Braun
-added a unix implementation of _findfirst, _findnext and _findclose
-removed some getDrive functions, was never used and supporting drives in unix
 is hard :)
-we still need a big commit to replace all \\ in paths with /
-added a fastly hacked configure script (no autoconf yet)
-randomly replaced some \\ in pathnames with /
-More news on my crusade against codewiz.hpp:
  *removed some unused stuff from codewiz.hpp and terminate.cpp
  *added new but alot simpler logging functions to Log.hpp
-replaced all \\ in paths with / (gotta love sed). Yes, I made sure that I only
 change paths (I looked at the list of stuff I change, before applying the sed
 command)
-added Stub for SDLSound implementation
-added a basic SDL Event loop
-fixed more small issues
=> the main menu is displayed now and the Exit and Options buttons work :)
-added a unix verison of _splitpath
-some code cleanups:
 *removed JoystickInterface completely
 *removed netPanzerGlobals.*
 *removed netPanzerMain.*

------------
prior changes (not complete)
............

-Added very basic makefile
-removed #include "Stdafx.h" from all source files, gcc doesn't have precompiled
 headers like msvc.
-Added some missing include in several files
-Removed strange double-include protection from codewiz.hpp
-Removed DOS-compilation stuff from codewiz.hpp
-Renamed TRUE to true, FALSE to false, BOOL to bool and removed the definitions
 for them from codewiz.hpp
-Removed BYTE,WORD,DWORD definitions from codewiz.hpp these are already defined
 in Types/LibTypes.hpp
-Commented memset assembler routines in codewiz.hpp
-removed special WATCOM/MSVC #pragmas in lots of places in codewiz.hpp
-changed type of PALETTE_LENGTH to size_t
-added a SWAP function to codewiz.hpp, couldn't find one elsewhere in the
 project. Also added a SWAP function with an explicit temporary variable which
 is used at some places in the project (does this bring speed?)
-made destructor of Surface, Component, SpritePacked virtual
-changed usage of zeroMem to memset
-use memcpy instead of memcpyB
-Added a stub of RDTSC function to cTimeStamp.cpp, need an implementation there.
-Added a dummy GameTemplateView.hpp. Needs investigation why the Lib includes
 files from the main game.
-copied KeyScanCodeDefs.h from main game
-removed #if _MSC_VER > 1000 #pragma once #endif randomly from several files...
-removed /= (const float&) in fXYZ class (/= (float) is enough)
-gave up with the Lib/Main Game dependencies and added include paths to the main
game in the Makefiles...
-removed "aliasdef.h" from several files (it contained yet another definition of
  a boolean type...), several renames again :-/
-added int return type to getUnitInfoDrawLayer in GameConfig
-changed iRect constructor to use const types
-disabled all joystick code
-casted several floats to ints in ColorTable.cpp to avoid warnings
-Commented out several uses of _splitpath (which is win32 only) at FileList.cpp
-fixed some upper/lowercase errors in #include statements
-commented out code that uses _findfirst in Surface.cpp and PackedSurface.cpp,
 this is a win32 only function
-casted some floats to int in Palette.cpp to avoid warnings
-commented out several assembler routines in Span.cpp
-removed custom memcpy from Surface.cpp
-changed a MessageBox to fprintf(stderr, ...) in Surface.cpp
-added implementation of MIN and MAX to codewiz.hpp
-renamed stricmp to strcasecmp in UtilInterface.cpp
-made some functions in SpritePacked and Sprite const-correct
-commented out lots of code in DirtKickParticle2D, because a variable didn't
seem to be defined. Did teh same in GroundExplosionParticle
-some more const-correctness fixes in GroundExplosionParticle and
TrajectoryParticle.
-made some functions in WorldViewInterface const-correct, same in ViewCamera
-commented out some direct sound code in ParticleInterface.cpp
-renamed some occurences of NULL to 0 in ParticleSystem2D
-commented out isRolloverEnabled in AbstractButton.hpp, this variable doesn't
seem to exist.
-removed Lib/loadSaveData.* it wasn't used (some joystick stuff, we wanna remove
		the joystick anyway).