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# specific unity, only append this variables
C_SOURCE= ./unity/unity.c
INC_DIRS= -Iunity
CFLAGS=-Wall -Wextra -pedantic -ggdb -O0 -fsanitize=address
LDFLAGS+= -fsanitize=address
INC_DIRS += -I../src -I ../src/resolver
C_TMP= $(wildcard ./test*.c)
OBJS_TEST= $(C_TMP:.c=.o)
TEST = tests_all
# include here source module to test
C_SOURCE += ../src/hashtable.c \
../src/full_read.c \
../src/resolver/queue.c \
../src/str.c \
../src/rate.c \
../src/round.c \
../src/human_readable.c \
../src/vector.c \
../src/timer.c \
../src/m_error.c
OBJS_MODS = $(C_SOURCE:.c=.o)
.PHONY: all clean run
all: $(TEST) run clean
$(TEST): $(OBJS_TEST) $(OBJS_MODS)
$(CC) $(LDFLAGS) $^ $(LDLIBS) -o $@
%.o : %.c
$(CC) $(CFLAGS) $(INC_DIRS) $(CPPFLAGS) -c $< -o $@
run:
- ./$(TEST)
clean:
@ find . -type f -name '*.o' -delete
# @ find . -executable -type f -delete
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