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#include <stdlib.h>
#include "queue.h"
#include "unity.h"
#define TOT_DATA 99
struct mydata
{
int data;
};
static struct mydata *
create_mydata ( size_t i )
{
struct mydata *d = malloc ( sizeof *d );
TEST_ASSERT_NOT_NULL ( d );
d->data = i;
return d;
}
void
test_queue ( void )
{
struct queue *q = queue_new ( free );
TEST_ASSERT_NOT_NULL ( q );
// enqueue return size of queue if sucess, this should be different of 0
for ( int i = 0; i < TOT_DATA; i++ )
{
TEST_ASSERT_EQUAL_INT ( i + 1, enqueue ( q, create_mydata ( i ) ) );
}
TEST_ASSERT_EQUAL_INT ( TOT_DATA, get_queue_size ( q ) );
struct mydata *d;
for ( int i = 0; i < TOT_DATA - 5; i++ )
{
TEST_ASSERT_NOT_NULL ( ( d = dequeue ( q ) ) );
TEST_ASSERT_EQUAL_INT ( i, d->data );
free ( d );
}
TEST_ASSERT_EQUAL_INT ( 5, get_queue_size ( q ) );
queue_destroy ( q );
}
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