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#include "unity.h"
// clang-format off
// include here test functions definition
void test_hashtable ( void );
void test_full_read ( void );
void test_queue ( void );
void test_str ( void );
void test_rate ( void );
void test_human_readable ( void );
void test_packet ( void );
void test_vector ( void );
void test_sec2clock ( void );
void test_ht_conn( void );
// need to unity
void setUp ( void ) { /* set stuff up here */ }
void tearDown ( void ) { /* clean stuff up here */ }
// clang-format on
int
main ( void )
{
UNITY_BEGIN ();
RUN_TEST ( test_hashtable );
RUN_TEST ( test_full_read );
RUN_TEST ( test_queue );
RUN_TEST ( test_str );
RUN_TEST ( test_rate );
RUN_TEST ( test_human_readable );
RUN_TEST ( test_packet );
RUN_TEST ( test_vector );
RUN_TEST ( test_sec2clock );
RUN_TEST ( test_ht_conn );
return UNITY_END ();
}
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