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/* struct.h for the client of an xtrek socket protocol.
*
* Most of the unneeded stuff in the structures has been thrown away.
*
*/
#include "copyright.h"
#ifndef _h_struct
#define _h_struct
struct distress
{
unsigned char sender;
unsigned char dam, shld, arms, wtmp, etmp, fuelp, sts;
unsigned char wtmpflag, etempflag, cloakflag, distype, macroflag;
unsigned char close_pl, close_en, tclose_pl, tclose_en, pre_app, i;
unsigned char close_j, close_fr, tclose_j, tclose_fr;
unsigned char cclist[6]; /* allow us some day to cc a
* message up to 5 people */
/* sending this to the server allows the server to do the cc action */
/* otherwise it would have to be the client ... less BW this way */
char preappend[80]; /* text which we pre or append */
};
struct dmacro_list
{
unsigned char c;
char *name;
char *macro;
};
struct status
{
unsigned char tourn; /* Tournament mode? */
/* These stats only updated during tournament mode */
unsigned int armsbomb, planets, kills, losses, time;
/* Use LONG for this, so it never wraps */
unsigned LONG timeprod;
};
enum dist_type
{
/* help me do series */
take = 1, ogg, bomb, space_control,
save_planet,
base_ogg,
help1, help2,
/* doing series */
escorting, ogging, bombing, controlling,
asw,
asbomb,
doing1, doing2,
/* other info series */
free_beer, /* ie. player x is totally
* hosed now */
no_gas, /* ie. player x has no gas */
crippled, /* ie. player x is way hurt
* but may have gas */
pickup, /* player x picked up armies
*/
pop, /* there was a pop somewhere
*/
carrying, /* I am carrying */
other1, other2,
/* just a generic distress call */
generic
#ifdef RCM
,rcm
#endif
};
/* The General distress has format:
*
* byte1: 00yzzzzz where zzzzz is dist_type, and y is 1 if this is a more
* complicated macro and not just a simple distress (a simple distress will
* ONLY send ship info like shields, armies, status, location, etc.). I guess
* y=1 can be for ! future expansion.
*
* byte2: 1fff ffff - f = percentage fuel remaining (0-100) byte3: 1ddd dddd - %
* damage byte4: 1sss ssss - % shields remaining byte5: 1eee eeee - % etemp
* byte6: 1www wwww - % wtemp byte7: 100a aaaa - armies carried byte8: (lsb
* of me->p_status) & 0x80 byte9: 1ppp pppp - planet closest to me byte10:
* 1eee eeee - enemy closest to me byte11: 1ppp pppp - planet closest to
* target byte12: 1eee eeee - enemy closest to target byte13: 1ttt tttt -
* tclose_j byte14: 1jjj jjjj - close_j byte15: 1fff ffff - tclose_fr byte16:
* 1ccc cccc - close_fr byte17+: cc list (each player to cc this message to
* is 11pp ppp) cc list is terminated by 0x80 (pre-pend) or 0100 0000
* (append) ) byte18++: the text to pre or append .. depending on termination
* above. text is null terminated and the last thing in this distress */
/* The following defines are for gameup field in SP_GENERIC_32 'b' */
#define GU_GAMEOK 0x1
#define GU_UNSAFE 0x1 /* not currently safe due idle */
#define GU_PRACTICE 0x2 /* Basepractice robot is present */
/* also set by INL robot during a pause, in pre-game, or post-game */
#define GU_CHAOS 0x4
/* also set by INL robot in post-game */
#define GU_PAUSED 0x8
#define GU_INROBOT 0x10 /* INL robot is present */
#define GU_NEWBIE 0x20 /* Newbie robot is present */
#define GU_PRET 0x40 /* Pre-t robot is present */
#define GU_BOT_IN_GAME 0x80 /* Pre-t robot + bots are present */
#define GU_CONQUER 0x100 /* conquest parade in progress */
#define GU_PUCK 0x200 /* Hockey robot is present */
#define GU_DOG 0x400 /* Dogfight robot is present */
#define GU_INL_DRAFTING 0x800 /* INL draft pre-game is in progress */
#define GU_INL_DRAFTED 0x1000 /* INL draft game is in progress */
#define PFREE 0
#define POUTFIT 1
#define PALIVE 2
#define PEXPLODE 3
#define PDEAD 4
#define POBSERV 5
#define PFSHIELD 0x0001
#define PFREPAIR 0x0002
#define PFBOMB 0x0004
#define PFORBIT 0x0008
#define PFCLOAK 0x0010
#define PFWEP 0x0020
#define PFENG 0x0040
#define PFROBOT 0x0080
#define PFBEAMUP 0x0100
#define PFBEAMDOWN 0x0200
#define PFSELFDEST 0x0400
#define PFGREEN 0x0800
#define PFYELLOW 0x1000
#define PFRED 0x2000
#define PFPLOCK 0x4000 /* Locked on a player */
#define PFPLLOCK 0x8000 /* Locked on a planet */
#define PFCOPILOT 0x10000 /* Allow copilots */
#define PFWAR 0x20000 /* computer reprogramming
* for war */
#define PFPRACTR 0x40000 /* practice type robot (no
* kills) */
#define PFDOCK 0x80000 /* true if docked to a
* starbase */
#define PFREFIT 0x100000 /* true if about to refit */
#define PFREFITTING 0x200000 /* true if currently
* refitting */
#define PFTRACT 0x400000 /* tractor beam activated */
#define PFPRESS 0x800000 /* pressor beam activated */
#define PFDOCKOK 0x1000000 /* docking permission */
#define PFOBSERV 0x8000000 /* observer */
#define KQUIT 0x01 /* Player quit */
#define KTORP 0x02 /* killed by torp */
#define KPHASER 0x03 /* killed by phaser */
#define KPLANET 0x04 /* killed by planet */
#define KSHIP 0x05 /* killed by other ship */
#define KDAEMON 0x06 /* killed by dying daemon */
#define KWINNER 0x07 /* killed by a winner */
#define KGHOST 0x08 /* killed because a ghost */
#define KGENOCIDE 0x09 /* killed by genocide */
#define KPROVIDENCE 0x0a /* killed by a hacker */
#define KPLASMA 0x0b /* killed by a plasma * *
* torpedo */
#define TOURNEND 0x0c /* tournament game ended */
#define KOVER 0x0d /* game over */
#define TOURNSTART 0x0e /* tournament game starting */
#define KBADBIN 0x0f /* bad binary */
/* requires feature F_why_dead_2 aka WHY_DEAD_2 */
#define KTORP2 0x10 /* killed by detted torps */
#define KSHIP2 0x11 /* chain-reaction explosions */
#define KPLASMA2 0x12 /* killed by zapped plasma */
#define NUM_TYPES 8
#define SCOUT 0
#define DESTROYER 1
#define CRUISER 2
#define BATTLESHIP 3
#define ASSAULT 4
#define STARBASE 5
#define SGALAXY 6
#define ATT 7
struct ship
{
short s_phaserdamage;
int s_maxspeed;
int s_maxfuel;
int s_maxshield;
int s_maxdamage;
int s_maxegntemp;
int s_maxwpntemp;
short s_maxarmies;
short s_width;
short s_height;
short s_type;
int s_torpspeed;
};
struct stats
{
double st_maxkills; /* max kills ever */
int st_kills; /* how many kills */
int st_losses; /* times killed */
int st_armsbomb; /* armies bombed */
int st_planets; /* planets conquered */
int st_ticks; /* Ticks I've been in game */
int st_tkills; /* Kills in tournament play */
int st_tlosses; /* Losses in tournament play */
int st_tarmsbomb; /* Tournament armies bombed */
int st_tplanets; /* Tournament planets
* conquered */
int st_tticks; /* Tournament ticks */
/* SB stats are entirely separate */
int st_sbkills; /* Kills as starbase */
int st_sblosses; /* Losses as starbase */
int st_sbticks; /* Time as starbase */
double st_sbmaxkills; /* Max kills as starbase */
LONG st_lastlogin; /* Last time this player was
* played */
int st_flags; /* Misc option flags */
#ifdef MOUSE_AS_SHIFT
unsigned char st_keymap[480]; /* keymap for this player */
#else
unsigned char st_keymap[96]; /* keymap for this player */
#endif
int st_rank; /* Ranking of the player */
};
#define ST_MAPMODE 1
#define ST_NAMEMODE 2
#define ST_SHOWSHIELDS 4
#define ST_KEEPPEACE 8
#define ST_SHOWLOCAL 16 /* two bits for these two */
#define ST_SHOWGLOBAL 64
struct player
{
int p_no;
int p_updates; /* Number of updates ship
* has survived */
int p_status; /* Player status */
unsigned int p_flags; /* Player flags */
char p_name[16];
char p_login[16];
char p_monitor[16]; /* Monitor being played on */
char p_mapchars[2]; /* Cache for map window
* image */
struct ship p_ship; /* Personal ship statistics */
int p_x;
int p_y;
unsigned char p_dir; /* Real direction */
unsigned char p_desdir; /* desired direction */
int p_subdir; /* fraction direction change
*/
int p_speed; /* Real speed */
short p_desspeed; /* Desired speed */
int p_subspeed; /* Fractional speed */
short p_team; /* Team I'm on */
int p_damage; /* Current damage */
int p_subdamage; /* Fractional damage repair */
int p_shield; /* Current shield power */
int p_subshield; /* Fractional shield
* recharge */
short p_cloakphase; /* Drawing stage of cloaking
* engage/disengage. */
short p_ntorp; /* Number of torps flying */
short p_nplasmatorp; /* Number of plasma torps
* active */
char p_hostile; /* Who my torps will hurt */
char p_swar; /* Who am I at sticky war
* with */
float p_kills; /* Enemies killed */
short p_planet; /* Planet orbiting or locked
* onto */
short pl_orbit; /* planet being orbited */
short p_playerl; /* Player locked onto */
#ifdef ARMY_SLIDER
int p_armies; /* XXX: for stats */
#else
short p_armies;
#endif /* ARMY_SLIDER */
int p_fuel;
short p_explode; /* Keeps track of final
* explosion */
int p_etemp;
short p_etime;
int p_wtemp;
short p_wtime;
short p_whydead; /* Tells you why you died */
short p_whodead; /* Tells you who killed you */
struct stats p_stats; /* player statistics */
short p_genoplanets; /* planets taken since last
* genocide */
short p_genoarmsbomb; /* armies bombed since last
* genocide */
short p_planets; /* planets taken this game */
short p_armsbomb; /* armies bombed this game */
int p_docked; /* If starbase, # docked to,
* else pno base host */
int p_port[4]; /* If starbase, pno of ship
* docked to that port,
* else p_port[0] = port
* # docked to on host.
*/
short p_tractor; /* What player is in tractor
* lock */
int p_pos; /* My position in the player
* file */
short p_repair_time; /* seconds */
};
struct statentry
{
char name[16], password[16];
struct stats stats;
};
/* Torpedo states */
#define TFREE 0
#define TMOVE 1
#define TEXPLODE 2
#define TDET 3
#define TOFF 4
#define TSTRAIGHT 5 /* Non-wobbling torp */
struct torp
{
unsigned char t_status; /* State information */
short t_owner;
char t_war; /* enemies */
int t_x;
int t_y;
short t_fuse; /* Life left in current *
* state */
unsigned char t_updateFuse; /* Updates before torp will
* expire */
unsigned char t_dir; /* direction */
};
/* Plasma Torpedo states */
#define PTFREE 0
#define PTMOVE 1
#define PTEXPLODE 2
#define PTDET 3
struct plasmatorp
{
unsigned char pt_status; /* State information */
char pt_war; /* enemies */
short pt_owner;
short pt_fuse; /* Life left in current * *
* state */
short pt_updateFuse; /* Time till expiry */
int pt_x;
int pt_y;
};
#define PHFREE 0x00
#define PHHIT 0x01 /* When it hits a person */
#define PHMISS 0x02
#define PHHIT2 0x04 /* When it hits a photon */
struct phaser
{
unsigned char ph_status; /* What it's up to */
unsigned char ph_dir; /* direction */
short ph_target; /* Who's being hit (for * *
* drawing) */
short ph_updateFuse; /* Time till expiry */
short ph_fuse; /* Life left for drawing */
int ph_x, ph_y; /* For when it hits a torp */
#ifdef SOUND
int sound_phaser; /* yet to play the sound */
#endif
};
#ifdef RSA
struct rsa_key
{
unsigned char client_type[KEY_SIZE];
unsigned char architecture[KEY_SIZE];
unsigned char global[KEY_SIZE];
unsigned char public[KEY_SIZE];
};
#endif
/* An important note concerning planets: The game assumes that the planets
* are in a 'known' order. Ten planets per team, the first being the home
* planet. */
/* the lower bits represent the original owning team */
#define PLREPAIR 0x010
#define PLFUEL 0x020
#define PLAGRI 0x040
#define PLREDRAW 0x080 /* Player close for redraw */
#define PLHOME 0x100 /* home planet for a given
* team */
#define PLCOUP 0x200 /* Coup has occured */
#define PLCHEAP 0x400 /* Planet was taken from
* undefended team */
#define PLCORE 0x800
#define PLCLEAR 0x1000
struct planet
{
int pl_no;
int pl_flags; /* State information */
int pl_owner;
int pl_x;
int pl_y;
char pl_name[16];
int pl_namelen; /* Cuts back on strlen's */
int pl_armies;
int pl_info; /* Teams which have info on
* planets */
int pl_deadtime; /* Time before planet will
* support life */
int pl_couptime; /* Time before coup may take
* place */
};
#define MVALID 0x01
#define MGOD 0x10
#define MMOO 0x12
#ifdef TOOLS
#define MTOOLS 0x14
#endif
/* order flags by importance (0x100 - 0x400) */
/* restructuring of message flags to squeeze them all into 1 byte - jmn */
/* hopefully quasi-back-compatible: MVALID, MINDIV, MTEAM, MALL, MGOD use up
* 5 bits. this leaves us 3 bits. since the server only checks for those
* flags when deciding message related things and since each of the above
* cases only has 1 flag on at a time we can overlap the meanings of the
* flags */
#define MINDIV 0x02
/* these go with MINDIV flag */
#ifdef STDBG
#define MDBG 0x20
#endif
#define MCONFIG 0x40 /* config messages from * *
* server */
#define MDIST 0x60 /* flag distress type * *
* messages properly */
#ifdef MULTILINE_MACROS
#define MMACRO 0x80
#endif
#define MTEAM 0x04
/* these go with MTEAM flag */
#define MTAKE 0x20
#define MDEST 0x40
#define MBOMB 0x60
#define MCOUP1 0x80
#define MCOUP2 0xA0
#define MDISTR 0xC0 /* flag distress type
* messages */
#define MALL 0x08
/* these go with MALL flag */
#define MGENO 0x20 /* MGENO is not used in INL
* server but beLONGs
* here */
#define MCONQ 0x20 /* not enought bits to
* distinguish MCONQ/MGENO :-( */
#define MKILLA 0x40
#define MKILLP 0x60
#define MKILL 0x80
#define MLEAVE 0xA0
#define MJOIN 0xC0
#define MGHOST 0xE0
/* MMASK not used in INL server */
#define MWHOMSK 0x1f /* mask with this to find
* who msg to */
#define MWHATMSK 0xe0 /* mask with this to find
* what message about */
/* old flags...
* #define MVALID 0x01
* #define MINDIV 0x02
* #define MTEAM 0x04
* #define MALL 0x08
* #define MGOD 0x10
*
* #define MGENO 0x100 order these by importance (0x100 - 0x400)
* #define MCONQ 0x110
* #define MTAKE 0x120
* #define MDEST 0x130
* #define MKILLA 0x200
* #define MBOMB 0x210
* #define MKILLP 0x220
* #define MKILL 0x230
* #define MLEAVE 0x300
* #define MJOIN 0x310
* #define MGHOST 0x320
* #define MCOUP1 0x330
* #define MCOUP2 0x340
* end of old flags */
struct message
{
int m_no;
int m_flags;
int m_time;
int m_recpt;
char m_data[80];
};
/* message control structure */
struct mctl
{
int mc_current;
};
/* This is a structure used for objects returned by mouse pointing */
#define PLANETTYPE 0x1
#define PLAYERTYPE 0x2
struct obtype
{
int o_type;
int o_num;
};
struct rank
{
float hours, ratings, offense;
char *name, *cname;
};
struct context
{
short gameup; /* server status flags */
unsigned char tournament_teams; /* what teams are involved */
unsigned char tournament_age; /* duration of t-mode so far */
char tournament_age_units; /* units for above, see s2du */
unsigned char tournament_remain; /* remaining INL game time */
char tournament_remain_units; /* units for above, see s2du */
unsigned char starbase_remain; /* starbase reconstruction, mins */
unsigned char team_remain; /* team surrender time, seconds */
};
struct memory
{
struct player players[MAXPLAYER];
struct torp torps[MAXPLAYER * MAXTORP];
struct plasmatorp plasmatorps[MAXPLAYER * MAXPLASMA];
struct status status[1];
struct planet planets[MAXPLANETS];
struct phaser phasers[MAXPLAYER];
struct mctl mctl[1];
struct message messages[MAXMESSAGE];
struct ship shipvals[NUM_TYPES];
struct context context[1];
};
struct plupdate
{
int plu_update;
int plu_x, plu_y;
};
struct macro_list
{
int type;
unsigned char key;
char who;
char *string;
};
/******************************************************************************/
/*** Distress structure definitions ***/
/*** ***/
/*** The LOW_DISTRESS, MID_DISTRESS, and HIGH_DISTRESS are all used to ***/
/*** index the correct items within the DISTRESS_BLOCK's item array. The ***/
/*** distress block contains a minimum and maximum value for each item, a ***/
/*** flag to indicate whether the distress on this value is active or not, ***/
/*** and three single character pointers for different severity levels. ***/
/******************************************************************************/
#define DIST_LOW ( 0 )
#define DIST_MID ( 1 )
#define DIST_HIGH ( 2 )
#define DIST_SHIELDS ( 0 )
#define DIST_DAMAGE ( 1 )
#define DIST_WTEMP ( 2 )
#define DIST_ETEMP ( 3 )
#define DIST_ARMYS ( 4 )
#define DIST_FUEL ( 5 )
typedef struct distress_block
{
int min, max;
int on;
char *item[3];
}
DISTRESS_DESC;
struct distress_list
{ /* need one for ships and *
* * one for SBs */
DISTRESS_DESC problem[6];
};
#ifdef HOCKEY_LINES
struct s_line
{
int begin_x, begin_y; /* Start point of the line */
int end_x, end_y; /* End point of the line */
W_Color color; /* The color of the line */
int orientation; /* Horizontal or Vertical? */
int *flag; /* Should line be drawn? */
};
#endif /* HOCKEY_LINES */
struct shipdef
{
char *name;
char *rcfile;
unsigned char *keymap;
unsigned char *buttonmap;
unsigned char *ckeymap;
};
#ifdef TOOLS
struct key_list
{
unsigned char dest;
char *name;
};
#endif
#endif /* _h_struct */
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