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#include "config.h"
#include "copyright.h"
#include <stdio.h>
#include <math.h>
#include <signal.h>
#include "Wlib.h"
#include "defs.h"
#include "struct.h"
#include "data.h"
#include "string_util.h"
#include "inform.h"
/*
Display information about the nearest object to mouse.
When the player asks for info, this routine finds the object nearest
the mouse, either player or planet, and pop up a window with the
desired information in it. We intentionally provide less information
than is actually available. Keeps the fog of war up.
There is a different sized window for each type player/planet and we
take care to keep it from extending beyond the main window boundaries.
*/
static char *my_classes[NUM_TYPES] =
{
"SC", "DD", "CA", "BB", "AS", "SB", "GA", "??"
};
void inform(W_Window ww, int x, int y, char key)
{
char buf[BUFSIZ];
char ftoabuf[8];
int line = 0;
register struct player *j;
register struct planet *k;
int mx, my;
struct obtype *gettarget(W_Window ww, int x, int y, int targtype), *target;
int windowWidth, windowHeight;
float KillsPerHour, LossesPerHour; /* SB info window changed to
*
* * * use these instead of
* * * Offense and Defense.
* * * 12/27/93 ATH */
mx = x;
my = y;
infomapped = 1;
if (key == 'i')
{
target = gettarget(ww, x, y, TARG_PLAYER | TARG_PLANET);
}
else
{
target = gettarget(ww, x, y, TARG_PLAYER | TARG_SELF);
}
/* This is pretty lame. We make a graphics window for the info
window so we can accurately space the thing to barely fit into
the galactic map or whatever. */
windowWidth = W_WindowWidth(ww);
windowHeight = W_WindowHeight(ww);
if (target->o_type == PLAYERTYPE)
{
if (key == 'i')
{
/* Too close to the edge? */
if (mx + 23 * W_Textwidth + 2 > windowWidth)
mx = windowWidth - 23 * W_Textwidth - 2;
if (my + 5 * W_Textheight + 2 > windowHeight)
my = windowHeight - 5 * W_Textheight - 2;
infow = W_MakeWindow("info", mx, my, 23 * W_Textwidth, 6 * W_Textheight,
ww, 2, foreColor);
W_MapWindow(infow);
j = &players[target->o_num];
(void) sprintf(buf, "%s (%c%c)", j->p_name, teamlet[j->p_team], shipnos[j->p_no]);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf), shipFont(j));
(void) sprintf(buf, "Speed: %-d", j->p_speed);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
(void) sprintf(buf, "kills: %-4.2f", j->p_kills);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
(void) sprintf(buf, "Ship Type: %-s", my_classes[j->p_ship.s_type]);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
if (j->p_swar & me->p_team)
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), "WAR", 3,
W_RegularFont);
else if (j->p_hostile & me->p_team)
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), "HOSTILE", 7,
W_RegularFont);
else
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), "PEACEFUL", 8,
W_RegularFont);
(void) sprintf(buf, "%s@%s", j->p_login, j->p_monitor);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j),
buf, strlen(buf), W_RegularFont);
}
else
{ /* New information window! */
if (mx + 24 * W_Textwidth + 2 > windowWidth)
mx = windowWidth - 24 * W_Textwidth - 2;
if (my + 10 * W_Textheight + 2 > windowHeight)
my = windowHeight - 10 * W_Textheight - 2;
infow = W_MakeWindow("info", mx, my, 24 * W_Textwidth, 10 * W_Textheight,
ww, 2, foreColor);
W_MapWindow(infow);
j = &players[target->o_num];
(void) sprintf(buf, "%s (%c%c):", j->p_name, teamlet[j->p_team], shipnos[j->p_no]);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf), shipFont(j));
(void) sprintf(buf, "Login %-s", j->p_login);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
(void) sprintf(buf, "Display %-s", j->p_monitor);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
STRNCPY(buf, " Rating Total", 25);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
ftoa(bombingRating(j), ftoabuf, 0, 2, 2);
sprintf(buf, "Bombing: %s %5d",
ftoabuf,
j->p_stats.st_armsbomb + j->p_stats.st_tarmsbomb);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
ftoa(planetRating(j), ftoabuf, 0, 2, 2);
sprintf(buf, "Planets: %s %5d",
ftoabuf,
j->p_stats.st_planets + j->p_stats.st_tplanets);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
if ((j->p_ship.s_type == STARBASE) && (SBhours))
{
KillsPerHour = (float) (j->p_stats.st_sbticks == 0) ?
0.0 :
(float) j->p_stats.st_sbkills * 36000.0 /
(float) j->p_stats.st_sbticks;
sprintf(buf, "KPH: %5.2f %5d",
KillsPerHour,
j->p_stats.st_sbkills);
}
else
{
ftoa(offenseRating(j), ftoabuf, 0, 2, 2);
sprintf(buf, "Offense: %s %5d",
ftoabuf,
j->p_stats.st_kills + j->p_stats.st_tkills);
}
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
if ((j->p_ship.s_type == STARBASE) && (SBhours))
{
LossesPerHour = (float) (j->p_stats.st_sbticks == 0) ?
0.0 :
(float) j->p_stats.st_sblosses * 36000.0 /
(float) j->p_stats.st_sbticks;
sprintf(buf, "DPH: %5.2f %5d",
LossesPerHour,
j->p_stats.st_sblosses);
}
else
{
ftoa(defenseRating(j), ftoabuf, 0, 2, 2);
sprintf(buf, "Defense: %s %5d",
ftoabuf,
j->p_stats.st_losses + j->p_stats.st_tlosses);
}
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
if (j->p_ship.s_type == STARBASE)
{
sprintf(buf, " Maxkills: %6.2f", j->p_stats.st_sbmaxkills);
}
else
{
sprintf(buf, " Maxkills: %6.2f", j->p_stats.st_maxkills);
}
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
if ((j->p_ship.s_type == STARBASE) && (SBhours))
{
sprintf(buf, " Hours: %6.2f",
(float) j->p_stats.st_sbticks / 36000.0);
}
else
{
sprintf(buf, " Hours: %6.2f",
(float) j->p_stats.st_tticks / 36000.0);
}
W_WriteText(infow, W_Textwidth, W_Textheight * line++, playerColor(j), buf, strlen(buf),
W_RegularFont);
}
}
else
{ /* Planet */
/* Too close to the edge? */
if (mx + 23 * W_Textwidth + 2 > windowWidth)
mx = windowWidth - 28 * W_Textwidth - 2;
if (my + 3 * W_Textheight + 2 > windowHeight)
my = windowHeight - 3 * W_Textheight - 2;
infow = W_MakeWindow("info", mx, my, W_Textwidth * 28, W_Textheight * 3, ww,
2, foreColor);
W_MapWindow(infow);
k = &planets[target->o_num];
if ((k->pl_info & me->p_team)
#ifdef RECORDGAME
|| playback
#endif
)
{
(void) sprintf(buf, "%s (%c)", k->pl_name, teamlet[k->pl_owner]);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), buf, strlen(buf),
planetFont(k));
(void) sprintf(buf, "Armies %d", k->pl_armies);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), buf, strlen(buf),
W_RegularFont);
(void) sprintf(buf, "%s %s %s %s %c%c%c%c",
(k->pl_flags & PLREPAIR ? "REPAIR" : " "),
(k->pl_flags & PLFUEL ? "FUEL" : " "),
(k->pl_flags & PLAGRI ? "AGRI" : " "),
(k->pl_flags & PLCORE ? "CORE" : " "),
(k->pl_info & FED ? 'F' : ' '),
(k->pl_info & ROM ? 'R' : ' '),
(k->pl_info & KLI ? 'K' : ' '),
(k->pl_info & ORI ? 'O' : ' '));
W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), buf, strlen(buf),
W_RegularFont);
}
else
{
(void) sprintf(buf, "%s", k->pl_name);
W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), buf, strlen(buf),
W_RegularFont);
(void) sprintf(buf, "No other info");
W_WriteText(infow, W_Textwidth, W_Textheight * line++, planetColor(k), buf, strlen(buf),
W_RegularFont);
}
}
}
void destroyInfo(void)
{
W_DestroyWindow(infow);
infow = 0;
infomapped = 0;
}
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